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authorPaul Gilbert2008-10-04 11:10:25 +0000
committerPaul Gilbert2008-10-04 11:10:25 +0000
commit8706081b82f54dae944f3b75639415330c2cdef2 (patch)
treeaadbd8683cb8c7ea4403f929d41e75506d8c7aee /engines
parentd89ff31450c728ebae3892ef3ea7f83cacda0e2f (diff)
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Bugfix to prevent NPC characters managing to walk beyond room exits without leaving the room, and thus getting stuck
svn-id: r34737
Diffstat (limited to 'engines')
-rw-r--r--engines/lure/hotspots.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index ba39c13aa5..57863c0feb 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -2760,11 +2760,11 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
// Walking done
h.currentActions().top().setAction(DISPATCH_ACTION);
- if (h.destHotspotId() != 0) {
+// if (h.destHotspotId() != 0) {
// Walking to an exit, check for any required room change
if (Support::checkRoomChange(h))
break;
- }
+// }
}
h.setOccupied(true);