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author | Torbjörn Andersson | 2010-05-23 10:50:14 +0000 |
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committer | Torbjörn Andersson | 2010-05-23 10:50:14 +0000 |
commit | 8ed56e1834487f44c94c6b5c5a4353bb3a889696 (patch) | |
tree | e479c938c91a886b56ee868fe46f73f68a490a15 /engines | |
parent | c874ff15a8e95acb85940ba5de0243b93077cc9d (diff) | |
download | scummvm-rg350-8ed56e1834487f44c94c6b5c5a4353bb3a889696.tar.gz scummvm-rg350-8ed56e1834487f44c94c6b5c5a4353bb3a889696.tar.bz2 scummvm-rg350-8ed56e1834487f44c94c6b5c5a4353bb3a889696.zip |
Keep the Broken Sword cutscene players from using up all available CPU.
Probably a regression from the recent video decoder rewrite, but I haven't
checked if it also present in other engines.
svn-id: r49153
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/animation.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/animation.cpp | 2 |
2 files changed, 4 insertions, 0 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index c0e7be7758..a16f000659 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -267,6 +267,8 @@ bool MoviePlayer::playVideo() { while (_vm->_system->getEventManager()->pollEvent(event)) if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP) return false; + + _vm->_system->delayMillis(10); } return !_vm->shouldQuit(); diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index c3f3e796b2..5eab7f5645 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -293,6 +293,8 @@ bool MoviePlayer::playVideo() { while (_vm->_system->getEventManager()->pollEvent(event)) if ((event.type == Common::EVENT_KEYDOWN && event.kbd.keycode == Common::KEYCODE_ESCAPE) || event.type == Common::EVENT_LBUTTONUP) return false; + + _vm->_system->delayMillis(10); } return !_vm->shouldQuit(); |