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author | Willem Jan Palenstijn | 2011-12-23 22:58:54 +0100 |
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committer | Willem Jan Palenstijn | 2011-12-23 23:46:38 +0100 |
commit | 8e79608a1de77c54cc6bf0eb23b32b1cc3175677 (patch) | |
tree | 82b16216cf6dbbebab9a9853fcbd0718c2380c17 /engines | |
parent | bbdbffc10744e4d9e789150ba151c1884c740ae0 (diff) | |
download | scummvm-rg350-8e79608a1de77c54cc6bf0eb23b32b1cc3175677.tar.gz scummvm-rg350-8e79608a1de77c54cc6bf0eb23b32b1cc3175677.tar.bz2 scummvm-rg350-8e79608a1de77c54cc6bf0eb23b32b1cc3175677.zip |
DREAMWEB: Move sprite table out of buffers
Diffstat (limited to 'engines')
-rw-r--r-- | engines/dreamweb/backdrop.cpp | 2 | ||||
-rw-r--r-- | engines/dreamweb/dreambase.h | 3 | ||||
-rw-r--r-- | engines/dreamweb/sprite.cpp | 67 | ||||
-rw-r--r-- | engines/dreamweb/structs.h | 6 | ||||
-rw-r--r-- | engines/dreamweb/stubs.cpp | 17 |
5 files changed, 45 insertions, 50 deletions
diff --git a/engines/dreamweb/backdrop.cpp b/engines/dreamweb/backdrop.cpp index b806ba43a0..875e16805e 100644 --- a/engines/dreamweb/backdrop.cpp +++ b/engines/dreamweb/backdrop.cpp @@ -121,7 +121,7 @@ void DreamBase::makeBackOb(SetObject *objData, uint16 x, uint16 y) { uint16 objDataOffset = (uint8 *)objData - getSegment(data.word(kSetdat)).ptr(0, 0); assert(objDataOffset % sizeof(SetObject) == 0); assert(objDataOffset < 128 * sizeof(SetObject)); - sprite->setObjData(objDataOffset); + sprite->_objData = objDataOffset; if (priority == 255) priority = 0; sprite->priority = priority; diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h index 1601cb44b5..32b36a56da 100644 --- a/engines/dreamweb/dreambase.h +++ b/engines/dreamweb/dreambase.h @@ -87,7 +87,7 @@ protected: uint8 _startPal[3*256]; uint8 _endPal[3*256]; uint8 _mainPal[3*256]; - // _spriteTable + Common::List<Sprite> _spriteTable; Common::List<ObjPos> _setList; Common::List<ObjPos> _freeList; Common::List<ObjPos> _exList; @@ -311,7 +311,6 @@ public: void playChannel1(uint8 index); // from sprite.cpp - Sprite *spriteTable(); void printSprites(); void printASprite(const Sprite *sprite); void clearSprites(); diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp index 754f91401b..e2e27bc417 100644 --- a/engines/dreamweb/sprite.cpp +++ b/engines/dreamweb/sprite.cpp @@ -24,18 +24,12 @@ namespace DreamGen { -Sprite *DreamBase::spriteTable() { - Sprite *sprite = (Sprite *)getSegment(data.word(kBuffers)).ptr(kSpritetable, 16 * sizeof(Sprite)); - return sprite; -} - void DreamBase::printSprites() { for (size_t priority = 0; priority < 7; ++priority) { - Sprite *sprites = spriteTable(); - for (size_t j = 0; j < 16; ++j) { - const Sprite &sprite = sprites[j]; - if (sprite.updateCallback() == 0x0ffff) - continue; + Common::List<Sprite>::const_iterator i; + for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) { + const Sprite &sprite = *i; + assert(sprite._updateCallback != 0x0ffff); if (priority != sprite.priority) continue; if (sprite.hidden == 1) @@ -64,24 +58,27 @@ void DreamBase::printASprite(const Sprite *sprite) { c = 8; else c = 0; - showFrame((const Frame *)getSegment(sprite->frameData()).ptr(0, 0), x, y, sprite->frameNumber, c); + showFrame((const Frame *)getSegment(sprite->_frameData).ptr(0, 0), x, y, sprite->frameNumber, c); } void DreamBase::clearSprites() { - memset(spriteTable(), 0xff, sizeof(Sprite) * 16); + _spriteTable.clear(); } Sprite *DreamBase::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 frameData, uint16 somethingInDi) { - Sprite *sprite = spriteTable(); - while (sprite->frameNumber != 0xff) { // NB: No boundchecking in the original code either - ++sprite; - } + // Note: the original didn't append sprites here, but filled up the + // first unused entry. This can change the order of entries, but since they + // are drawn based on the priority field, this shouldn't matter. + _spriteTable.push_back(Sprite()); + Sprite *sprite = &_spriteTable.back(); + + memset(sprite, 0xff, sizeof(Sprite)); - sprite->setUpdateCallback(updateCallback); + sprite->_updateCallback = updateCallback; sprite->x = x; sprite->y = y; - sprite->setFrameData(frameData); - WRITE_LE_UINT16(&sprite->w8, somethingInDi); + sprite->_frameData = frameData; + sprite->w8 = somethingInDi; sprite->w2 = 0xffff; sprite->frameNumber = 0; sprite->delay = 0; @@ -89,25 +86,25 @@ Sprite *DreamBase::makeSprite(uint8 x, uint8 y, uint16 updateCallback, uint16 fr } void DreamBase::spriteUpdate() { - Sprite *sprites = spriteTable(); - sprites[0].hidden = data.byte(kRyanon); - - Sprite *sprite = sprites; - for (size_t i=0; i < 16; ++i) { - uint16 updateCallback = sprite->updateCallback(); - if (updateCallback != 0xffff) { - sprite->w24 = sprite->w2; - if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ - mainMan(sprite); - else { - assert(updateCallback == addr_backobject); - backObject(sprite); - } + // During the intro the sprite table can be empty + if (!_spriteTable.empty()) + _spriteTable.front().hidden = data.byte(kRyanon); + + Common::List<Sprite>::iterator i; + for (i = _spriteTable.begin(); i != _spriteTable.end(); ++i) { + Sprite &sprite = *i; + assert(sprite._updateCallback != 0xffff); + + sprite.w24 = sprite.w2; + if (sprite._updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++ + mainMan(&sprite); + else { + assert(sprite._updateCallback == addr_backobject); + backObject(&sprite); } if (data.byte(kNowinnewroom) == 1) break; - ++sprite; } } @@ -228,7 +225,7 @@ void DreamBase::aboutTurn(Sprite *sprite) { } void DreamBase::backObject(Sprite *sprite) { - SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->objData(), 0); + SetObject *objData = (SetObject *)getSegment(data.word(kSetdat)).ptr(sprite->_objData, 0); if (sprite->delay != 0) { --sprite->delay; diff --git a/engines/dreamweb/structs.h b/engines/dreamweb/structs.h index 558b000f19..4d1b1420f9 100644 --- a/engines/dreamweb/structs.h +++ b/engines/dreamweb/structs.h @@ -30,13 +30,9 @@ namespace DreamGen { struct Sprite { uint16 _updateCallback; - uint16 updateCallback() const { return READ_LE_UINT16(&_updateCallback); } - void setUpdateCallback(uint16 v) { WRITE_LE_UINT16(&_updateCallback, v); } uint16 w2; uint16 w4; uint16 _frameData; - uint16 frameData() const { return READ_LE_UINT16(&_frameData); } - void setFrameData(uint16 v) { WRITE_LE_UINT16(&_frameData, v); } uint16 w8; uint8 x; uint8 y; @@ -48,8 +44,6 @@ struct Sprite { uint8 delay; uint8 animFrame; // index into SetObject::frames uint16 _objData; - uint16 objData() const { return READ_LE_UINT16(&_objData); } - void setObjData(uint16 v) { WRITE_LE_UINT16(&_objData, v); } uint8 speed; uint8 priority; uint16 w24; diff --git a/engines/dreamweb/stubs.cpp b/engines/dreamweb/stubs.cpp index dd1a03411f..b302bce18b 100644 --- a/engines/dreamweb/stubs.cpp +++ b/engines/dreamweb/stubs.cpp @@ -981,12 +981,17 @@ void DreamBase::eraseOldObs() { if (data.byte(kNewobs) == 0) return; - Sprite *sprites = spriteTable(); - for (size_t i = 0; i < 16; ++i) { - Sprite &sprite = sprites[i]; - if (sprite.objData() != 0xffff) { - memset(&sprite, 0xff, sizeof(Sprite)); - } + // Note: the original didn't delete sprites here, but marked the + // entries as unused, to be filled again by makeSprite. This can + // change the order of entries, but since they are drawn based on the + // priority field, this shouldn't matter. + Common::List<Sprite>::iterator i; + for (i = _spriteTable.begin(); i != _spriteTable.end(); ) { + Sprite &sprite = *i; + if (sprite._objData != 0xffff) + i = _spriteTable.erase(i); + else + ++i; } } |