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author | Borja Lorente | 2016-07-22 12:45:54 +0200 |
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committer | Borja Lorente | 2016-08-14 18:58:34 +0200 |
commit | 87c6265582f6efa31f6a8dcc77ffe509c3720010 (patch) | |
tree | 8bd717e8fb061fee8eb41c4064c23a85e9537e3e /engines | |
parent | 2dfbfdbaba780ec4598556299af967f7eb0abf63 (diff) | |
download | scummvm-rg350-87c6265582f6efa31f6a8dcc77ffe509c3720010.tar.gz scummvm-rg350-87c6265582f6efa31f6a8dcc77ffe509c3720010.tar.bz2 scummvm-rg350-87c6265582f6efa31f6a8dcc77ffe509c3720010.zip |
MACVENTURE: Fix window borders
Diffstat (limited to 'engines')
-rw-r--r-- | engines/macventure/gui.cpp | 47 | ||||
-rw-r--r-- | engines/macventure/gui.h | 2 | ||||
-rw-r--r-- | engines/macventure/windows.cpp | 2 |
3 files changed, 32 insertions, 19 deletions
diff --git a/engines/macventure/gui.cpp b/engines/macventure/gui.cpp index 6fcd48c9fc..37aef21110 100644 --- a/engines/macventure/gui.cpp +++ b/engines/macventure/gui.cpp @@ -215,40 +215,40 @@ void Gui::initWindows() { _controlsWindow->setDimensions(getWindowData(kCommandsWindow).bounds); _controlsWindow->setActive(false); _controlsWindow->setCallback(commandsWindowCallback, this); - loadBorder(_controlsWindow, "border_command.bmp", false); - loadBorder(_controlsWindow, "border_command.bmp", true); + loadBorder(_controlsWindow, "border_command.bmp", false, findWindowData(kCommandsWindow).type); + loadBorder(_controlsWindow, "border_command.bmp", true, findWindowData(kCommandsWindow).type); // Main Game Window _mainGameWindow = _wm.addWindow(true, true, true); _mainGameWindow->setDimensions(getWindowData(kMainGameWindow).bounds); _mainGameWindow->setActive(false); _mainGameWindow->setCallback(mainGameWindowCallback, this); - //loadBorder(_mainGameWindow, "border_no_scroll_inac.bmp", false); - //loadBorder(_mainGameWindow, "border_no_scroll_act.bmp", true); + loadBorder(_mainGameWindow, "border_no_scroll_inac.bmp", false, findWindowData(kMainGameWindow).type); + loadBorder(_mainGameWindow, "border_no_scroll_act.bmp", true, findWindowData(kMainGameWindow).type); // In-game Output Console _outConsoleWindow = _wm.addWindow(false, true, true); _outConsoleWindow->setDimensions(getWindowData(kOutConsoleWindow).bounds); _outConsoleWindow->setActive(false); _outConsoleWindow->setCallback(outConsoleWindowCallback, this); - loadBorder(_outConsoleWindow, "border_left_scroll_inac.bmp", false); - loadBorder(_outConsoleWindow, "border_left_scroll_inac.bmp", true); + loadBorder(_outConsoleWindow, "border_left_scroll_inac.bmp", false, findWindowData(kOutConsoleWindow).type); + loadBorder(_outConsoleWindow, "border_left_scroll_inac.bmp", true, findWindowData(kOutConsoleWindow).type); // Self Window _selfWindow = _wm.addWindow(false, true, false); _selfWindow->setDimensions(getWindowData(kSelfWindow).bounds); _selfWindow->setActive(false); _selfWindow->setCallback(selfWindowCallback, this); - loadBorder(_selfWindow, "border_none.bmp", false); - loadBorder(_selfWindow, "border_none.bmp", true); + loadBorder(_selfWindow, "border_none.bmp", false, findWindowData(kSelfWindow).type); + loadBorder(_selfWindow, "border_none.bmp", true, findWindowData(kSelfWindow).type); // Exits Window _exitsWindow = _wm.addWindow(false, false, false); _exitsWindow->setDimensions(getWindowData(kExitsWindow).bounds); _exitsWindow->setActive(false); _exitsWindow->setCallback(exitsWindowCallback, this); - loadBorder(_exitsWindow, "border_no_scroll_inac.bmp", false); - loadBorder(_exitsWindow, "border_no_scroll_act.bmp", true); + loadBorder(_exitsWindow, "border_no_scroll_inac.bmp", false, findWindowData(kExitsWindow).type); + loadBorder(_exitsWindow, "border_no_scroll_act.bmp", true, findWindowData(kExitsWindow).type); } const WindowData& Gui::getWindowData(WindowReference reference) { @@ -336,15 +336,15 @@ WindowReference Gui::createInventoryWindow(ObjID objRef) { newWindow->setDimensions(newData.bounds); newWindow->setCallback(inventoryWindowCallback, this); newWindow->setCloseable(true); - //loadBorder(newWindow, "border_no_scroll_inac.bmp", false); - //loadBorder(newWindow, "border_no_scroll_act.bmp", true); + loadBorder(newWindow, "border_both_scroll_inac.bmp", false, newData.type); + loadBorder(newWindow, "border_both_scroll_inac.bmp", true, newData.type); _inventoryWindows.push_back(newWindow); debug("Create new inventory window. Reference: %d", newData.refcon); return newData.refcon; } -void Gui::loadBorder(Graphics::MacWindow * target, Common::String filename, bool active) { +void Gui::loadBorder(Graphics::MacWindow *target, Common::String filename, bool active, MVWindowType type) { Common::File borderfile; if (!borderfile.open(filename)) { @@ -358,8 +358,9 @@ void Gui::loadBorder(Graphics::MacWindow * target, Common::String filename, bool Graphics::TransparentSurface *surface = new Graphics::TransparentSurface(); if (stream) { + BorderBounds bbs = borderBounds(type); debug(4, "Loading %s border from %s", (active ? "active" : "inactive"), filename.c_str()); - target->loadBorder(*stream, active); + target->loadBorder(*stream, active, bbs.leftOffset, bbs.rightOffset, bbs.topOffset, bbs.bottomOffset); delete stream; } @@ -575,6 +576,15 @@ void Gui::drawMainGameWindow() { } drawObjectsInWindow(kMainGameWindow, _mainGameWindow->getSurface()); + if (MACVENTURE_DEBUG_GUI) { + Graphics::MacWindow *win = findWindow(data.refcon); + Common::Rect innerDims = win->getInnerDimensions(); + int x = win->getDimensions().left; + int y = win->getDimensions().top; + innerDims.translate(-x, -y); + win->getSurface()->frameRect(innerDims, kColorGreen); + } + findWindow(kMainGameWindow)->setDirty(true); } @@ -599,8 +609,11 @@ void Gui::drawInventories() { drawObjectsInWindow(data.refcon, srf); if (MACVENTURE_DEBUG_GUI) { - Common::Rect innerDims = findWindow(data.refcon)->getInnerDimensions(); - innerDims = Common::Rect(17, 17, innerDims.width() + 17, innerDims.height() + 17); + Graphics::MacWindow *win = findWindow(data.refcon); + Common::Rect innerDims = win->getInnerDimensions(); + int x = win->getDimensions().left; + int y = win->getDimensions().top; + innerDims.translate(-x, -y); srf->frameRect(innerDims, kColorGreen); } @@ -1322,7 +1335,7 @@ bool Gui::processInventoryEvents(WindowClick click, Common::Event & event) { if (_engine->needsClickToContinue()) return true; - if (event.type == Common::EVENT_LBUTTONDOWN) { + if (event.type == Common::EVENT_LBUTTONDOWN && click == kBorderInner) { // Find the appropriate window WindowReference ref = findWindowAtPoint(event.mouse); if (ref == kNoWindow) return false; diff --git a/engines/macventure/gui.h b/engines/macventure/gui.h index 95e1480762..90f2f42991 100644 --- a/engines/macventure/gui.h +++ b/engines/macventure/gui.h @@ -203,7 +203,7 @@ private: // Methods bool loadMenus(); bool loadWindows(); bool loadControls(); - void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active); + void loadBorder(Graphics::MacWindow * target, Common::String filename, bool active, MVWindowType type); void loadGraphics(); // Drawers diff --git a/engines/macventure/windows.cpp b/engines/macventure/windows.cpp index 33a63709d2..c89fa9397c 100644 --- a/engines/macventure/windows.cpp +++ b/engines/macventure/windows.cpp @@ -40,7 +40,7 @@ BorderBounds borderBounds(MVWindowType type) { case MacVenture::kMovableDBox: break; case MacVenture::kZoomDoc: - return BorderBounds(1, 19, 16, 1); + return BorderBounds(1, 19, 16, 16); case MacVenture::kZoomNoGrow: break; case MacVenture::kRDoc16: |