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authorSimei Yin2018-05-29 22:34:22 +0200
committerSimei Yin2018-05-29 22:37:10 +0200
commit87e58a9b7e26986c8d396d836a97ad01a5f74c52 (patch)
tree5302c65b34fa93ccc1c78ebcd01abe6808057802 /engines
parentdc320b86bc0da7026bfd650be6a8450684b54fa9 (diff)
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SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()
Diffstat (limited to 'engines')
-rw-r--r--engines/sludge/function.cpp13
-rw-r--r--engines/sludge/function.h3
-rw-r--r--engines/sludge/loadsave.cpp15
-rw-r--r--engines/sludge/loadsave.h2
-rw-r--r--engines/sludge/main_loop.cpp4
5 files changed, 22 insertions, 15 deletions
diff --git a/engines/sludge/function.cpp b/engines/sludge/function.cpp
index 98f7bf79b1..6905c384bc 100644
--- a/engines/sludge/function.cpp
+++ b/engines/sludge/function.cpp
@@ -702,7 +702,7 @@ int startNewFunctionNum(uint funcNum, uint numParamsExpected,
return 1;
}
-bool runSludge() {
+bool runAllFunctions() {
LoadedFunction *thisFunction = allRunningFunctions;
LoadedFunction *nextFunction;
@@ -732,17 +732,6 @@ bool runSludge() {
thisFunction = nextFunction;
}
- if (!g_sludge->loadNow.empty()) {
- if (g_sludge->loadNow[0] == ':') {
- saveGame(g_sludge->loadNow.c_str() + 1);
- setVariable(saverFunc->reg, SVT_INT, 1);
- } else {
- if (!loadGame(g_sludge->loadNow))
- return false;
- }
- g_sludge->loadNow.clear();
- }
-
return true;
}
diff --git a/engines/sludge/function.h b/engines/sludge/function.h
index ead2adfa0a..6980d6b10c 100644
--- a/engines/sludge/function.h
+++ b/engines/sludge/function.h
@@ -50,8 +50,7 @@ struct LoadedFunction {
byte freezerLevel;
};
-bool runSludge();
-
+bool runAllFunctions();
int startNewFunctionNum(uint, uint, LoadedFunction *, VariableStack*&, bool = true);
void restartFunction(LoadedFunction *fun);
bool loadFunctionCode(LoadedFunction *newFunc);
diff --git a/engines/sludge/loadsave.cpp b/engines/sludge/loadsave.cpp
index 2d29645acd..923c1713e6 100644
--- a/engines/sludge/loadsave.cpp
+++ b/engines/sludge/loadsave.cpp
@@ -56,6 +56,7 @@ namespace Sludge {
// From elsewhere
//----------------------------------------------------------------------
+extern LoadedFunction *saverFunc; // In function.cpp
extern LoadedFunction *allRunningFunctions; // In sludger.cpp
extern const char *typeName[]; // In variable.cpp
extern int numGlobals; // In sludger.cpp
@@ -336,6 +337,20 @@ LoadedFunction *loadFunction(Common::SeekableReadStream *stream) {
// Save everything
//----------------------------------------------------------------------
+bool handleSaveLoad() {
+ if (!g_sludge->loadNow.empty()) {
+ if (g_sludge->loadNow[0] == ':') {
+ saveGame(g_sludge->loadNow.c_str() + 1);
+ setVariable(saverFunc->reg, SVT_INT, 1);
+ } else {
+ if (!loadGame(g_sludge->loadNow))
+ return false;
+ }
+ g_sludge->loadNow.clear();
+ }
+ return true;
+}
+
bool saveGame(const Common::String &fname) {
Common::OutSaveFile *fp = g_system->getSavefileManager()->openForSaving(fname);
diff --git a/engines/sludge/loadsave.h b/engines/sludge/loadsave.h
index 269fadb507..54e0577796 100644
--- a/engines/sludge/loadsave.h
+++ b/engines/sludge/loadsave.h
@@ -28,6 +28,8 @@ struct LoadedFunction;
struct Variable;
struct VariableStack;
+bool handleSaveLoad();
+
bool saveGame(const Common::String &fname);
bool loadGame(const Common::String &fname);
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp
index ee0bae1d1d..8f6e1f9cfb 100644
--- a/engines/sludge/main_loop.cpp
+++ b/engines/sludge/main_loop.cpp
@@ -31,6 +31,7 @@
#include "sludge/function.h"
#include "sludge/graphics.h"
#include "sludge/language.h"
+#include "sludge/loadsave.h"
#include "sludge/newfatal.h"
#include "sludge/objtypes.h"
#include "sludge/people.h"
@@ -63,7 +64,8 @@ int main_loop(Common::String filename) {
g_sludge->_evtMan->checkInput();
g_sludge->_peopleMan->walkAllPeople();
if (g_sludge->_evtMan->handleInput()) {
- runSludge();
+ runAllFunctions();
+ handleSaveLoad();
}
sludgeDisplay();
g_sludge->_soundMan->handleSoundLists();