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authorPaul Gilbert2014-05-04 18:46:18 -0400
committerPaul Gilbert2014-05-04 18:46:18 -0400
commit8ebb16e98a6bd23849d2f4fe7df57ac89b6b2cb0 (patch)
treedb5c9a1c279606bc4f52906735d818aaf561c992 /engines
parent24b79dc5f1486e4cb208b95a8bc18f31ab50de4c (diff)
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MADS: Further gcc compilation fixes
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes.cpp1
-rw-r--r--engines/mads/nebular/nebular_scenes5.h1
-rw-r--r--engines/mads/phantom/phantom_scenes.h2
4 files changed, 5 insertions, 1 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 8ef64008cc..e6e3151472 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -243,6 +243,8 @@ void DialogsNebular::showDialog() {
case DIALOG_GAME_MENU:
//GameMenuDialog::show();
break;
+ default:
+ break;
}
}
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp
index 0574ba9f29..a449cb6233 100644
--- a/engines/mads/nebular/nebular_scenes.cpp
+++ b/engines/mads/nebular/nebular_scenes.cpp
@@ -32,6 +32,7 @@
#include "mads/nebular/nebular_scenes2.h"
#include "mads/nebular/nebular_scenes3.h"
#include "mads/nebular/nebular_scenes4.h"
+#include "mads/nebular/nebular_scenes5.h"
#include "mads/nebular/nebular_scenes8.h"
namespace MADS {
diff --git a/engines/mads/nebular/nebular_scenes5.h b/engines/mads/nebular/nebular_scenes5.h
index 2748f248d2..562cfdfd76 100644
--- a/engines/mads/nebular/nebular_scenes5.h
+++ b/engines/mads/nebular/nebular_scenes5.h
@@ -63,6 +63,7 @@ public:
};
} // End of namespace Nebular
+
} // End of namespace MADS
#endif /* MADS_NEBULAR_SCENES5_H */
diff --git a/engines/mads/phantom/phantom_scenes.h b/engines/mads/phantom/phantom_scenes.h
index 647671040c..9df8063cd4 100644
--- a/engines/mads/phantom/phantom_scenes.h
+++ b/engines/mads/phantom/phantom_scenes.h
@@ -35,7 +35,7 @@ namespace MADS {
namespace Phantom {
enum Noun {
- NOUN_LOOK_AT = 0x0D1,
+ NOUN_LOOK_AT = 0x0D1
// TODO
};