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author | Johannes Schickel | 2012-09-07 00:52:59 +0200 |
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committer | Johannes Schickel | 2012-09-07 00:52:59 +0200 |
commit | 855a0d331fa7d0ba8745c43e0e2311717987e33d (patch) | |
tree | 7a358aa1f6a9f366569b7323d9730360d5ec94da /engines | |
parent | da4e3c4f2aa2f426971f9213f98486d8e484e2b8 (diff) | |
download | scummvm-rg350-855a0d331fa7d0ba8745c43e0e2311717987e33d.tar.gz scummvm-rg350-855a0d331fa7d0ba8745c43e0e2311717987e33d.tar.bz2 scummvm-rg350-855a0d331fa7d0ba8745c43e0e2311717987e33d.zip |
CINE: Explain the name "undrawChar" and add a possible TODO.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/gfx.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index 030bee4fad..6e313ab224 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -473,6 +473,9 @@ int FWRenderer::drawChar(char character, int x, int y) { /** * Clears the character glyph to black + * This function is called "undrawChar", because the original only applies + * this drawing after the original glyph has been drawn. + * Possible TODO: Find a better name. * @param character Character to undraw * @param x Character coordinate * @param y Character coordinate |