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authorEugene Sandulenko2017-02-15 20:05:11 +0100
committerEugene Sandulenko2017-02-15 20:05:11 +0100
commit832a0dcf1261b7eec7873c4682d5d2e6ebf7f668 (patch)
treef717a7cf66d83cacf57c336f08bd558787a224bb /engines
parent8864fbf44d7d4f8e5196139493582037ffa2c301 (diff)
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JANITORIAL: Formatting fixes
Diffstat (limited to 'engines')
-rw-r--r--engines/director/score.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/director/score.cpp b/engines/director/score.cpp
index 76393e5449..53d15469b4 100644
--- a/engines/director/score.cpp
+++ b/engines/director/score.cpp
@@ -877,7 +877,7 @@ void Score::update() {
}
}
- // TODO Director 6 step: send prepareFrame event to all sprites and the script channel in upcoming frame
+ // TODO: Director 6 step: send prepareFrame event to all sprites and the script channel in upcoming frame
if (_vm->getVersion() >= 6)
_lingo->processEvent(kEventPrepareFrame, kFrameScript, _currentFrame);
@@ -936,7 +936,7 @@ void Score::update() {
}
void Score::processEvents() {
- //TODO: re-instate when we know which script to run.
+ // TODO: re-instate when we know which script to run.
//if (_currentFrame > 0)
// _lingo->processEvent(kEventIdle, _currentFrame - 1);
@@ -952,9 +952,9 @@ void Score::processEvents() {
if (event.type == Common::EVENT_LBUTTONDOWN) {
Common::Point pos = g_system->getEventManager()->getMousePos();
- //D3 doesn't have both mouse up and down.
+ // D3 doesn't have both mouse up and down.
if (_vm->getVersion() > 3) {
- //TODO: check that this is the order of script execution!
+ // TODO: check that this is the order of script execution!
uint16 spriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos);
_lingo->processEvent(kEventMouseDown, kCastScript, _frames[_currentFrame]->_sprites[spriteId]->_castId);
_lingo->processEvent(kEventMouseDown, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId);
@@ -966,11 +966,11 @@ void Score::processEvents() {
uint16 spriteId = _frames[_currentFrame]->getSpriteIDFromPos(pos);
if (_vm->getVersion() > 3) {
- //TODO: check that this is the order of script execution!
+ // TODO: check that this is the order of script execution!
_lingo->processEvent(kEventMouseUp, kCastScript, _frames[_currentFrame]->_sprites[spriteId]->_castId);
_lingo->processEvent(kEventMouseUp, kSpriteScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId);
} else {
- //D3 doesn't have cast member or sprite scripts. Just Frame Scripts.
+ // D3 doesn't have cast member or sprite scripts. Just Frame Scripts.
_lingo->processEvent(kEventMouseUp, kFrameScript, _frames[_currentFrame]->_sprites[spriteId]->_scriptId);
}
}
@@ -996,7 +996,7 @@ void Score::processEvents() {
warning("Keycode: %d", _vm->_keyCode);
}
- //TODO: is movie script correct? Can this be elsewhere?
+ // TODO: is movie script correct? Can this be elsewhere?
_lingo->processEvent(kEventKeyDown, kMovieScript, 0);
}
}