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authorArnaud Boutonné2010-08-17 07:41:15 +0000
committerArnaud Boutonné2010-08-17 07:41:15 +0000
commit8ed0a70b0622bcb1daf86975f18a9b932eccd8de (patch)
tree589282946967b54fba57443810d64f4b9bee4ca1 /engines
parent0bfb74fd5723c8bd6aba30a67fdcd73fd5fc5d9b (diff)
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Fascination - Fix the texts not cleaned up (eg Hotel Hall). Thanks SylvainTV for identifying the problem
svn-id: r52135
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/draw_v2.cpp5
-rw-r--r--engines/gob/gob.cpp2
-rw-r--r--engines/gob/init.h2
-rw-r--r--engines/gob/init_fascin.cpp49
-rw-r--r--engines/gob/module.mk1
5 files changed, 56 insertions, 3 deletions
diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp
index 5d001f4b59..4ecb759e9d 100644
--- a/engines/gob/draw_v2.cpp
+++ b/engines/gob/draw_v2.cpp
@@ -230,7 +230,10 @@ void Draw_v2::printTotText(int16 id) {
destX = (READ_LE_UINT16(ptr) & 0x7FFF) * 2;
spriteRight = READ_LE_UINT16(ptr + 4) * 2 + 1;
} else {
- destX = READ_LE_UINT16(ptr) & 0x7FFF;
+// No mask used for Fascination
+ destX = READ_LE_UINT16(ptr);
+ if (_vm->getGameType() != kGameTypeFascination)
+ destX &= 0x7FFF;
spriteRight = READ_LE_UINT16(ptr + 4);
}
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp
index f904c8c802..02a8af92bc 100644
--- a/engines/gob/gob.cpp
+++ b/engines/gob/gob.cpp
@@ -376,7 +376,7 @@ bool GobEngine::initGameParts() {
break;
case kGameTypeFascination:
- _init = new Init_v2(this);
+ _init = new Init_Fascination(this);
_video = new Video_v2(this);
_inter = new Inter_Fascination(this);
_mult = new Mult_v2(this);
diff --git a/engines/gob/init.h b/engines/gob/init.h
index d4481d8e16..8716c5e67d 100644
--- a/engines/gob/init.h
+++ b/engines/gob/init.h
@@ -96,7 +96,7 @@ public:
Init_Fascination(GobEngine *vm);
~Init_Fascination();
- void initGame();
+ void updateConfig();
};
} // End of namespace Gob
diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp
new file mode 100644
index 0000000000..3f049e14db
--- /dev/null
+++ b/engines/gob/init_fascin.cpp
@@ -0,0 +1,49 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+
+#include "gob/gob.h"
+#include "gob/init.h"
+#include "gob/game.h"
+#include "gob/global.h"
+
+namespace Gob {
+
+Init_Fascination::Init_Fascination(GobEngine *vm) : Init_v2(vm) {
+}
+
+Init_Fascination::~Init_Fascination() {
+}
+
+void Init_Fascination::updateConfig() {
+// In Fascination, some empty texts are present and used to clean up the text area.
+// Using _doSubtitles does the trick.
+// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same
+// place than the character dialogs.
+ _vm->_global->_doSubtitles = true;
+}
+
+} // End of namespace Gob
diff --git a/engines/gob/module.mk b/engines/gob/module.mk
index 69e7dbcf52..862d1424a8 100644
--- a/engines/gob/module.mk
+++ b/engines/gob/module.mk
@@ -23,6 +23,7 @@ MODULE_OBJS := \
init.o \
init_v1.o \
init_v2.o \
+ init_fascin.o \
init_v3.o \
init_v4.o \
init_v6.o \