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author | Nipun Garg | 2019-06-24 02:25:37 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:58 +0200 |
commit | 8e099fdc2d526a37c543db366ebb626017b64237 (patch) | |
tree | 28a2eee04c6fdea03d1a20f3b90be65874279a4c /engines | |
parent | 2a047176178228b609b9670410cb9ec929f68df2 (diff) | |
download | scummvm-rg350-8e099fdc2d526a37c543db366ebb626017b64237.tar.gz scummvm-rg350-8e099fdc2d526a37c543db366ebb626017b64237.tar.bz2 scummvm-rg350-8e099fdc2d526a37c543db366ebb626017b64237.zip |
HDB: Remove stub for _cineBlitList drawing
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp index a1719971d0..4af3d9af7c 100644 --- a/engines/hdb/ai-cinematic.cpp +++ b/engines/hdb/ai-cinematic.cpp @@ -72,11 +72,17 @@ void AI::processCines() { bailOut = complete = false; - - // TODO: Make sure Cine Pics are drawing // Make sure Dialogs are timing out g_hdb->_window->checkDialogClose(0, 0); + // Make sure Cine Pics are drawing + for (int i = 0;i < _numCineBlitList;i++) { + if (_cineBlitList[i]->masked = false) + _cineBlitList[i]->pic->draw(_cine[i]->x, _cine[i]->y); + else + _cineBlitList[i]->pic->drawMasked(_cine[i]->x, _cine[i]->y); + } + // TODO: Check for Game Pause for (uint i = 0; i < _cine.size();i++) { |