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authorPaul Gilbert2011-09-16 22:08:46 +1000
committerPaul Gilbert2011-09-16 22:08:46 +1000
commit8411fcc1546a95466aabc61c0b623adfa02b5577 (patch)
tree7c6c47a005d4f8e7758716eb972fde5ffb42c758 /engines
parentf1ca1550244897d87c497ef3250dbab5c4f1a55e (diff)
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TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp345
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.h59
3 files changed, 406 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 7ee5588548..51e891cc48 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -103,6 +103,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// Marina, Normal
return new Scene342();
case 350:
+ // Marina, Outside Boat
+ return new Scene350();
case 355:
case 360:
case 370:
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 430878b25f..2923c92d79 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -2472,6 +2472,351 @@ void Scene342::dispatch() {
}
}
+/*--------------------------------------------------------------------------
+ * Scene 350 - Marina, Outside Boat
+ *
+ *--------------------------------------------------------------------------*/
+
+bool Scene350::Item5::startAction(CursorType action, Event &event) {
+ Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(350, 20);
+ return true;
+ case CURSOR_USE: {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 3;
+
+ Common::Point pt(76, 154);
+ PlayerMover *mover = new PlayerMover();
+ BF_GLOBALS._player.addMover(mover, &pt, scene);
+ return true;
+ }
+ default:
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+void Scene350::Item6::synchronize(Serializer &s) {
+ NamedHotspot::synchronize(s);
+ s.syncAsSint16LE(_flag);
+}
+
+bool Scene350::Item6::startAction(CursorType action, Event &event) {
+ Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if ((BF_GLOBALS._dayNumber != 1) || !BF_GLOBALS.getFlag(onDuty) || (BF_GLOBALS._bookmark < bStartOfGame)) {
+ if ((BF_GLOBALS._dayNumber == 1) || (BF_GLOBALS._dayNumber == 4)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 1;
+ scene->setAction(&scene->_sequenceManager1, scene, 3512, &BF_GLOBALS._player, &scene->_boat, NULL);
+ return true;
+ }
+ } else {
+ _flag = true;
+ scene->_sceneMode = 1;
+ BF_GLOBALS._player.disableControl();
+ scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(gunDrawn) ? 3504 : 3505,
+ &BF_GLOBALS._player, &scene->_boat, NULL);
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return NamedHotspot::startAction(action, event);
+}
+
+bool Scene350::SouthWestExit::startAction(CursorType action, Event &event) {
+ BF_GLOBALS._player.disableControl();
+
+ Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;
+ scene->_sceneMode = 2;
+
+ if (BF_GLOBALS.getFlag(fBackupIn350))
+ scene->setAction(&scene->_sequenceManager1, scene, 3507, &BF_GLOBALS._player, &scene->_lyle, NULL);
+ else
+ scene->setAction(&scene->_sequenceManager1, scene, 3510, &BF_GLOBALS._player, NULL);
+ return true;
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene350::Hook::startAction(CursorType action, Event &event) {
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(350, 30);
+ return true;
+ case CURSOR_USE:
+ BF_INVENTORY.setObjectScene(INV_HOOK, 1);
+ if (!BF_GLOBALS.getFlag(hookPoints)) {
+ BF_GLOBALS.setFlag(hookPoints);
+ BF_GLOBALS._uiElements.addScore(30);
+ }
+ remove();
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+bool Scene350::Object5::startAction(CursorType action, Event &event) {
+ Scene350 *scene = (Scene350 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_LOOK:
+ SceneItem::display2(350, BF_INVENTORY.getObjectScene(INV_HOOK) ? 29 : 28);
+ return true;
+ case CURSOR_USE:
+ scene->_object5.remove();
+ return true;
+ case INV_HOOK:
+ BF_INVENTORY.setObjectScene(INV_HOOK, 350);
+
+ scene->_hook.postInit();
+ scene->_hook.setVisage(350);
+ scene->_hook.setStrip(5);
+ scene->_hook.fixPriority(201);
+ scene->_hook.setPosition(Common::Point(106, 146));
+ BF_GLOBALS._sceneItems.push_front(&scene->_hook);
+ return true;
+ default:
+ return NamedObject::startAction(action, event);
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+void Scene350::Timer1::signal() {
+ PaletteRotation *rot;
+ rot = BF_GLOBALS._scenePalette.addRotation(233, 235, 1);
+ rot->setDelay(40);
+ rot = BF_GLOBALS._scenePalette.addRotation(236, 238, 1);
+ rot->setDelay(20);
+ rot = BF_GLOBALS._scenePalette.addRotation(239, 241, 1);
+ rot->setDelay(20);
+ rot = BF_GLOBALS._scenePalette.addRotation(242, 244, 1);
+ rot->setDelay(12);
+
+ remove();
+}
+
+/*--------------------------------------------------------------------------*/
+
+Scene350::Scene350(): SceneExt() {
+ _field1D44 = _field1D46 = 0;
+}
+
+void Scene350::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(350);
+ setZoomPercents(90, 80, 143, 100);
+ _sound1.fadeSound(35);
+ _timer1.set(2, NULL);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 352 : 1358);
+ BF_GLOBALS._player.setFrame(1);
+ BF_GLOBALS._player.changeZoom(-1);
+ BF_GLOBALS._player.setPosition(Common::Point(99, 152));
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player._moveDiff = Common::Point(3, 1);
+
+ _item6._flag = false;
+ _swExit.setDetails(Rect(0, 160, SCREEN_WIDTH, BF_INTERFACE_Y - 1), 350, -1, -1, -1, 1, NULL);
+
+ if ((BF_GLOBALS._dayNumber != 1) && (BF_GLOBALS._dayNumber != 4)) {
+ _item6.setDetails(28, 350, 15, 16, 17, 1);
+ } else {
+ _boat.postInit();
+ _boat.setVisage(350);
+ _boat.setStrip(3);
+ _boat.setFrame(1);
+ _boat.fixPriority(72);
+ _boat.setPosition(Common::Point(40, 74));
+
+ _object3.setup(350, 1, 1, 129, 142, -1);
+
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ _lyle.postInit();
+ _lyle.setVisage(1355);
+ _lyle.setObjectWrapper(new SceneObjectWrapper());
+ _lyle.animate(ANIM_MODE_1, NULL);
+ _lyle.changeZoom(-1);
+ _lyle.setDetails(350, 12, 13, 14, 1, NULL);
+ _lyle._moveDiff = Common::Point(2, 1);
+
+ _stripManager.addSpeaker(&_harrisonSpeaker);
+ }
+
+ if (BF_GLOBALS._bookmark < bStartOfGame) {
+ // Setup scene in debug mode
+ _item6.setDetails(28, 350, 6, 18, 19, 1);
+ } else {
+ _item6.setDetails(28, 350, 6, BF_GLOBALS.getFlag(bStartOfGame) ? 7 : 18, 8, 1);
+ }
+ }
+
+ _item5._sceneRegionId = 5;
+ BF_GLOBALS._sceneItems.push_back(&_item5);
+ _item4.setDetails(15, 350, 0, 1, 2, 1);
+ BF_GLOBALS._sceneItems.push_back(&_item6);
+
+ _item3.setDetails(7, 350, 23, 24, 25, 1);
+ _item2.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, 31), 350, 3, 4, 5, 1, NULL);
+ _item1.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, BF_INTERFACE_Y), 350, 0, 1, 2, 1, NULL);
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 370:
+ BF_GLOBALS._player.enableControl();
+ BF_GLOBALS._uiElements._active = true;
+ BF_GLOBALS._uiElements.show();
+ // Deliberate fall-through
+ case 355:
+ if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn))
+ BF_GLOBALS._player.setVisage(351);
+
+ BF_GLOBALS._player.setPosition(Common::Point(22, 91));
+ BF_GLOBALS._player.changeAngle(225);
+ break;
+ default:
+ BF_GLOBALS.clearFlag(gunDrawn);
+
+ if ((BF_GLOBALS._dayNumber == 1) && (BF_GLOBALS._bookmark < bCalledToDomesticViolence) &&
+ BF_GLOBALS.getFlag(fBackupIn350)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 3509, &_lyle, NULL);
+ BF_GLOBALS._player.setAction(&_sequenceManager2, NULL, 3508, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 3508, &BF_GLOBALS._player, NULL);
+ }
+ break;
+ }
+}
+
+void Scene350::remove() {
+ BF_GLOBALS._scenePalette.clearListeners();
+ SceneExt::remove();
+}
+
+void Scene350::signal() {
+ switch (_sceneMode) {
+ case 1:
+ BF_GLOBALS._sceneManager.changeScene(355);
+ break;
+ case 2:
+ BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._dayNumber != 1) ||
+ (BF_GLOBALS._bookmark < bStartOfGame) || (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340);
+ break;
+ case 3:
+ BF_GLOBALS._player.setStrip(8);
+
+ _object5.postInit();
+ _object5.setVisage(350);
+ _object5.setStrip(4);
+ _object5.fixPriority(200);
+ _object5.setPosition(Common::Point(85, 166));
+ BF_GLOBALS._sceneItems.push_front(&_object5);
+
+ if (BF_INVENTORY.getObjectScene(INV_HOOK) == 350) {
+ _hook.postInit();
+ _hook.setVisage(350);
+ _hook.setStrip(5);
+ _hook.fixPriority(201);
+ _hook.setPosition(Common::Point(106, 146));
+ BF_GLOBALS._sceneItems.push_front(&_hook);
+ }
+
+ BF_GLOBALS._player.enableControl();
+ _sound2.play(97);
+ break;
+ default:
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ _lyle.updateAngle(BF_GLOBALS._player._position);
+ BF_GLOBALS._walkRegions.proc1(19);
+ }
+
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene350::process(Event &event) {
+ // Check for gun being clicked on player
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) &&
+ BF_GLOBALS._player.contains(event.mousePos)) {
+ BF_GLOBALS._player.disableControl();
+
+ if (!BF_GLOBALS.getFlag(onDuty)) {
+ // Player not on duty
+ SceneItem::display2(350, 26);
+ signal();
+ } else if (BF_GLOBALS.getFlag(gunDrawn)) {
+ // Holster the gun
+ BF_GLOBALS.clearFlag(gunDrawn);
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 3501, &BF_GLOBALS._player, NULL);
+
+ if (BF_GLOBALS.getFlag(fBackupIn350))
+ _lyle.setAction(&_sequenceManager3, NULL, 3503, &_lyle, NULL);
+ } else {
+ // Drawn the gun
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 3500, &BF_GLOBALS._player, NULL);
+
+ if (BF_GLOBALS.getFlag(fBackupIn350))
+ _lyle.setAction(&_sequenceManager3, NULL, 3502, &_lyle, NULL);
+
+ BF_GLOBALS.setFlag(gunDrawn);
+ }
+
+ event.handled = true;
+ }
+
+ if (!event.handled) {
+ SceneExt::process(event);
+
+ if (BF_GLOBALS._player._enabled && !_eventHandler && (event.mousePos.y < (BF_INTERFACE_Y - 1))) {
+ // Check if the cursor is on an exit
+ if (_swExit.contains(event.mousePos)) {
+ GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SW);
+ BF_GLOBALS._events.setCursor(surface);
+ } else {
+ // In case an exit cursor was being shown, restore the previously selected cursor
+ CursorType cursorId = BF_GLOBALS._events.getCursor();
+ BF_GLOBALS._events.setCursor(cursorId);
+ }
+ }
+ }
+}
+
+void Scene350::checkGun() {
+ if ((BF_GLOBALS._dayNumber != 1) || (BF_GLOBALS._bookmark < bStartOfGame) ||
+ (BF_GLOBALS._bookmark >= bCalledToDomesticViolence) || BF_GLOBALS.getFlag(fRandomShot350)) {
+ SceneItem::display2(350, 27);
+ } else {
+ BF_GLOBALS.setFlag(fRandomShot350);
+ if (BF_GLOBALS.getFlag(fBackupIn350)) {
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 3511, &BF_GLOBALS._player, NULL);
+ } else {
+ _stripManager.start(3502, this);
+ }
+ }
+}
} // End of namespace BlueForce
diff --git a/engines/tsage/blue_force/blueforce_scenes3.h b/engines/tsage/blue_force/blueforce_scenes3.h
index 79e5eff821..b2b57c279b 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.h
+++ b/engines/tsage/blue_force/blueforce_scenes3.h
@@ -430,6 +430,65 @@ public:
virtual void dispatch();
};
+class Scene350: public SceneExt {
+ /* Items */
+ class Item5: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item6: public NamedHotspot {
+ public:
+ bool _flag;
+
+ virtual Common::String getClassName() { return "Scene350_Item6"; }
+ virtual void synchronize(Serializer &s);
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class SouthWestExit: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Objects */
+ class Hook: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object5: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Timers */
+ class Timer1: public Timer {
+ public:
+ virtual void signal();
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ NamedObject _lyle;
+ SceneObject _boat;
+ SceneObject _object3;
+ Hook _hook;
+ Object5 _object5;
+ NamedHotspot _item1, _item2, _item3, _item4;
+ Item5 _item5;
+ Item6 _item6;
+ SouthWestExit _swExit;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ ASoundExt _sound1, _sound2;
+ Timer1 _timer1;
+ int _field1D44, _field1D46;
+
+ Scene350();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ void remove();
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void checkGun();
+};
} // End of namespace BlueForce