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authorJohannes Schickel2016-02-23 23:03:23 +0100
committerJohannes Schickel2016-02-23 23:03:23 +0100
commit82fca783b38a01d402043082e9862623f61904eb (patch)
tree83a164f191683b6eb88c633de99351f18b6270b6 /engines
parent22a60e6c0bf75098964ee0a73c60d28715b7a10f (diff)
parenta4b31312091f841cfb58c9d18d676302ee08c4ca (diff)
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Merge pull request #679 from tobiatesan/fix_roto
WINTERMUTE: Fix order of arguments in sprite rotation
Diffstat (limited to 'engines')
-rw-r--r--engines/wintermute/base/base_sub_frame.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp
index 4388942064..6d0c48ff17 100644
--- a/engines/wintermute/base/base_sub_frame.cpp
+++ b/engines/wintermute/base/base_sub_frame.cpp
@@ -268,7 +268,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl
Common::Point origin(x, y);
Common::Point newOrigin;
Rect32 oldRect1 = getRect();
- Common::Rect oldRect(oldRect1.top, oldRect1.left, oldRect1.bottom, oldRect1.right);
+ Common::Rect oldRect(oldRect1.left, oldRect1.top, oldRect1.right, oldRect1.bottom);
Common::Point newHotspot;
Graphics::TransformStruct transform = Graphics::TransformStruct(zoomX, zoomY, (uint32)rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0);
Rect32 newRect = Graphics::TransformTools::newRect(oldRect, transform, &newHotspot);