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authorPaul Gilbert2011-06-09 22:50:00 +1000
committerPaul Gilbert2011-06-09 22:50:00 +1000
commit8795871ba1dec3620ecd76008ba2cd8811c6642a (patch)
tree5c2bdce24cce6984adb785880e1a3012e6c15918 /engines
parentb0372e42100012d8a9e6ab949940c960ced7fee5 (diff)
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TSAGE: Started work on main area of _sfRethinkVoiceTypes
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/sound.cpp162
-rw-r--r--engines/tsage/sound.h9
2 files changed, 158 insertions, 13 deletions
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index ff8b87eb83..d7a8741c77 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -442,12 +442,34 @@ void SoundManager::_sfUpdateVoiceStructs() {
} else {
vse._type1._sound = vse._type1._sound2;
vse._type1._channelNum = vse._type1._channelNum2;
- vse._type1._fieldD = vse._type1._field13;
+ vse._type1._priority = vse._type1._priority2;
}
}
}
}
+void SoundManager::_sfUpdateVoiceStructs2() {
+ for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
+ VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[voiceIndex];
+
+ for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
+
+ if (vtStruct->_voiceType == VOICETYPE_0) {
+ VoiceStructEntryType0 &vse = vtStruct->_entries[idx]._type0;
+ vse._sound2 = vse._sound;
+ vse._channelNum2 = vse._channelNum;
+ vse._field11 = vse._field9;
+ vse._field12 = vse._fieldA;
+ } else {
+ VoiceStructEntryType1 &vse = vtStruct->_entries[idx]._type1;
+ vse._sound2 = vse._sound;
+ vse._channelNum2 = vse._channelNum;
+ vse._priority2 = vse._priority;
+ }
+ }
+ }
+}
+
/*--------------------------------------------------------------------------*/
void SoundManager::saveNotifier(bool postFlag) {
@@ -573,7 +595,7 @@ void SoundManager::_sfRethinkSoundDrivers() {
vs->_field1 = total;
} else {
vs->_voiceType = VOICETYPE_1;
- vs->_field1 = vs->_field2 = total;
+ vs->_field1 = vs->_numVoices = total;
}
for (Common::List<SoundDriver *>::iterator i = sfManager()._installedDrivers.begin();
@@ -611,7 +633,7 @@ void SoundManager::_sfRethinkSoundDrivers() {
ve._type1._field6 = 0;
ve._type1._sound = NULL;
ve._type1._channelNum = 0;
- ve._type1._fieldD = 0;
+ ve._type1._priority = 0;
vs->_entries.push_back(ve);
}
@@ -659,16 +681,138 @@ void SoundManager::_sfRethinkVoiceTypes() {
VoiceStructEntry &vse = vs->_entries[idx];
vse._type1._sound3 = vse._type1._sound;
vse._type1._channelNum3 = vse._type1._channelNum;
- vse._type1._field19 = vse._type1._fieldD;
+ vse._type1._priority3 = vse._type1._priority;
vse._type1._sound = NULL;
vse._type1._channelNum = 0;
- vse._type1._fieldD = 0;
+ vse._type1._priority = 0;
vse._type1._sound2 = NULL;
vse._type1._channelNum2 = 0;
}
}
}
-//TODO: Lots of this method
+
+ // Main processing loop
+ int priorityOffset = 0;
+ for (Common::List<Sound *>::iterator i = sfManager()._playList.begin(); i != sfManager()._playList.end(); ++i, priorityOffset += 16) {
+ Sound *sound = *i;
+ if ((sound->_mutedCount != 0) || (sound->_pausedCount != 0))
+ continue;
+
+ _sfUpdateVoiceStructs();
+ for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx)
+ sound->_chWork[idx] = 0;
+
+ for (;;) {
+ // Scan for sub priority
+ int foundIndex = -1, foundPriority = 0;
+ for (int idx = 0; idx < SOUND_ARR_SIZE; ++idx) {
+ if (!(sound->_chFlags[idx] & 0x8000) & !sound->_chWork[idx]) {
+ int subPriority = sound->_chSubPriority[idx];
+ if (subPriority)
+ subPriority = 16 - subPriority + priorityOffset;
+
+ if (foundIndex != -1) {
+ if (subPriority < foundPriority) {
+ foundIndex = idx;
+ foundPriority = subPriority;
+ }
+ } else {
+ foundIndex = idx;
+ foundPriority = subPriority;
+ }
+ }
+ }
+ if (foundIndex == -1)
+ break;
+
+ int chNumVoices = sound->_chNumVoices[foundIndex];
+ sound->_chWork[foundIndex] = 1;
+
+ VoiceTypeStruct *vtStruct = sfManager()._voiceTypeStructPtrs[sound->_chVoiceType[foundIndex]];
+ if (!vtStruct) {
+ if (foundPriority)
+ continue;
+
+ _sfUpdateVoiceStructs2();
+ break;
+ }
+
+ if (vtStruct->_voiceType != VOICETYPE_0) {
+ // Type 1
+ int numVoices = vtStruct->_numVoices;
+
+ if (numVoices >= chNumVoices) {
+ int channelCount = chNumVoices, idx = 0;
+ while (channelCount > 0) {
+ if (!vtStruct->_entries[idx]._type1._sound2) {
+ vtStruct->_entries[idx]._type1._sound2 = sound;
+ vtStruct->_entries[idx]._type1._channelNum2 = foundIndex;
+ vtStruct->_entries[idx]._type1._priority2 = foundPriority;
+ --channelCount;
+ }
+ ++idx;
+ }
+
+ vtStruct->_numVoices = numVoices;
+ continue;
+ } else if (!foundPriority) {
+ do {
+ int maxPriority = 0;
+ for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx)
+ maxPriority = MAX(maxPriority, vtStruct->_entries[idx]._type1._priority2);
+ if (!maxPriority) {
+ _sfUpdateVoiceStructs2();
+ break;
+ }
+
+ for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
+ if (vtStruct->_entries[idx]._type1._priority2 == maxPriority) {
+ vtStruct->_entries[idx]._type1._sound2 = NULL;
+ vtStruct->_entries[idx]._type1._channelNum2 = 0;
+ vtStruct->_entries[idx]._type1._priority2 = 0;
+ ++numVoices;
+ }
+ }
+ } while (chNumVoices > numVoices);
+
+ int voicesCtr = numVoices;
+ for (uint idx = 0; (idx < vtStruct->_entries.size()) && (voicesCtr > 0); ++idx) {
+ if (!vtStruct->_entries[idx]._type1._sound2) {
+ vtStruct->_entries[idx]._type1._sound2 = sound;
+ vtStruct->_entries[idx]._type1._channelNum2 = idx;
+ vtStruct->_entries[idx]._type1._priority2 = foundPriority;
+ --voicesCtr;
+ }
+ }
+
+ numVoices -= chNumVoices;
+ vtStruct->_numVoices = numVoices;
+ continue;
+ } else if (!numVoices) {
+ break;
+ }
+ continue;
+ } else {
+ // Type 0
+ if (sound->_isEmpty) {
+ uint idx = 0;
+ while ((idx < vtStruct->_entries.size()) &&
+ (vtStruct->_entries[idx]._voiceNum == foundIndex))
+ ++idx;
+ if (idx == vtStruct->_entries.size())
+ continue;
+ }
+
+ int flagsVal = sound->_chFlags[foundIndex] & 3;
+ if (flagsVal == 1) {
+ //int entryIndex = -1;
+ for (uint idx = 0; idx < vtStruct->_entries.size(); ++idx) {
+
+ }
+ }
+ }
+ }
+ }
// Post-processing
for (int voiceIndex = 0; voiceIndex < SOUND_ARR_SIZE; ++voiceIndex) {
@@ -797,7 +941,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
VoiceStructEntry &vse = vs->_entries[idx];
vse._type1._sound = NULL;
vse._type1._channelNum = 0;
- vse._type1._fieldD = 0;
+ vse._type1._priority = 0;
}
for (uint idx = 0; idx < vs->_entries.size(); ++idx) {
@@ -814,7 +958,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
vse2._sound = sound;
vse2._channelNum = channelNum;
vse._channelNum = vse2._channelNum2;
- vse._fieldD = vse2._field13;
+ vse._priority = vse2._priority2;
vse._sound2 = NULL;
break;
}
@@ -834,7 +978,7 @@ void SoundManager::_sfRethinkVoiceTypes() {
VoiceStructEntryType1 &vse2 = vs->_entries[idx2]._type1;
vse2._sound = sound;
vse2._channelNum = vse._channelNum;
- vse2._fieldD = vse._field13;
+ vse2._priority = vse._priority2;
vse._field4 = -1;
vse2._field5 = 0;
vse2._field6 = 0;
diff --git a/engines/tsage/sound.h b/engines/tsage/sound.h
index 2f634a9a21..8115d034a1 100644
--- a/engines/tsage/sound.h
+++ b/engines/tsage/sound.h
@@ -120,13 +120,13 @@ struct VoiceStructEntryType1 {
int _field6;
Sound *_sound;
int _channelNum;
- int _fieldD;
+ int _priority;
Sound *_sound2;
int _channelNum2;
- int _field13;
+ int _priority2;
Sound *_sound3;
int _channelNum3;
- int _field19;
+ int _priority3;
};
struct VoiceStructEntry {
@@ -142,7 +142,7 @@ class VoiceTypeStruct {
public:
VoiceType _voiceType;
int _field1;
- int _field2;
+ int _numVoices;
int _field3;
Common::Array<VoiceStructEntry> _entries;
@@ -237,6 +237,7 @@ public:
static void _sfSoundServer();
static void _sfProcessFading();
static void _sfUpdateVoiceStructs();
+ static void _sfUpdateVoiceStructs2();
};
class Sound: public EventHandler {