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authorPaul Gilbert2013-08-24 15:51:53 -0400
committerPaul Gilbert2013-08-24 15:51:53 -0400
commit8ee59121dc58caa6a067a37642f4a44569fc47d1 (patch)
treecfcef2a6b46e49f90461c85d14775e2bec4a52f5 /engines
parent81a2892229a053bb9c76dea4dbfb63ca13164946 (diff)
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TSAGE: Variable renaming in R2R scene 1550
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp81
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h4
2 files changed, 43 insertions, 42 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 5ff26223ae..190a7d226d 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -7596,7 +7596,7 @@ bool Scene1550::Hotspot3::startAction(CursorType action, Event &event) {
return SceneHotspot::startAction(action, event);
}
-bool Scene1550::Actor6::startAction(CursorType action, Event &event) {
+bool Scene1550::Wreckage::startAction(CursorType action, Event &event) {
return SceneActor::startAction(action, event);
}
@@ -8592,7 +8592,7 @@ void Scene1550::enterArea() {
for (int i = 0; i < 8; ++i)
_arrUnkObj15501[i].remove();
- _actor6.remove();
+ _wreckage.remove();
for (int i = 0; i < 8; ++i)
_arrUnkObj15502[i].remove();
@@ -8613,6 +8613,7 @@ void Scene1550::enterArea() {
_actor12.remove();
_actor4.remove();
+ // Set up of special walk regions for certain areas
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y) {
case 0:
switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x) {
@@ -9073,11 +9074,11 @@ void Scene1550::enterArea() {
R2_GLOBALS._walkRegions.enableRegion(k5A78A[15]);
break;
case 2:
- _actor6.postInit();
- _actor6.setup(1550, 1, 1);
- _actor6.setPosition(Common::Point(259, 55));
- _actor6.fixPriority(133);
- _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 1, 1);
+ _wreckage.setPosition(Common::Point(259, 55));
+ _wreckage.fixPriority(133);
+ _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 1, 2);
@@ -9093,11 +9094,11 @@ void Scene1550::enterArea() {
}
break;
case 3:
- _actor6.postInit();
- _actor6.setup(1550, 1, 4);
- _actor6.setPosition(Common::Point(76, 131));
- _actor6.fixPriority(10);
- _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 1, 4);
+ _wreckage.setPosition(Common::Point(76, 131));
+ _wreckage.fixPriority(10);
+ _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 1, 3);
@@ -9121,11 +9122,11 @@ void Scene1550::enterArea() {
}
break;
case 4:
- _actor6.postInit();
- _actor6.setup(1550, 2, 4);
- _actor6.setPosition(Common::Point(243, 131));
- _actor6.fixPriority(10);
- _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 2, 4);
+ _wreckage.setPosition(Common::Point(243, 131));
+ _wreckage.fixPriority(10);
+ _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 2, 3);
@@ -9133,11 +9134,11 @@ void Scene1550::enterArea() {
_landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
case 5:
- _actor6.postInit();
- _actor6.setup(1550, 2, 1);
- _actor6.setPosition(Common::Point(60, 55));
- _actor6.fixPriority(133);
- _actor6.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 2, 1);
+ _wreckage.setPosition(Common::Point(60, 55));
+ _wreckage.fixPriority(133);
+ _wreckage.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 2, 2);
@@ -9146,17 +9147,17 @@ void Scene1550::enterArea() {
_landingStrut.setDetails(1550, 9, -1, -1, 2, (SceneItem *) NULL);
break;
case 6:
- _actor6.postInit();
- _actor6.setup(1550, 3, 1);
- _actor6.setPosition(Common::Point(281, 132));
- _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 3, 1);
+ _wreckage.setPosition(Common::Point(281, 132));
+ _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
case 7:
- _actor6.postInit();
- _actor6.setup(1550, 3, 2);
- _actor6.setPosition(Common::Point(57, 96));
- _actor6.fixPriority(70);
- _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 3, 2);
+ _wreckage.setPosition(Common::Point(57, 96));
+ _wreckage.fixPriority(70);
+ _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 3, 3);
@@ -9176,11 +9177,11 @@ void Scene1550::enterArea() {
_actor3.fixPriority(45);
break;
case 8:
- _actor6.postInit();
- _actor6.setup(1550, 4, 2);
- _actor6.setPosition(Common::Point(262, 96));
- _actor6.fixPriority(70);
- _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 4, 2);
+ _wreckage.setPosition(Common::Point(262, 96));
+ _wreckage.fixPriority(70);
+ _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
_landingStrut.postInit();
_landingStrut.setup(1550, 4, 3);
@@ -9200,10 +9201,10 @@ void Scene1550::enterArea() {
_actor3.fixPriority(45);
break;
case 9:
- _actor6.postInit();
- _actor6.setup(1550, 4, 1);
- _actor6.setPosition(Common::Point(38, 132));
- _actor6.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
+ _wreckage.postInit();
+ _wreckage.setup(1550, 4, 1);
+ _wreckage.setPosition(Common::Point(38, 132));
+ _wreckage.setDetails(1550, 56, -1, -1, 2, (SceneItem *) NULL);
break;
case 11:
_arrUnkObj15502[7].subA5CDF(8);
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 7af04d910e..0066578c0a 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -482,7 +482,7 @@ class Scene1550 : public SceneExt {
virtual bool startAction(CursorType action, Event &event);
};
- class Actor6 : public SceneActor {
+ class Wreckage : public SceneActor {
public:
virtual bool startAction(CursorType action, Event &event);
};
@@ -538,7 +538,7 @@ public:
SceneActor _actor3;
SceneActor _actor4;
SceneActor _actor5;
- Actor6 _actor6;
+ Wreckage _wreckage;
Companion _companion;
Actor8 _actor8;
Actor9 _actor9;