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author | Max Horn | 2006-08-26 22:02:16 +0000 |
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committer | Max Horn | 2006-08-26 22:02:16 +0000 |
commit | 89e75ae218c359e949c0336181e0f79eb2137667 (patch) | |
tree | 50e83e403cf713558dcd0f8c116361084b4bcbcb /engines | |
parent | 11b7cfca101b4a05cd8a0d9b61c4ae4ba7e99eea (diff) | |
download | scummvm-rg350-89e75ae218c359e949c0336181e0f79eb2137667.tar.gz scummvm-rg350-89e75ae218c359e949c0336181e0f79eb2137667.tar.bz2 scummvm-rg350-89e75ae218c359e949c0336181e0f79eb2137667.zip |
WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).
svn-id: r23765
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/string.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index fa7bd5d6a6..19b51b6147 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -844,6 +844,16 @@ int ScummEngine::convertMessageToString(const byte *msg, byte *dst, int dstSize) *dst++ = 0xE1; continue; } + + // WORKAROUND for bug #1514457: Yet another script bug in Indy3. + // Once more a german 'sz' was encoded incorrectly, but this time + // they simply encoded it as 0xFF instead of 0xE1. Happens twice + // in script 71. + if (_game.id == GID_INDY3 && chr == 0x20 && vm.slot[_currentScript].number == 71) { + num--; + *dst++ = 0xE1; + continue; + } if (chr == 1 || chr == 2 || chr == 3 || chr == 8) { // Simply copy these special codes |