aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorEugene Sandulenko2010-06-15 10:44:51 +0000
committerEugene Sandulenko2010-06-15 10:44:51 +0000
commit859212df2523e8b15076d968018dbf98618fd60f (patch)
treee3f7ff62c58c9ac8a762791c0a1801b75fe1f14a /engines
parentdb6673c408865b201808e01ab5db796f2e794058 (diff)
downloadscummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.tar.gz
scummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.tar.bz2
scummvm-rg350-859212df2523e8b15076d968018dbf98618fd60f.zip
Implement translation support for ScummVM GUI.
Based on patch #2903830: "Updated Translation Prototype" by alexbevi which in turn is based on patch #1739965 by jvprat. Currently it builds all translations right into ScummVM. Once the feature will be accepted more widely, i.e. more translations will pop up, it will be trivial to move translation strings to external file. Finished translation: Russian Unfinished translation: Hungarian Things which are nice to do: - Language code -> language mapping for more user friendness - Specifying fonts to be used with language - Updating of interface language without restart. It will require moving of much code to reflowLayout() methods for each dialog The .po files must be in single byte encodings. I.e. no support for Unicode. svn-id: r49759
Diffstat (limited to 'engines')
-rw-r--r--engines/dialogs.cpp27
1 files changed, 14 insertions, 13 deletions
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index 954bc81470..4e4a656cc0 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -28,6 +28,7 @@
#include "common/savefile.h"
#include "common/system.h"
#include "common/events.h"
+#include "common/translation.h"
#include "graphics/scaler.h"
@@ -85,37 +86,37 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
StaticTextWidget *version = new StaticTextWidget(this, "GlobalMenu.Version", gScummVMVersionDate);
version->setAlign(Graphics::kTextAlignCenter);
- new GUI::ButtonWidget(this, "GlobalMenu.Resume", "Resume", kPlayCmd, 'P');
+ new GUI::ButtonWidget(this, "GlobalMenu.Resume", _("Resume"), kPlayCmd, 'P');
- _loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", "Load", kLoadCmd, 'L');
+ _loadButton = new GUI::ButtonWidget(this, "GlobalMenu.Load", _("Load"), kLoadCmd, 'L');
// TODO: setEnabled -> setVisible
_loadButton->setEnabled(_engine->hasFeature(Engine::kSupportsLoadingDuringRuntime));
- _saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", "Save", kSaveCmd, 'S');
+ _saveButton = new GUI::ButtonWidget(this, "GlobalMenu.Save", _("Save"), kSaveCmd, 'S');
// TODO: setEnabled -> setVisible
_saveButton->setEnabled(_engine->hasFeature(Engine::kSupportsSavingDuringRuntime));
- new GUI::ButtonWidget(this, "GlobalMenu.Options", "Options", kOptionsCmd, 'O');
+ new GUI::ButtonWidget(this, "GlobalMenu.Options", _("Options"), kOptionsCmd, 'O');
// The help button is disabled by default.
// To enable "Help", an engine needs to use a subclass of MainMenuDialog
// (at least for now, we might change how this works in the future).
- _helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", "Help", kHelpCmd, 'H');
+ _helpButton = new GUI::ButtonWidget(this, "GlobalMenu.Help", _("Help"), kHelpCmd, 'H');
_helpButton->setEnabled(false);
- new GUI::ButtonWidget(this, "GlobalMenu.About", "About", kAboutCmd, 'A');
+ new GUI::ButtonWidget(this, "GlobalMenu.About", _("About"), kAboutCmd, 'A');
- _rtlButton = new GUI::ButtonWidget(this, "GlobalMenu.RTL", "Return to Launcher", kRTLCmd, 'R');
+ _rtlButton = new GUI::ButtonWidget(this, "GlobalMenu.RTL", _("Return to Launcher"), kRTLCmd, 'R');
_rtlButton->setEnabled(_engine->hasFeature(Engine::kSupportsRTL));
- new GUI::ButtonWidget(this, "GlobalMenu.Quit", "Quit", kQuitCmd, 'Q');
+ new GUI::ButtonWidget(this, "GlobalMenu.Quit", _("Quit"), kQuitCmd, 'Q');
_aboutDialog = new GUI::AboutDialog();
_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
- _loadDialog = new GUI::SaveLoadChooser("Load game:", "Load");
+ _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
_loadDialog->setSaveMode(false);
- _saveDialog = new GUI::SaveLoadChooser("Save game:", "Save");
+ _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
_saveDialog->setSaveMode(true);
}
@@ -297,11 +298,11 @@ ConfigDialog::ConfigDialog(bool subtitleControls)
// Add the buttons
//
- new GUI::ButtonWidget(this, "GlobalConfig.Ok", "OK", GUI::kOKCmd, 'O');
- new GUI::ButtonWidget(this, "GlobalConfig.Cancel", "Cancel", GUI::kCloseCmd, 'C');
+ new GUI::ButtonWidget(this, "GlobalConfig.Ok", _("OK"), GUI::kOKCmd, 'O');
+ new GUI::ButtonWidget(this, "GlobalConfig.Cancel", _("Cancel"), GUI::kCloseCmd, 'C');
#ifdef SMALL_SCREEN_DEVICE
- new GUI::ButtonWidget(this, "GlobalConfig.Keys", "Keys", kKeysCmd, 'K');
+ new GUI::ButtonWidget(this, "GlobalConfig.Keys", _("Keys"), kKeysCmd, 'K');
_keysDialog = NULL;
#endif
}