diff options
author | Paul Gilbert | 2018-01-15 19:15:51 -0500 |
---|---|---|
committer | Paul Gilbert | 2018-01-15 19:15:51 -0500 |
commit | 8fea5fd3c8717e2a33372dae7ee2e7ecc7d5c539 (patch) | |
tree | 0d1463cf08772a89885176fe8d82873e3b07e9f6 /engines | |
parent | e627fcf1a325dc1d5d02b09f4a6467596874e830 (diff) | |
download | scummvm-rg350-8fea5fd3c8717e2a33372dae7ee2e7ecc7d5c539.tar.gz scummvm-rg350-8fea5fd3c8717e2a33372dae7ee2e7ecc7d5c539.tar.bz2 scummvm-rg350-8fea5fd3c8717e2a33372dae7ee2e7ecc7d5c539.zip |
XEEN: Fix monsters to resume idling after finishing attacks
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/interface_scene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp index f259315ad0..aa073d34b5 100644 --- a/engines/xeen/interface_scene.cpp +++ b/engines/xeen/interface_scene.cpp @@ -729,7 +729,7 @@ void InterfaceScene::animate3d() { } else { ++monster._frame; if (monster._frame == 11) { - --monster._frame; + --monster._fieldA; monster._frame = monster._fieldA ? 10 : 0; } } |