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author | Paul Gilbert | 2013-11-24 10:55:37 -0500 |
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committer | Paul Gilbert | 2013-11-24 10:55:37 -0500 |
commit | 831b68d986ce37665cc4ae6653ba1d44d3e1b1f8 (patch) | |
tree | 4574543e5e974ca7d2ef4e9d36a8586c652b25b0 /engines | |
parent | 22e2187859a0ceca84415de4a009f6e1aa493d3b (diff) | |
download | scummvm-rg350-831b68d986ce37665cc4ae6653ba1d44d3e1b1f8.tar.gz scummvm-rg350-831b68d986ce37665cc4ae6653ba1d44d3e1b1f8.tar.bz2 scummvm-rg350-831b68d986ce37665cc4ae6653ba1d44d3e1b1f8.zip |
TSAGE: Fix R2R palette corruption when showing dialogs on the title screen
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 33ddb8bcec..cdb1cfd59f 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -1245,7 +1245,7 @@ GfxButton *GfxDialog::execute(GfxButton *defaultButton) { } void GfxDialog::setPalette() { - if (g_vm->getGameID() == GType_BlueForce) { + if (g_vm->getGameID() != GType_Ringworld) { g_globals->_scenePalette.loadPalette(2); g_globals->_scenePalette.setPalette(0, 1); g_globals->_scenePalette.setPalette(g_globals->_gfxColors.background, 1); |