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authorTorbjörn Andersson2015-06-17 00:26:19 +0200
committerTorbjörn Andersson2015-06-17 00:40:35 +0200
commit8b4bdbd2f434dea80c277e5d535e88464ee930bc (patch)
tree2c47438dbc838da5791acfa99239fd2dc08e850c /engines
parentef2d585459177355ee1be6f37b6df32e49d1a35b (diff)
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SHERLOCK: Increase delay before 3DO credits, when there is no music
This better matches a YouTube video I've seen of the intro, though the case where there is no music is unlikely to happen outside of debugging.
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scalpel/scalpel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/scalpel/scalpel.cpp b/engines/sherlock/scalpel/scalpel.cpp
index c46f2f02ba..4e94631b4a 100644
--- a/engines/sherlock/scalpel/scalpel.cpp
+++ b/engines/sherlock/scalpel/scalpel.cpp
@@ -833,7 +833,7 @@ bool ScalpelEngine::showOfficeCutscene3DO() {
finished = _animation->play3DO("COFF4", true, 1, false, 3);
if (finished) {
- finished = _music->waitUntilMSec(244500, 0, 0, 500);
+ finished = _music->waitUntilMSec(244500, 0, 0, 2000);
// TODO: Brighten the image, possibly by doing a partial fade
// to white.