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author | Filippos Karapetis | 2015-01-26 02:11:52 +0200 |
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committer | Filippos Karapetis | 2015-01-26 02:11:52 +0200 |
commit | 8f551202f6c0029773524fe4686c1147f51b4ee6 (patch) | |
tree | 59c34ba4facb95fdc255960e0b8f32bfa5c0bbaa /engines | |
parent | 4aa6f5caeeb6283cde5f53f77fb559cfcd7ee88a (diff) | |
parent | 568c13b11531fcfb10b53bbc84d723e6fd1d0e40 (diff) | |
download | scummvm-rg350-8f551202f6c0029773524fe4686c1147f51b4ee6.tar.gz scummvm-rg350-8f551202f6c0029773524fe4686c1147f51b4ee6.tar.bz2 scummvm-rg350-8f551202f6c0029773524fe4686c1147f51b4ee6.zip |
Merge pull request #568 from Marisa-Chan/master
ZVISION: Fix sound bug #6767 by making pan_track code similar to origina...
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/scripting/actions.cpp | 8 | ||||
-rw-r--r-- | engines/zvision/scripting/effects/music_effect.cpp | 153 | ||||
-rw-r--r-- | engines/zvision/scripting/effects/music_effect.h | 28 |
3 files changed, 120 insertions, 69 deletions
diff --git a/engines/zvision/scripting/actions.cpp b/engines/zvision/scripting/actions.cpp index 758158817e..9a2f1d10ff 100644 --- a/engines/zvision/scripting/actions.cpp +++ b/engines/zvision/scripting/actions.cpp @@ -103,8 +103,8 @@ ActionAttenuate::ActionAttenuate(ZVision *engine, int32 slotkey, const Common::S bool ActionAttenuate::execute() { ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_key); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { - MusicNode *mus = (MusicNode *)fx; - mus->setVolume(255 - (abs(_attenuation) >> 7)); + MusicNodeBASE *mus = (MusicNodeBASE *)fx; + mus->setVolume(255 * (10000 - abs(_attenuation)) / 10000 ); } return true; } @@ -154,7 +154,7 @@ bool ActionCrossfade::execute() { if (_keyOne) { ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_keyOne); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { - MusicNode *mus = (MusicNode *)fx; + MusicNodeBASE *mus = (MusicNodeBASE *)fx; if (_oneStartVolume >= 0) mus->setVolume((_oneStartVolume * 255) / 100); @@ -165,7 +165,7 @@ bool ActionCrossfade::execute() { if (_keyTwo) { ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_keyTwo); if (fx && fx->getType() == ScriptingEffect::SCRIPTING_EFFECT_AUDIO) { - MusicNode *mus = (MusicNode *)fx; + MusicNodeBASE *mus = (MusicNodeBASE *)fx; if (_twoStartVolume >= 0) mus->setVolume((_twoStartVolume * 255) / 100); diff --git a/engines/zvision/scripting/effects/music_effect.cpp b/engines/zvision/scripting/effects/music_effect.cpp index 102f330305..ee2232d962 100644 --- a/engines/zvision/scripting/effects/music_effect.cpp +++ b/engines/zvision/scripting/effects/music_effect.cpp @@ -36,16 +36,33 @@ namespace ZVision { -MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, int8 volume) +static const uint8 dbMapLinear[256] = +{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, +1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, +2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, +4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 7, 7, 7, 7, +8, 8, 8, 9, 9, 9, 10, 10, 11, 11, 11, 12, 12, 13, 13, 14, +14, 15, 15, 16, 16, 17, 18, 18, 19, 20, 21, 21, 22, 23, 24, 25, +26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 40, 41, 43, 45, +46, 48, 50, 52, 53, 55, 57, 60, 62, 64, 67, 69, 72, 74, 77, 80, +83, 86, 89, 92, 96, 99, 103, 107, 111, 115, 119, 123, 128, 133, 137, 143, +148, 153, 159, 165, 171, 177, 184, 191, 198, 205, 212, 220, 228, 237, 245, 255}; + +MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool loop, uint8 volume) : MusicNodeBASE(engine, key, SCRIPTING_EFFECT_AUDIO) { _loop = loop; _volume = volume; + _deltaVolume = 0; + _balance = 0; _crossfade = false; _crossfadeTarget = 0; _crossfadeTime = 0; - _attenuate = 0; - _pantrack = false; - _pantrackPosition = 0; _sub = NULL; _stereo = false; _loaded = false; @@ -66,9 +83,9 @@ MusicNode::MusicNode(ZVision *engine, uint32 key, Common::String &filename, bool if (_loop) { Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); - _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, _volume); + _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, loopingAudioStream, -1, dbMapLinear[_volume]); } else { - _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, _volume); + _engine->_mixer->playStream(Audio::Mixer::kPlainSoundType, &_handle, audioStream, -1, dbMapLinear[_volume]); } if (_key != StateKey_NotSet) @@ -97,17 +114,14 @@ MusicNode::~MusicNode() { debug(1, "MusicNode: %d destroyed\n", _key); } -void MusicNode::setPanTrack(int16 pos) { - if (!_stereo) { - _pantrack = true; - _pantrackPosition = pos; - setVolume(_volume); - } +void MusicNode::setDeltaVolume(uint8 volume) { + _deltaVolume = volume; + setVolume(_volume); } -void MusicNode::unsetPanTrack() { - _pantrack = false; - setVolume(_volume); +void MusicNode::setBalance(int8 balance) { + _balance = balance; + _engine->_mixer->setChannelBalance(_handle, _balance); } void MusicNode::setFade(int32 time, uint8 target) { @@ -134,7 +148,7 @@ bool MusicNode::process(uint32 deltaTimeInMillis) { } } - if (_pantrack || _volume != _newvol) + if (_volume != _newvol) setVolume(_newvol); if (_sub && _engine->getScriptManager()->getStateValue(StateKey_Subtitles) == 1) @@ -146,55 +160,86 @@ bool MusicNode::process(uint32 deltaTimeInMillis) { void MusicNode::setVolume(uint8 newVolume) { if (!_loaded) return; - if (_pantrack) { - int curX = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); - curX -= _pantrackPosition; - int32 _width = _engine->getRenderManager()->getBkgSize().x; - if (curX < (-_width) / 2) - curX += _width; - else if (curX >= _width / 2) - curX -= _width; - - float norm = (float)curX / ((float)_width / 2.0); - float lvl = fabs(norm); - if (lvl > 0.5) - lvl = (lvl - 0.5) * 1.7; - else - lvl = 1.0; - float bal = sin(-norm * 3.1415926) * 127.0; + _volume = newVolume; - if (_engine->_mixer->isSoundHandleActive(_handle)) { - _engine->_mixer->setChannelBalance(_handle, bal); - _engine->_mixer->setChannelVolume(_handle, newVolume * lvl); - } - } else { - if (_engine->_mixer->isSoundHandleActive(_handle)) { - _engine->_mixer->setChannelBalance(_handle, 0); - _engine->_mixer->setChannelVolume(_handle, newVolume); - } - } + if (_deltaVolume >= _volume) + _engine->_mixer->setChannelVolume(_handle, 0); + else + _engine->_mixer->setChannelVolume(_handle, dbMapLinear[_volume - _deltaVolume]); +} - _volume = newVolume; +uint8 MusicNode::getVolume() { + return _volume; } PanTrackNode::PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos) : ScriptingEffect(engine, key, SCRIPTING_EFFECT_PANTRACK) { _slot = slot; + _position = pos; - ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(slot); - if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) { - MusicNodeBASE *mus = (MusicNodeBASE *)fx; - mus->setPanTrack(pos); - } + // Try to set pan value for music node immediately + process(0); } PanTrackNode::~PanTrackNode() { - ScriptingEffect *fx = _engine->getScriptManager()->getSideFX(_slot); +} + +bool PanTrackNode::process(uint32 deltaTimeInMillis) { + ScriptManager * scriptManager = _engine->getScriptManager(); + ScriptingEffect *fx = scriptManager->getSideFX(_slot); if (fx && fx->getType() == SCRIPTING_EFFECT_AUDIO) { MusicNodeBASE *mus = (MusicNodeBASE *)fx; - mus->unsetPanTrack(); + + int curPos = scriptManager->getStateValue(StateKey_ViewPos); + int16 _width = _engine->getRenderManager()->getBkgSize().x; + int16 _halfWidth = _width / 2; + int16 _quarterWidth = _width / 4; + + int tmp = 0; + if (curPos <= _position) + tmp = _position - curPos; + else + tmp = _position - curPos + _width; + + int balance = 0; + + if (tmp > _halfWidth) + tmp -= _width; + + if (tmp > _quarterWidth) { + balance = 1; + tmp = _halfWidth - tmp; + } else if (tmp < -_quarterWidth) { + balance = -1; + tmp = -_halfWidth - tmp; + } + + // Originally it's value -90...90 but we use -127...127 and therefore 360 replaced by 508 + mus->setBalance( (508 * tmp) / _width ); + + tmp = (360 * tmp) / _width; + + int deltaVol = balance; + + // This value sets how fast volume goes off than sound source back of you + // By this value we can hack some "bugs" have place in originall game engine like beat sound in ZGI-dc10 + int volumeCorrection = 2; + + if (_engine->getGameId() == GID_GRANDINQUISITOR) { + Location loc = scriptManager->getCurrentLocation(); + if (loc.world == 'd' && loc.room == 'c' && loc.node == '1' && loc.view == '0') + volumeCorrection = 5; + } + + if (deltaVol != 0) + deltaVol = (mus->getVolume() * volumeCorrection) * (90 - tmp * balance) / 90; + if (deltaVol > 255) + deltaVol = 255; + + mus->setDeltaVolume(deltaVol); } + return false; } MusicMidiNode::MusicMidiNode(ZVision *engine, uint32 key, int8 program, int8 note, int8 volume) @@ -225,10 +270,10 @@ MusicMidiNode::~MusicMidiNode() { _engine->getScriptManager()->setStateValue(_key, 2); } -void MusicMidiNode::setPanTrack(int16 pos) { +void MusicMidiNode::setDeltaVolume(uint8 volume) { } -void MusicMidiNode::unsetPanTrack() { +void MusicMidiNode::setBalance(int8 balance) { } void MusicMidiNode::setFade(int32 time, uint8 target) { @@ -245,4 +290,8 @@ void MusicMidiNode::setVolume(uint8 newVolume) { _volume = newVolume; } +uint8 MusicMidiNode::getVolume() { + return _volume; +} + } // End of namespace ZVision diff --git a/engines/zvision/scripting/effects/music_effect.h b/engines/zvision/scripting/effects/music_effect.h index 31d538f668..7657be8e09 100644 --- a/engines/zvision/scripting/effects/music_effect.h +++ b/engines/zvision/scripting/effects/music_effect.h @@ -48,16 +48,16 @@ public: virtual bool process(uint32 deltaTimeInMillis) = 0; virtual void setVolume(uint8 volume) = 0; - - virtual void setPanTrack(int16 pos) = 0; - virtual void unsetPanTrack() = 0; + virtual uint8 getVolume() = 0; + virtual void setDeltaVolume(uint8 volume) = 0; + virtual void setBalance(int8 balance) = 0; virtual void setFade(int32 time, uint8 target) = 0; }; class MusicNode : public MusicNodeBASE { public: - MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, int8 volume); + MusicNode(ZVision *engine, uint32 key, Common::String &file, bool loop, uint8 volume); ~MusicNode(); /** @@ -70,17 +70,16 @@ public: bool process(uint32 deltaTimeInMillis); void setVolume(uint8 volume); - - void setPanTrack(int16 pos); - void unsetPanTrack(); + uint8 getVolume(); + void setDeltaVolume(uint8 volume); + void setBalance(int8 balance); void setFade(int32 time, uint8 target); private: - bool _pantrack; - int32 _pantrackPosition; - int32 _attenuate; uint8 _volume; + uint8 _deltaVolume; + int8 _balance; bool _loop; bool _crossfade; uint8 _crossfadeTarget; @@ -107,9 +106,9 @@ public: bool process(uint32 deltaTimeInMillis); void setVolume(uint8 volume); - - void setPanTrack(int16 pos); - void unsetPanTrack(); + uint8 getVolume(); + void setDeltaVolume(uint8 volume); + void setBalance(int8 balance); void setFade(int32 time, uint8 target); @@ -126,8 +125,11 @@ public: PanTrackNode(ZVision *engine, uint32 key, uint32 slot, int16 pos); ~PanTrackNode(); + bool process(uint32 deltaTimeInMillis); + private: uint32 _slot; + int16 _position; }; } // End of namespace ZVision |