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authorFilippos Karapetis2008-05-27 06:35:00 +0000
committerFilippos Karapetis2008-05-27 06:35:00 +0000
commit8e290114d2fd58f606c8d8da41112101c3d9386a (patch)
tree9052e1a3b2d9c9a2af643c0b75a2f46132237506 /engines
parent4306e1e0eb7fd08026df0bf5c02bd4ecce1c2b67 (diff)
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palJuego -> gamePalette
x_raton -> mouseX y_raton -> mouseY Some slight cleanup svn-id: r32312
Diffstat (limited to 'engines')
-rw-r--r--engines/drascula/animation.cpp8
-rw-r--r--engines/drascula/drascula.cpp223
-rw-r--r--engines/drascula/drascula.h8
3 files changed, 115 insertions, 124 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp
index efad9c5059..8647294a97 100644
--- a/engines/drascula/animation.cpp
+++ b/engines/drascula/animation.cpp
@@ -2078,9 +2078,9 @@ void DrasculaEngine::animation_12_5() {
for (color = 0; color < 255; color++)
for (componente = 0; componente < 3; componente++) {
- palFondo1[color][componente] = palJuego[color][componente];
- palFondo2[color][componente] = palJuego[color][componente];
- palFondo3[color][componente] = palJuego[color][componente];
+ palFondo1[color][componente] = gamePalette[color][componente];
+ palFondo2[color][componente] = gamePalette[color][componente];
+ palFondo3[color][componente] = gamePalette[color][componente];
}
for (fundido = 1; fundido >= 0; fundido--) {
@@ -2125,7 +2125,7 @@ void DrasculaEngine::animation_12_5() {
if (frame == 2 || frame == 4 || frame == 7 || frame == 9)
setPalette((byte *)&palFondo1);
else if (frame == 1 || frame == 5)
- setPalette((byte *)&palJuego);
+ setPalette((byte *)&gamePalette);
else
setPalette((byte *)&palFondo2);
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index d478e887c6..a7e5f0e66f 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -355,7 +355,7 @@ void DrasculaEngine::paleta_hare() {
for (color = 235; color < 253; color++)
for (componente = 0; componente < 3; componente++)
- palHare[color][componente] = palJuego[color][componente];
+ palHare[color][componente] = gamePalette[color][componente];
}
void DrasculaEngine::hare_oscuro() {
@@ -363,7 +363,7 @@ void DrasculaEngine::hare_oscuro() {
for (color = 235; color < 253; color++ )
for (componente = 0; componente < 3; componente++)
- palJuego[color][componente] = palHareOscuro[color][componente];
+ gamePalette[color][componente] = palHareOscuro[color][componente];
updatePalette();
}
@@ -372,9 +372,9 @@ void DrasculaEngine::setRGB(byte *dir_lectura, int plt) {
int x, cnt = 0;
for (x = 0; x < plt; x++) {
- palJuego[x][0] = dir_lectura[cnt++] / 4;
- palJuego[x][1] = dir_lectura[cnt++] / 4;
- palJuego[x][2] = dir_lectura[cnt++] / 4;
+ gamePalette[x][0] = dir_lectura[cnt++] / 4;
+ gamePalette[x][1] = dir_lectura[cnt++] / 4;
+ gamePalette[x][2] = dir_lectura[cnt++] / 4;
}
updatePalette();
}
@@ -395,7 +395,7 @@ void DrasculaEngine::black() {
}
void DrasculaEngine::updatePalette() {
- setPalette((byte *)&palJuego);
+ setPalette((byte *)&gamePalette);
}
void DrasculaEngine::setPalette(byte *PalBuf) {
@@ -414,10 +414,9 @@ void DrasculaEngine::setPalette(byte *PalBuf) {
void DrasculaEngine::copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest) {
- int x;
dest += xdes + ydes * 320;
src += xorg + yorg * 320;
- for (x = 0; x < height; x++) {
+ for (int x = 0; x < height; x++) {
memcpy(dest, src, width);
dest += 320;
src += 320;
@@ -471,12 +470,11 @@ void DrasculaEngine::copyRectClip(int *Array, byte *src, byte *dest) {
}
void DrasculaEngine::updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer) {
- int x;
byte *ptr = VGA;
ptr += xdes + ydes * 320;
buffer += xorg + yorg * 320;
- for (x = 0; x < height; x++) {
+ for (int x = 0; x < height; x++) {
memcpy(ptr, buffer, width);
ptr += 320;
buffer += 320;
@@ -664,7 +662,7 @@ bucles:
else
loadPic("99.alg");
decompressPic(dir_hare_fondo, 1);
- setPalette((byte *)&palJuego);
+ setPalette((byte *)&gamePalette);
menu_scr = 0;
espera_soltar();
if (num_ejec != 3)
@@ -709,7 +707,7 @@ bucles:
cont_sv = 0;
}
- if (y_raton < 24 && menu_scr == 0)
+ if (mouseY < 24 && menu_scr == 0)
menu_bar = 1;
else
menu_bar = 0;
@@ -816,20 +814,17 @@ void DrasculaEngine::chooseObject(int objeto) {
}
int DrasculaEngine::resta_objeto(int osj) {
- int h, q = 0;
+ int result = 1;
- for (h = 1; h < 43; h++) {
+ for (int h = 1; h < 43; h++) {
if (objetos_que_tengo[h] == osj) {
objetos_que_tengo[h] = 0;
- q = 1;
+ result = 0;
break;
}
}
- if (q == 1)
- return 0;
- else
- return 1;
+ return result;
}
void DrasculaEngine::withoutVerb() {
@@ -874,12 +869,8 @@ static char *getLine(Common::File *fp, char *buf, int len) {
b = buf;
while (!fp->eos()) {
c = ~fp->readByte();
- if (c == '\r')
+ if (c == '\r' || c == '\n' || b - buf >= (len - 1))
continue;
- if (c == '\n')
- break;
- if (b - buf >= (len - 1))
- break;
*b++ = c;
}
*b = '\0';
@@ -1214,7 +1205,7 @@ void DrasculaEngine::mueve_cursor() {
} else if (menu_scr == 0 && _color != LIGHT_GREEN)
color_abc(LIGHT_GREEN);
if (hay_nombre == 1 && menu_scr == 0)
- centra_texto(texto_nombre, x_raton, y_raton);
+ centra_texto(texto_nombre, mouseX, mouseY);
if (menu_scr == 1)
menu_sin_volcar();
else if (menu_bar == 1)
@@ -1222,8 +1213,8 @@ void DrasculaEngine::mueve_cursor() {
pos_cursor[0] = 0;
pos_cursor[1] = 0;
- pos_cursor[2] = x_raton - 20;
- pos_cursor[3] = y_raton - 17;
+ pos_cursor[2] = mouseX - 20;
+ pos_cursor[3] = mouseY - 17;
pos_cursor[4] = OBJWIDTH;
pos_cursor[5] = OBJHEIGHT;
copyRectClip(pos_cursor, dir_dibujo3, dir_zona_pantalla);
@@ -1233,8 +1224,8 @@ void DrasculaEngine::comprueba_objetos() {
int l, veo = 0;
for (l = 0; l < numRoomObjs; l++) {
- if (x_raton > x1[l] && y_raton > y1[l]
- && x_raton < x2[l] && y_raton < y2[l]
+ if (mouseX > x1[l] && mouseY > y1[l]
+ && mouseX < x2[l] && mouseY < y2[l]
&& visible[l] == 1 && isDoor[l] == 0) {
strcpy(texto_nombre, objName[l]);
hay_nombre = 1;
@@ -1243,15 +1234,15 @@ void DrasculaEngine::comprueba_objetos() {
}
if (num_ejec == 2) {
- if (x_raton > hare_x + 2 && y_raton > hare_y + 2
- && x_raton < hare_x + ancho_hare - 2 && y_raton < hare_y + alto_hare - 2) {
+ if (mouseX > hare_x + 2 && mouseY > hare_y + 2
+ && mouseX < hare_x + ancho_hare - 2 && mouseY < hare_y + alto_hare - 2) {
strcpy(texto_nombre, "hacker");
hay_nombre = 1;
veo = 1;
}
} else {
- if (x_raton > hare_x + 2 && y_raton > hare_y + 2
- && x_raton < hare_x + ancho_hare - 2 && y_raton < hare_y + alto_hare - 2 && veo == 0) {
+ if (mouseX > hare_x + 2 && mouseY > hare_y + 2
+ && mouseX < hare_x + ancho_hare - 2 && mouseY < hare_y + alto_hare - 2 && veo == 0) {
strcpy(texto_nombre, "hacker");
hay_nombre = 1;
veo = 1;
@@ -1274,7 +1265,7 @@ void DrasculaEngine::elige_en_barra() {
int n, num_verbo = -1;
for (n = 0; n < 7; n++)
- if (x_raton > x_barra[n] && x_raton < x_barra[n + 1])
+ if (mouseX > x_barra[n] && mouseX < x_barra[n + 1])
num_verbo = n;
if (num_verbo < 1)
@@ -1290,8 +1281,8 @@ bool DrasculaEngine::comprueba1() {
saca_objeto();
else {
for (l = 0; l < numRoomObjs; l++) {
- if (x_raton >= x1[l] && y_raton >= y1[l]
- && x_raton <= x2[l] && y_raton <= y2[l] && rompo == 0) {
+ if (mouseX >= x1[l] && mouseY >= y1[l]
+ && mouseX <= x2[l] && mouseY <= y2[l] && rompo == 0) {
if (sal_de_la_habitacion(l))
return true;
if (rompo == 1)
@@ -1299,13 +1290,13 @@ bool DrasculaEngine::comprueba1() {
}
}
- if (x_raton > hare_x && y_raton > hare_y
- && x_raton < hare_x + ancho_hare && y_raton < hare_y + alto_hare)
+ if (mouseX > hare_x && mouseY > hare_y
+ && mouseX < hare_x + ancho_hare && mouseY < hare_y + alto_hare)
rompo = 1;
for (l = 0; l < numRoomObjs; l++) {
- if (x_raton > x1[l] && y_raton > y1[l]
- && x_raton < x2[l] && y_raton < y2[l] && rompo == 0) {
+ if (mouseX > x1[l] && mouseY > y1[l]
+ && mouseX < x2[l] && mouseY < y2[l] && rompo == 0) {
sitio_x = sitiobj_x[l];
sitio_y = sitiobj_y[l];
sentido_final = sentidobj[l];
@@ -1316,8 +1307,8 @@ bool DrasculaEngine::comprueba1() {
}
if (rompo == 0) {
- sitio_x = x_raton;
- sitio_y = y_raton;
+ sitio_x = mouseX;
+ sitio_y = mouseY;
if (sitio_x < suelo_x1)
sitio_x = suelo_x1;
@@ -1348,8 +1339,8 @@ bool DrasculaEngine::comprueba2() {
return true;
} else {
for (l = 0; l < numRoomObjs; l++) {
- if (x_raton > x1[l] && y_raton > y1[l]
- && x_raton < x2[l] && y_raton < y2[l] && visible[l] == 1) {
+ if (mouseX > x1[l] && mouseY > y1[l]
+ && mouseX < x2[l] && mouseY < y2[l] && visible[l] == 1) {
sentido_final = sentidobj[l];
anda_a_objeto = 1;
lleva_al_hare(sitiobj_x[l], sitiobj_y[l]);
@@ -1386,8 +1377,8 @@ void DrasculaEngine::updateEvents() {
_keyPressed.keycode = Common::KEYCODE_INVALID;
break;
case Common::EVENT_MOUSEMOVE:
- x_raton = event.mouse.x;
- y_raton = event.mouse.y;
+ mouseX = event.mouse.x;
+ mouseY = event.mouse.y;
break;
case Common::EVENT_LBUTTONDOWN:
boton_izq = 1;
@@ -1462,29 +1453,29 @@ void DrasculaEngine::mesa() {
}
if (boton_izq == 1) {
delay(100);
- if (x_raton > 80 && x_raton < 121) {
+ if (mouseX > 80 && mouseX < 121) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kPlainSoundType) / 16;
- if (y_raton < nivel_master && vol < 15)
+ if (mouseY < nivel_master && vol < 15)
vol++;
- if (y_raton > nivel_master && vol > 0)
+ if (mouseY > nivel_master && vol > 0)
vol--;
_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType, vol * 16);
}
- if (x_raton > 136 && x_raton < 178) {
+ if (mouseX > 136 && mouseX < 178) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kSFXSoundType) / 16;
- if (y_raton < nivel_voc && vol < 15)
+ if (mouseY < nivel_voc && vol < 15)
vol++;
- if (y_raton > nivel_voc && vol > 0)
+ if (mouseY > nivel_voc && vol > 0)
vol--;
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, vol * 16);
}
- if (x_raton > 192 && x_raton < 233) {
+ if (mouseX > 192 && mouseX < 233) {
int vol = _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) / 16;
- if (y_raton < nivel_cd && vol < 15)
+ if (mouseY < nivel_cd && vol < 15)
vol++;
- if (y_raton > nivel_cd && vol > 0)
+ if (mouseY > nivel_cd && vol > 0)
vol--;
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, vol * 16);
}
@@ -1543,7 +1534,7 @@ bool DrasculaEngine::saves() {
if (boton_izq == 1) {
delay(100);
for (n = 0; n < NUM_SAVES; n++) {
- if (x_raton > 115 && y_raton > y + (9 * n) && x_raton < 115 + 175 && y_raton < y + 10 + (9 * n)) {
+ if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
strcpy(select, nombres[n]);
if (strcmp(select, "*"))
@@ -1580,7 +1571,7 @@ bool DrasculaEngine::saves() {
}
}
- if (x_raton > 117 && y_raton > 15 && x_raton < 295 && y_raton < 24 && hay_seleccion == 1) {
+ if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && hay_seleccion == 1) {
introduce_nombre();
strcpy(nombres[num_sav], select);
print_abc(select, 117, 15);
@@ -1591,11 +1582,11 @@ bool DrasculaEngine::saves() {
}
}
- if (x_raton > 125 && y_raton > 123 && x_raton < 199 && y_raton < 149 && hay_seleccion == 1) {
+ if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && hay_seleccion == 1) {
if (!para_cargar(fichero))
return false;
break;
- } else if (x_raton > 208 && y_raton > 123 && x_raton < 282 && y_raton < 149 && hay_seleccion == 1) {
+ } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && hay_seleccion == 1) {
para_grabar(fichero);
Common::OutSaveFile *tsav;
if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
@@ -1607,7 +1598,7 @@ bool DrasculaEngine::saves() {
}
tsav->finalize();
delete tsav;
- } else if (x_raton > 168 && y_raton > 154 && x_raton < 242 && y_raton < 180)
+ } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
break;
else if (hay_seleccion == 0) {
print_abc("elige una partida", 117, 15);
@@ -1870,8 +1861,8 @@ void DrasculaEngine::salva_pantallas() {
file.close();
MirarRaton();
- xr = x_raton;
- yr = y_raton;
+ xr = mouseX;
+ yr = mouseY;
for (;;) {
// efecto(dir_dibujo1);
@@ -1949,9 +1940,9 @@ void DrasculaEngine::salva_pantallas() {
MirarRaton();
if (boton_dch == 1 || boton_izq == 1)
break;
- if (x_raton != xr)
+ if (mouseX != xr)
break;
- if (y_raton != yr)
+ if (mouseY != yr)
break;
}
// fin_ghost();
@@ -1980,7 +1971,7 @@ void DrasculaEngine::FundeDelNegro(int VelocidadDeFundido) {
for (fundido = 0; fundido < 64; fundido++) {
for (color = 0; color < 256; color++) {
for (componente = 0; componente < 3; componente++) {
- palFundido[color][componente] = LimitaVGA(palJuego[color][componente] - 63 + fundido);
+ palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido);
}
}
pause(VelocidadDeFundido);
@@ -1993,48 +1984,48 @@ void DrasculaEngine::color_abc(int cl) {
_color = cl;
if (cl == 0) {
- palJuego[254][0] = 0;
- palJuego[254][1] = 0;
- palJuego[254][2] = 0;
+ gamePalette[254][0] = 0;
+ gamePalette[254][1] = 0;
+ gamePalette[254][2] = 0;
} else if (cl == 1) {
- palJuego[254][0] = 0x10;
- palJuego[254][1] = 0x3E;
- palJuego[254][2] = 0x28;
+ gamePalette[254][0] = 0x10;
+ gamePalette[254][1] = 0x3E;
+ gamePalette[254][2] = 0x28;
} else if (cl == 3) {
- palJuego[254][0] = 0x16;
- palJuego[254][1] = 0x3F;
- palJuego[254][2] = 0x16;
+ gamePalette[254][0] = 0x16;
+ gamePalette[254][1] = 0x3F;
+ gamePalette[254][2] = 0x16;
} else if (cl == 4) {
- palJuego[254][0] = 0x9;
- palJuego[254][1] = 0x3F;
- palJuego[254][2] = 0x12;
+ gamePalette[254][0] = 0x9;
+ gamePalette[254][1] = 0x3F;
+ gamePalette[254][2] = 0x12;
} else if (cl == 5) {
- palJuego[254][0] = 0x3F;
- palJuego[254][1] = 0x3F;
- palJuego[254][2] = 0x15;
+ gamePalette[254][0] = 0x3F;
+ gamePalette[254][1] = 0x3F;
+ gamePalette[254][2] = 0x15;
} else if (cl == 7) {
- palJuego[254][0] = 0x38;
- palJuego[254][1] = 0;
- palJuego[254][2] = 0;
+ gamePalette[254][0] = 0x38;
+ gamePalette[254][1] = 0;
+ gamePalette[254][2] = 0;
} else if (cl == 8) {
- palJuego[254][0] = 0x3F;
- palJuego[254][1] = 0x27;
- palJuego[254][2] = 0x0B;
+ gamePalette[254][0] = 0x3F;
+ gamePalette[254][1] = 0x27;
+ gamePalette[254][2] = 0x0B;
} else if (cl == 9) {
- palJuego[254][0] = 0x2A;
- palJuego[254][1] = 0;
- palJuego[254][2] = 0x2A;
+ gamePalette[254][0] = 0x2A;
+ gamePalette[254][1] = 0;
+ gamePalette[254][2] = 0x2A;
} else if (cl == 10) {
- palJuego[254][0] = 0x30;
- palJuego[254][1] = 0x30;
- palJuego[254][2] = 0x30;
+ gamePalette[254][0] = 0x30;
+ gamePalette[254][1] = 0x30;
+ gamePalette[254][2] = 0x30;
} else if (cl == 11) {
- palJuego[254][0] = 98;
- palJuego[254][1] = 91;
- palJuego[254][2] = 100;
+ gamePalette[254][0] = 98;
+ gamePalette[254][1] = 91;
+ gamePalette[254][2] = 100;
};
- setPalette((byte *)&palJuego);
+ setPalette((byte *)&gamePalette);
}
char DrasculaEngine::LimitaVGA(char valor) {
@@ -2196,7 +2187,7 @@ void DrasculaEngine::FundeAlNegro(int VelocidadDeFundido) {
for (fundido = 63; fundido >= 0; fundido--) {
for (color = 0; color < 256; color++) {
for (componente = 0; componente < 3; componente++) {
- palFundido[color][componente] = LimitaVGA(palJuego[color][componente] - 63 + fundido);
+ palFundido[color][componente] = LimitaVGA(gamePalette[color][componente] - 63 + fundido);
}
}
pause(VelocidadDeFundido);
@@ -2432,7 +2423,7 @@ void DrasculaEngine::color_hare() {
for (color = 235; color < 253; color++) {
for (componente = 0; componente < 3; componente++) {
- palJuego[color][componente] = palHare[color][componente];
+ gamePalette[color][componente] = palHare[color][componente];
}
}
updatePalette();
@@ -2445,7 +2436,7 @@ void DrasculaEngine::funde_hare(int oscuridad) {
for (fundido = oscuridad; fundido >= 0; fundido--) {
for (color = 235; color < 253; color++) {
for (componente = 0; componente < 3; componente++)
- palJuego[color][componente] = LimitaVGA(palJuego[color][componente] - 8 + fundido);
+ gamePalette[color][componente] = LimitaVGA(gamePalette[color][componente] - 8 + fundido);
}
}
@@ -2457,7 +2448,7 @@ void DrasculaEngine::paleta_hare_claro() {
for (color = 235; color < 253; color++) {
for (componente = 0; componente < 3; componente++)
- palHareClaro[color][componente] = palJuego[color][componente];
+ palHareClaro[color][componente] = gamePalette[color][componente];
}
}
@@ -2466,7 +2457,7 @@ void DrasculaEngine::paleta_hare_oscuro() {
for (color = 235; color < 253; color++) {
for (componente = 0; componente < 3; componente++)
- palHareOscuro[color][componente] = palJuego[color][componente];
+ palHareOscuro[color][componente] = gamePalette[color][componente];
}
}
@@ -2475,7 +2466,7 @@ void DrasculaEngine::hare_claro() {
for (color = 235; color < 253; color++) {
for (componente = 0; componente < 3; componente++)
- palJuego[color][componente] = palHareClaro[color][componente];
+ gamePalette[color][componente] = palHareClaro[color][componente];
}
updatePalette();
@@ -2683,7 +2674,7 @@ void DrasculaEngine::barra_menu() {
int n, sobre_verbo = 1;
for (n = 0; n < 7; n++) {
- if (x_raton > x_barra[n] && x_raton < x_barra[n + 1])
+ if (mouseX > x_barra[n] && mouseX < x_barra[n + 1])
sobre_verbo = 0;
copyRect(OBJWIDTH * n, OBJHEIGHT * sobre_verbo, x_barra[n], 2,
OBJWIDTH, OBJHEIGHT, dir_hare_fondo, dir_zona_pantalla);
@@ -3300,8 +3291,8 @@ void DrasculaEngine::cursor_mesa() {
pos_cursor[0] = 225;
pos_cursor[1] = 56;
- pos_cursor[2] = x_raton - 20;
- pos_cursor[3] = y_raton - 12;
+ pos_cursor[2] = mouseX - 20;
+ pos_cursor[3] = mouseY - 12;
pos_cursor[4] = 40;
pos_cursor[5] = 25;
@@ -3774,8 +3765,8 @@ int DrasculaEngine::sobre_que_objeto() {
int n = 0;
for (n = 1; n < 43; n++) {
- if (x_raton > x_obj[n] && y_raton > y_obj[n]
- && x_raton < x_obj[n] + OBJWIDTH && y_raton < y_obj[n] + OBJHEIGHT)
+ if (mouseX > x_obj[n] && mouseY > y_obj[n]
+ && mouseX < x_obj[n] + OBJWIDTH && mouseY < y_obj[n] + OBJHEIGHT)
break;
}
@@ -3919,17 +3910,17 @@ bucle_opc:
MirarRaton();
- if (y_raton > 0 && y_raton < 9) {
+ if (mouseY > 0 && mouseY < 9) {
if (usado1 == 1 && _color != WHITE)
color_abc(WHITE);
else if (usado1 == 0 && _color != LIGHT_GREEN)
color_abc(LIGHT_GREEN);
- } else if (y_raton > 8 && y_raton < 17) {
+ } else if (mouseY > 8 && mouseY < 17) {
if (usado2 == 1 && _color != WHITE)
color_abc(WHITE);
else if (usado2 == 0 && _color != LIGHT_GREEN)
color_abc(LIGHT_GREEN);
- } else if (y_raton > 16 && y_raton < 25) {
+ } else if (mouseY > 16 && mouseY < 25) {
if (usado3 == 1 && _color != WHITE)
color_abc(WHITE);
else if (usado3 == 0 && _color != LIGHT_GREEN)
@@ -3937,13 +3928,13 @@ bucle_opc:
} else if (_color != LIGHT_GREEN)
color_abc(LIGHT_GREEN);
- if (y_raton > 0 && y_raton < 9)
+ if (mouseY > 0 && mouseY < 9)
juego1 = 2;
- else if (y_raton > 8 && y_raton < 17)
+ else if (mouseY > 8 && mouseY < 17)
juego2 = 2;
- else if (y_raton > 16 && y_raton < 25)
+ else if (mouseY > 16 && mouseY < 25)
juego3 = 2;
- else if (y_raton > 24 && y_raton < 33)
+ else if (mouseY > 24 && mouseY < 33)
juego4 = 2;
print_abc_opc(frase1, 1, 2, juego1);
@@ -4551,8 +4542,8 @@ void DrasculaEngine::mapa() {
int l, veo = 0;
for (l = 0; l < numRoomObjs; l++) {
- if (x_raton > x1[l] && y_raton > y1[l]
- && x_raton < x2[l] && y_raton < y2[l]
+ if (mouseX > x1[l] && mouseY > y1[l]
+ && mouseX < x2[l] && mouseY < y2[l]
&& visible[l] == 1) {
strcpy(texto_nombre, objName[l]);
hay_nombre = 1;
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 48dbed9bcb..8351243acb 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -384,7 +384,7 @@ public:
void copyRectClip(int *Array, byte *src, byte *dest);
void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer);
- DacPalette256 palJuego;
+ DacPalette256 gamePalette;
DacPalette256 palHare;
DacPalette256 palHareClaro;
DacPalette256 palHareOscuro;
@@ -473,9 +473,9 @@ public:
int corta_musica;
char select[23];
int hay_seleccion;
- int x_raton;
- int y_raton;
- int y_raton_ant;
+ int mouseX;
+ int mouseY;
+ int mouseY_ant;
int boton_izq;
int boton_dch;