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authorMartin Kiewitz2015-06-15 17:37:33 +0200
committerMartin Kiewitz2015-06-15 17:37:33 +0200
commit8bfb268eb273dda9f70a0163e2a47188dc626275 (patch)
tree14308e7fd69a13e83287cbeff43080101c34fa0e /engines
parent861c97a05fd08d3d55d81584def03f8d00307e2d (diff)
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SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code.
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index 9a41127f6d..bac9b3467a 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -371,8 +371,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_EGA_UNDITHER,
{
- _s("EGA undithering"),
- _s("Enable undithering in EGA games"),
+ _s("Skip EGA dithering pass (full color backgrounds)"),
+ _s("Skip dithering pass in EGA games, graphics are shown with full colors"),
"disable_dithering",
false
}