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author | Martin Kiewitz | 2016-02-25 23:51:08 +0100 |
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committer | Martin Kiewitz | 2016-02-25 23:51:08 +0100 |
commit | 8da595366b116cda08a113bb5bfbe845da0be8b5 (patch) | |
tree | d070fa1489c74e1a5bbf0bff50b4ed329cbe4f69 /engines | |
parent | 3e7e53d34470441af240a560488dd39a6c2ba1fd (diff) | |
download | scummvm-rg350-8da595366b116cda08a113bb5bfbe845da0be8b5.tar.gz scummvm-rg350-8da595366b116cda08a113bb5bfbe845da0be8b5.tar.bz2 scummvm-rg350-8da595366b116cda08a113bb5bfbe845da0be8b5.zip |
SCI: Add script patch for Freddy Pharkas intro scaling
Fixes game title views not shown while they are scaled in.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index ca6a439692..1f63f1c2dc 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -408,6 +408,57 @@ static const SciScriptPatcherEntry fanmadeSignatures[] = { }; // =========================================================================== + +// WORKAROUND +// Freddy Pharkas intro screen +// Sierra used inner loops for the scaling of the 2 title views. +// Those inner loops don't call kGameIsRestarting, which is why +// we do not update the screen and we also do not throttle. +// +// This patch fixes this and makes it work. +// Applies to at least: English PC-CD +// Responsible method: sTownScript::changeState(1), sTownScript::changeState(3) (script 110) +static const uint16 freddypharkasSignatureIntroScaling[] = { + 0x38, SIG_UINT16(0x009b), // pushi 009b (setLoop) + 0x78, // push1 + PATCH_ADDTOOFFSET(1), // push0 for first code, push1 for second code + 0x38, SIG_UINT16(0x0143), // pushi 0143 (setStep) + 0x7a, // push2 + 0x39, 0x05, // pushi 05 + 0x3c, // dup + 0x72, SIG_ADDTOOFFSET(+2), // lofsa (view) + SIG_MAGICDWORD, + 0x4a, 0x1e, // send 1e + 0x35, 0x0a, // ldi 0a + 0xa3, 0x02, // sal local[2] + // start of inner loop + 0x8b, 0x02, // lsl local[2] + SIG_ADDTOOFFSET(+43), // skip almost all of inner loop + 0xa3, 0x02, // sal local[2] + 0x33, 0xcf, // jmp [inner loop start] + SIG_END +}; + +static const uint16 freddypharkasPatchIntroScaling[] = { + // remove setLoop(), objects in heap are already prepared, saves 5 bytes + 0x38, PATCH_UINT16(0x0143), // pushi 0143 (setStep) + 0x7a, // push2 + 0x39, 0x05, // pushi 05 + 0x3c, // dup + 0x72, + PATCH_GETORIGINALBYTE(+13), + PATCH_GETORIGINALBYTE(+14), // lofsa (view) + 0x4a, 0x18, // send 18 - adjusted + 0x35, 0x0a, // ldi 0a + 0xa3, 0x02, // sal local[2] + // start of new inner loop + 0x39, 0x00, // pushi 00 + 0x43, 0x2c, 0x00, // callk GameIsRestarting <-- add this so that our speed throttler is triggered + SIG_ADDTOOFFSET(+47), // skip almost all of inner loop + 0x33, 0xca, // jmp [inner loop start] + PATCH_END +}; + // script 0 of freddy pharkas/CD PointsSound::check waits for a signal and if // no signal received will call kDoSound(0xD) which is a dummy in sierra sci // and ScummVM and will use acc (which is not set by the dummy) to trigger @@ -526,6 +577,7 @@ static const uint16 freddypharkasPatchMacInventory[] = { static const SciScriptPatcherEntry freddypharkasSignatures[] = { { true, 0, "CD: score early disposal", 1, freddypharkasSignatureScoreDisposal, freddypharkasPatchScoreDisposal }, { true, 15, "Mac: broken inventory", 1, freddypharkasSignatureMacInventory, freddypharkasPatchMacInventory }, + { true, 110, "intro scaling workaround", 2, freddypharkasSignatureIntroScaling, freddypharkasPatchIntroScaling }, { true, 235, "CD: canister pickup hang", 3, freddypharkasSignatureCanisterHang, freddypharkasPatchCanisterHang }, { true, 320, "ladder event issue", 2, freddypharkasSignatureLadderEvent, freddypharkasPatchLadderEvent }, SCI_SIGNATUREENTRY_TERMINATOR |