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authorColin Snover2017-05-06 00:00:04 -0500
committerColin Snover2017-05-06 10:38:58 -0500
commit8b49313af30a283b7b9517b69c10a148e099cf01 (patch)
tree6e53d1ecde746f1aa7f5e1193b09ef2180dfb67d /engines
parent91df45c6c5f11d6426a7c390e50932dd3016504e (diff)
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SCI32: Fix terrible rendering performance when vsync is enabled
More than one call to OSystem::updateScreen per frame on systems with vsync ruins performance because the call is blocked until the next vsync interval. This also fixes bad rendering performance with the OpenGL backend.
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/graphics/cursor32.cpp5
-rw-r--r--engines/sci/graphics/frameout.cpp4
-rw-r--r--engines/sci/graphics/palette32.cpp6
-rw-r--r--engines/sci/graphics/palette32.h5
-rw-r--r--engines/sci/sci.cpp8
5 files changed, 16 insertions, 12 deletions
diff --git a/engines/sci/graphics/cursor32.cpp b/engines/sci/graphics/cursor32.cpp
index 2f74873229..624714619e 100644
--- a/engines/sci/graphics/cursor32.cpp
+++ b/engines/sci/graphics/cursor32.cpp
@@ -122,7 +122,6 @@ void GfxCursor32::drawToHardware(const DrawRegion &source) {
byte *sourcePixel = source.data + (sourceYOffset * source.rect.width()) + sourceXOffset;
g_system->copyRectToScreen(sourcePixel, source.rect.width(), drawRect.left, drawRect.top, drawRect.width(), drawRect.height());
- g_system->updateScreen();
}
void GfxCursor32::unhide() {
@@ -381,6 +380,10 @@ void GfxCursor32::deviceMoved(Common::Point &position) {
position.y = _restrictedArea.bottom - 1;
}
+ if (_position == position) {
+ return;
+ }
+
_position = position;
g_system->warpMouse(position.x, position.y);
diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp
index e0506e67ac..b4c842dd4a 100644
--- a/engines/sci/graphics/frameout.cpp
+++ b/engines/sci/graphics/frameout.cpp
@@ -439,7 +439,7 @@ void GfxFrameout::frameOut(const bool shouldShowBits, const Common::Rect &eraseR
robotPlayer.frameAlmostVisible();
}
- _palette->updateHardware(!shouldShowBits);
+ _palette->updateHardware();
if (shouldShowBits) {
showBits();
@@ -547,7 +547,7 @@ void GfxFrameout::palMorphFrameOut(const int8 *styleRanges, PlaneShowStyle *show
_palette->submit(nextPalette);
_palette->updateFFrame();
- _palette->updateHardware(false);
+ _palette->updateHardware();
showBits();
}
diff --git a/engines/sci/graphics/palette32.cpp b/engines/sci/graphics/palette32.cpp
index d13ae2c097..de85b71a2c 100644
--- a/engines/sci/graphics/palette32.cpp
+++ b/engines/sci/graphics/palette32.cpp
@@ -455,7 +455,7 @@ void GfxPalette32::updateFFrame() {
g_sci->_gfxRemap32->remapAllTables(_nextPalette != _currentPalette);
}
-void GfxPalette32::updateHardware(const bool updateScreen) {
+void GfxPalette32::updateHardware() {
if (_currentPalette == _nextPalette && !_gammaChanged) {
return;
}
@@ -494,10 +494,6 @@ void GfxPalette32::updateHardware(const bool updateScreen) {
}
g_system->getPaletteManager()->setPalette(bpal, 0, 256);
- if (updateScreen) {
- g_system->updateScreen();
- }
-
_gammaChanged = false;
}
diff --git a/engines/sci/graphics/palette32.h b/engines/sci/graphics/palette32.h
index 267ec39d96..0fcd7e00ab 100644
--- a/engines/sci/graphics/palette32.h
+++ b/engines/sci/graphics/palette32.h
@@ -240,11 +240,8 @@ public:
/**
* Copies all entries from `nextPalette` to `currentPalette` and updates the
* backend's raw palette.
- *
- * @param updateScreen If true, this call will also tell the backend to draw
- * to the screen.
*/
- void updateHardware(const bool updateScreen = true);
+ void updateHardware();
private:
ResourceManager *_resMan;
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp
index 026c423d75..9d6e4e0451 100644
--- a/engines/sci/sci.cpp
+++ b/engines/sci/sci.cpp
@@ -816,6 +816,14 @@ void SciEngine::sleep(uint32 msecs) {
for (;;) {
// let backend process events and update the screen
_eventMan->getSciEvent(SCI_EVENT_PEEK);
+#ifdef ENABLE_SCI32
+ // If a game is in a wait loop, kFrameOut is not called, but mouse
+ // movement is still occurring and the screen needs to be updated to
+ // reflect it
+ if (getSciVersion() >= SCI_VERSION_2) {
+ g_system->updateScreen();
+ }
+#endif
time = g_system->getMillis();
if (time + 10 < wakeUpTime) {
g_system->delayMillis(10);