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authorPaul Gilbert2015-05-01 20:31:43 -1000
committerPaul Gilbert2015-05-01 20:31:43 -1000
commit8fab80ce4750ad65b6e289614034478cebdf7854 (patch)
treee6abee58f380a236d1c6398606946760eaec87df /engines
parent7cf9fcd44e58a5a4b1988bb5ca6ec6862170c3d8 (diff)
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SHERLOCK: Tweak doBgAnim delays to better match original game
Diffstat (limited to 'engines')
-rw-r--r--engines/sherlock/scene.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/scene.cpp b/engines/sherlock/scene.cpp
index e69fb49766..ab57e9cfd2 100644
--- a/engines/sherlock/scene.cpp
+++ b/engines/sherlock/scene.cpp
@@ -1387,9 +1387,9 @@ void Scene::doBgAnim() {
}
_restoreFlag = true;
-
- events.wait(1);
_doBgAnimDone = true;
+
+ events.wait(3);
screen.resetDisplayBounds();
// Check if the method was called for calling a portrait, and a talk was