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authorMartin Kiewitz2016-02-14 23:05:28 +0100
committerMartin Kiewitz2016-02-14 23:05:28 +0100
commit873ba15b66b799641d2f22ac00df2142e84c0101 (patch)
tree4b4fe2bb938db74fac7e4256609f5d6515f1d27f /engines
parent7b75936f56fc5ea089e3fc957a113dc7577e832f (diff)
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AGI: Changes to vm var seconds heuristic (delay loop detection)
- small fix (forgot to reset the hit counter) - rename methods - added more information about PQ1 in comment
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/agi.h6
-rw-r--r--engines/agi/global.cpp8
2 files changed, 8 insertions, 6 deletions
diff --git a/engines/agi/agi.h b/engines/agi/agi.h
index ad5d320f27..fe70c4ebc2 100644
--- a/engines/agi/agi.h
+++ b/engines/agi/agi.h
@@ -863,8 +863,10 @@ public:
void executeAgiCommand(uint8, uint8 *);
private:
- void resetGetVarSecondsHeuristic();
uint32 _instructionCounter; /**< counts every instruction, that got executed, can wrap around */
+
+ void resetGetVarSecondsHeuristic();
+ void getVarSecondsHeuristicTrigger();
uint32 _getVarSecondsHeuristicLastInstructionCounter; /**< last time VM_VAR_SECONDS were read */
uint16 _getVarSecondsHeuristicCounter; /**< how many times heuristic was triggered */
@@ -961,8 +963,6 @@ private:
public:
void redrawScreen();
- void getVarSecondsTrigger();
-
void inGameTimerReset(uint32 newPlayTime = 0);
void inGameTimerResetPassedCycles();
void inGameTimerPause();
diff --git a/engines/agi/global.cpp b/engines/agi/global.cpp
index fe3beccb33..a7a39e9767 100644
--- a/engines/agi/global.cpp
+++ b/engines/agi/global.cpp
@@ -62,7 +62,7 @@ void AgiEngine::setVar(int16 varNr, byte newValue) {
byte AgiEngine::getVar(int16 varNr) {
switch (varNr) {
case VM_VAR_SECONDS:
- getVarSecondsTrigger();
+ getVarSecondsHeuristicTrigger();
// is supposed to fall through
case VM_VAR_MINUTES:
case VM_VAR_HOURS:
@@ -144,7 +144,7 @@ void AgiEngine::resetGetVarSecondsHeuristic() {
}
// Called, when the scripts read VM_VAR_SECONDS
-void AgiEngine::getVarSecondsTrigger() {
+void AgiEngine::getVarSecondsHeuristicTrigger() {
uint32 counterDifference = _instructionCounter - _getVarSecondsHeuristicLastInstructionCounter;
if (counterDifference <= 3) {
@@ -153,7 +153,7 @@ void AgiEngine::getVarSecondsTrigger() {
if (_getVarSecondsHeuristicCounter > 20) {
// More than 20 times in a row? This really seems to be an inner loop waiting for seconds to change
// This happens in at least:
- // Police Quest 1 - Poker game
+ // Police Quest 1 - Poker game (room 75, responsible script 81)
// Wait a few milliseconds, get events and update screen
// We MUST NOT process AGI events in here
@@ -163,6 +163,8 @@ void AgiEngine::getVarSecondsTrigger() {
_getVarSecondsHeuristicCounter = 0;
}
+ } else {
+ _getVarSecondsHeuristicCounter = 0;
}
_getVarSecondsHeuristicLastInstructionCounter = _instructionCounter;
}