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author | Torbjörn Andersson | 2007-09-20 04:13:37 +0000 |
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committer | Torbjörn Andersson | 2007-09-20 04:13:37 +0000 |
commit | 828158a82a08f3ed769196c76a303f340fda133f (patch) | |
tree | 91e4b039590f7991b50c62f01b57422e33410832 /engines | |
parent | 4c4d4e7b15901a9610b08048c32a1254f367e8aa (diff) | |
download | scummvm-rg350-828158a82a08f3ed769196c76a303f340fda133f.tar.gz scummvm-rg350-828158a82a08f3ed769196c76a303f340fda133f.tar.bz2 scummvm-rg350-828158a82a08f3ed769196c76a303f340fda133f.zip |
I'm probably being overly paranoid, but I'm nervous about initializing an array
of boolean with memset(). Maybe it's perfectly fine and healthy, but using a
loop is consistent with how we do it in killSounds() anyway.
svn-id: r28979
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/sound.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/engines/lure/sound.cpp b/engines/lure/sound.cpp index 89939f9182..855f142266 100644 --- a/engines/lure/sound.cpp +++ b/engines/lure/sound.cpp @@ -35,6 +35,7 @@ DECLARE_SINGLETON(Lure::SoundManager); namespace Lure { SoundManager::SoundManager() { + int index; _descs = Disk::getReference().getEntry(SOUND_DESC_RESOURCE_ID); _numDescs = _descs->size() / sizeof(SoundDescResource); _soundData = NULL; @@ -42,7 +43,8 @@ SoundManager::SoundManager() { int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI); _nativeMT32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")); - memset(_channelsInUse, false, NUM_CHANNELS_OUTER); + for (index = 0; index < NUM_CHANNELS_OUTER; ++index) + _channelsInUse[index] = false; _driver = MidiDriver::createMidi(midiDriver); int statusCode = _driver->open(); @@ -54,7 +56,7 @@ SoundManager::SoundManager() { if (_nativeMT32) _driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE); - for (int index = 0; index < NUM_CHANNELS_INNER; ++index) { + for (index = 0; index < NUM_CHANNELS_INNER; ++index) { _channelsInner[index].midiChannel = _driver->allocateChannel(); _channelsInner[index].volume = DEFAULT_VOLUME; } |