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authorMartin Kiewitz2015-06-09 12:14:41 +0200
committerWillem Jan Palenstijn2015-06-10 07:14:13 +0200
commit866d7a27d8b0ea28a533f75774dd9ee16c288d38 (patch)
tree9b589b642736bb375af0fbf220799f59a1a926c7 /engines
parent15b9d61f6e5c49f5fab43fe0ff038a27853fb95c (diff)
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SHERLOCK: 3DO intro: implement fade in/out/merge
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp72
-rw-r--r--engines/sherlock/screen.cpp84
-rw-r--r--engines/sherlock/screen.h5
3 files changed, 130 insertions, 31 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index f3566f6d46..2f802e2efb 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -561,21 +561,22 @@ bool ScalpelEngine::showCityCutscene3DO() {
finished = _animation->play3DO("26open1", true, 1, 255, 2);
if (finished) {
- // TODO: Both of these should actually fade into the screen
- _screen->_backBuffer2.blitFrom(*_screen);
+ _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+ _screen->_backBuffer2.blitFrom(*_screen); // save into backbuffer 2, for restoring later
// "London, England"
ImageFile3DO titleImage_London("title2a.cel");
+ _screen->_backBuffer1.transBlitFromUnscaled3DO(titleImage_London[0]._frame, Common::Point(30, 50));
- _screen->transBlitFromUnscaled3DO(titleImage_London[0]._frame, Common::Point(30, 50));
- finished = _events->delay(2000, true);
+ _screen->fadeIntoScreen3DO(1);
+ finished = _events->delay(1500, true);
if (finished) {
// "November, 1888"
ImageFile3DO titleImage_November("title2b.cel");
+ _screen->_backBuffer1.transBlitFromUnscaled3DO(titleImage_November[0]._frame, Common::Point(101, 100));
- _screen->transBlitFromUnscaled3DO(titleImage_November[0]._frame, Common::Point(101, 100));
-
+ _screen->fadeIntoScreen3DO(1);
finished = _music->waitUntilMSec(14700, 0, 0, 5000);
}
@@ -589,10 +590,14 @@ bool ScalpelEngine::showCityCutscene3DO() {
finished = _animation->play3DO("26open2", true, 1, 0, 2);
if (finished) {
+ _screen->_backBuffer1.blitFrom(*_screen); // save into backbuffer 1, used for fade
+
// "Sherlock Holmes" (title)
ImageFile3DO titleImage_SherlockHolmesTitle("title1ab.cel");
+ _screen->_backBuffer1.transBlitFromUnscaled3DO(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
- _screen->transBlitFromUnscaled3DO(titleImage_SherlockHolmesTitle[0]._frame, Common::Point(34, 5));
+ // Blend in
+ _screen->fadeIntoScreen3DO(2);
finished = _events->delay(500, true);
// Title should fade in, Copyright should be displayed a bit after that
@@ -602,53 +607,52 @@ bool ScalpelEngine::showCityCutscene3DO() {
_screen->transBlitFromUnscaled3DO(titleImage_Copyright[0]._frame, Common::Point(20, 190));
finished = _events->delay(3500, true);
}
- // Title is supposed to get faded away after that
}
if (finished)
finished = _music->waitUntilMSec(33600, 0, 0, 2000);
if (finished) {
- // TODO: fade to black
- _screen->clear();
+ // Fade to black
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(3);
}
if (finished) {
// "In the alley behind the Regency Theatre..."
ImageFile3DO titleImage_InTheAlley("title1d.cel");
+ _screen->_backBuffer1.transBlitFromUnscaled3DO(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
- _screen->transBlitFromUnscaled3DO(titleImage_InTheAlley[0]._frame, Common::Point(72, 51));
- // TODO: Supposed to get faded in and out
+ // Fade in
+ _screen->fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(39900, 0, 0, 2500);
// Fade out
- _screen->clear();
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
}
return finished;
}
bool ScalpelEngine::showAlleyCutscene3DO() {
- bool finished = _music->waitUntilMSec(44000, 0, 0, 1000);
+ bool finished = _music->waitUntilMSec(43500, 0, 0, 1000);
if (finished)
finished = _animation->play3DO("27PRO1", true, 1, 3, 2);
if (finished) {
// Fade out...
- _screen->clear();
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(3);
- finished = _music->waitUntilMSec(66700, 0, 0, 1000);
+ finished = _music->waitUntilMSec(67100, 0, 0, 1000); // 66700
}
if (finished)
finished = _animation->play3DO("27PRO2", true, 1, 0, 2);
- if (finished) {
- // Fade out
- _screen->clear();
-
+ if (finished)
finished = _music->waitUntilMSec(76000, 0, 0, 1000);
- }
if (finished) {
// Show screaming victim
@@ -665,8 +669,9 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
}
if (finished) {
- // TODO: quick fade out
- _screen->clear();
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(5);
finished = _music->waitUntilMSec(84400, 0, 0, 2000);
}
@@ -675,17 +680,18 @@ bool ScalpelEngine::showAlleyCutscene3DO() {
finished = _animation->play3DO("27PRO3", true, 1, 0, 2);
if (finished) {
- // Fade to black
- _screen->clear();
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(5);
}
if (finished) {
// "Early the following morning on Baker Street..."
ImageFile3DO titleImage_EarlyTheFollowingMorning("title3.cel");
+ _screen->_backBuffer1.transBlitFromUnscaled3DO(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
- _screen->transBlitFromUnscaled3DO(titleImage_EarlyTheFollowingMorning[0]._frame, Common::Point(35, 51));
- // TODO: Fade in
-
+ // Fade in
+ _screen->fadeIntoScreen3DO(4);
finished = _music->waitUntilMSec(96700, 0, 0, 3000);
}
@@ -697,7 +703,8 @@ bool ScalpelEngine::showStreetCutscene3DO() {
if (finished) {
// fade out "Early the following morning..."
- _screen->clear();
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
// wait for music a bit
finished = _music->waitUntilMSec(100300, 0, 0, 1000);
@@ -708,8 +715,11 @@ bool ScalpelEngine::showStreetCutscene3DO() {
if (finished)
finished = _animation->play3DO("14NOTE", true, 1, 0, 3);
- // TODO: fade out
- _screen->clear();
+ if (finished) {
+ // Fade out
+ _screen->_backBuffer1.clear();
+ _screen->fadeIntoScreen3DO(4);
+ }
return finished;
}
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index de93d0aec3..de9bf51f46 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -231,6 +231,90 @@ void Screen::verticalTransition() {
}
}
+void Screen::fadeIntoScreen3DO(int speed) {
+ Events &events = *_vm->_events;
+ Common::Rect changedRect;
+ uint16 *currentScreenBasePtr = (uint16 *)getPixels();
+ uint16 *targetScreenBasePtr = (uint16 *)_backBuffer->getPixels();
+ uint16 *currentScreenPtr = NULL;
+ uint16 *targetScreenPtr = NULL;
+ uint16 currentScreenPixel = 0;
+ uint16 targetScreenPixel = 0;
+
+ uint16 currentScreenPixelRed = 0;
+ uint16 currentScreenPixelGreen = 0;
+ uint16 currentScreenPixelBlue = 0;
+
+ uint16 targetScreenPixelRed = 0;
+ uint16 targetScreenPixelGreen = 0;
+ uint16 targetScreenPixelBlue = 0;
+
+ uint16 screenWidth = this->w();
+ uint16 screenHeight = this->h();
+ uint16 screenX = 0;
+ uint16 screenY = 0;
+ uint16 pixelsChanged = 0;
+
+ _dirtyRects.clear();
+
+ do {
+ pixelsChanged = 0;
+ currentScreenPtr = currentScreenBasePtr;
+ targetScreenPtr = targetScreenBasePtr;
+
+ for (screenY = 0; screenY < screenHeight; screenY++) {
+ for (screenX = 0; screenX < screenWidth; screenX++) {
+ currentScreenPixel = *currentScreenPtr;
+ targetScreenPixel = *targetScreenPtr;
+
+ if (currentScreenPixel != targetScreenPixel) {
+ // pixel doesn't match, adjust accordingly
+ currentScreenPixelRed = currentScreenPixel & 0xF800;
+ currentScreenPixelGreen = currentScreenPixel & 0x07E0;
+ currentScreenPixelBlue = currentScreenPixel & 0x001F;
+ targetScreenPixelRed = targetScreenPixel & 0xF800;
+ targetScreenPixelGreen = targetScreenPixel & 0x07E0;
+ targetScreenPixelBlue = targetScreenPixel & 0x001F;
+
+ if (currentScreenPixelRed != targetScreenPixelRed) {
+ if (currentScreenPixelRed < targetScreenPixelRed) {
+ currentScreenPixelRed += 0x0800;
+ } else {
+ currentScreenPixelRed -= 0x0800;
+ }
+ }
+ if (currentScreenPixelGreen != targetScreenPixelGreen) {
+ // Adjust +2/-2 because we are running RGB555 at RGB565
+ if (currentScreenPixelGreen < targetScreenPixelGreen) {
+ currentScreenPixelGreen += 0x0040;
+ } else {
+ currentScreenPixelGreen -= 0x0040;
+ }
+ }
+ if (currentScreenPixelBlue != targetScreenPixelBlue) {
+ if (currentScreenPixelBlue < targetScreenPixelBlue) {
+ currentScreenPixelBlue += 0x0001;
+ } else {
+ currentScreenPixelBlue -= 0x0001;
+ }
+ }
+ *currentScreenPtr = currentScreenPixelRed | currentScreenPixelGreen | currentScreenPixelBlue;
+ pixelsChanged++;
+ }
+
+ currentScreenPtr++;
+ targetScreenPtr++;
+ }
+ }
+
+ // Too much considered dirty at the moment
+ addDirtyRect(Common::Rect(0, 0, screenWidth, screenHeight));
+
+ events.pollEvents();
+ events.delay(10 * speed);
+ } while ((pixelsChanged) && (!_vm->shouldQuit()));
+}
+
void Screen::restoreBackground(const Common::Rect &r) {
if (r.width() > 0 && r.height() > 0) {
Common::Rect tempRect = r;
diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h
index 9d394da3c8..e4cc665b5f 100644
--- a/engines/sherlock/screen.h
+++ b/engines/sherlock/screen.h
@@ -149,6 +149,11 @@ public:
void verticalTransition();
/**
+ * Fade backbuffer 1 into screen (3DO RGB!)
+ */
+ void fadeIntoScreen3DO(int speed);
+
+ /**
* Prints the text passed onto the back buffer at the given position and color.
* The string is then blitted to the screen
*/