diff options
author | Paul Gilbert | 2019-08-26 20:26:54 -0700 |
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committer | Paul Gilbert | 2019-08-26 20:27:05 -0700 |
commit | 87c3e6d5d37ec5ee8d9f4062058cc7b1ae8e01bb (patch) | |
tree | b4a4fb69bf19a5d68e03a5ac57fbcc64e00b2b46 /engines | |
parent | e65001405b79ec5eae56657b0ca5e2258c46872a (diff) | |
download | scummvm-rg350-87c3e6d5d37ec5ee8d9f4062058cc7b1ae8e01bb.tar.gz scummvm-rg350-87c3e6d5d37ec5ee8d9f4062058cc7b1ae8e01bb.tar.bz2 scummvm-rg350-87c3e6d5d37ec5ee8d9f4062058cc7b1ae8e01bb.zip |
XEEN: Fix removing Paladin rocks in Dark Side desert
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/map.cpp | 26 | ||||
-rw-r--r-- | engines/xeen/map.h | 6 | ||||
-rw-r--r-- | engines/xeen/patcher.cpp | 56 |
3 files changed, 78 insertions, 10 deletions
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index f2a9395b28..bc5d55f1fc 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -730,7 +730,7 @@ void Map::load(int mapId) { // mazes in each of the four cardinal directions int ccNum = files._ccNum; MazeData *mazeDataP = &_mazeData[0]; - bool textLoaded = false; + bool mapDataLoaded = false; for (int idx = 0; idx < 9; ++idx, ++mazeDataP) { mazeDataP->_mazeId = mapId; @@ -755,14 +755,14 @@ void Map::load(int mapId) { _isOutdoors = (mazeDataP->_mazeFlags2 & FLAG_IS_OUTDOORS) != 0; - // Handle loading text data - if (!textLoaded) { - textLoaded = true; + Common::String mobName = Common::String::format("maze%c%03d.mob", (mapId >= 100) ? 'x' : '0', mapId); + + if (!mapDataLoaded) { + // Called once for the main map being loaded + mapDataLoaded = true; _mazeName = getMazeName(mapId, ccNum); // Load the monster/object data - Common::String mobName = Common::String::format("maze%c%03d.mob", - (mapId >= 100) ? 'x' : '0', mapId); File mobFile(mobName); XeenSerializer sMob(&mobFile, nullptr); _mobData.synchronize(sMob, _monsterData); @@ -781,6 +781,20 @@ void Map::load(int mapId) { party._gameFlags[0][56] = true; } } + } else if (File::exists(mobName)) { + // For surrounding maps, set up flags for whether objects are present + // Load the monster/object data + File mobFile(mobName); + XeenSerializer sMob(&mobFile, nullptr); + MonsterObjectData mobData(_vm); + mobData.synchronize(sMob, _monsterData); + mobFile.close(); + + mazeDataP->_objectsPresent.resize(mobData._objects.size()); + for (uint objIndex = 0; objIndex < mobData._objects.size(); ++objIndex) { + const Common::Point &pt = mobData._objects[objIndex]._position; + mazeDataP->_objectsPresent[objIndex] = ABS(pt.x) != 128 && ABS(pt.y) != 128; + } } } diff --git a/engines/xeen/map.h b/engines/xeen/map.h index cdd33760d7..7e48d51ffe 100644 --- a/engines/xeen/map.h +++ b/engines/xeen/map.h @@ -208,6 +208,7 @@ public: int _tavernTips; bool _seenTiles[MAP_HEIGHT][MAP_WIDTH]; bool _steppedOnTiles[MAP_HEIGHT][MAP_WIDTH]; + Common::Array<bool> _objectsPresent; // Misc fields int _mazeId; @@ -509,6 +510,11 @@ public: MazeData &mazeData() { return _mazeData[0]; } /** + * Returns the data for the primary active map + */ + const MazeData *mazeDataSurrounding() { return _mazeData; } + + /** * Returns the data for the currently indexed map */ MazeData &mazeDataCurrent() { return _mazeData[_mazeDataIndex]; } diff --git a/engines/xeen/patcher.cpp b/engines/xeen/patcher.cpp index c8939e95f0..b401549442 100644 --- a/engines/xeen/patcher.cpp +++ b/engines/xeen/patcher.cpp @@ -35,6 +35,14 @@ struct ScriptEntry { const byte *_data; }; +struct ObjectEntry { + int _gameId; ///< Game Id + int _removeMazeId; ///< Maze Id of copy to remove + int _removeObjNumber; ///< Object number of copy to remove + int _refMazeId; ///< Reference object maze id + int _refObjNumber; ///< Reference object's number +}; + const byte DS_MAP54_LINE8[] = { 8, 10, 10, DIR_EAST, 8, OP_MoveWallObj, 20, 100, 100 }; const byte SW_MAP53_LINE8[] = { 5, 14, 6, DIR_EAST, 8, OP_Exit }; const byte DS_MAP116[] = { 9, 10, 6, 4, 2, OP_TakeOrGive, 0, 0, 103, 127 }; @@ -50,6 +58,21 @@ static const ScriptEntry SCRIPT_PATCHES[] = { { GType_DarkSide, 62, DS_MAP62_PIT2 } // Fix fall position for pit }; +// List of objects that that need to be removed. Most of these are for copies of objects that appear in +// the distance on the edge of other maps, so they don't simply pop into existance when the map changes. +// When the main object is removed, the original didn't properly also removie the object copies +#define REMOVE_OBJECTS_COUNT 6 +static const ObjectEntry REMOVE_OBJECTS[] = { + // Floating statue in the distance off SE corner of map + { GType_Clouds, 24, 15, 0, 0 }, + // Desert Paladin stones + { GType_DarkSide, 10, 9, 14, 1 }, + { GType_DarkSide, 11, 5, 10, 0 }, + { GType_DarkSide, 15, 5, 14, 4 }, + { GType_DarkSide, 15, 6, 14, 5 }, + { GType_DarkSide, 10, 10, 14, 5 } +}; + /*------------------------------------------------------------------------*/ void Patcher::patch() { @@ -94,11 +117,36 @@ void Patcher::patchObjects() { FileManager &files = *g_vm->_files; Map &map = *g_vm->_map; Party &party = *g_vm->_party; + const MazeData *mapData = map.mazeDataSurrounding(); + + int gameId = g_vm->getGameID(); + if (gameId == GType_WorldOfXeen) + gameId = files._ccNum ? GType_DarkSide : GType_Clouds; + + for (int roCtr = 0; roCtr < REMOVE_OBJECTS_COUNT; ++roCtr) { + const ObjectEntry &oe = REMOVE_OBJECTS[roCtr]; + if (oe._gameId != gameId || oe._removeMazeId != party._mazeId) + continue; - if ((g_vm->getGameID() == GType_Clouds || (g_vm->getGameID() == GType_WorldOfXeen && !files._ccNum)) && - party._mazeId == 24) { - // Remove floating statue in the distance off SE corner of Clouds of Xeen map - map._mobData._objects[15]._position = Common::Point(-128, -128); + MazeObject &mazeObj = map._mobData._objects[oe._removeObjNumber]; + + // If specified object has a linked reference object, we need to check if it's removed + if (oe._refMazeId) { + int mazeIndex = -1; + while (++mazeIndex < 9) { + if (mapData[mazeIndex]._mazeId == oe._refMazeId) + break; + } + if (mazeIndex == 9) + error("Could not find specified reference maze in object patcher"); + + if (mapData[mazeIndex]._objectsPresent[oe._refObjNumber]) + // Object linked to is still present, so we don't remove the object yet + continue; + } + + // Ensure the object is marked as removed + mazeObj._position.x = mazeObj._position.y = 128; } } |