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author | Filippos Karapetis | 2009-10-06 15:20:33 +0000 |
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committer | Filippos Karapetis | 2009-10-06 15:20:33 +0000 |
commit | 855af31757d20ace18f8b96c09d44571aacc049b (patch) | |
tree | e25ec96ef4e73824ea6dfb9ae7e83d5fd7a57f17 /engines | |
parent | 5d382150dfcef7ad596f5c164d9313c8469ddf62 (diff) | |
download | scummvm-rg350-855af31757d20ace18f8b96c09d44571aacc049b.tar.gz scummvm-rg350-855af31757d20ace18f8b96c09d44571aacc049b.tar.bz2 scummvm-rg350-855af31757d20ace18f8b96c09d44571aacc049b.zip |
Removed the Bresenham line drawing code in the SCI new GUI, and replaced it with Graphics::drawLine()
svn-id: r44697
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/gui/gui_gfx.cpp | 82 | ||||
-rw-r--r-- | engines/sci/gui/gui_gfx.h | 2 |
2 files changed, 20 insertions, 64 deletions
diff --git a/engines/sci/gui/gui_gfx.cpp b/engines/sci/gui/gui_gfx.cpp index b3ed3d0358..3978c6b8cd 100644 --- a/engines/sci/gui/gui_gfx.cpp +++ b/engines/sci/gui/gui_gfx.cpp @@ -25,6 +25,7 @@ #include "common/timer.h" #include "common/util.h" +#include "graphics/primitives.h" #include "sci/sci.h" #include "sci/engine/state.h" @@ -842,6 +843,19 @@ void SciGuiGfx::RestoreBits(GuiMemoryHandle memoryHandle) { } } +// Data passed to drawProc() +struct LineData { + byte drawMask; + byte prio; + byte control; + SciGuiScreen *screen; +}; + +static void drawProc(int x, int y, int c, void *data) { + LineData *lineData = (LineData *)data; + lineData->screen->putPixel(x, y, lineData->drawMask, (byte)c, lineData->prio, lineData->control); +} + void SciGuiGfx::Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control) { //set_drawing_flag byte flag = _screen->getDrawingMask(color, prio, control); @@ -853,70 +867,14 @@ void SciGuiGfx::Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte right += _curPort->left; top += _curPort->top; bottom += _curPort->top; - // horizontal line - if (top == bottom) { - Draw_Horiz(left, right, top, flag, color, prio, control); - return; - } - // vertical line - if (left == right) { - Draw_Vert(top, bottom, left, flag, color, prio, control); - return; - } - // sloped line - draw with Bresenham algorithm - int dy = bottom - top; - int dx = right - left; - int stepy = dy < 0 ? -1 : 1; - int stepx = dx < 0 ? -1 : 1; - dy = ABS(dy) << 1; - dx = ABS(dx) << 1; - - // setting the 1st and last pixel - _screen->putPixel(left, top, flag, color, prio, control); - _screen->putPixel(right, bottom, flag, color, prio, control); - // drawing the line - if (dx > dy) // going horizontal - { - int fraction = dy - (dx >> 1); - while (left != right) { - if (fraction >= 0) { - top += stepy; - fraction -= dx; - } - left += stepx; - fraction += dy; - _screen->putPixel(left, top, flag, color, prio, control); - } - } else // going vertical - { - int fraction = dx - (dy >> 1); - while (top != bottom) { - if (fraction >= 0) { - left += stepx; - fraction -= dy; - } - top += stepy; - fraction += dx; - _screen->putPixel(left, top, flag, color, prio, control); - } - } - //g_sci->eventMgr->waitUntil(5); - //ShowBits(&_rThePort->rect,6); -} -void SciGuiGfx::Draw_Horiz(int16 left, int16 right, int16 top, byte flag, byte color, byte prio, byte control) { - if (right < left) - SWAP(right, left); - for (int i = left; i <= right; i++) - _screen->putPixel(i, top, flag, color, prio, control); -} + LineData lineData; + lineData.drawMask = flag; + lineData.prio = prio; + lineData.control = control; + lineData.screen = _screen; -//-------------------------------- -void SciGuiGfx::Draw_Vert(int16 top, int16 bottom, int16 left, byte flag, byte color, byte prio, byte control) { - if (top > bottom) - SWAP(top, bottom); - for (int i = top; i <= bottom; i++) - _screen->putPixel(left, i, flag, color, prio, control); + Graphics::drawLine(left, top, right, bottom, color, drawProc, &lineData); } // Bitmap for drawing sierra circles diff --git a/engines/sci/gui/gui_gfx.h b/engines/sci/gui/gui_gfx.h index 92cea7ae9d..efb0ce806a 100644 --- a/engines/sci/gui/gui_gfx.h +++ b/engines/sci/gui/gui_gfx.h @@ -103,8 +103,6 @@ public: void RestoreBits(GuiMemoryHandle memoryHandle); void Draw_Line(int16 left, int16 top, int16 right, int16 bottom, byte color, byte prio, byte control); - void Draw_Horiz(int16 left, int16 right, int16 top, byte flag, byte color, byte prio, byte control); - void Draw_Vert(int16 top, int16 bottom, int16 left, byte flag, byte color, byte prio, byte control); void Draw_Box(Common::Rect box, byte color, byte prio, byte control); void Draw_TexturedBox(Common::Rect box, byte color, byte prio, byte control, byte texture); void Draw_Circle(Common::Rect box, byte size, byte color, byte prio, byte control); |