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authoruruk2014-08-11 15:28:43 +0200
committeruruk2014-08-11 15:28:43 +0200
commit854849f57ae515ee84640f18881ffcd4e3b72846 (patch)
treee0d7d39a8f17e2b911364205c21ba08094cda4a1 /engines
parenteb13d6ece1fe580a573896127eb390728e7be47a (diff)
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CGE2: Get rid of detection.h, move things to detection.cpp.
Diffstat (limited to 'engines')
-rw-r--r--engines/cge2/cge2.h8
-rw-r--r--engines/cge2/detection.cpp156
-rw-r--r--engines/cge2/detection.h97
-rw-r--r--engines/cge2/saveload.cpp102
4 files changed, 163 insertions, 200 deletions
diff --git a/engines/cge2/cge2.h b/engines/cge2/cge2.h
index 8b2a2382e6..4fc19a822d 100644
--- a/engines/cge2/cge2.h
+++ b/engines/cge2/cge2.h
@@ -114,6 +114,14 @@ struct SavegameHeader;
#define kColorNum 6
+struct SavegameHeader {
+ uint8 version;
+ Common::String saveName;
+ Graphics::Surface *thumbnail;
+ int saveYear, saveMonth, saveDay;
+ int saveHour, saveMinutes;
+};
+
enum ColorBank { kCBRel, kCBStd, kCBSay, kCBInf, kCBMnu, kCBWar };
// our engine debug channels
diff --git a/engines/cge2/detection.cpp b/engines/cge2/detection.cpp
index 4acef7da36..c032e2348f 100644
--- a/engines/cge2/detection.cpp
+++ b/engines/cge2/detection.cpp
@@ -25,10 +25,71 @@
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
-#include "cge2/detection.h"
+#include "cge2/cge2.h"
+#include "engines/advancedDetector.h"
+#include "common/translation.h"
+#include "graphics/surface.h"
namespace CGE2 {
+#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
+
+static const PlainGameDescriptor CGE2Games[] = {
+ { "sfinx", "Sfinx" },
+ { 0, 0 }
+};
+
+static const ADGameDescription gameDescriptions[] = {
+ {
+ "sfinx", "Sfinx Freeware",
+ {
+ { "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 },
+ { "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 },
+ AD_LISTEND
+ },
+ Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
+ },
+ AD_TABLE_END_MARKER
+};
+
+static const ADExtraGuiOptionsMap optionsList[] = {
+ {
+ GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
+ {
+ _s("Color Blind Mode"),
+ _s("Enable Color Blind Mode by default"),
+ "enable_color_blind",
+ false
+ }
+ },
+
+ AD_EXTRA_GUI_OPTIONS_TERMINATOR
+};
+
+class CGE2MetaEngine : public AdvancedMetaEngine {
+public:
+ CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
+ _singleid = "sfinx";
+ }
+
+ virtual const char *getName() const {
+ return "CGE2";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Sfinx (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual SaveStateList listSaves(const char *target) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+ virtual void removeSaveState(const char *target, int slot) const;
+
+ const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
+};
+
bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new CGE2::CGE2Engine(syst, desc);
@@ -71,6 +132,99 @@ const ADGameDescription *CGE2MetaEngine::fallbackDetect(const FileMap &allFiles,
return 0;
}
+int CGE2MetaEngine::getMaximumSaveSlot() const {
+ return 99;
+}
+
+SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(filename->c_str() + filename->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 99) {
+
+ Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
+ if (file) {
+ CGE2::SavegameHeader header;
+
+ // Check to see if it's a ScummVM savegame or not
+ char buffer[kSavegameStrSize + 1];
+ file->read(buffer, kSavegameStrSize + 1);
+
+ if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
+ // Valid savegame
+ if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
+ saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
+ if (header.thumbnail) {
+ header.thumbnail->free();
+ delete header.thumbnail;
+ }
+ }
+ } else {
+ // Must be an original format savegame
+ saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
+ }
+
+ delete file;
+ }
+ }
+ }
+
+ return saveList;
+}
+
+SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
+
+ if (f) {
+ CGE2::SavegameHeader header;
+
+ // Check to see if it's a ScummVM savegame or not
+ char buffer[kSavegameStrSize + 1];
+ f->read(buffer, kSavegameStrSize + 1);
+
+ bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
+ CGE2::CGE2Engine::readSavegameHeader(f, header);
+ delete f;
+
+ if (!hasHeader) {
+ // Original savegame perhaps?
+ SaveStateDescriptor desc(slot, "Unknown");
+ return desc;
+ } else {
+ // Create the return descriptor
+ SaveStateDescriptor desc(slot, header.saveName);
+ desc.setThumbnail(header.thumbnail);
+ desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
+ desc.setSaveTime(header.saveHour, header.saveMinutes);
+
+ // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
+ // we prevent it from being deleted or overwritten by accident.
+ desc.setDeletableFlag(slot != 0);
+ desc.setWriteProtectedFlag(slot == 0);
+
+ return desc;
+ }
+ }
+
+ return SaveStateDescriptor();
+}
+
+void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
+
} // End of namespace CGE2
#if PLUGIN_ENABLED_DYNAMIC(CGE2)
diff --git a/engines/cge2/detection.h b/engines/cge2/detection.h
deleted file mode 100644
index 51e2988c86..0000000000
--- a/engines/cge2/detection.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This code is based on original Sfinx source code
- * Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
- */
-
-#ifndef CGE2_DETECTION_H
-#define CGE2_DETECTION_H
-
-#include "cge2/cge2.h"
-#include "engines/advancedDetector.h"
-#include "common/translation.h"
-
-namespace CGE2 {
-
-#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
-
-static const PlainGameDescriptor CGE2Games[] = {
- { "sfinx", "Sfinx" },
- { 0, 0 }
-};
-
-static const ADGameDescription gameDescriptions[] = {
- {
- "sfinx", "Sfinx Freeware",
- {
- { "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 },
- { "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 },
- AD_LISTEND
- },
- Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
- },
- AD_TABLE_END_MARKER
-};
-
-static const ADExtraGuiOptionsMap optionsList[] = {
- {
- GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
- {
- _s("Color Blind Mode"),
- _s("Enable Color Blind Mode by default"),
- "enable_color_blind",
- false
- }
- },
-
- AD_EXTRA_GUI_OPTIONS_TERMINATOR
-};
-
-class CGE2MetaEngine : public AdvancedMetaEngine {
-public:
- CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
- _singleid = "sfinx";
- }
-
- virtual const char *getName() const {
- return "CGE2";
- }
-
- virtual const char *getOriginalCopyright() const {
- return "Sfinx (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon";
- }
-
- virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
- virtual bool hasFeature(MetaEngineFeature f) const;
- virtual int getMaximumSaveSlot() const;
- virtual SaveStateList listSaves(const char *target) const;
- SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
- virtual void removeSaveState(const char *target, int slot) const;
-
- const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
-};
-
-} // End of namespace CGE2
-
-#endif // CGE2_DETECTION_H
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index 309de335d8..c9cedff83f 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -25,7 +25,6 @@
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
*/
-#include "cge2/detection.h"
#include "common/config-manager.h"
#include "common/savefile.h"
#include "common/system.h"
@@ -45,107 +44,6 @@ namespace CGE2 {
#define kSavegameCheckSum (1997 + _now + _sex + kWorldHeight)
#define kBadSVG 99
-struct SavegameHeader {
- uint8 version;
- Common::String saveName;
- Graphics::Surface *thumbnail;
- int saveYear, saveMonth, saveDay;
- int saveHour, saveMinutes;
-};
-
-int CGE2MetaEngine::getMaximumSaveSlot() const {
- return 99;
-}
-
-SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
- Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
- Common::StringArray filenames;
- Common::String pattern = target;
- pattern += ".???";
-
- filenames = saveFileMan->listSavefiles(pattern);
- sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
-
- SaveStateList saveList;
- for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
- // Obtain the last 3 digits of the filename, since they correspond to the save slot
- int slotNum = atoi(filename->c_str() + filename->size() - 3);
-
- if (slotNum >= 0 && slotNum <= 99) {
-
- Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
- if (file) {
- CGE2::SavegameHeader header;
-
- // Check to see if it's a ScummVM savegame or not
- char buffer[kSavegameStrSize + 1];
- file->read(buffer, kSavegameStrSize + 1);
-
- if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
- // Valid savegame
- if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
- saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
- if (header.thumbnail) {
- header.thumbnail->free();
- delete header.thumbnail;
- }
- }
- } else {
- // Must be an original format savegame
- saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
- }
-
- delete file;
- }
- }
- }
-
- return saveList;
-}
-
-SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
- Common::String fileName = Common::String::format("%s.%03d", target, slot);
- Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
-
- if (f) {
- CGE2::SavegameHeader header;
-
- // Check to see if it's a ScummVM savegame or not
- char buffer[kSavegameStrSize + 1];
- f->read(buffer, kSavegameStrSize + 1);
-
- bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
- CGE2::CGE2Engine::readSavegameHeader(f, header);
- delete f;
-
- if (!hasHeader) {
- // Original savegame perhaps?
- SaveStateDescriptor desc(slot, "Unknown");
- return desc;
- } else {
- // Create the return descriptor
- SaveStateDescriptor desc(slot, header.saveName);
- desc.setThumbnail(header.thumbnail);
- desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
- desc.setSaveTime(header.saveHour, header.saveMinutes);
-
- // Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
- // we prevent it from being deleted or overwritten by accident.
- desc.setDeletableFlag(slot != 0);
- desc.setWriteProtectedFlag(slot == 0);
-
- return desc;
- }
- }
-
- return SaveStateDescriptor();
-}
-
-void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
- Common::String fileName = Common::String::format("%s.%03d", target, slot);
- g_system->getSavefileManager()->removeSavefile(fileName);
-}
-
bool CGE2Engine::canSaveGameStateCurrently() {
return (_startupMode == 0) && _mouse->_active &&
_commandHandler->idle() && (_soundStat._wait == nullptr);