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author | sluicebox | 2018-12-27 23:24:51 -0800 |
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committer | Filippos Karapetis | 2018-12-28 15:05:33 +0200 |
commit | 8f2da7086c74220869d8da0ae5c01b2999da37fd (patch) | |
tree | 4f3c9c252283562f8b7dd666dc7303c2a4aa20d9 /engines | |
parent | 1be46e9207450cdb626e81a2d0347c50577020fc (diff) | |
download | scummvm-rg350-8f2da7086c74220869d8da0ae5c01b2999da37fd.tar.gz scummvm-rg350-8f2da7086c74220869d8da0ae5c01b2999da37fd.tar.bz2 scummvm-rg350-8f2da7086c74220869d8da0ae5c01b2999da37fd.zip |
SCI: Fix LB1 attic stairs lockup, bug #9949
Fixes a lockup in the original game
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 40 |
1 files changed, 37 insertions, 3 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f12b6f5f97..112e04d4d4 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -116,6 +116,7 @@ static const char *const selectorNameTable[] = { "has", // King's Quest 6, GK1 "modeless", // King's Quest 6 CD "cycler", // Space Quest 4 / system selector + "loop", // Laura Bow 1 Colonel's Bequest, QFG4 "setLoop", // Laura Bow 1 Colonel's Bequest, QFG4 "ignoreActors", // Laura Bow 1 Colonel's Bequest "at", // Longbow @@ -158,7 +159,6 @@ static const char *const selectorNameTable[] = { "plane", // RAMA "state", // RAMA "getSubscriberObj", // RAMA - "loop", // QFG4 "moveSpeed", // QFG4 "setLooper", // QFG4 "value", // QFG4 @@ -201,6 +201,7 @@ enum ScriptPatcherSelectors { SELECTOR_has, SELECTOR_modeless, SELECTOR_cycler, + SELECTOR_loop, SELECTOR_setLoop, SELECTOR_ignoreActors, SELECTOR_at, @@ -244,7 +245,6 @@ enum ScriptPatcherSelectors { SELECTOR_plane, SELECTOR_state, SELECTOR_getSubscriberObj, - SELECTOR_loop, SELECTOR_moveSpeed, SELECTOR_setLooper, SELECTOR_value @@ -4630,6 +4630,39 @@ static const uint16 laurabow1PatchObstacleCollisionLockupsFix[] = { PATCH_END }; +// Laura can get stuck walking up the attic stairs diagonally in room 47 and +// lockup the game. This also occurs in the original. Room47:doit loads the +// attic when ego is on control $10 at the base of the stairs and facing north. +// Room47:handleEvent prevents the user from moving ego when on control $10. +// Walking up the stairs diagonally puts ego in control $10 facing left or +// right and so the room never changes and the user never regains control. +// +// We fix this by allowing ego to face any direction except south to trigger the +// attic room change. This also fixes an edge case that allows walking through +// the staircase wall into Clarence's room. +// +// Applies to: DOS, Amiga, Atari ST +// Responsible method: Room47:doit +// Fixes bug #9949 +static const uint16 laurabow1SignatureAtticStairsLockupFix[] = { + SIG_MAGICDWORD, + 0x39, SIG_SELECTOR8(loop), // pushi loop + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x04, // send 4 [ ego:loop? ] + 0x36, // push + 0x35, 0x03, // ldi 03 [ facing north ] + 0x1a, // eq? + SIG_END +}; + +static const uint16 laurabow1PatchAtticStairsLockupFix[] = { + PATCH_ADDTOOFFSET(+8), + 0x35, 0x2, // ldi 02 [ facing south ] + 0x1c, // ne? + PATCH_END +}; + // script, description, signature patch static const SciScriptPatcherEntry laurabow1Signatures[] = { { true, 4, "easter egg view fix", 1, laurabow1SignatureEasterEggViewFix, laurabow1PatchEasterEggViewFix }, @@ -4637,7 +4670,8 @@ static const SciScriptPatcherEntry laurabow1Signatures[] = { { true, 37, "armor move to fix", 2, laurabow1SignatureArmorMoveToFix, laurabow1PatchArmorMoveToFix }, { true, 37, "allowing input, after oiling arm", 1, laurabow1SignatureArmorOilingArmFix, laurabow1PatchArmorOilingArmFix }, { true, 44, "lillian bed fix", 1, laurabow1SignatureLillianBedFix, laurabow1PatchLillianBedFix }, - { true, 58, "chapel candles persistence", 1, laurabow1SignatureChapelCandlesPersistence, laurabow1PatchChapelCandlesPersistence }, + { true, 47, "attic stairs lockup fix", 1, laurabow1SignatureAtticStairsLockupFix, laurabow1PatchAtticStairsLockupFix }, + { true, 58, "chapel candles persistence", 1, laurabow1SignatureChapelCandlesPersistence, laurabow1PatchChapelCandlesPersistence }, { true, 236, "tell Lilly about Gertie blocking fix 1/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix1, laurabow1PatchTellLillyAboutGertieBlockingFix1 }, { true, 236, "tell Lilly about Gertie blocking fix 2/2", 1, laurabow1SignatureTellLillyAboutGerieBlockingFix2, laurabow1PatchTellLillyAboutGertieBlockingFix2 }, { true, 998, "obstacle collision lockups fix", 1, laurabow1SignatureObstacleCollisionLockupsFix, laurabow1PatchObstacleCollisionLockupsFix }, |