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authorMartin Kiewitz2010-07-19 13:05:41 +0000
committerMartin Kiewitz2010-07-19 13:05:41 +0000
commit8ea7eec267d925783e5762f54991e0d3879f7bd9 (patch)
tree9583f1befe1144abcdf3498e10ae0a34514939c1 /engines
parent07009b045e35133b0a398ecc0d78316ed2e01d09 (diff)
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SCI: lsl6 workaround switched on for all rooms
lsl6 workaround also happens later, so we switch it to all rooms svn-id: r51026
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kernel.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index 14e6e2de71..189f6c2000 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -253,7 +253,7 @@ static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, call, index, replace
static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = {
- { GID_LSL6, 240, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily - gets called with additional 5th parameter
+ { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { 0, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
SCI_WORKAROUNDENTRY_TERMINATOR
};