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authorRichieSams2013-10-02 14:51:03 -0500
committerRichieSams2013-10-04 09:20:31 -0500
commit8a69bcfe97716ae8f0098fd62231ac13717f1484 (patch)
tree8ca7f69aeb1265ffba8835e387e08afc07b20322 /engines
parentc73159150d75f9bf9996722838f8d114c9a66417 (diff)
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ZVISION: Add typedefs to shorten long type names
Diffstat (limited to 'engines')
-rw-r--r--engines/zvision/render_manager.cpp4
-rw-r--r--engines/zvision/render_manager.h4
-rw-r--r--engines/zvision/script_manager.cpp48
-rw-r--r--engines/zvision/script_manager.h15
4 files changed, 39 insertions, 32 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp
index a8ceabcd74..af8ca7fd64 100644
--- a/engines/zvision/render_manager.cpp
+++ b/engines/zvision/render_manager.cpp
@@ -61,7 +61,7 @@ RenderManager::~RenderManager() {
_currentBackground.free();
_backBuffer.free();
- for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
+ for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
iter->_value.data->free();
delete iter->_value.data;
}
@@ -121,7 +121,7 @@ void RenderManager::renderBackbufferToScreen() {
void RenderManager::processAlphaEntries() {
// TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect
- for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
+ for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) {
uint32 destOffset = 0;
uint32 sourceOffset = 0;
uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top);
diff --git a/engines/zvision/render_manager.h b/engines/zvision/render_manager.h
index 64d36f5c9d..111bf6276c 100644
--- a/engines/zvision/render_manager.h
+++ b/engines/zvision/render_manager.h
@@ -60,6 +60,8 @@ private:
uint16 height;
};
+ typedef Common::HashMap<uint32, AlphaDataEntry> AlphaEntryMap;
+
private:
OSystem *_system;
const Graphics::PixelFormat _pixelFormat;
@@ -71,7 +73,7 @@ private:
// before actually being blitted to the screen
Graphics::Surface _backBuffer;
// A list of Alpha Entries that need to be blitted to the backbuffer
- Common::HashMap<uint32, AlphaDataEntry> _alphaDataEntries;
+ AlphaEntryMap _alphaDataEntries;
// A rectangle representing the portion of the working window where the pixels have been changed since last frame
Common::Rect _workingWindowDirtyRect;
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp
index f3e14e6f5b..b33ca4c515 100644
--- a/engines/zvision/script_manager.cpp
+++ b/engines/zvision/script_manager.cpp
@@ -45,13 +45,13 @@ ScriptManager::ScriptManager(ZVision *engine)
}
ScriptManager::~ScriptManager() {
- for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
+ for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
delete (*iter);
}
- for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
+ for (PuzzleList::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
delete (*iter);
}
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
delete (*iter);
}
}
@@ -68,7 +68,7 @@ void ScriptManager::update(uint deltaTimeMillis) {
void ScriptManager::createReferenceTable() {
// Iterate through each local Puzzle
- for (Common::List<Puzzle *>::iterator activePuzzleIter = _activePuzzles.begin(); activePuzzleIter != _activePuzzles.end(); ++activePuzzleIter) {
+ for (PuzzleList::iterator activePuzzleIter = _activePuzzles.begin(); activePuzzleIter != _activePuzzles.end(); ++activePuzzleIter) {
Puzzle *puzzlePtr = (*activePuzzleIter);
// Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
@@ -85,7 +85,7 @@ void ScriptManager::createReferenceTable() {
}
// Iterate through each global Puzzle
- for (Common::List<Puzzle *>::iterator globalPuzzleIter = _globalPuzzles.begin(); globalPuzzleIter != _globalPuzzles.end(); ++globalPuzzleIter) {
+ for (PuzzleList::iterator globalPuzzleIter = _globalPuzzles.begin(); globalPuzzleIter != _globalPuzzles.end(); ++globalPuzzleIter) {
Puzzle *puzzlePtr = (*globalPuzzleIter);
// Iterate through each CriteriaEntry and add a reference from the criteria key to the Puzzle
@@ -102,14 +102,14 @@ void ScriptManager::createReferenceTable() {
}
// Remove duplicate entries
- for (Common::HashMap<uint32, Common::Array<Puzzle *> >::iterator referenceTableIter = _referenceTable.begin(); referenceTableIter != _referenceTable.end(); ++referenceTableIter) {
+ for (PuzzleMap::iterator referenceTableIter = _referenceTable.begin(); referenceTableIter != _referenceTable.end(); ++referenceTableIter) {
removeDuplicateEntries(referenceTableIter->_value);
}
}
void ScriptManager::updateNodes(uint deltaTimeMillis) {
// If process() returns true, it means the node can be deleted
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end();) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end();) {
if ((*iter)->process(deltaTimeMillis)) {
delete (*iter);
// Remove the node
@@ -232,7 +232,7 @@ void ScriptManager::addControl(Control *control) {
}
Control *ScriptManager::getControl(uint32 key) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
if ((*iter)->getKey() == key) {
return (*iter);
}
@@ -242,7 +242,7 @@ Control *ScriptManager::getControl(uint32 key) {
}
void ScriptManager::enableControl(uint32 key) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
if ((*iter)->getKey() == key) {
(*iter)->enable();
break;
@@ -251,7 +251,7 @@ void ScriptManager::enableControl(uint32 key) {
}
void ScriptManager::disableControl(uint32 key) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
if ((*iter)->getKey() == key) {
(*iter)->disable();
break;
@@ -260,7 +260,7 @@ void ScriptManager::disableControl(uint32 key) {
}
void ScriptManager::focusControl(uint32 key) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
uint32 controlKey = (*iter)->getKey();
if (controlKey == key) {
@@ -274,20 +274,20 @@ void ScriptManager::focusControl(uint32 key) {
}
void ScriptManager::onMouseDown(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->onMouseDown(screenSpacePos, backgroundImageSpacePos);
}
}
void ScriptManager::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->onMouseUp(screenSpacePos, backgroundImageSpacePos);
}
}
bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
bool cursorWasChanged = false;
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
cursorWasChanged = cursorWasChanged || (*iter)->onMouseMove(screenSpacePos, backgroundImageSpacePos);
}
@@ -295,13 +295,13 @@ bool ScriptManager::onMouseMove(const Common::Point &screenSpacePos, const Commo
}
void ScriptManager::onKeyDown(Common::KeyState keyState) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->onKeyDown(keyState);
}
}
void ScriptManager::onKeyUp(Common::KeyState keyState) {
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->onKeyUp(keyState);
}
}
@@ -316,11 +316,11 @@ void ScriptManager::changeLocation(char world, char room, char node, char view,
// Clear all the containers
_referenceTable.clear();
_puzzlesToCheck.clear();
- for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
+ for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
delete (*iter);
}
_activePuzzles.clear();
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
delete (*iter);
}
_activeControls.clear();
@@ -345,12 +345,12 @@ void ScriptManager::changeLocation(char world, char room, char node, char view,
_engine->getRenderManager()->setBackgroundPosition(offset);
// Enable all the controls
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->enable();
}
// Add all the local puzzles to the queue to be checked
- for (Common::List<Puzzle *>::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
+ for (PuzzleList::iterator iter = _activePuzzles.begin(); iter != _activePuzzles.end(); ++iter) {
// Reset any Puzzles that have the flag ONCE_PER_INST
if (((*iter)->flags & Puzzle::ONCE_PER_INST) == Puzzle::ONCE_PER_INST) {
setStateValue((*iter)->key, 0);
@@ -360,7 +360,7 @@ void ScriptManager::changeLocation(char world, char room, char node, char view,
}
// Add all the global puzzles to the queue to be checked
- for (Common::List<Puzzle *>::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
+ for (PuzzleList::iterator iter = _globalPuzzles.begin(); iter != _globalPuzzles.end(); ++iter) {
// Reset any Puzzles that have the flag ONCE_PER_INST
if (((*iter)->flags & Puzzle::ONCE_PER_INST) == Puzzle::ONCE_PER_INST) {
setStateValue((*iter)->key, 0);
@@ -410,14 +410,14 @@ void ScriptManager::serializeControls(Common::WriteStream *stream) {
// Count how many controls need to save their data
// Because WriteStream isn't seekable
uint32 numberOfControlsNeedingSerialization = 0;
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
if ((*iter)->needsSerialization()) {
numberOfControlsNeedingSerialization++;
}
}
stream->writeUint32LE(numberOfControlsNeedingSerialization);
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
(*iter)->serialize(stream);
}
}
@@ -427,7 +427,7 @@ void ScriptManager::deserializeControls(Common::SeekableReadStream *stream) {
for (uint32 i = 0; i < numberOfControls; ++i) {
uint32 key = stream->readUint32LE();
- for (Common::List<Control *>::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
+ for (ControlList::iterator iter = _activeControls.begin(); iter != _activeControls.end(); ++iter) {
if ((*iter)->getKey() == key) {
(*iter)->deserialize(stream);
break;
diff --git a/engines/zvision/script_manager.h b/engines/zvision/script_manager.h
index 6276095e12..c44c836171 100644
--- a/engines/zvision/script_manager.h
+++ b/engines/zvision/script_manager.h
@@ -49,6 +49,11 @@ struct Location {
uint32 offset;
};
+typedef Common::HashMap<uint32, Common::Array<Puzzle *> > PuzzleMap;
+typedef Common::List<Puzzle *> PuzzleList;
+typedef Common::Queue<Puzzle *> PuzzleQueue;
+typedef Common::List<Control *> ControlList;
+
class ScriptManager {
public:
ScriptManager(ZVision *engine);
@@ -63,15 +68,15 @@ private:
*/
Common::HashMap<uint32, uint> _globalState;
/** References _globalState keys to Puzzles */
- Common::HashMap<uint32, Common::Array<Puzzle *> > _referenceTable;
+ PuzzleMap _referenceTable;
/** Holds the Puzzles that should be checked this frame */
- Common::Queue<Puzzle *> _puzzlesToCheck;
+ PuzzleQueue _puzzlesToCheck;
/** Holds the currently active puzzles */
- Common::List<Puzzle *> _activePuzzles;
+ PuzzleList _activePuzzles;
/** Holds the global puzzles */
- Common::List<Puzzle *>_globalPuzzles;
+ PuzzleList _globalPuzzles;
/** Holds the currently active controls */
- Common::List<Control *> _activeControls;
+ ControlList _activeControls;
Location _currentLocation;