diff options
author | Paul Gilbert | 2018-02-20 18:50:17 -0500 |
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committer | Paul Gilbert | 2018-02-23 15:23:20 -0500 |
commit | 900ef91aca039dc23e4cf300070f7fa5f6f3a335 (patch) | |
tree | 3fb56a267ea2d8d3b36689eb302d44238645879e /engines | |
parent | 1b85d1dbc966b909f9ff9c9cc0eaac4b8ab872ae (diff) | |
download | scummvm-rg350-900ef91aca039dc23e4cf300070f7fa5f6f3a335.tar.gz scummvm-rg350-900ef91aca039dc23e4cf300070f7fa5f6f3a335.tar.bz2 scummvm-rg350-900ef91aca039dc23e4cf300070f7fa5f6f3a335.zip |
XEEN: Creation of create_xeen tool
Diffstat (limited to 'engines')
-rw-r--r-- | engines/xeen/character.cpp | 24 | ||||
-rw-r--r-- | engines/xeen/character.h | 4 | ||||
-rw-r--r-- | engines/xeen/dialogs_char_info.cpp | 16 | ||||
-rw-r--r-- | engines/xeen/dialogs_create_char.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_items.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_quests.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/dialogs_spells.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/files.cpp | 42 | ||||
-rw-r--r-- | engines/xeen/files.h | 6 | ||||
-rw-r--r-- | engines/xeen/locations.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/map.cpp | 42 | ||||
-rw-r--r-- | engines/xeen/party.cpp | 6 | ||||
-rw-r--r-- | engines/xeen/resources.cpp | 2039 | ||||
-rw-r--r-- | engines/xeen/resources.h | 736 | ||||
-rw-r--r-- | engines/xeen/scripts.cpp | 2 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_cutscenes.cpp | 10 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_cutscenes.h | 8 | ||||
-rw-r--r-- | engines/xeen/xeen.cpp | 26 | ||||
-rw-r--r-- | engines/xeen/xeen.h | 10 |
19 files changed, 865 insertions, 2116 deletions
diff --git a/engines/xeen/character.cpp b/engines/xeen/character.cpp index 7fc17a5e84..d98142eacb 100644 --- a/engines/xeen/character.cpp +++ b/engines/xeen/character.cpp @@ -61,7 +61,7 @@ AttributeCategory XeenItem::getAttributeCategory() const { return (AttributeCategory)idx; } -const char *XeenItem::getItemName(ItemCategory category, uint id) { +const Common::String &XeenItem::getItemName(ItemCategory category, uint id) { if (id < 82) return Res.ITEM_NAMES[category][id]; @@ -294,7 +294,7 @@ Common::String WeaponItems::getFullDescription(int itemIndex, int displayNum) { (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "", (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "", displayNum, - Res.WEAPON_NAMES[i._id], + Res.WEAPON_NAMES[i._id].c_str(), !i._bonusFlags ? "" : Res.BONUS_NAMES[i._bonusFlags & ITEMFLAG_BONUS_MASK], (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) || !i._bonusFlags ? "\b " : "" @@ -451,10 +451,10 @@ Common::String ArmorItems::getFullDescription(int itemIndex, int displayNum) { return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum, !i._bonusFlags ? "" : res._maeNames[i._material].c_str(), - (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "", - (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "", + (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN.c_str() : "", + (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED.c_str() : "", displayNum, - Res.ARMOR_NAMES[i._id], + Res.ARMOR_NAMES[i._id].c_str(), (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) || !i._bonusFlags ? "\b " : "" ); @@ -568,10 +568,10 @@ Common::String AccessoryItems::getFullDescription(int itemIndex, int displayNum) return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum, !i._bonusFlags ? "" : res._maeNames[i._material].c_str(), - (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "", - (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "", + (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN.c_str() : "", + (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED.c_str() : "", displayNum, - Res.ARMOR_NAMES[i._id], + Res.ARMOR_NAMES[i._id].c_str(), (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) || !i._bonusFlags ? "\b " : "" ); @@ -614,10 +614,10 @@ Common::String MiscItems::getFullDescription(int itemIndex, int displayNum) { return Common::String::format("\f%02u%s%s%s\f%02u%s%s", displayNum, !i._bonusFlags ? "" : res._maeNames[i._material].c_str(), - (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN : "", - (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED : "", + (i._bonusFlags & ITEMFLAG_BROKEN) ? Res.ITEM_BROKEN.c_str() : "", + (i._bonusFlags & ITEMFLAG_CURSED) ? Res.ITEM_CURSED.c_str() : "", displayNum, - Res.ARMOR_NAMES[i._id], + Res.ARMOR_NAMES[i._id].c_str(), (i._bonusFlags & (ITEMFLAG_BROKEN | ITEMFLAG_CURSED)) || !i._id ? "\b " : "" ); @@ -993,7 +993,7 @@ int Character::statColor(int amount, int threshold) { int Character::statBonus(uint statValue) const { int idx; - for (idx = 0; Res.STAT_VALUES[idx] <= statValue; ++idx) + for (idx = 0; Res.STAT_VALUES[idx] <= (int)statValue; ++idx) ; return Res.STAT_BONUSES[idx]; diff --git a/engines/xeen/character.h b/engines/xeen/character.h index bf4966c348..480215aa67 100644 --- a/engines/xeen/character.h +++ b/engines/xeen/character.h @@ -106,7 +106,7 @@ public: /** * Return the name of the item */ - static const char *getItemName(ItemCategory category, uint id); + static const Common::String &getItemName(ItemCategory category, uint id); public: XeenItem(); @@ -140,7 +140,7 @@ class InventoryItems : public Common::Array<XeenItem> { protected: Character *_character; ItemCategory _category; - const char *const *_names; + const Common::String *_names; XeenEngine *getVm(); void equipError(int itemIndex1, ItemCategory category1, int itemIndex2, diff --git a/engines/xeen/dialogs_char_info.cpp b/engines/xeen/dialogs_char_info.cpp index b7a7df8c85..132fbd5a4b 100644 --- a/engines/xeen/dialogs_char_info.cpp +++ b/engines/xeen/dialogs_char_info.cpp @@ -359,7 +359,7 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { stat1 = c.getStat((Attribute)attrib, false); stat2 = c.getStat((Attribute)attrib, true); idx = 0; - while (Res.STAT_VALUES[idx] <= stat1) + while (Res.STAT_VALUES[idx] <= (int)stat1) ++idx; msg = Common::String::format(Res.CURRENT_MAXIMUM_RATING_TEXT, Res.STAT_NAMES[attrib], @@ -434,9 +434,9 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { if (c._skills[skill]) { if (skill == THIEVERY) { lines[0] = Common::String::format("\n\t020%s%u", - Res.SKILL_NAMES[THIEVERY], c.getThievery()); + Res.SKILL_NAMES[THIEVERY].c_str(), c.getThievery()); } else { - lines[skill] = Common::String::format("\n\t020%s", Res.SKILL_NAMES[skill]); + lines[skill] = Common::String::format("\n\t020%s", Res.SKILL_NAMES[skill].c_str()); } } } @@ -446,7 +446,7 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { } msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s", - Res.STAT_NAMES[attrib], lines[0].c_str(), lines[1].c_str(), + Res.STAT_NAMES[attrib].c_str(), lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), lines[17].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(), lines[9].c_str(), lines[10].c_str(), lines[11].c_str(), lines[12].c_str(), @@ -505,10 +505,10 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { if (c._conditions[condition]) { if (condition >= UNCONSCIOUS) { lines[condition] = Common::String::format("\n\t020%s", - Res.CONDITION_NAMES[condition]); + Res.CONDITION_NAMES[condition].c_str()); } else { lines[condition] = Common::String::format("\n\t020%s\t095-%d", - Res.CONDITION_NAMES[condition], c._conditions[condition]); + Res.CONDITION_NAMES[condition].c_str(), c._conditions[condition]); } ++total; @@ -517,7 +517,7 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { Condition condition = c.worstCondition(); if (condition == NO_CONDITION) { - lines[0] = Common::String::format("\n\t020%s", Res.GOOD); + lines[0] = Common::String::format("\n\t020%s", Res.GOOD.c_str()); ++total; } @@ -531,7 +531,7 @@ bool CharacterInfo::expandStat(int attrib, const Character &c) { lines[19] = Common::String::format(Res.HEROISM, party._heroism); msg = Common::String::format("\x2\x3""c%s\x3l%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\x1", - Res.CONSUMABLE_NAMES[3], lines[0].c_str(), lines[1].c_str(), + Res.CONSUMABLE_NAMES[3].c_str(), lines[0].c_str(), lines[1].c_str(), lines[2].c_str(), lines[3].c_str(), lines[4].c_str(), lines[5].c_str(), lines[6].c_str(), lines[7].c_str(), lines[8].c_str(), lines[9].c_str(), lines[10].c_str(), diff --git a/engines/xeen/dialogs_create_char.cpp b/engines/xeen/dialogs_create_char.cpp index 73aa4b3f02..c1c6bc8c04 100644 --- a/engines/xeen/dialogs_create_char.cpp +++ b/engines/xeen/dialogs_create_char.cpp @@ -384,7 +384,7 @@ int CreateCharacterDialog::newCharDetails(Race race, Sex sex, int classId, // If a class is provided, set the class name if (classId != -1) { - classStr = Common::String::format("\t062\v168%s", Res.CLASS_NAMES[classId]); + classStr = Common::String::format("\t062\v168%s", Res.CLASS_NAMES[classId].c_str()); } // Set up default skill for the race, if any diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp index c9249f3b74..bbf7fa4ab8 100644 --- a/engines/xeen/dialogs_items.cpp +++ b/engines/xeen/dialogs_items.cpp @@ -1052,7 +1052,7 @@ void ItemsDialog::itemToGold(Character &c, int itemIndex, ItemCategory category, if (category == CATEGORY_WEAPON && item._id == 34) { sound.playFX(21); ErrorScroll::show(_vm, Common::String::format("\v012\t000\x03""c%s", - Res.SPELL_FAILED)); + Res.SPELL_FAILED.c_str())); } else if (item._id != 0) { // There is a valid item present // Calculate cost of item and add it to the party's total diff --git a/engines/xeen/dialogs_quests.cpp b/engines/xeen/dialogs_quests.cpp index 5e5171ea87..73035b3bb9 100644 --- a/engines/xeen/dialogs_quests.cpp +++ b/engines/xeen/dialogs_quests.cpp @@ -91,7 +91,7 @@ void Quests::execute() { case 83: case 84: lines[count++] = Common::String::format("%d %s%c", - party._questItems[idx], Res.QUEST_ITEM_NAMES[idx], + party._questItems[idx], Res.QUEST_ITEM_NAMES[idx].c_str(), party._questItems[idx] == 1 ? ' ' : 's'); break; default: diff --git a/engines/xeen/dialogs_spells.cpp b/engines/xeen/dialogs_spells.cpp index cd31d5b3be..96917e225c 100644 --- a/engines/xeen/dialogs_spells.cpp +++ b/engines/xeen/dialogs_spells.cpp @@ -345,7 +345,7 @@ const char *SpellsDialog::setSpellText(Character *c, int isCasting) { if (party._mazeId == 49 || party._mazeId == 37) { for (uint spellId = 0; spellId < 76; ++spellId) { int idx = 0; - while (idx < MAX_SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] != spellId) + while (idx < MAX_SPELLS_PER_CLASS && Res.SPELLS_ALLOWED[category][idx] != (int)spellId) ++idx; // Handling if the spell is appropriate for the character's class diff --git a/engines/xeen/files.cpp b/engines/xeen/files.cpp index 3d536a4194..2ba3b6f993 100644 --- a/engines/xeen/files.cpp +++ b/engines/xeen/files.cpp @@ -218,16 +218,25 @@ Common::SeekableReadStream *CCArchive::createReadStreamForMember(const Common::S /*------------------------------------------------------------------------*/ FileManager::FileManager(XeenEngine *vm) { - Common::File f; _isDarkCc = vm->getGameID() == GType_DarkSide; - - if (vm->getGameID() == GType_Swords) { + File::_xeenCc = File::_darkCc = nullptr; +} + +FileManager::~FileManager() { + SearchMan.remove("intro"); + SearchMan.remove("data"); + delete File::_xeenCc; + delete File::_darkCc; +} + +bool FileManager::setup() { + if (g_vm->getGameID() == GType_Swords) { File::_xeenCc = nullptr; File::_darkCc = new CCArchive("swrd.cc", "xeen", true); } else { - File::_xeenCc = (vm->getGameID() == GType_DarkSide) ? nullptr : + File::_xeenCc = (g_vm->getGameID() == GType_DarkSide) ? nullptr : new CCArchive("xeen.cc", "xeen", true); - File::_darkCc = (vm->getGameID() == GType_Clouds) ? nullptr : + File::_darkCc = (g_vm->getGameID() == GType_Clouds) ? nullptr : new CCArchive("dark.cc", "dark", true); } @@ -236,15 +245,26 @@ FileManager::FileManager(XeenEngine *vm) { SearchMan.add("intro", File::_introCc); } - File::_currentArchive = vm->getGameID() == GType_DarkSide || vm->getGameID() == GType_Swords ? + File::_currentArchive = g_vm->getGameID() == GType_DarkSide || g_vm->getGameID() == GType_Swords ? File::_darkCc : File::_xeenCc; assert(File::_currentArchive); -} -FileManager::~FileManager() { - SearchMan.remove("intro"); - delete File::_xeenCc; - delete File::_darkCc; + // Ensure the custom CC archive is present + File f; + if (!f.exists("xeen.ccs")) { + g_vm->GUIError("Could not find xeen.ccs data file"); + return false; + } + + // Verify the version of the CC is correct + CCArchive *dataCc = new CCArchive("xeen.ccs", "data", true); + if (!f.open("VERSION", *dataCc) || f.readUint32LE() != 1) { + g_vm->GUIError("xeen.ccs is out of date"); + return false; + } + SearchMan.add("data", dataCc); + + return true; } void FileManager::setGameCc(int ccMode) { diff --git a/engines/xeen/files.h b/engines/xeen/files.h index 3a4c4b1054..4ceadcd753 100644 --- a/engines/xeen/files.h +++ b/engines/xeen/files.h @@ -90,6 +90,12 @@ public: ~FileManager(); /** + * Sets up the CC files + * @returns Returns true if the setup was successful + */ + bool setup(); + + /** * Set which game side files to use * @param ccMode 0=Clouds, 1=Dark Side */ diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp index 7a8290504a..53a1c80c48 100644 --- a/engines/xeen/locations.cpp +++ b/engines/xeen/locations.cpp @@ -69,7 +69,7 @@ int BaseLocation::show() { // Load the needed sprite sets for the location for (uint idx = 0; idx < _townSprites.size(); ++idx) { Common::String shapesName = Common::String::format("%s%d.twn", - Res.TOWN_ACTION_SHAPES[_locationActionId], idx + 1); + Res.TOWN_ACTION_SHAPES[_locationActionId].c_str(), idx + 1); _townSprites[idx].load(shapesName); } diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp index 8bb04b1eeb..58a294c610 100644 --- a/engines/xeen/map.cpp +++ b/engines/xeen/map.cpp @@ -38,24 +38,6 @@ const int MAP_GRID_PRIOR_INDEX2[] = { 0, 0, 0, 0, 2, 3, 4, 1, 0 }; const int MAP_GRID_PRIOR_DIRECTION2[] = { 0, 1, 2, 3, 0, 1, 2, 3, 0 }; -const char *const MUSIC_FILES1[5] = { - "outdoors.m", "town.m", "cavern.m", "dungeon.m", "castle.m" -}; - -const char *const MUSIC_FILES2[6][7] = { - { "outday1.m", "outday2.m", "outday4.m", "outnght1.m", - "outnght2.m", "outnght4.m", "daydesrt.m" }, - { "townday1.m", "twnwlk.m", "newbrigh.m", "twnnitea.m", - "twnniteb.m", "twnwlk.m", "townday1.m" }, - { "cavern1.m", "cavern2.m", "cavern3a.m", "cavern1.m", - "cavern2.m", "cavern3a.m", "cavern1.m" }, - { "dngon1.m", "dngon2.m", "dngon3.m", "dngon1.m", - "dngon2.m", "dngon3.m", "dngon1.m" }, - { "cstl1rev.m", "cstl2rev.m", "cstl3rev.m", "cstl1rev.m", - "cstl2rev.m", "cstl3rev.m", "cstl1rev.m" }, - { "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m", "sf05.m" } -}; - MonsterStruct::MonsterStruct() { _experience = 0; _hp = 0; @@ -1194,7 +1176,7 @@ void Map::load(int mapId) { if (_vm->_files->_isDarkCc) { int randIndex = _vm->getRandomNumber(6); - musName = MUSIC_FILES2[_mazeData->_wallKind][randIndex]; + musName = Res.MUSIC_FILES2[_mazeData->_wallKind][randIndex]; } else { musName = "outdoors.m"; } @@ -1213,7 +1195,7 @@ void Map::load(int mapId) { if (_mazeData[0]._wallTypes[i] != 0) { _wallSprites._surfaces[i].load(Common::String::format("%s.wal", - Res.OUTDOORS_WALL_TYPES[_mazeData[0]._wallTypes[i]])); + Res.OUTDOORS_WALL_TYPES[_mazeData[0]._wallTypes[i]].c_str())); } _surfaceSprites[i].clear(); @@ -1232,20 +1214,20 @@ void Map::load(int mapId) { _sideMusic = isDarkCc; if (isDarkCc) { int randIndex = _vm->getRandomNumber(6); - musName = MUSIC_FILES2[MUS_INDEXES[_mazeData->_wallKind]][randIndex]; + musName = Res.MUSIC_FILES2[MUS_INDEXES[_mazeData->_wallKind]][randIndex]; } else { - musName = MUSIC_FILES1[MUS_INDEXES[_mazeData->_wallKind]]; + musName = Res.MUSIC_FILES1[MUS_INDEXES[_mazeData->_wallKind]]; } if (musName != sound._currentMusic) sound.playSong(musName, 207); // Load sprite sets needed for scene rendering _skySprites[1].load(Common::String::format("%s.sky", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _groundSprites.load(Common::String::format("%s.gnd", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _tileSprites.load(Common::String::format("%s.til", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); for (int i = 0; i < TOTAL_SURFACES; ++i) { _surfaceSprites[i].clear(); @@ -1258,15 +1240,15 @@ void Map::load(int mapId) { _wallSprites._surfaces[i].clear(); _wallSprites._fwl1.load(Common::String::format("f%s1.fwl", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _wallSprites._fwl2.load(Common::String::format("f%s2.fwl", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _wallSprites._fwl3.load(Common::String::format("f%s3.fwl", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _wallSprites._fwl4.load(Common::String::format("f%s4.fwl", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); _wallSprites._swl.load(Common::String::format("s%s.swl", - Res.TERRAIN_TYPES[_mazeData[0]._wallKind])); + Res.TERRAIN_TYPES[_mazeData[0]._wallKind].c_str())); // Set entries in the indoor draw list to the correct sprites // for drawing various parts of the background diff --git a/engines/xeen/party.cpp b/engines/xeen/party.cpp index dcbc7def44..68bc7685cb 100644 --- a/engines/xeen/party.cpp +++ b/engines/xeen/party.cpp @@ -720,7 +720,7 @@ void Party::giveTreasureToCharacter(Character &c, ItemCategory category, int ite w.update(); events.ipause(5); - const char *itemName = XeenItem::getItemName(category, treasureItem._id); + const char *itemName = XeenItem::getItemName(category, treasureItem._id).c_str(); w.writeString(Common::String::format(Res.X_FOUND_Y, c._name.c_str(), itemName)); w.update(); events.ipause(5); @@ -817,7 +817,7 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int } for (int idx = 0; idx < 39; ++idx) { - if (Res.SPELLS_ALLOWED[idx2][idx] == takeVal) { + if (Res.SPELLS_ALLOWED[idx2][idx] == (int)takeVal) { ps._spells[idx] = false; break; } @@ -1086,7 +1086,7 @@ bool Party::giveTake(int takeMode, uint takeVal, int giveMode, uint giveVal, int } for (int idx = 0; idx < 39; ++idx) { - if (Res.SPELLS_ALLOWED[idx2][idx] == giveVal) { + if (Res.SPELLS_ALLOWED[idx2][idx] == (int)giveVal) { ps._spells[idx] = true; intf.spellFX(&ps); break; diff --git a/engines/xeen/resources.cpp b/engines/xeen/resources.cpp index 7048726fad..86dc4413f8 100644 --- a/engines/xeen/resources.cpp +++ b/engines/xeen/resources.cpp @@ -30,16 +30,6 @@ namespace Xeen { Resources *g_resources; -Resources *Resources::init(XeenEngine *vm) { - if (vm->getGameID() == GType_Clouds || vm->getGameID() == GType_DarkSide - || vm->getGameID() == GType_WorldOfXeen) - g_resources = new WorldOfXeen::WorldOfXeenResources(); - else - g_resources = new Resources(); - - return g_resources; -} - Resources::Resources() { g_resources = this; g_vm->_files->setGameCc(1); @@ -50,1702 +40,343 @@ Resources::Resources() { while (f.pos() < f.size()) _maeNames.push_back(f.readString()); f.close(); -} - -/*------------------------------------------------------------------------*/ - -const char *const Resources::CREDITS = - "\013""012\010""000\003""c\014""35Designed and Directed By:\n" - "\014""17Jon Van Caneghem\003""l\n" - "\n" - "\t025\014""35Programming:\n" - "\t035\014""17Mark Caldwell\n" - "\t035Dave Hathaway\n" - "\n" - "\t025\014""35Sound System & FX:\n" - "\t035\014""17Mike Heilemann\n" - "\n" - "\t025\014""35Music & Speech:\n" - "\t035\014""17Tim Tully\n" - "\n" - "\t025\014""35Writing:\n" - "\t035\014""17Paul Rattner\n" - "\t035Debbie Van Caneghem\n" - "\t035Jon Van Caneghem\013""012\n" - "\n" - "\n" - "\t180\014""35Graphics:\n" - "\t190\014""17Jonathan P. Gwyn\n" - "\t190Bonita Long-Hemsath\n" - "\t190Julia Ulano\n" - "\t190Ricardo Barrera\n" - "\n" - "\t180\014""35Testing:\n" - "\t190\014""17Benjamin Bent\n" - "\t190Christian Dailey\n" - "\t190Mario Escamilla\n" - "\t190Marco Hunter\n" - "\t190Robert J. Lupo\n" - "\t190Clayton Retzer\n" - "\t190David Vela\003""c"; - -const char *const Resources::OPTIONS_TITLE = - "\x0D\x01\003""c\014""dMight and Magic Options\n" - "World of Xeen\x02\n" - "\v117Copyright (c) 1993 NWC, Inc.\n" - "All Rights Reserved\x01"; - -const char *const Resources::THE_PARTY_NEEDS_REST = "\x0B""012The Party needs rest!"; - -const char *const Resources::WHO_WILL = "\x03""c\x0B""000\x09""000%s\x0A\x0A" - "Who will\x0A%s?\x0A\x0B""055F1 - F%d"; - -const char *const Resources::HOW_MUCH = "\x3""cHow Much\n\n"; - -const char *const Resources::WHATS_THE_PASSWORD = "What's the Password?"; - -const char *const Resources::IN_NO_CONDITION = "\x0B""007%s is not in any condition to perform actions!"; - -const char *const Resources::NOTHING_HERE = "\x03""c\x0B""010Nothing here."; - -const char *const Resources::TERRAIN_TYPES[6] = { - "town", "cave", "towr", "cstl", "dung", "scfi" -}; - -const char *const Resources::OUTDOORS_WALL_TYPES[16] = { - nullptr, "mount", "ltree", "dtree", "grass", "snotree", "dsnotree", - "snomnt", "dedltree", "mount", "lavamnt", "palm", "dmount", "dedltree", - "dedltree", "dedltree" -}; - -const char *const Resources::SURFACE_NAMES[16] = { - "water.srf", "dirt.srf", "grass.srf", "snow.srf", "swamp.srf", - "lava.srf", "desert.srf", "road.srf", "dwater.srf", "tflr.srf", - "sky.srf", "croad.srf", "sewer.srf", "cloud.srf", "scortch.srf", - "space.srf" -}; - -const char *const Resources::WHO_ACTIONS[32] = { - "search", "open", "drink", "mine", "touch", "read", "learn", "take", - "bang", "steal", "bribe", "pay", "sit", "try", "turn", "bathe", - "destroy", "pull", "descend", "toss a coin", "pray", "join", "act", - "play", "push", "rub", "pick", "eat", "sign", "close", "look", "try" -}; - -const char *const Resources::WHO_WILL_ACTIONS[4] = { - "Open Grate", "Open Door", "Open Scroll", "Select Char" -}; - -const byte Resources::SYMBOLS[20][64] = { - { // 0 - 0x00, 0x00, 0xA8, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x00, 0xA8, 0x9E, 0x9C, 0x9C, 0x9E, 0x9E, 0x9E, - 0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0x9A, 0x9A, 0x9A, 0xAC, 0x9E, 0xAC, 0xA8, 0xA8, 0xA6, 0x97, 0x98, - 0xAC, 0xA0, 0xAC, 0xAC, 0xA4, 0xA6, 0x98, 0x99, 0x00, 0xAC, 0xA0, 0xA0, 0xA8, 0xAC, 0x9A, 0x9A, - 0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xA4, 0x9B, 0x9A, 0x00, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9B, 0x9B, - }, - { // 1 - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, - 0x99, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x97, 0x97, - 0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, - 0x9A, 0x9B, 0x9B, 0x9C, 0x9B, 0x9A, 0x9C, 0x9A, 0x9B, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x9A, 0x9B, - }, - { // 2 - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, - 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x98, 0x98, 0x99, 0x98, 0x98, 0x97, 0x98, 0x98, - 0x99, 0x98, 0x98, 0x98, 0x99, 0x99, 0x98, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, - 0x9B, 0x9B, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9B, 0x99, 0x9A, 0x9B, 0x9B, 0x9A, 0x9A, 0x99, 0x9A, - }, - { // 3 - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, - 0x99, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x9A, 0x98, 0x98, 0x97, 0x97, 0x98, 0x98, 0x98, 0x98, - 0x99, 0x99, 0x98, 0x99, 0x98, 0x98, 0x99, 0x99, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, - 0x9B, 0x9C, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x9A, - }, - { // 4 - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, - 0x9A, 0x9A, 0x9A, 0x99, 0x99, 0x99, 0x99, 0x9A, 0x97, 0x97, 0x97, 0x97, 0x97, 0x98, 0x98, 0x98, - 0x99, 0x99, 0x98, 0x99, 0x99, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, - 0x9A, 0x9C, 0x9B, 0x9B, 0x9C, 0x9B, 0x9B, 0x9B, 0x9A, 0x99, 0x9B, 0x9B, 0x9A, 0x99, 0x9A, 0x9A, - }, - { // 5 - 0xA4, 0xA4, 0xA8, 0xA8, 0x00, 0x00, 0x00, 0x00, 0x9E, 0x9E, 0x9E, 0xA0, 0xA8, 0xAC, 0x00, 0x00, - 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9E, 0xAC, 0x00, 0x97, 0x97, 0x97, 0x98, 0x9C, 0x9C, 0xA0, 0xAC, - 0x99, 0x98, 0x99, 0x99, 0x99, 0x9B, 0xA0, 0xAC, 0x9A, 0x9A, 0x9A, 0x9A, 0x9A, 0x9B, 0xA0, 0xAC, - 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x9A, 0x9A, 0x9B, 0x9B, 0xA4, 0xAC, 0x00, - }, - { // 6 - 0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9B, 0x99, - 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x98, 0x99, 0x99, - 0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A, 0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x99, 0x99, 0x99, - 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, - }, - { // 7 - 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, - 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x9C, 0x99, 0x99, - 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x00, 0x00, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, - 0x00, 0x00, 0xAC, 0xA0, 0x9B, 0xA0, 0x9E, 0x9C, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9C, 0x99, 0x99, - }, - { // 8 - 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9B, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, - 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, - 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, - 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x9C, 0x99, 0x00, 0xAC, 0xA4, 0x9C, 0x99, 0x9E, 0x9C, 0x99, - }, - { // 9 - 0x00, 0x00, 0xAC, 0xA4, 0xA0, 0x9C, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x9C, 0xA0, 0x9C, 0x9A, - 0xAC, 0xA4, 0x9C, 0x9A, 0x99, 0x99, 0x99, 0x99, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, - 0xAC, 0xA4, 0x9C, 0x99, 0x99, 0x99, 0x99, 0x99, 0x00, 0xAC, 0xA0, 0x9C, 0x99, 0x99, 0x99, 0x99, - 0x00, 0xAC, 0xA4, 0x9C, 0x9A, 0x9C, 0x99, 0x99, 0x00, 0x00, 0xAC, 0xA0, 0x9C, 0x9A, 0x99, 0x99, - }, - { // 10 - 0x99, 0x99, 0x99, 0x9A, 0xA0, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00, - 0x99, 0x99, 0x9C, 0x9E, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9C, 0x99, 0x9C, 0xA4, 0xAC, 0x00, - 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00, - 0x99, 0x99, 0x99, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9A, 0x9B, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00, - }, - { // 11 - 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0x9E, 0xAC, - 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, - 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, - 0x9C, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x9E, 0x9E, 0x9C, 0x9C, 0xA0, 0xAC, 0x00, - }, - { // 12 - 0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x9B, 0x9C, 0x9E, 0x9C, 0x9C, 0xA4, 0xAC, 0x00, - 0x99, 0x99, 0x99, 0x99, 0x99, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, - 0x99, 0x99, 0x99, 0x99, 0x9C, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, - 0x99, 0x99, 0x9C, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, - }, - { // 13 - 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, 0x00, 0x00, - 0x99, 0x9B, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0x00, 0x99, 0x99, 0x9A, 0x99, 0x9C, 0xA0, 0xAC, 0x00, - 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x99, 0x99, 0x9C, 0xA0, 0xAC, - 0x99, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x99, 0x99, 0x99, 0x9A, 0x9C, 0xA4, 0xAC, 0x00, - }, - { // 14 - 0x00, 0x00, 0xAC, 0x9E, 0x9C, 0x9C, 0x9C, 0x9B, 0x00, 0xAC, 0x9C, 0xA0, 0x9E, 0xA4, 0xA4, 0xA4, - 0xAC, 0x9C, 0xA4, 0xAC, 0xAC, 0xAC, 0x9C, 0x9E, 0xAC, 0xA0, 0xAC, 0xA8, 0x9E, 0xA8, 0xAC, 0x99, - 0xAC, 0x9E, 0xAC, 0xA8, 0xAC, 0x9E, 0xA4, 0xAC, 0xAC, 0xA4, 0xA0, 0xAC, 0xAC, 0xA0, 0xA4, 0xAC, - 0x00, 0xAC, 0xA4, 0xA0, 0xA0, 0xA4, 0xAC, 0xA4, 0x00, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, - }, - { // 15 - 0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, - 0x9E, 0x9E, 0x9E, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x99, 0x99, 0x99, 0x99, 0x99, 0x98, 0x99, 0x98, - 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E, 0x9E, 0xA0, - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, - }, - { // 16 - 0x9B, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0x9C, 0x9C, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, - 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x99, 0x99, 0x99, 0x99, - 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xA0, 0xA0, 0x9E, 0xA0, 0x9E, 0x9E, 0xA0, - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, - }, - { // 17 - 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0x9C, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, - 0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x9E, 0x98, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0x99, 0x98, - 0x9C, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9C, 0xA0, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0x9E, - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, - }, - { // 18 - 0x9B, 0x9B, 0x9C, 0x9C, 0x9C, 0x9B, 0x9B, 0x9B, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, - 0x9E, 0x9E, 0x9E, 0x9E, 0x9C, 0x9C, 0x9C, 0x9E, 0x98, 0x98, 0x98, 0x98, 0x9A, 0x9A, 0x98, 0x99, - 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9B, 0x9C, 0x9E, 0x9E, 0x9E, 0x9E, 0x9E, 0xA0, 0xA0, 0xA0, - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, - }, - { // 19 - 0x9C, 0x9B, 0x9C, 0x9C, 0xA0, 0xA4, 0xAC, 0x00, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0x00, - 0x9E, 0x9E, 0x9C, 0x9C, 0x9E, 0xA0, 0xAC, 0x00, 0x99, 0x98, 0x98, 0x99, 0x9A, 0x9A, 0xA0, 0xAC, - 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0x9C, 0xA0, 0xAC, 0xA0, 0xA0, 0x9E, 0xA0, 0xA0, 0xA0, 0xA0, 0xAC, - 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xA4, 0xAC, 0x00, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0xAC, 0x00, 0x00, - } -}; - -const byte Resources::TEXT_COLORS[40][4] = { - { 0x00, 0x19, 0x19, 0x19 }, - { 0x00, 0x08, 0x08, 0x08 }, - { 0x00, 0x0F, 0x0F, 0x0F }, - { 0x00, 0x15, 0x15, 0x15 }, - { 0x00, 0x01, 0x01, 0x01 }, - { 0x00, 0x21, 0x21, 0x21 }, - { 0x00, 0x26, 0x26, 0x26 }, - { 0x00, 0x2B, 0x2B, 0x2B }, - { 0x00, 0x31, 0x31, 0x31 }, - { 0x00, 0x36, 0x36, 0x36 }, - { 0x00, 0x3D, 0x3D, 0x3D }, - { 0x00, 0x41, 0x41, 0x41 }, - { 0x00, 0x46, 0x46, 0x46 }, - { 0x00, 0x4C, 0x4C, 0x4C }, - { 0x00, 0x50, 0x50, 0x50 }, - { 0x00, 0x55, 0x55, 0x55 }, - { 0x00, 0x5D, 0x5D, 0x5D }, - { 0x00, 0x60, 0x60, 0x60 }, - { 0x00, 0x65, 0x65, 0x65 }, - { 0x00, 0x6C, 0x6C, 0x6C }, - { 0x00, 0x70, 0x70, 0x70 }, - { 0x00, 0x75, 0x75, 0x75 }, - { 0x00, 0x7B, 0x7B, 0x7B }, - { 0x00, 0x80, 0x80, 0x80 }, - { 0x00, 0x85, 0x85, 0x85 }, - { 0x00, 0x8D, 0x8D, 0x8D }, - { 0x00, 0x90, 0x90, 0x90 }, - { 0x00, 0x97, 0x97, 0x97 }, - { 0x00, 0x9D, 0x9D, 0x9D }, - { 0x00, 0xA4, 0xA4, 0xA4 }, - { 0x00, 0xAB, 0xAB, 0xAB }, - { 0x00, 0xB0, 0xB0, 0xB0 }, - { 0x00, 0xB6, 0xB6, 0xB6 }, - { 0x00, 0xBD, 0xBD, 0xBD }, - { 0x00, 0xC0, 0xC0, 0xC0 }, - { 0x00, 0xC6, 0xC6, 0xC6 }, - { 0x00, 0xCD, 0xCD, 0xCD }, - { 0x00, 0xD0, 0xD0, 0xD0 }, - { 0x00, 0xD6, 0xD6, 0xD6 }, - { 0x00, 0xDB, 0xDB, 0xDB }, -}; - -const char *const Resources::DIRECTION_TEXT_UPPER[4] = { "NORTH", "EAST", "SOUTH", "WEST" }; - -const char *const Resources::DIRECTION_TEXT[4] = { "North", "East", "South", "West" }; - -const char *const Resources::RACE_NAMES[5] = { "Human", "Elf", "Dwarf", "Gnome", "H-Orc" }; - -const int Resources::RACE_HP_BONUSES[5] = { 0, -2, 1, -1, 2 }; - -const int Resources::RACE_SP_BONUSES[5][2] = { - { 0, 0 }, { 2, 0 }, { -1, -1 }, { 1, 1 }, { -2, -2 } -}; - -const char *const Resources::ALIGNMENT_NAMES[3] = { "Good", "Neutral", "Evil" }; - -const char *const Resources::SEX_NAMES[2] = { "Male", "Female" }; - -const char *const Resources::SKILL_NAMES[18] = { - "Thievery\t100", "Arms Master", "Astrologer", "Body Builder", "Cartographer", - "Crusader", "Direction Sense", "Linguist", "Merchant", "Mountaineer", - "Navigator", "Path Finder", "Prayer Master", "Prestidigitator", - "Swimmer", "Tracker", "Spot Secret Door", "Danger Sense" -}; - -const char *const Resources::CLASS_NAMES[11] = { - "Knight", "Paladin", "Archer", "Cleric", "Sorcerer", "Robber", - "Ninja", "Barbarian", "Druid", "Ranger", nullptr -}; - -const uint Resources::CLASS_EXP_LEVELS[10] = { - 1500, 2000, 2000, 1500, 2000, 1000, 1500, 1500, 1500, 2000 -}; - -const char *const Resources::CONDITION_NAMES[17] = { - "Cursed", "Heart Broken", "Weak", "Poisoned", "Diseased", - "Insane", "In Love", "Drunk", "Asleep", "Depressed", "Confused", - "Paralyzed", "Unconscious", "Dead", "Stone", "Eradicated", "Good" -}; - -const int Resources::CONDITION_COLORS[17] = { - 9, 9, 9, 9, 9, 9, 9, 9, 32, 32, 32, 32, 6, 6, 6, 6, 15 -}; - -const char *const Resources::GOOD = "Good"; - -const char *const Resources::BLESSED = "\n\t020Blessed\t095%+d"; - -const char *const Resources::POWER_SHIELD = "\n\t020Power Shield\t095%+d"; - -const char *const Resources::HOLY_BONUS = "\n\t020Holy Bonus\t095%+d"; - -const char *const Resources::HEROISM = "\n\t020Heroism\t095%+d"; - -const char *const Resources::IN_PARTY = "\014""15In Party\014""d"; - -const char *const Resources::PARTY_DETAILS = "\015\003l\002\014""00" - "\013""001""\011""035%s" - "\013""009""\011""035%s" - "\013""017""\011""035%s" - "\013""025""\011""035%s" - "\013""001""\011""136%s" - "\013""009""\011""136%s" - "\013""017""\011""136%s" - "\013""025""\011""136%s" - "\013""044""\011""035%s" - "\013""052""\011""035%s" - "\013""060""\011""035%s" - "\013""068""\011""035%s" - "\013""044""\011""136%s" - "\013""052""\011""136%s" - "\013""060""\011""136%s" - "\013""068""\011""136%s"; -const char *const Resources::PARTY_DIALOG_TEXT = - "%s\x2\x3""c\v106\t013Up\t048Down\t083\f37D\fdel\t118\f37R\fdem" - "\t153\f37C\fdreate\t188E\f37x\fdit\x1"; - -const int Resources::FACE_CONDITION_FRAMES[17] = { - 2, 2, 2, 1, 1, 4, 4, 4, 3, 2, 4, 3, 3, 5, 6, 7, 0 -}; - -const int Resources::CHAR_FACES_X[6] = { 10, 45, 81, 117, 153, 189 }; - -const int Resources::HP_BARS_X[6] = { 13, 50, 86, 122, 158, 194 }; - -const char *const Resources::NO_ONE_TO_ADVENTURE_WITH = "You have no one to adventure with"; - -const char *const Resources::YOUR_ROSTER_IS_FULL = "Your Roster is full!"; - -const byte Resources::DARKNESS_XLAT[3][256] = { - { - 0, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 - }, { - 0, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0, 0, 0, 0, 0, - 56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0, 0, 0, 0, 0, - 72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0, 0, 0, 0, 0, - 88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0, 0, 0, 0, 0, - 104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0, 0, 0, 0, 0, - 120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0, 0, 0, 0, 0, - 136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0, 0, 0, 0, 0, - 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0, 0, 0, 0, 0, - 200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0, 0, 0, 0, 0, - 216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0, 0, 0, 0, 0, - 232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0, 0, 0, 0, 0, - 248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0 - }, { - 0, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27, 28, 29, 30, 31, 0, 0, 0, 0, 0, 0, 0, 0, - 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 0, 0, 0, 0, - 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 0, 0, 0, 0, - 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 0, 0, 0, 0, - 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 0, 0, 0, 0, - 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 0, 0, 0, 0, - 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 0, 0, 0, 0, - 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 0, 0, 0, 0, - 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, - 168, 169, 170, 171, 172, 173, 174, 175, 0, 0, 0, 0, 0, 0, 0, 0, - 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 0, 0, 0, 0, - 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 0, 0, 0, 0, - 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 0, 0, 0, 0, - 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 0, 0, 0, 0, - 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255, 0, 0, 0, 0 - } -}; - -const char *const Resources::PLEASE_WAIT = "\014""d\003""c\011""000" - "\013""002Please Wait..."; - -const char *const Resources::OOPS = "\003""c\011""000\013""002Oops..."; - -const int8 Resources::SCREEN_POSITIONING_X[4][48] = { - { - -1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1, - -1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2, - -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, - -3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0 - }, { - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 1 - }, { - 1, 0, 0, 0, -1, 1, 0, 0, 0, -1, 2, 1, - 1, 0, 0, 0, -1, -1, -2, 4, 3, 3, 2, 2, - 1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, - 3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0 - }, { - 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, - -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, - -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, - -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1 - } -}; - -const int8 Resources::SCREEN_POSITIONING_Y[4][48] = { - { - 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, - 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, - 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, - 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 1 - }, { - 1, 0, 0, 0, -1, 1, 0, 0, 0, -1, 2, 1, - 1, 0, 0, 0, -1, -1, -2, 4, 3, 3, 2, 2, - 1, 1, 0, 0, 0, -1, -1, -2, -2, -3, -3, -4, - 3, 2, 1, 0, 0, -1, -2, -3, 4, -4, 0, 0 - }, { - 0, 0, 0, 0, 0, -1, -1, -1, -1, -1, -2, -2, - -2, -2, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3, - -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, - -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, 0, -1 - }, { - -1, 0, 0, 0, 1, -1, 0, 0, 0, 1, -2, -1, - -1, 0, 0, 0, 1, 1, 2, -4, -3, -3, -2, -2, - -1, -1, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, - -3, -2, -1, 0, 0, 1, 2, 3, -4, 4, 0, 0 - } -}; - -const int Resources::MONSTER_GRID_BITMASK[12] = { - 0xC, 8, 4, 0, 0xF, 0xF000, 0xF00, 0xF0, 0xF00, 0xF0, 0x0F, 0xF000 -}; - -const int Resources::INDOOR_OBJECT_X[2][12] = { - { 5, -7, -112, 98, -8, -65, 49, -9, -34, 16, -58, 40 }, - { -35, -35, -142, 68, -35, -95, 19, -35, -62, -14, -98, 16 } -}; - -const int Resources::MAP_OBJECT_Y[2][12] = { - { 2, 25, 25, 25, 50, 50, 50, 58, 58, 58, 58, 58 }, - { -65, -6, -6, -6, 36, 36, 36, 54, 54, 54, 54, 54 } -}; - -const int Resources::INDOOR_MONSTERS_Y[4] = { 2, 34, 53, 59 }; - -const int Resources::OUTDOOR_OBJECT_X[2][12] = { - { -5, -7, -112, 98, -8, -77, 61, -9, -43, 25, -74, 56 }, - { -35, -35, -142, 68, -35, -95, 19, -35, -62, -24, -98, 16 } -}; - -const int Resources::OUTDOOR_MONSTER_INDEXES[26] = { - 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 69, 70, - 71, 72, 73, 74, 75, 90, 91, 92, 93, 94, 112, 115, 118 -}; - -const int Resources::OUTDOOR_MONSTERS_Y[26] = { - 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 59, 53, 53, - 53, 53, 53, 53, 53, 34, 34, 34, 34, 34, 2, 2, 2 -}; - -const int Resources::DIRECTION_ANIM_POSITIONS[4][4] = { - { 0, 1, 2, 3 }, { 3, 0, 1, 2 }, { 2, 3, 0, 1 }, { 1, 2, 3, 0 } -}; - -const byte Resources::WALL_SHIFTS[4][48] = { - { - 12, 0, 12, 8, 12, 12, 0, 12, 8, 12, 12, 0, - 12, 0, 12, 8, 12, 8, 12, 12, 0, 12, 0, 12, - 0, 12, 0, 12, 8, 12, 8, 12, 8, 12, 8, 12, - 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 4, 4 - }, { - 8, 12, 8, 4, 8, 8, 12, 8, 4, 8, 8, 12, - 8, 12, 8, 4, 8, 4, 8, 8, 12, 8, 12, 8, - 12, 8, 12, 8, 4, 8, 4, 8, 4, 8, 4, 8, - 12, 12, 12, 12, 4, 4, 4, 4, 0, 0, 0, 0 - }, { - 4, 8, 4, 0, 4, 4, 8, 4, 0, 4, 4, 8, - 4, 8, 4, 0, 4, 0, 4, 4, 8, 4, 8, 4, - 8, 4, 8, 4, 0, 4, 0, 4, 0, 4, 0, 4, - 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 12, 12 - }, { - 0, 4, 0, 12, 0, 0, 4, 0, 12, 0, 0, 4, - 0, 4, 0, 12, 0, 12, 0, 0, 4, 0, 4, 0, - 4, 0, 4, 0, 12, 0, 12, 0, 12, 0, 12, 0, - 4, 4, 4, 4, 12, 12, 12, 12, 0, 0, 8, 8 - } -}; - -const int Resources::DRAW_NUMBERS[25] = { - 36, 37, 38, 43, 42, 41, - 39, 20, 22, 24, 33, 31, - 29, 26, 10, 11, 18, 16, - 13, 5, 9, 6, 0, 4, 1 -}; - -const int Resources::DRAW_FRAMES[25][2] = { - { 18, 24 }, { 19, 23 }, { 20, 22 }, { 24, 18 }, { 23, 19 }, { 22, 20 }, - { 21, 21 }, { 11, 17 }, { 12, 16 }, { 13, 15 }, { 17, 11 }, { 16, 12 }, - { 15, 13 }, { 14, 14 }, { 6, 10 }, { 7, 9 }, { 10, 6 }, { 9, 7 }, - { 8, 8 }, { 3, 5 }, { 5, 3 }, { 4, 4 }, { 0, 2 }, { 2, 0 }, - { 1, 1 } -}; - -const int Resources::COMBAT_FLOAT_X[8] = { -2, -1, 0, 1, 2, 1, 0, -1 }; - -const int Resources::COMBAT_FLOAT_Y[8] = { -2, 0, 2, 0, -1, 0, 2, 0 }; - -const int Resources::MONSTER_EFFECT_FLAGS[15][8] = { - { 0x104, 0x105, 0x106, 0x107, 0x108, 0x109, 0x10A, 0x10B }, - { 0x10C, 0x10D, 0x10E, 0x10F, 0x0, 0x0, 0x0, 0x0 }, - { 0x110, 0x111, 0x112, 0x113, 0x0, 0x0, 0x0, 0x0 }, - { 0x114, 0x115, 0x116, 0x117, 0x0, 0x0, 0x0, 0x0 }, - { 0x200, 0x201, 0x202, 0x203, 0x0, 0x0, 0x0, 0x0 }, - { 0x300, 0x301, 0x302, 0x303, 0x400, 0x401, 0x402, 0x403 }, - { 0x500, 0x501, 0x502, 0x503, 0x0, 0x0, 0x0, 0x0 }, - { 0x600, 0x601, 0x602, 0x603, 0x0, 0x0, 0x0, 0x0 }, - { 0x604, 0x605, 0x606, 0x607, 0x608, 0x609, 0x60A, 0x60B }, - { 0x60C, 0x60D, 0x60E, 0x60F, 0x0, 0x0, 0x0, 0x0 }, - { 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100, 0x100 }, - { 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101, 0x101 }, - { 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102, 0x102 }, - { 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103, 0x103 }, - { 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108, 0x108 } -}; - -const uint Resources::SPELLS_ALLOWED[3][40] = { - { - 0, 1, 2, 3, 5, 6, 7, 8, 9, 10, - 12, 14, 16, 23, 26, 27, 28, 30, 31, 32, - 33, 42, 46, 48, 49, 50, 52, 55, 56, 58, - 59, 62, 64, 65, 67, 68, 71, 73, 74, 76 - }, { - 1, 4, 11, 13, 15, 17, 18, 19, 20, 21, - 22, 24, 25, 29, 34, 35, 36, 37, 38, 39, - 40, 41, 42, 43, 44, 45, 47, 51, 53, 54, - 57, 60, 61, 63, 66, 69, 70, 72, 75, 76 - }, { - 0, 1, 2, 3, 4, 5, 7, 9, 10, 20, - 25, 26, 27, 28, 30, 31, 34, 38, 40, 41, - 42, 43, 44, 45, 49, 50, 52, 53, 55, 59, - 60, 61, 62, 67, 68, 72, 73, 74, 75, 76 - } -}; - -const int Resources::BASE_HP_BY_CLASS[10] = { 10, 8, 7, 5, 4, 8, 7, 12, 6, 9 }; - -const int Resources::AGE_RANGES[10] = { 1, 6, 11, 18, 36, 51, 76, 101, 201, 0xffff }; - -const int Resources::AGE_RANGES_ADJUST[2][10] = { - { -250, -50, -20, -10, 0, -2, -5, -10, -20, -50 }, - { -250, -50, -20, -10, 0, 2, 5, 10, 20, 50 } -}; - -const uint Resources::STAT_VALUES[24] = { - 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 25, 30, 35, 40, - 50, 75, 100, 125, 150, 175, 200, 225, 250, -}; - -const int Resources::STAT_BONUSES[24] = { - -5, -4, -3, -2, -1, 0, 1, 2, 3, 4, 5, 6, - 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 -}; - -const int Resources::ELEMENTAL_CATEGORIES[6] = { 8, 15, 20, 25, 33, 36 }; - -const int Resources::ATTRIBUTE_CATEGORIES[10] = { - 9, 17, 25, 33, 39, 45, 50, 56, 61, 72 }; - -const int Resources::ATTRIBUTE_BONUSES[72] = { - 2, 3, 5, 8, 12, 17, 23, 30, 38, 47, // Might bonus - 2, 3, 5, 8, 12, 17, 23, 30, // INT bonus - 2, 3, 5, 8, 12, 17, 23, 30, // PER bonus - 2, 3, 5, 8, 12, 17, 23, 30, // SPD bonus - 3, 5, 10, 15, 20, 30, // ACC bonus - 5, 10, 15, 20, 25, 30, // LUC bonus - 4, 6, 10, 20, 50, // HP bonus - 4, 8, 12, 16, 20, 25, // SP bonus - 2, 4, 6, 10, 16, // AC bonus - 4, 6, 8, 10, 12, 14, 16, 18, 20, 25 // Thievery bonus -}; - -const int Resources::ELEMENTAL_RESISTENCES[37] = { - 0, 5, 7, 9, 12, 15, 20, 25, 30, 5, 7, 9, 12, 15, 20, 25, - 5, 10, 15, 20, 25, 10, 15, 20, 25, 40, 5, 7, 9, 11, 13, 15, 20, 25, - 5, 10, 20 -}; - -const int Resources::ELEMENTAL_DAMAGE[37] = { - 0, 2, 3, 4, 5, 10, 15, 20, 30, 2, 3, 4, 5, 10, 15, 20, 2, 4, 5, 10, 20, - 2, 4, 8, 16, 32, 2, 3, 4, 5, 10, 15, 20, 30, 5, 10, 25 -}; - -const int Resources::WEAPON_DAMAGE_BASE[35] = { - 0, 3, 2, 3, 2, 2, 4, 1, 2, 4, 2, 3, - 2, 2, 1, 1, 1, 1, 4, 4, 3, 2, 4, 2, - 2, 2, 5, 3, 3, 3, 3, 5, 4, 2, 6 -}; - -const int Resources::WEAPON_DAMAGE_MULTIPLIER[35] = { - 0, 3, 3, 4, 5, 4, 2, 3, 3, 3, 3, 3, - 2, 4, 10, 6, 8, 9, 4, 3, 6, 8, 5, 6, - 4, 5, 3, 5, 6, 7, 2, 2, 2, 2, 4 -}; - -const int Resources::METAL_DAMAGE[22] = { - -3, -6, -4, -2, 2, 4, 6, 8, 10, 0, 1, - 1, 2, 2, 3, 4, 5, 12, 15, 20, 30, 50 -}; - -const int Resources::METAL_DAMAGE_PERCENT[22] = { - 253, 252, 3, 2, 1, 2, 3, 4, 6, 0, 1, - 1, 2, 2, 3, 4, 5, 6, 7, 8, 9, 10 -}; - -const int Resources::METAL_LAC[9] = { -3, 0, -2, -1, 1, 2, 4, 6, 8 }; - -const int Resources::ARMOR_STRENGTHS[14] = { 0, 2, 4, 5, 6, 7, 8, 10, 4, 2, 1, 1, 1, 1 }; - -const int Resources::MAKE_ITEM_ARR1[6] = { 0, 8, 15, 20, 25, 33 }; - -const int Resources::MAKE_ITEM_ARR2[6][7][2] = { - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } }, - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 7 }, { 7, 7 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 5 }, { 5, 5 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } }, - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } }, - { { 0, 0 }, { 1, 1 }, { 1, 1 }, { 1, 2 }, { 2, 2 }, { 2, 3 }, { 3, 3 } } -}; - -const int Resources::MAKE_ITEM_ARR3[10][7][2] = { - { { 0, 0 }, { 1, 4 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 6, 10 }, { 10, 10 } }, - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } }, - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } }, - { { 0, 0 }, { 1, 3 }, { 2, 5 }, { 3, 6 }, { 4, 7 }, { 5, 8 }, { 8, 8 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } }, - { { 0, 0 }, { 1, 2 }, { 2, 3 }, { 3, 4 }, { 4, 5 }, { 5, 6 }, { 6, 6 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 5 }, { 4, 6 }, { 6, 6 } }, - { { 0, 0 }, { 1, 2 }, { 1, 3 }, { 2, 4 }, { 3, 4 }, { 4, 5 }, { 5, 5 } }, - { { 0, 0 }, { 1, 2 }, { 1, 4 }, { 3, 6 }, { 5, 8 }, { 7, 10 }, { 10, 10 } } -}; - -const int Resources::MAKE_ITEM_ARR4[2][7][2] = { - { { 0, 0 }, { 1, 4 }, { 3, 7 }, { 4, 8 }, { 5, 9 }, { 8, 9 }, { 9, 9 } }, - { { 0, 0 }, { 1, 4 }, { 2, 6 }, { 4, 7 }, { 6, 10 }, { 9, 13 }, { 13, 13 } } -}; - - -const int Resources::MAKE_ITEM_ARR5[8][2] = { - { 0, 0 }, { 1, 15 }, { 16, 30 }, { 31, 40 }, { 41, 50 }, - { 51, 60 }, { 61, 73 }, { 61, 73 } -}; - -const int Resources::OUTDOOR_DRAWSTRUCT_INDEXES[44] = { - 37, 38, 39, 40, 41, 44, 42, 43, 47, 45, 46, - 48, 49, 52, 50, 51, 66, 67, 68, 69, 70, 71, - 72, 75, 73, 74, 87, 88, 89, 90, 91, 94, 92, - 93, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120 -}; - -const int Resources::TOWN_MAXES[2][11] = { - { 23, 13, 32, 16, 26, 16, 16, 16, 16, 16, 16 }, - { 26, 19, 48, 27, 26, 37, 16, 16, 16, 16, 16 } -}; - -const char *const Resources::TOWN_ACTION_MUSIC[2][7] = { - { "bank.m", "smith.m", "guild.m", "tavern.m", - "temple.m", "grounds.m", "endgame.m" }, - { "bank.m", "sf09.m", "guild.m", "tavern.m", - "temple.m", "smith.m", "endgame.m" } -}; - -const char *const Resources::TOWN_ACTION_SHAPES[7] = { - "bnkr", "blck", "gild", "tvrn", "tmpl", "trng", "eface08" -}; - -const int Resources::TOWN_ACTION_FILES[2][7] = { - { 3, 2, 4, 2, 4, 2, 1 }, { 5, 3, 7, 5, 4, 6, 1 } -}; - -const char *const Resources::BANK_TEXT = "\xD\x2\x3""c\xB""122\t013" - "\xC""37D\xC""dep\t040\xC""37W\xC""dith\t067ESC" - "\x1\t000\xB""000Bank of Xeen\xB""015\n" - "Bank\x3l\n" - "Gold\x3r\t000%s\x3l\n" - "Gems\x3r\t000%s\x3""c\n" - "\n" - "Party\x3l\n" - "Gold\x3r\t000%s\x3l\n" - "Gems\x3r\t000%s"; - -const char *const Resources::BLACKSMITH_TEXT = "\x01\x0D\x03""c\x0B""000\x09""000" - "Store Options for\x09""039\x0B""027%s\x03""l\x0B""046\n" - "\x09""011\x0C""37B\x0C""drowse\n" - "\x09""000\x0B""090Gold\x03r\x09""000%s" - "\x02\x03""c\x0B""122\x09""040ESC\x01"; - -const char *const Resources::GUILD_NOT_MEMBER_TEXT = - "\n\nYou have to be a member to shop here."; - -const char *const Resources::GUILD_TEXT = "\x03""c\x0B""027\x09""039%s" - "\x03l\x0B""046\n" - "\x09""012\x0C""37B\x0C""duy Spells\n" - "\x09""012\x0C""37S\x0C""dpell Info"; - -const char *const Resources::TAVERN_TEXT = - "\x0D\x03""c\x0B""000\x09""000Tavern Options for\x09""039" - "\x0B""027%s%s\x03l\x09""000" - "\x0B""090Gold\x03r\x09""000%s\x02\x03""c\x0B""122" - "\x09""021\x0C""37S\x0C""dign in\x09""060ESC\x01"; - -const char *const Resources::FOOD_AND_DRINK = - "\x03l\x09""017\x0B""046\x0C""37D\x0C""drink\n" - "\x09""017\x0C""37F\x0C""dood\n" - "\x09""017\x0C""37T\x0C""dip\n" - "\x09""017\x0C""37R\x0C""dumors"; - -const char *const Resources::GOOD_STUFF = "\n" - "\n" - "Good Stuff\n" - "\n" - "Hit a key!"; - -const char *const Resources::HAVE_A_DRINK = "\n\nHave a Drink\n\nHit a key!"; - -const char *const Resources::YOURE_DRUNK = "\n\nYou're Drunk\n\nHit a key!"; - -const int Resources::TAVERN_EXIT_LIST[2][6][5][2] = { - { - { { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } }, - { { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } }, - { { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } }, - { { 18, 4 }, { 0, 0 }, { 19, 16 }, { 0, 0 }, { 11, 12 } }, - { { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } }, - { { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } }, - }, { - { { 21, 17 }, { 0, 0 }, { 20, 3 }, { 0, 0 }, { 0, 0 } }, - { { 13, 4 }, { 0, 0 }, { 19, 9 }, { 0, 0 }, { 0, 0 } }, - { { 20, 10 }, { 12, 8 }, { 5, 26 }, { 3, 4 }, { 7, 5 } }, - { { 17, 24 }, { 14, 13 }, { 0, 0 }, { 0, 0 }, { 9, 4 } }, - { { 15, 21 }, { 0, 0 }, { 13, 21 }, { 0, 0 }, { 0, 0 } }, - { { 10, 8 }, { 0, 0 }, { 15, 12 }, { 0, 0 }, { 0, 0 } } - } -}; - -const char *const Resources::TEMPLE_TEXT = - "\x0D\x03""c\x0B""000\x09""000Temple Options for" - "\x09""039\x0B""027%s\x03l\x09""000\x0B""046" - "\x0C""37H\x0C""deal\x03r\x09""000%lu\x03l\n" - "\x0C""37D\x0C""donation\x03r\x09""000%lu\x03l\n" - "\x0C""37U\x0C""dnCurse\x03r\x09""000%s" - "\x03l\x09""000\x0B""090Gold\x03r\x09""000%s" - "\x02\x03""c\x0B""122\x09""040ESC\x01"; - -const char *const Resources::EXPERIENCE_FOR_LEVEL = - "%s needs %lu experience for level %u."; - -const char *const Resources::LEARNED_ALL = "%s has learned all we can teach!"; - -const char *const Resources::ELIGIBLE_FOR_LEVEL = "%s is eligible for level %d."; - -const char *const Resources::TRAINING_TEXT = - "\x0D\x03""cTraining Options\n" - "\n" - "%s\x03l\x0B""090\x09""000Gold\x03r\x09" - "000%s\x02\x03""c\x0B""122\x09""021" - "\x0C""37T\x0C""drain\x09""060ESC\x01"; - -const char *const Resources::GOLD_GEMS = - "\x03""c\x0B""000\x09""000%s\x03l\n" - "\n" - "Gold\x03r\x09""000%s\x03l\n" - "Gems\x03r\x09""000%s\x02\x03""c\x0B""096\x09""013G" - "\x0C""37o\x0C""dld\x09""040G\x0C\x03""7e" - "\x0C""dms\x09""067ESC\x01"; - -const char *const Resources::GOLD_GEMS_2 = - "\x09""000\x0B""000\x03""c%s\x03l\n" - "\n" - "\x04""077Gold\x03r\x09""000%s\x03l\n" - "\x04""077Gems\x03r\x09""000%s\x03l\x09""000\x0B""051\x04""077\n" - "\x04""077"; - -const char *const Resources::DEPOSIT_WITHDRAWL[2] = { "Deposit", "Withdrawl" }; - -const char *const Resources::NOT_ENOUGH_X_IN_THE_Y = - "\x03""c\x0B""012Not enough %s in the %s!\x03l"; - -const char *const Resources::NO_X_IN_THE_Y = "\x03""c\x0B""012No %s in the %s!\x03l"; - -const char *const Resources::STAT_NAMES[16] = { - "Might", "Intellect", "Personality", "Endurance", "Speed", - "Accuracy", "Luck", "Age", "Level", "Armor Class", "Hit Points", - "Spell Points", "Resistances", "Skills", "Awards", "Experience" -}; - -const char *const Resources::CONSUMABLE_NAMES[4] = { "Gold", "Gems", "Food", "Condition" }; - -const char *const Resources::WHERE_NAMES[2] = { "Party", "Bank" }; - -const char *const Resources::AMOUNT = "\x03""c\x09""000\x0B""051Amount\x03l\n"; - -const char *const Resources::FOOD_PACKS_FULL = "\v007Your food packs are already full!"; - -const char *const Resources::BUY_SPELLS = - "\x03""c\x0B""027\x09""039%s\x03l\x0B""046\n" - "\x09""012\x0C""37B\x0C""duy Spells\n" - "\x09""012\x0C""37S\x0C""dpell Info"; - -const char *const Resources::GUILD_OPTIONS = - "\x0D\x0C""00\x03""c\x0B""000\x09""000Guild Options for%s" - "\x03l\x09""000\x0B""090Gold" - "\x03r\x09""000%s\x02\x03""c\x0B""122\x09""040ESC\x01"; - -const int Resources::MISC_SPELL_INDEX[74] = { - NO_SPELL, MS_Light, MS_Awaken, MS_MagicArrow, - MS_FirstAid, MS_FlyingFist, MS_EnergyBlast, MS_Sleep, - MS_Revitalize, MS_CureWounds, MS_Sparks, MS_Shrapmetal, - MS_InsectSpray, MS_ToxicCloud, MS_ProtFromElements, MS_Pain, - MS_Jump, MS_BeastMaster, MS_Clairvoyance, MS_TurnUndead, - MS_Levitate, MS_WizardEye, MS_Bless, MS_IdentifyMonster, - MS_LightningBolt, MS_HolyBonus, MS_PowerCure, MS_NaturesCure, - MS_LloydsBeacon, MS_PowerShield, MS_Heroism, MS_Hynotize, - MS_WalkOnWater, MS_FrostBite, MS_DetectMonster, MS_Fireball, - MS_ColdRay, MS_CurePoison, MS_AcidSpray, MS_TimeDistortion, - MS_DragonSleep, MS_CureDisease, MS_Teleport, MS_FingerOfDeath, - MS_CureParalysis, MS_GolemStopper, MS_PoisonVolley, MS_DeadlySwarm, - MS_SuperShelter, MS_DayOfProtection, MS_DayOfSorcery, MS_CreateFood, - MS_FieryFlail, MS_RechargeItem, MS_FantasticFreeze, MS_TownPortal, - MS_StoneToFlesh, MS_RaiseDead, MS_Etheralize, MS_DancingSword, - MS_MoonRay, MS_MassDistortion, MS_PrismaticLight, MS_EnchantItem, - MS_Incinerate, MS_HolyWord, MS_Resurrection, MS_ElementalStorm, - MS_MegaVolts, MS_Inferno, MS_SunRay, MS_Implosion, - MS_StarBurst, MS_DivineIntervention -}; - -const int Resources::SPELL_COSTS[77] = { - 8, 1, 5, -2, 5, -2, 20, 10, 12, 8, 3, - - 3, 75, 40, 12, 6, 200, 10, 100, 30, -1, 30, - 15, 25, 10, -2, 1, 2, 7, 20, -2, -2, 100, - 15, 5, 100, 35, 75, 5, 20, 4, 5, 1, -2, - 6, 2, 75, 40, 60, 6, 4, 25, -2, -2, 60, - - 1, 50, 15, 125, 2, -1, 3, -1, 200, 35, 150, - 15, 5, 4, 10, 8, 30, 4, 5, 7, 5, 0 -}; - -const int Resources::DARK_SPELL_RANGES[12][2] = { - { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 }, - { 0, 17 }, { 14, 34 }, { 26, 37 }, { 29, 39 }, - { 0, 20 }, { 16, 35 }, { 27, 37 }, { 29, 39 } -}; - -const int Resources::CLOUDS_SPELL_OFFSETS[5][20] = { - { - 1, 10, 20, 26, 27, 38, 40, 42, 45, 50, - 55, 59, 60, 61, 62, 68, 72, 75, 77, 77 - }, { - 3, 4, 5, 14, 15, 25, 30, 31, 34, 41, - 49, 51, 53, 67, 73, 75, -1, -1, -1, -1 - }, { - 4, 8, 9, 12, 13, 22, 23, 24, 28, 34, - 41, 44, 52, 70, 73, 74, -1, -1, -1, -1 - }, { - 6, 7, 9, 11, 12, 13, 17, 21, 22, 24, - 29, 36, 56, 58, 64, 71, -1, -1, -1, -1 - }, { - 6, 7, 9, 11, 12, 13, 18, 21, 29, 32, - 36, 37, 46, 51, 56, 58, 69, -1, -1, -1 - } -}; - -const uint Resources::DARK_SPELL_OFFSETS[3][39] = { - { - 42, 1, 26, 59, 27, 10, 50, 68, 55, 62, 67, 73, 2, - 5, 3, 31, 30, 52, 49, 28, 74, 0, 9, 7, 14, 8, - 33, 6, 23, 71, 64, 56, 48, 46, 12, 32, 58, 65, 16 - }, { - 42, 1, 45, 61, 72, 40, 20, 60, 38, 41, 75, 34, 4, - 43, 25, 53, 44, 15, 70, 17, 24, 69, 22, 66, 57, 11, - 29, 39, 51, 21, 19, 36, 47, 13, 54, 37, 18, 35, 63 - }, { - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, - 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, - 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38 - } -}; - -const int Resources::SPELL_GEM_COST[77] = { - 0, 0, 2, 1, 2, 4, 5, 0, 0, 0, 0, 10, 10, 10, 0, 0, 20, 4, 10, 20, 1, 10, - 5, 5, 4, 2, 0, 0, 0, 10, 3, 1, 20, 4, 0, 20, 10, 10, 1, 10, 0, 0, 0, 2, - 2, 0, 10, 10, 10, 0, 0, 10, 3, 2, 10, 1, 10, 10, 20, 0, 0, 1, 1, 20, 5, 20, - 5, 0, 0, 0, 0, 5, 1, 2, 0, 2, 0 -}; - -const char *const Resources::NOT_A_SPELL_CASTER = "Not a spell caster..."; - -const char *const Resources::SPELLS_FOR = "\xD\xC""d%s\x2\x3""c\x9""000\xB""002Spells for %s"; - -const char *const Resources::SPELL_LINES_0_TO_9 = - "\x2\x3l\xB""015\x9""0011\n2\n3\n4\n5\n6\n7\n8\n9\n0"; - -const char *const Resources::SPELLS_DIALOG_SPELLS = "\x3l\xB""015" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l\n" - "\x9""010\xC""%2u%s\xC""d\x3l" - "\x9""004\xB""110%s - %lu\x1"; - -const char *const Resources::SPELL_PTS = "Spell Pts"; -const char *const Resources::GOLD = "Gold"; + // Set up items array to map to the names of items in each category + ITEM_NAMES[CATEGORY_WEAPON] = &WEAPON_NAMES[0]; + ITEM_NAMES[CATEGORY_ARMOR] = &ARMOR_NAMES[0]; + ITEM_NAMES[CATEGORY_ACCESSORY] = &ACCESSORY_NAMES[0]; + ITEM_NAMES[CATEGORY_MISC] = &MISC_NAMES[0]; -const char *const Resources::SPELLS_PRESS_A_KEY = - "\x3""c\xC""09%s\xC""d\x3l\n" - "\n" - "%s\x3""c\x9""000\xB""100Press a Key!"; - -const char *const Resources::SPELLS_PURCHASE = - "\x3l\xB""000\x9""000\xC""d%s Do you wish to purchase " - "\xC""09%s\xC""d for %u?"; - -const char *const Resources::MAP_TEXT = - "\x3""c\xB""000\x9""000%s\x3l\xB""139" - "\x9""000X = %d\x3r\x9""000Y = %d\x3""c\x9""000%s"; - -const char *const Resources::LIGHT_COUNT_TEXT = "\x3l\n\n\t024Light\x3r\t124%d"; - -const char *const Resources::FIRE_RESISTENCE_TEXT = "%c%sFire%s%u"; - -const char *const Resources::ELECRICITY_RESISTENCE_TEXT = "%c%sElectricity%s%u"; - -const char *const Resources::COLD_RESISTENCE_TEXT = "c%sCold%s%u"; - -const char *const Resources::POISON_RESISTENCE_TEXT = "%c%sPoison/Acid%s%u"; - -const char *const Resources::CLAIRVOYANCE_TEXT = "%c%sClairvoyance%s"; - -const char *const Resources::LEVITATE_TEXT = "%c%sLevitate%s"; - -const char *const Resources::WALK_ON_WATER_TEXT = "%c%sWalk on Water"; - -const char *const Resources::GAME_INFORMATION = - "\xD\x3""c\x9""000\xB""001\xC""37%s of Xeen\xC""d\n" - "Game Information\n" - "\n" - "Today is \xC""37%ssday\xC""d\n" - "\n" - "\x9""032Time\x9""072Day\x9""112Year\n" - "\x9""032\xC""37%d:%02d%c\x9""072%u\x9""112%u\xC""d%s"; - -const char *const Resources::WORLD_GAME_TEXT = "World"; -const char *const Resources::DARKSIDE_GAME_TEXT = "Darkside"; -const char *const Resources::CLOUDS_GAME_TEXT = "Clouds"; -const char *const Resources::SWORDS_GAME_TEXT = "Swords"; - -const char *const Resources::WEEK_DAY_STRINGS[10] = { - "Ten", "One", "Two", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine" -}; - -const char *const Resources::CHARACTER_DETAILS = - "\x3l\xB""041\x9""196%s\x9""000\xB""002%s : %s %s %s" - "\x3r\x9""053\xB""028\xC%02u%u\xC""d\x9""103\xC""%02u%u\xC""d" - "\x3l\x9""131\xC""%02u%d\xC""d\x9""196\xC""15%lu\xC""d\x3r" - "\x9""053\xB""051\xC""%02u%u\xC""d\x9""103\xC""%02u%u\xC""d" - "\x3l\x9""131\xC""%02u%u\xC""d\x9""196\xC""15%lu\xC""d" - "\x3r\x9""053\xB""074\xC""%02u%u\xC""d\x9""103\xC""%02u%u\xC""d" - "\x3l\x9""131\xC""15%u\xC""d\x9""196\xC""15%lu\xC""d" - "\x3r\x9""053\xB""097\xC""%02u%u\xC""d\x9""103\xC""%02u%u\xC""d" - "\x3l\x9""131\xC""15%u\xC""d\x9""196\xC""15%u day%c\xC""d" - "\x3r\x9""053\xB""120\xC""%02u%u\xC""d\x9""103\xC""%02u%u\xC""d" - "\x3l\x9""131\xC""15%u\xC""d\x9""196\xC""%02u%s\xC""d" - "\x9""230%s%s%s%s\xC""d"; - -const char *const Resources::PARTY_GOLD = "Party Gold"; - -const char *const Resources::PLUS_14 = "14+"; - -const char *const Resources::CHARACTER_TEMPLATE = - "\x1\xC""00\xD\x3l\x9""029\xB""018Mgt\x9""080Acy\x9""131H.P.\x9""196Experience" - "\x9""029\xB""041Int\x9""080Lck\x9""131S.P.\x9""029\xB""064Per\x9""080Age" - "\x9""131Resis\x9""196Party Gems\x9""029\xB""087End\x9""080Lvl\x9""131Skills" - "\x9""196Party Food\x9""029\xB""110Spd\x9""080AC\x9""131Awrds\x9""196Condition\x3""c" - "\x9""290\xB""025\xC""37I\xC""dtem\x9""290\xB""057\xC""37Q" - "\xC""duick\x9""290\xB""089\xC""37E\xC""dxch\x9""290\xB""121Exit\x3l%s"; - -const char *const Resources::EXCHANGING_IN_COMBAT = "\x3""c\xB""007\x9""000Exchanging in combat is not allowed!"; - -const char *const Resources::CURRENT_MAXIMUM_RATING_TEXT = "\x2\x3""c%s\n" - "Current / Maximum\n" - "\x3r\x9""054%lu\x3l\x9""058/ %lu\n" - "\x3""cRating: %s"; - -const char *const Resources::CURRENT_MAXIMUM_TEXT = "\x2\x3""c%s\n" - "Current / Maximum\n" - "\x3r\x9""054%u\x3l\x9""058/ %u"; - -const char *const Resources::RATING_TEXT[24] = { - "Nonexistant", "Very Poor", "Poor", "Very Low", "Low", "Averarage", "Good", - "Very Good", "High", "Very High", "Great", "Super", "Amazing", "Incredible", - "Gigantic", "Fantastic", "Astoundig", "Astonishing", "Monumental", "Tremendous", - "Collosal", "Awesome", "AweInspiring", "aUltimate" -}; - -const char *const Resources::AGE_TEXT = "\x2\x3""c%s\n" - "Current / Natural\n" - "\x3r\x9""057%u\x3l\x9""061/ %u\n" - "\x3""cBorn: %u / %u\x1"; - -const char *const Resources::LEVEL_TEXT = - "\x2\x3""c%s\n" - "Current / Maximum\n" - "\x3r\x9""054%u\x3l\x9""058/ %u\n" - "\x3""c%u Attack%s/Round\x1"; - -const char *const Resources::RESISTENCES_TEXT = - "\x2\x3""c%s\x3l\n" - "\x9""020Fire\x9""100%u\n" - "\x9""020Cold\x9""100%u\n" - "\x9""020Electricity\x9""100%u\n" - "\x9""020Poison\x9""100%u\n" - "\x9""020Energy\x9""100%u\n" - "\x9""020Magic\x9""100%u"; - -const char *const Resources::NONE = "\n\x9""020"; - -const char *const Resources::EXPERIENCE_TEXT = "\x2\x3""c%s\x3l\n" - "\x9""010Current:\x9""070%lu\n" - "\x9""010Next Level:\x9""070%s\x1"; - -const char *const Resources::ELIGIBLE = "\xC""12Eligible\xC""d"; - -const char *const Resources::IN_PARTY_IN_BANK = - "\x2\x3""cParty %s\n" - "%lu on hand\n" - "%lu in bank\x1\x3l"; - -const char *const Resources::FOOD_TEXT = - "\x2\x3""cParty %s\n" - "%u on hand\n" - "Enough for %u day%s\x3l"; - -const char *const Resources::EXCHANGE_WITH_WHOM = "\t010\v005Exchange with whom?"; - -const char *const Resources::QUICK_REF_LINE = - "\xB%3d\x9""007%u)\x9""027%s\x9""110%c%c%c\x3r\x9""160\xC%02u%u\xC""d" - "\x3l\x9""170\xC%02u%d\xC""d\x9""208\xC%02u%u\xC""d\x9""247\xC" - "%02u%u\xC""d\x9""270\xC%02u%c%c%c%c\xC""d"; - -const char *const Resources::QUICK_REFERENCE = - "\xD\x3""cQuick Reference Chart\xB""012\x3l" - "\x9""007#\x9""027Name\x9""110Cls\x9""140Lvl\x9""176H.P." - "\x9""212S.P.\x9""241A.C.\x9""270Cond" - "%s%s%s%s%s%s%s%s" - "\xB""110\x9""064\x3""cGold\x9""144Gems\x9""224Food\xB""119" - "\x9""064\xC""15%lu\x9""144%lu\x9""224%u day%s\xC""d"; - -const uint Resources::BLACKSMITH_MAP_IDS[2][4] = { { 28, 30, 73, 49 }, { 29, 31, 37, 43 } }; - -const char *const Resources::ITEMS_DIALOG_TEXT1 = - "\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A" - "\f37c\fdces\t119\f37M\fdisc\t153%s\t187%s\t221%s" - "\t255%s\t289Exit"; -const char *const Resources::ITEMS_DIALOG_TEXT2 = - "\r\x2\x3""c\v021\t017\f37W\fdeap\t051\f37A\fdrmor\t085A" - "\f37c\fdces\t119\f37M\fdisc\t153\f37%s\t289Exit"; -const char *const Resources::ITEMS_DIALOG_LINE1 = "\x3r\f%02u\f023%2d)\x3l\t028%s\n"; -const char *const Resources::ITEMS_DIALOG_LINE2 = "\x3r\f%02u\t023%2d)\x3l\t028%s\x3r\t000%lu\n"; - -const char *const Resources::BTN_BUY = "\f37B\fduy"; -const char *const Resources::BTN_SELL = "\f37S\fdell"; -const char *const Resources::BTN_IDENTIFY = "\f37I\fddentify"; -const char *const Resources::BTN_FIX = "\f37F\fdix"; -const char *const Resources::BTN_USE = "\f37U\fdse"; -const char *const Resources::BTN_EQUIP = "\f37E\fdquip"; -const char *const Resources::BTN_REMOVE = "\f37R\fdem"; -const char *const Resources::BTN_DISCARD = "\f37D\fdisc"; -const char *const Resources::BTN_QUEST = "\f37Q\fduest"; -const char *const Resources::BTN_ENCHANT = "E\fdnchant"; -const char *const Resources::BTN_RECHARGE = "R\fdechrg"; -const char *const Resources::BTN_GOLD = "G\fdold"; - -const char *const Resources::ITEM_BROKEN = "\f32broken "; -const char *const Resources::ITEM_CURSED = "\f09cursed "; -const char *const Resources::BONUS_NAMES[7] = { - "", "Dragon Slayer", "Undead Eater", "Golem Smasher", - "Bug Zapper", "Monster Masher", "Beast Bopper" -}; - -const char *const Resources::WEAPON_NAMES[35] = { - nullptr, "long sword ", "short sword ", "broad sword ", "scimitar ", - "cutlass ", "sabre ", "club ", "hand axe ", "katana ", "nunchakas ", - "wakazashi ", "dagger ", "mace ", "flail ", "cudgel ", "maul ", "spear ", - "bardiche ", "glaive ", "halberd ", "pike ", "flamberge ", "trident ", - "staff ", "hammer ", "naginata ", "battle axe ", "grand axe ", "great axe ", - "short bow ", "long bow ", "crossbow ", "sling ", "Xeen Slayer Sword" -}; - -const char *const Resources::ARMOR_NAMES[14] = { - nullptr, "robes ", "sale armor ", "ring mail ", "chain mail ", - "splint mail ", "plate mail ", "plate armor ", "shield ", - "helm ", "boots ", "cloak ", "cape ", "gauntlets " -}; - -const char *const Resources::ACCESSORY_NAMES[11] = { - nullptr, "ring ", "belt ", "broach ", "medal ", "charm ", "cameo ", - "scarab ", "pendant ", "necklace ", "amulet " -}; - -const char *const Resources::MISC_NAMES[22] = { - nullptr, "rod ", "jewel ", "gem ", "box ", "orb ", "horn ", "coin ", - "wand ", "whistle ", "potion ", "scroll ", "RogueVM", - "bogusg", "bogus", "bogus", "bogus", "bogus", - "bogus", "bogus", "bogus", "bogus" -}; - -const char *const *Resources::ITEM_NAMES[4] = { - &Resources::WEAPON_NAMES[0], &Resources::ARMOR_NAMES[0], - &Resources::ACCESSORY_NAMES[0], &Resources::MISC_NAMES[0] -}; - -const char *const Resources::ELEMENTAL_NAMES[6] = { - "Fire", "Elec", "Cold", "Acid/Poison", "Energy", "Magic" -}; - -const char *const Resources::ATTRIBUTE_NAMES[10] = { - "might", "Intellect", "Personality", "Speed", "accuracy", "Luck", - "Hit Points", "Spell Points", "Armor Class", "Thievery" -}; - -const char *const Resources::EFFECTIVENESS_NAMES[7] = { - nullptr, "Dragons", "Undead", "Golems", "Bugs", "Monsters", "Beasts" -}; - -const char *const Resources::QUEST_ITEM_NAMES[85] = { - "Deed to New Castle", - "Crystal Key to Witch Tower", - "Skeleton Key to Darzog's Tower", - "Enchanted Key to Tower of High Magic", - "Jeweled Amulet of the Northern Sphinx", - "Stone of a Thousand Terrors", - "Golem Stone of Admittance", - "Yak Stone of Opening", - "Xeen's Scepter of Temporal Distortion", - "Alacorn of Falista", - "Elixir of Restoration", - "Wand of Faery Magic", - "Princess Roxanne's Tiara", - "Holy Book of Elvenkind", - "Scarab of Imaging", - "Crystals of Piezoelectricity", - "Scroll of Insight", - "Phirna Root", - "Orothin's Bone Whistle", - "Barok's Magic Pendant", - "Ligono's Missing Skull", - "Last Flower of Summer", - "Last Raindrop of Spring", - "Last Snowflake of Winter", - "Last Leaf of Autumn", - "Ever Hot Lava Rock", - "King's Mega Credit", - "Excavation Permit", - "Cupie Doll", - "Might Doll", - "Speed Doll", - "Endurance Doll", - "Accuracy Doll", - "Luck Doll", - "Widget", - "Pass to Castleview", - "Pass to Sandcaster", - "Pass to Lakeside", - "Pass to Necropolis", - "Pass to Olympus", - "Key to Great Western Tower", - "Key to Great Southern Tower", - "Key to Great Eastern Tower", - "Key to Great Northern Tower", - "Key to Ellinger's Tower", - "Key to Dragon Tower", - "Key to Darkstone Tower", - "Key to Temple of Bark", - "Key to Dungeon of Lost Souls", - "Key to Ancient Pyramid", - "Key to Dungeon of Death", - "Amulet of the Southern Sphinx", - "Dragon Pharoah's Orb", - "Cube of Power", - "Chime of Opening", - "Gold ID Card", - "Silver ID Card", - "Vulture Repellant", - "Bridle", - "Enchanted Bridle", - "Treasure Map (Goto E1 x1, y11)", - "", - "Fake Map", - "Onyx Necklace", - "Dragon Egg", - "Tribble", - "Golden Pegasus Statuette", - "Golden Dragon Statuette", - "Golden Griffin Statuette", - "Chalice of Protection", - "Jewel of Ages", - "Songbird of Serenity", - "Sandro's Heart", - "Ector's Ring", - "Vespar's Emerald Handle", - "Queen Kalindra's Crown", - "Caleb's Magnifying Glass", - "Soul Box", - "Soul Box with Corak inside", - "Ruby Rock", - "Emerald Rock", - "Sapphire Rock", - "Diamond Rock", - "Monga Melon", - "Energy Disk" -}; - -const int Resources::WEAPON_BASE_COSTS[35] = { - 0, 50, 15, 100, 80, 40, 60, 1, 10, 150, 30, 60, 8, 50, - 100, 15, 30, 15, 200, 80, 250, 150, 400, 100, 40, 120, - 300, 100, 200, 300, 25, 100, 50, 15, 0 -}; -const int Resources::ARMOR_BASE_COSTS[14] = { - 0, 20, 100, 200, 400, 600, 1000, 2000, 100, 60, 40, 250, 200, 100 -}; -const int Resources::ACCESSORY_BASE_COSTS[11] = { - 0, 100, 100, 250, 100, 50, 300, 200, 500, 1000, 2000 -}; -const int Resources::MISC_MATERIAL_COSTS[22] = { - 0, 50, 1000, 500, 10, 100, 20, 10, 50, 10, 10, 100, - 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 -}; -const int Resources::MISC_BASE_COSTS[76] = { - 0, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, - 100, 100, 100, 100, 200, 200, 200, 200, 200, 200, 200, 200, - 200, 200, 200, 200, 200, 200, 200, 300, 300, 300, 300, 300, - 300, 300, 300, 300, 300, 400, 400, 400, 400, 400, 400, 400, - 400, 400, 400, 500, 500, 500, 500, 500, 500, 500, 500, 500, - 500, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, 600, - 600, 600, 600, 600 -}; -const int Resources::METAL_BASE_MULTIPLIERS[22] = { - 10, 25, 5, 75, 2, 5, 10, 20, 50, 2, 3, 5, 10, 20, 30, 40, - 50, 60, 70, 80, 90, 100 -}; -const int Resources::ITEM_SKILL_DIVISORS[4] = { 1, 2, 100, 10 }; - -const int Resources::RESTRICTION_OFFSETS[4] = { 0, 35, 49, 60 }; - -const int Resources::ITEM_RESTRICTIONS[86] = { - 0, 86, 86, 86, 86, 86, 86, 0, 6, 239, 239, 239, 2, 4, 4, 4, 4, - 6, 70, 70, 70, 70, 94, 70, 0, 4, 239, 86, 86, 86, 70, 70, 70, 70, - 0, 0, 0, 68, 100, 116, 125, 255, 255, 85, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -}; - -const char *const Resources::NOT_PROFICIENT = - "\t000\v007\x3""c%ss are not proficient with a %s!"; - -const char *const Resources::NO_ITEMS_AVAILABLE = "\x3""c\n" - "\t000No items available."; - -const char *const Resources::CATEGORY_NAMES[4] = { "Weapons", "Armor", "Accessories", "Miscellaneous" }; - -const char *const Resources::X_FOR_THE_Y = - "\x1\fd\r%s\v000\t000%s for %s the %s%s\v011\x2%s%s%s%s%s%s%s%s%s\x1\fd"; - -const char *const Resources::X_FOR_Y = - "\x1\xC""d\r\x3l\v000\t000%s for %s\x3r\t000%s\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\xC""d"; - -const char *const Resources::X_FOR_Y_GOLD = - "\x1\fd\r\x3l\v000\t000%s for %s\t150Gold - %lu%s\x3l\v011" - "\x2%s%s%s%s%s%s%s%s%s\x1\fd"; - -const char *const Resources::FMT_CHARGES = "\x3rr\t000Charges\x3l"; - -const char *const Resources::AVAILABLE_GOLD_COST = - "\x1\fd\r\x3l\v000\t000Available %s\t150Gold - %lu\x3r\t000Cost" - "\x3l\v011\x2%s%s%s%s%s%s%s%s%s\x1\xC""d"; - -const char *const Resources::CHARGES = "Charges"; - -const char *const Resources::COST = "Cost"; - -const char *const Resources::ITEM_ACTIONS[7] = { - "Equip", "Remove", "Use", "Discard", "Enchant", "Recharge", "Gold" -}; -const char *const Resources::WHICH_ITEM = "\t010\v005%s which item?"; - -const char *const Resources::WHATS_YOUR_HURRY = "\v007What's your hurry?\n" - "Wait till you get out of here!"; - -const char *const Resources::USE_ITEM_IN_COMBAT = - "\v007To use an item in Combat, invoke the Use command on your turn!"; - -const char *const Resources::NO_SPECIAL_ABILITIES = "\v005\x3""c%s\fdhas no special abilities!"; - -const char *const Resources::CANT_CAST_WHILE_ENGAGED = "\x3""c\v007Can't cast %s while engaged!"; - -const char *const Resources::EQUIPPED_ALL_YOU_CAN = "\x3""c\v007You have equipped all the %ss you can!"; -const char *const Resources::REMOVE_X_TO_EQUIP_Y = "\x3""c\v007You must remove %sto equip %s\x8!"; -const char *const Resources::RING = "ring"; -const char *const Resources::MEDAL = "medal"; - -const char *const Resources::CANNOT_REMOVE_CURSED_ITEM = "\x3""You cannot remove a cursed item!"; - -const char *const Resources::CANNOT_DISCARD_CURSED_ITEM = "\3x""cYou cannot discard a cursed item!"; - -const char *const Resources::PERMANENTLY_DISCARD = "\v000\t000\x03lPermanently discard %s\fd?"; - -const char *const Resources::BACKPACK_IS_FULL = "\v005\x3""c\fd%s's backpack is full."; - -const char *const Resources::CATEGORY_BACKPACK_IS_FULL[4] = { - "\v010\t000\x3""c%s's weapons backpack is full.", - "\v010\t000\x3""c%s's armor backpack is full.", - "\v010\t000\x3""c%s's accessories backpack is full.", - "\v010\t000\x3""c%s's miscellaneous backpack is full." -}; - -const char *const Resources::BUY_X_FOR_Y_GOLD = "\x3l\v000\t000\fdBuy %s\fd for %lu gold?"; - -const char *const Resources::SELL_X_FOR_Y_GOLD = "\x3l\v000\t000\fdSell %s\fd for %lu gold?"; - -const char *const Resources::NO_NEED_OF_THIS = "\v005\x3""c\fdWe have no need of this %s\f!"; - -const char *const Resources::NOT_RECHARGABLE = "\v012\x3""c\fdNot Rechargeable. %s"; - -const char *const Resources::NOT_ENCHANTABLE = "\v012\t000\x3""cNot Enchantable. %s"; - -const char *const Resources::SPELL_FAILED = "Spell Failed!"; - -const char *const Resources::ITEM_NOT_BROKEN = "\fdThat item is not broken!"; - -const char *const Resources::FIX_IDENTIFY[2] = { "Fix", "Identify" }; - -const char *const Resources::FIX_IDENTIFY_GOLD = "\x3l\v000\t000%s %s\fd for %lu gold?"; - -const char *const Resources::IDENTIFY_ITEM_MSG = "\fd\v000\t000\x3""cIdentify Item\x3l\n" - "\n" - "\v012%s\fd\n" - "\n" - "%s"; - -const char *const Resources::ITEM_DETAILS = - "Proficient Classes\t132:\t140%s\n" - "to Hit Modifier\t132:\t140%s\n" - "Physical Damage\t132:\t140%s\n" - "Elemental Damage\t132:\t140%s\n" - "Elemental Resistance\t132:\t140%s\n" - "Armor Class Bonus\t132:\t140%s\n" - "Attribute Bonus\t132:\t140%s\n" - "Special Power\t132:\t140%s"; - -const char *const Resources::ALL = "All"; -const char *const Resources::FIELD_NONE = "None"; -const char *const Resources::DAMAGE_X_TO_Y = "%d to %d"; -const char *const Resources::ELEMENTAL_XY_DAMAGE = "%+d %s Damage"; -const char *const Resources::ATTR_XY_BONUS = "%+d %s"; -const char *const Resources::EFFECTIVE_AGAINST = "x3 vs %s"; - -const char *const Resources::QUESTS_DIALOG_TEXT = - "\r\x2\x3""c\v021\t017\f37I\fdtems\t085\f37Q\fduests\t153" - "\f37A\fduto Notes 221\f37U\fdp\t255\f37D\fdown" - "\t289Exit"; -const char *const Resources::CLOUDS_OF_XEEN_LINE = "\b \b*-- \f04Clouds of Xeen\fd --"; -const char *const Resources::DARKSIDE_OF_XEEN_LINE = "\b \b*-- \f04Darkside of Xeen\fd --"; - -const char *const Resources::NO_QUEST_ITEMS = - "\r\x3""c\v000 000Quest Items\x3l\x2\n" - "\n" - "\x3""cNo Quest Items"; -const char *const Resources::NO_CURRENT_QUESTS = - "\x3""c\v000\t000\n" - "\n" - "No Current Quests"; -const char *const Resources::NO_AUTO_NOTES = "\x3""cNo Auto Notes"; - -const char *const Resources::QUEST_ITEMS_DATA = - "\r\x1\fd\x3""c\v000\t000Quest Items\x3l\x2\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s\n" - "\f04 * \fd%s"; -const char *const Resources::CURRENT_QUESTS_DATA = - "\r\x1\fd\x3""c\t000\v000Current Quests\x3l\x2\n" - "%s\n" - "\n" - "%s\n" - "\n" - "%s"; -const char *const Resources::AUTO_NOTES_DATA = - "\r\x1\fd\x3""c\t000\v000Auto Notes\x3l\x2\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l\n" - "%s\x3l"; - -const char *const Resources::REST_COMPLETE = - "\v000\t0008 hours pass. Rest complete.\n" - "%s\n" - "%d food consumed."; -const char *const Resources::PARTY_IS_STARVING = "\f07The Party is Starving!\fd"; -const char *const Resources::HIT_SPELL_POINTS_RESTORED = "Hit Pts and Spell Pts restored."; -const char *const Resources::TOO_DANGEROUS_TO_REST = "Too dangerous to rest here!"; -const char *const Resources::SOME_CHARS_MAY_DIE = "Some Chars may die. Rest anyway?"; - -const char *const Resources::CANT_DISMISS_LAST_CHAR = "You cannot dismiss your last character!"; - -const char *const Resources::REMOVE_DELETE[2] = { "Remove", "Delete" }; - -const char *const Resources::REMOVE_OR_DELETE_WHICH = "\x3l\t010\v005%s which character?"; - -const char *const Resources::YOUR_PARTY_IS_FULL = "\v007Your party is full!"; - -const char *const Resources::HAS_SLAYER_SWORD = - "\v000\t000This character has the Xeen Slayer Sword and cannot be deleted!"; -const char *const Resources::SURE_TO_DELETE_CHAR = - "Are you sure you want to delete %s the %s?"; - -const char *const Resources::CREATE_CHAR_DETAILS = - "\f04\x3""c\x2\t144\v119\f37R\f04oll\t144\v149\f37C\f04reate" - "\t144\v179\f37ESC\f04\x3l\x1\t195\v021\f37M\f04gt" - "\t195\v045\f37I\f04nt\t195\v069\f37P\f04er\t195\v093\f37E\f04nd" - "\t195\v116\f37S\f04pd\t195\v140\f37A\f04cy\t195\v164\f37L\f04ck%s"; - -const char *const Resources::NEW_CHAR_STATS = - "\f04\x3l\t022\v148Race\t055: %s\n" - "\t022Sex\t055: %s\n" - "\t022Class\t055:\n" - "\x3r\t215\v031%d\t215\v055%d\t215\v079%d\t215\v103%d\t215\v127%d" - "\t215\v151%d\t215\v175%d\x3l\t242\v020\f%.2dKnight\t242\v031\f%.2d" - "Paladin\t242\v042\f%.2dArcher\t242\v053\f%.2dCleric\t242\v064\f%.2d" - "Sorcerer\t242\v075\f%.2dRobber\t242\v086\f%.2dNinja\t242\v097\f%.2d" - "Barbarian\t242\v108\f%.2dDruid\t242\v119\f%.2dRanger\f04\x3""c" - "\t265\v142Skills\x3l\t223\v155%s\t223\v170%s%s"; - -const char *const Resources::NAME_FOR_NEW_CHARACTER = - "\x3""cEnter a Name for this Character\n\n"; -const char *const Resources::SELECT_CLASS_BEFORE_SAVING = - "\v006\x3""cSelect a Class before saving.\x3l"; -const char *const Resources::EXCHANGE_ATTR_WITH = "Exchange %s with..."; - -const int Resources::NEW_CHAR_SKILLS[10] = { 1, 5, -1, -1, 4, 0, 0, -1, 6, 11 }; -const int Resources::NEW_CHAR_SKILLS_LEN[10] = { 11, 8, 0, 0, 12, 8, 8, 0, 9, 11 }; -const int Resources::NEW_CHAR_RACE_SKILLS[10] = { 14, -1, 17, 16, -1, 0, 0, 0, 0, 0 }; - -const int Resources::RACE_MAGIC_RESISTENCES[5] = { 7, 5, 20, 0, 0 }; -const int Resources::RACE_FIRE_RESISTENCES[5] = { 7, 0, 2, 5, 10 }; -const int Resources::RACE_ELECTRIC_RESISTENCES[5] = { 7, 0, 2, 5, 10 }; -const int Resources::RACE_COLD_RESISTENCES[5] = { 7, 0, 2, 5, 10 }; -const int Resources::RACE_ENERGY_RESISTENCES[5] = { 7, 5, 2, 5, 0 }; -const int Resources::RACE_POISON_RESISTENCES[5] = { 7, 0, 2, 20, 0 }; -const int Resources::NEW_CHARACTER_SPELLS[10][4] = { - { -1, -1, -1, -1 }, - { 21, -1, -1, -1 }, - { 22, -1, -1, -1 }, - { 21, 1, 14, -1 }, - { 22, 0, 25, -1 }, - { -1, -1, -1, -1 }, - { -1, -1, -1, -1 }, - { -1, -1, -1, -1 }, - { 20, 1, 11, 23 }, - { 20, 1, -1, -1 } -}; - -const char *const Resources::COMBAT_DETAILS = "\r\f00\x3""c\v000\t000\x2""Combat%s%s%s\x1"; - -const char *Resources::NOT_ENOUGH_TO_CAST = "\x3""c\v010Not enough %s to Cast %s"; -const char *Resources::SPELL_CAST_COMPONENTS[2] = { "Spell Points", "Gems" }; - -const char *const Resources::CAST_SPELL_DETAILS = - "\r\x2\x3""c\v122\t013\f37C\fdast\t040\f37N\fdew" - "\t067ESC\x1\t000\v000\x3""cCast Spell\n" - "\n" - "%s\x3l\n" - "\n" - "Spell Ready:\x3""c\n" - "\n" - "\f09%s\fd\x2\x3l\n" - "\v082Cost\x3r\t000%u/%u\x3l\n" - "Cur SP\x3r\t000%u\x1"; - -const char *const Resources::PARTY_FOUND = - "\x3""cThe Party Found:\n" - "\n" - "\x3r\t000%lu Gold\n" - "%lu Gems"; - -const char *const Resources::BACKPACKS_FULL_PRESS_KEY = - "\v007\f12Warning! BackPacks Full!\fd\n" - "Press a Key"; - -const char *const Resources::HIT_A_KEY = "\x3l\v120\t000\x4""077\x3""c\f37Hit a key\xC""d"; - -const char *const Resources::GIVE_TREASURE_FORMATTING = - "\x3l\v060\t000\x4""077\n" - "\x4""077\n" - "\x4""077\n" - "\x4""077\n" - "\x4""077\n" - "\x4""077"; - -const char *const Resources::X_FOUND_Y = "\v060\t000\x3""c%s found: %s"; - -const char *const Resources::ON_WHO = "\x3""c\v009On Who?"; - -const char *const Resources::WHICH_ELEMENT1 = - "\r\x3""c\x1Which Element?\x2\v034\t014\f15F\fdire\t044" - "\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1"; - -const char *const Resources::WHICH_ELEMENT2 = - "\r\x3""cWhich Element?', 2, 0Bh, '034\t014\f15F\fdire\t044" - "\f15E\fdlec\t074\f15C\fdold\t104\f15A\fdcid\x1"; - -const char *const Resources::DETECT_MONSTERS = "\x3""cDetect Monsters"; - -const char *const Resources::LLOYDS_BEACON = - "\r\x3""c\v000\t000\x1Lloyd's Beacon\n" - "\n" - "Last Location\n" - "\n" - "%s\x3l\n" - "x = %d\x3r\t000y = %d\x3""c\x2\v122\t021\f15S\fdet\t060\f15R\fdeturn\x1"; - -const char *const Resources::HOW_MANY_SQUARES = "\x3""cTeleport\nHow many squares %s (1-9)"; - -const char *const Resources::TOWN_PORTAL = - "\x3""cTown Portal\x3l\n" - "\n" - "\t0101. %s\n" - "\t0102. %s\n" - "\t0103. %s\n" - "\t0104. %s\n" - "\t0105. %s\x3""c\n" - "\n" - "To which Town (1-5)\n" - "\n"; - -const int Resources::TOWN_MAP_NUMBERS[2][5] = { - { 28, 29, 30, 31, 32 }, { 29, 31, 33, 35, 37 } -}; - -const char *const Resources::MONSTER_DETAILS = - "\x3l\n" - "%s\x3""c\t100%s\t140%u\t180%u\x3r\t000%s"; - -const char *const Resources::MONSTER_SPECIAL_ATTACKS[23] = { - "None", "Magic", "Fire", "Elec", "Cold", "Poison", "Energy", "Disease", - "Insane", "Asleep", "CurseItm", "InLove", "DrnSPts", "Curse", "Paralys", - "Uncons", "Confuse", "BrkWpn", "Weak", "Erad", "Age+5", "Dead", "Stone" -}; - -const char *const Resources::IDENTIFY_MONSTERS = - "Name\x3""c\t100HP\t140AC\t177#Atks\x3r\t000Special%s%s%s"; - -const char *const Resources::EVENT_SAMPLES[6] = { - "ahh.voc", "whereto.voc", "gulp.voc", "null.voc", "scream.voc", "laff1.voc" -}; - -const char *const Resources::MOONS_NOT_ALIGNED = -"\x3""c\xB""012\t000The moons are not aligned. Passage to the %s is unavailable"; - -const char *const Resources::AWARDS_FOR = - "\r\x1\fd\x3""c\v000\t000Awards for %s the %s\x3""l\x2\n" - "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\x1"; - -const char *const Resources::AWARDS_TEXT = - "\r\x2\x3""c\xB""021\t221\xC""37U\xC""dp\t255\xC""37D\xC""down\t289Exit"; - -const char *const Resources::NO_AWARDS = "\x3""cNo Awards"; - -const char *const Resources::WARZONE_BATTLE_MASTER = "The Warzone\n\t125Battle Master"; - -const char *const Resources::WARZONE_MAXED = "What! You again? Go pick on someone your own size!"; - -const char *const Resources::WARZONE_LEVEL = "What level of monsters? (1-10)\n"; - -const char *const Resources::WARZONE_HOW_MANY = "How many monsters? (1-20)\n"; - -const char *const Resources::PICKS_THE_LOCK = "\x3""c\xB""010%s picks the lock!\nPress any key."; - -const char *const Resources::UNABLE_TO_PICK_LOCK = "\x3""c\v010%s was unable to pick the lock!\nPress any key."; - -const char *const Resources::CONTROL_PANEL_TEXT = - "\x1\xC""00\x3""c\xB""000\t000Control Panel\x3r" - "\xB""022\t045\xC""06L\xC""doad:\t124\xC""06E\xC""dfx:" - "\xB""041\t045\xC""06S\xC""dave:\t124\xC""06M\xC""dusic:" - "\xB""060\t045\xC""06Q\xC""duit:" - "\xB""080\t084Mr \xC""06W\xC""dizard:%s\t000\x1"; -const char *const Resources::CONTROL_PANEL_BUTTONS = - "\x3""c\f11" - "\xB""022\t062load\t141%s" - "\xB""041\t062save\t141%s" - "\xB""060\t062exit" - "\xB""079\t102Help\xC""d"; -const char *const Resources::ON = "\f15on\f11"; -const char *const Resources::OFF = "\f32off\f11"; -const char *const Resources::CONFIRM_QUIT = "Are you sure you want to quit?"; -const char *const Resources::MR_WIZARD = - "Are you sure you want Mr.Wizard's Help ?"; -const char *const Resources::NO_LOADING_IN_COMBAT = - "No Loading Allowed in Combat!"; -const char *const Resources::NO_SAVING_IN_COMBAT = - "No Saving Allowed in Combat!"; -const char *const Resources::QUICK_FIGHT_TEXT = "\r\fd\x3""c\v000\t000QuickFight Options\n\n" - "%s\x3l\n\n" - "Current\x3r\n" - "\t000%s\x2\x3""c\v122\t021\f37N\f04ext\t060Exit\x1"; -const char *const Resources::QUICK_FIGHT_OPTIONS[4] = { "Attack", "Cast", "Block", "Run" }; - -const char *const Resources::WORLD_END_TEXT[9] = { - "\n\n\n\n\n\n\n" - "Congratulations Adventurers!\n\n" - "Let the unification ceremony begin!", - "And so the call went out to the people throughout the lands of Xeen" - " that the prophecy was nearing completion.", - "They came in great numbers to witness the momentous occasion.", - "\xB""026The Dragon Pharoah presided over the ceremony.", - "\xB""026Queen Kalindra presented the Cube of Power.", - "\xB""026Prince Roland presented the Xeen Sceptre.", - "\xB""026Together, they placed the Cube of Power...", - "\xB""026and the Sceptre, onto the Altar of Joining.", - "With the prophecy complete, the two sides of Xeen were united as one", -}; + // Load the data from the resource + loadData(); +} -const char *const Resources::WORLD_CONGRATULATIONS = - "\x3""cCongratulations\n\n" - "Your Final Score is:\n\n" - "%010lu\n" - "\x3l\n" - "Please send this score to the Ancient's Headquarters where " - "you'll be added to the Hall of Legends!\n\n" - "Ancient's Headquarters\n" - "New World Computing, Inc.\n" - "P.O. Box 4302\n" - "Hollywood, CA 90078"; -const char *const Resources::WORLD_CONGRATULATIONS2 = - "\n\n\n\n\n\n" - "But wait... there's more!\n" - "\n\n" - "Include the message\n" - "\"%s\"\n" - "with your final score and receive a special bonus."; -const char *const Resources::CLOUDS_CONGRATULATIONS1 = - "\xC""23\x3l" - "\xB""000\t000Please send this score to the Ancient's Headquarters " - "where you'll be added to the Hall of Legends!\xC""33\x3""c" - "\xB""070\t000Press a Key"; -const char *const Resources::CLOUDS_CONGRATULATIONS2 = - "\xC""23\x3l" - "\xB""000\t000Ancient's Headquarters\n" - "New World Computing, Inc.\n" - "P.O. Box 4302\n" - "Hollywood, CA 90078-4302\xC""33\x3""c" - "\xB""070\t000Press a Key"; -const char *const Resources::GOOBER[3] = { - "", "I am a Goober!", "I am a Super Goober!" -}; +void Resources::loadData() { + ResFile file; + file.syncString(CREDITS); + file.syncString(OPTIONS_TITLE); + file.syncString(THE_PARTY_NEEDS_REST); + file.syncString(WHO_WILL); + file.syncString(HOW_MUCH); + file.syncString(WHATS_THE_PASSWORD); + file.syncString(IN_NO_CONDITION); + file.syncString(NOTHING_HERE); + file.syncStrings(TERRAIN_TYPES, 6); + file.syncStrings(OUTDOORS_WALL_TYPES, 16); + file.syncStrings(SURFACE_NAMES, 16); + file.syncStrings(WHO_ACTIONS, 32); + file.syncStrings(WHO_WILL_ACTIONS, 4); + file.syncBytes2D((byte *)SYMBOLS, 20, 64); + file.syncBytes2D((byte *)TEXT_COLORS, 40, 4); + file.syncStrings(DIRECTION_TEXT_UPPER, 4); + file.syncStrings(DIRECTION_TEXT, 4); + file.syncStrings(RACE_NAMES, 5); + file.syncNumbers(RACE_HP_BONUSES, 5); + file.syncNumbers2D((int *)RACE_SP_BONUSES, 5, 2); + file.syncStrings(CLASS_NAMES, 11); + file.syncNumbers(CLASS_EXP_LEVELS, 10); + file.syncStrings(ALIGNMENT_NAMES, 3); + file.syncStrings(SEX_NAMES, 2); + file.syncStrings(SKILL_NAMES, 18); + file.syncStrings(CONDITION_NAMES, 17); + file.syncNumbers(CONDITION_COLORS, 17); + file.syncString(GOOD); + file.syncString(BLESSED); + file.syncString(POWER_SHIELD); + file.syncString(HOLY_BONUS); + file.syncString(HEROISM); + file.syncString(IN_PARTY); + file.syncString(PARTY_DETAILS); + file.syncString(PARTY_DIALOG_TEXT); + file.syncNumbers(FACE_CONDITION_FRAMES, 17); + file.syncNumbers(CHAR_FACES_X, 6); + file.syncNumbers(HP_BARS_X, 6); + file.syncString(NO_ONE_TO_ADVENTURE_WITH); + file.syncBytes2D((byte *)DARKNESS_XLAT, 3, 256); + file.syncString(YOUR_ROSTER_IS_FULL); + file.syncString(PLEASE_WAIT); + file.syncString(OOPS); + file.syncNumbers2D((int *)SCREEN_POSITIONING_X, 4, 48); + file.syncNumbers2D((int *)SCREEN_POSITIONING_Y, 4, 48); + file.syncNumbers(MONSTER_GRID_BITMASK, 12); + file.syncNumbers2D((int *)INDOOR_OBJECT_X, 2, 12); + file.syncNumbers2D((int *)MAP_OBJECT_Y, 2, 12); + file.syncNumbers(INDOOR_MONSTERS_Y, 4); + file.syncNumbers2D((int *)OUTDOOR_OBJECT_X, 2, 12); + file.syncNumbers(OUTDOOR_MONSTER_INDEXES, 26); + file.syncNumbers(OUTDOOR_MONSTERS_Y, 26); + file.syncNumbers2D((int *)DIRECTION_ANIM_POSITIONS, 4, 4); + file.syncBytes2D((byte *)WALL_SHIFTS, 4, 48); + file.syncNumbers(DRAW_NUMBERS, 25); + file.syncNumbers2D((int *)DRAW_FRAMES, 25, 2); + file.syncNumbers(COMBAT_FLOAT_X, 8); + file.syncNumbers(COMBAT_FLOAT_Y, 8); + file.syncNumbers2D((int *)MONSTER_EFFECT_FLAGS, 15, 8); + file.syncNumbers2D((int *)SPELLS_ALLOWED, 3, 40); + file.syncNumbers(BASE_HP_BY_CLASS, 10); + file.syncNumbers(AGE_RANGES, 10); + file.syncNumbers2D((int *)AGE_RANGES_ADJUST, 2, 10); + file.syncNumbers(STAT_VALUES, 24); + file.syncNumbers(STAT_BONUSES, 24); + file.syncNumbers(ELEMENTAL_CATEGORIES, 6); + file.syncNumbers(ATTRIBUTE_CATEGORIES, 10); + file.syncNumbers(ATTRIBUTE_BONUSES, 72); + file.syncNumbers(ELEMENTAL_RESISTENCES, 37); + file.syncNumbers(ELEMENTAL_DAMAGE, 37); + file.syncNumbers(WEAPON_DAMAGE_BASE, 35); + file.syncNumbers(WEAPON_DAMAGE_MULTIPLIER, 35); + file.syncNumbers(METAL_DAMAGE, 22); + file.syncNumbers(METAL_DAMAGE_PERCENT, 22); + file.syncNumbers(METAL_LAC, 9); + file.syncNumbers(ARMOR_STRENGTHS, 14); + file.syncNumbers(MAKE_ITEM_ARR1, 6); + file.syncNumbers3D((int *)MAKE_ITEM_ARR2, 6, 7, 2); + file.syncNumbers3D((int *)MAKE_ITEM_ARR3, 10, 7, 2); + file.syncNumbers3D((int *)MAKE_ITEM_ARR4, 2, 7, 2); + file.syncNumbers2D((int *)MAKE_ITEM_ARR5, 8, 2); + file.syncNumbers(OUTDOOR_DRAWSTRUCT_INDEXES, 44); + file.syncNumbers2D((int *)TOWN_MAXES, 2, 11); + file.syncStrings2D((String *)TOWN_ACTION_MUSIC, 2, 7); + file.syncStrings(TOWN_ACTION_SHAPES, 7); + file.syncNumbers2D((int *)TOWN_ACTION_FILES, 2, 7); + file.syncString(BANK_TEXT); + file.syncString(BLACKSMITH_TEXT); + file.syncString(GUILD_NOT_MEMBER_TEXT); + file.syncString(GUILD_TEXT); + file.syncString(TAVERN_TEXT); + file.syncString(GOOD_STUFF); + file.syncString(HAVE_A_DRINK); + file.syncString(YOURE_DRUNK); + file.syncNumbers4D((int *)TAVERN_EXIT_LIST, 2, 6, 5, 2); + file.syncString(FOOD_AND_DRINK); + file.syncString(TEMPLE_TEXT); + file.syncString(EXPERIENCE_FOR_LEVEL); + file.syncString(LEARNED_ALL); + file.syncString(ELIGIBLE_FOR_LEVEL); + file.syncString(TRAINING_TEXT); + file.syncString(GOLD_GEMS); + file.syncString(GOLD_GEMS_2); + file.syncString(DEPOSIT_WITHDRAWL[2]); + file.syncString(NOT_ENOUGH_X_IN_THE_Y); + file.syncString(NO_X_IN_THE_Y); + file.syncString(STAT_NAMES[16]); + file.syncString(CONSUMABLE_NAMES[4]); + file.syncString(WHERE_NAMES[2]); + file.syncString(AMOUNT); + file.syncString(FOOD_PACKS_FULL); + file.syncString(BUY_SPELLS); + file.syncString(GUILD_OPTIONS); + file.syncNumbers((int *)MISC_SPELL_INDEX, 74); + file.syncNumbers((int *)SPELL_COSTS, 77); + file.syncNumbers2D((int *)CLOUDS_SPELL_OFFSETS, 5, 20); + file.syncNumbers2D((int *)DARK_SPELL_OFFSETS, 3, 39); + file.syncNumbers2D((int *)DARK_SPELL_RANGES, 12, 2); + file.syncNumbers((int *)SPELL_GEM_COST, 77); + file.syncString(NOT_A_SPELL_CASTER); + file.syncString(SPELLS_FOR); + file.syncString(SPELL_LINES_0_TO_9); + file.syncString(SPELLS_DIALOG_SPELLS); + file.syncString(SPELL_PTS); + file.syncString(GOLD); + file.syncString(SPELLS_PRESS_A_KEY); + file.syncString(SPELLS_PURCHASE); + file.syncString(MAP_TEXT); + file.syncString(LIGHT_COUNT_TEXT); + file.syncString(FIRE_RESISTENCE_TEXT); + file.syncString(ELECRICITY_RESISTENCE_TEXT); + file.syncString(COLD_RESISTENCE_TEXT); + file.syncString(POISON_RESISTENCE_TEXT); + file.syncString(CLAIRVOYANCE_TEXT); + file.syncString(LEVITATE_TEXT); + file.syncString(WALK_ON_WATER_TEXT); + file.syncString(GAME_INFORMATION); + file.syncString(WORLD_GAME_TEXT); + file.syncString(DARKSIDE_GAME_TEXT); + file.syncString(CLOUDS_GAME_TEXT); + file.syncString(SWORDS_GAME_TEXT); + file.syncStrings(WEEK_DAY_STRINGS, 10); + file.syncString(CHARACTER_DETAILS); + file.syncString(PARTY_GOLD); + file.syncString(PLUS_14); + file.syncString(CHARACTER_TEMPLATE); + file.syncString(EXCHANGING_IN_COMBAT); + file.syncString(CURRENT_MAXIMUM_RATING_TEXT); + file.syncString(CURRENT_MAXIMUM_TEXT); + file.syncStrings(RATING_TEXT, 24); + file.syncString(AGE_TEXT); + file.syncString(LEVEL_TEXT); + file.syncString(RESISTENCES_TEXT); + file.syncString(NONE); + file.syncString(EXPERIENCE_TEXT); + file.syncString(ELIGIBLE); + file.syncString(IN_PARTY_IN_BANK); + file.syncString(FOOD_TEXT); + file.syncString(EXCHANGE_WITH_WHOM); + file.syncString(QUICK_REF_LINE); + file.syncString(QUICK_REFERENCE); + file.syncNumbers2D((int *)BLACKSMITH_MAP_IDS, 2, 4); + file.syncString(ITEMS_DIALOG_TEXT1); + file.syncString(ITEMS_DIALOG_TEXT2); + file.syncString(ITEMS_DIALOG_LINE1); + file.syncString(ITEMS_DIALOG_LINE2); + file.syncString(BTN_BUY); + file.syncString(BTN_SELL); + file.syncString(BTN_IDENTIFY); + file.syncString(BTN_FIX); + file.syncString(BTN_USE); + file.syncString(BTN_EQUIP); + file.syncString(BTN_REMOVE); + file.syncString(BTN_DISCARD); + file.syncString(BTN_QUEST); + file.syncString(BTN_ENCHANT); + file.syncString(BTN_RECHARGE); + file.syncString(BTN_GOLD); + file.syncString(ITEM_BROKEN); + file.syncString(ITEM_CURSED); + file.syncStrings(BONUS_NAMES, 7); + file.syncStrings(WEAPON_NAMES, 35); + file.syncStrings(ARMOR_NAMES, 14); + file.syncStrings(ACCESSORY_NAMES, 11); + file.syncStrings(MISC_NAMES, 22); + file.syncStrings(ELEMENTAL_NAMES, 6); + file.syncStrings(ATTRIBUTE_NAMES, 10); + file.syncStrings(EFFECTIVENESS_NAMES, 7); + file.syncStrings(QUEST_ITEM_NAMES, 85); + file.syncNumbers((int *)WEAPON_BASE_COSTS, 35); + file.syncNumbers((int *)ARMOR_BASE_COSTS, 14); + file.syncNumbers((int *)ACCESSORY_BASE_COSTS, 11); + file.syncNumbers((int *)MISC_MATERIAL_COSTS, 22); + file.syncNumbers((int *)MISC_BASE_COSTS, 76); + file.syncNumbers((int *)METAL_BASE_MULTIPLIERS, 22); + file.syncNumbers((int *)ITEM_SKILL_DIVISORS, 4); + file.syncNumbers((int *)RESTRICTION_OFFSETS, 4); + file.syncNumbers((int *)ITEM_RESTRICTIONS, 86); + file.syncString(NOT_PROFICIENT); + file.syncString(NO_ITEMS_AVAILABLE); + file.syncStrings(CATEGORY_NAMES, 4); + file.syncString(X_FOR_THE_Y); + file.syncString(X_FOR_Y); + file.syncString(X_FOR_Y_GOLD); + file.syncString(FMT_CHARGES); + file.syncString(AVAILABLE_GOLD_COST); + file.syncString(CHARGES); + file.syncString(COST); + file.syncStrings(ITEM_ACTIONS, 7); + file.syncString(WHICH_ITEM); + file.syncString(WHATS_YOUR_HURRY); + file.syncString(USE_ITEM_IN_COMBAT); + file.syncString(NO_SPECIAL_ABILITIES); + file.syncString(CANT_CAST_WHILE_ENGAGED); + file.syncString(EQUIPPED_ALL_YOU_CAN); + file.syncString(REMOVE_X_TO_EQUIP_Y); + file.syncString(RING); + file.syncString(MEDAL); + file.syncString(CANNOT_REMOVE_CURSED_ITEM); + file.syncString(CANNOT_DISCARD_CURSED_ITEM); + file.syncString(PERMANENTLY_DISCARD); + file.syncString(BACKPACK_IS_FULL); + file.syncStrings(CATEGORY_BACKPACK_IS_FULL, 4); + file.syncString(BUY_X_FOR_Y_GOLD); + file.syncString(SELL_X_FOR_Y_GOLD); + file.syncString(NO_NEED_OF_THIS); + file.syncString(NOT_RECHARGABLE); + file.syncString(SPELL_FAILED); + file.syncString(NOT_ENCHANTABLE); + file.syncString(ITEM_NOT_BROKEN); + file.syncStrings(FIX_IDENTIFY, 2); + file.syncString(FIX_IDENTIFY_GOLD); + file.syncString(IDENTIFY_ITEM_MSG); + file.syncString(ITEM_DETAILS); + file.syncString(ALL); + file.syncString(FIELD_NONE); + file.syncString(DAMAGE_X_TO_Y); + file.syncString(ELEMENTAL_XY_DAMAGE); + file.syncString(ATTR_XY_BONUS); + file.syncString(EFFECTIVE_AGAINST); + file.syncString(QUESTS_DIALOG_TEXT); + file.syncString(CLOUDS_OF_XEEN_LINE); + file.syncString(DARKSIDE_OF_XEEN_LINE); + file.syncString(NO_QUEST_ITEMS); + file.syncString(NO_CURRENT_QUESTS); + file.syncString(NO_AUTO_NOTES); + file.syncString(QUEST_ITEMS_DATA); + file.syncString(CURRENT_QUESTS_DATA); + file.syncString(AUTO_NOTES_DATA); + file.syncString(REST_COMPLETE); + file.syncString(PARTY_IS_STARVING); + file.syncString(HIT_SPELL_POINTS_RESTORED); + file.syncString(TOO_DANGEROUS_TO_REST); + file.syncString(SOME_CHARS_MAY_DIE); + file.syncString(CANT_DISMISS_LAST_CHAR); + file.syncStrings(REMOVE_DELETE, 2); + file.syncString(REMOVE_OR_DELETE_WHICH); + file.syncString(YOUR_PARTY_IS_FULL); + file.syncString(HAS_SLAYER_SWORD); + file.syncString(SURE_TO_DELETE_CHAR); + file.syncString(CREATE_CHAR_DETAILS); + file.syncString(NEW_CHAR_STATS); + file.syncString(NAME_FOR_NEW_CHARACTER); + file.syncString(SELECT_CLASS_BEFORE_SAVING); + file.syncString(EXCHANGE_ATTR_WITH); + file.syncNumbers((int *)NEW_CHAR_SKILLS, 10); + file.syncNumbers((int *)NEW_CHAR_SKILLS_LEN, 10); + file.syncNumbers((int *)NEW_CHAR_RACE_SKILLS, 10); + file.syncNumbers((int *)RACE_MAGIC_RESISTENCES, 5); + file.syncNumbers((int *)RACE_FIRE_RESISTENCES, 5); + file.syncNumbers((int *)RACE_ELECTRIC_RESISTENCES, 5); + file.syncNumbers((int *)RACE_COLD_RESISTENCES, 5); + file.syncNumbers((int *)RACE_ENERGY_RESISTENCES, 5); + file.syncNumbers((int *)RACE_POISON_RESISTENCES, 5); + file.syncNumbers2D((int *)NEW_CHARACTER_SPELLS, 10, 4); + file.syncString(COMBAT_DETAILS); + file.syncString(NOT_ENOUGH_TO_CAST); + file.syncStrings(SPELL_CAST_COMPONENTS, 2); + file.syncString(CAST_SPELL_DETAILS); + file.syncString(PARTY_FOUND); + file.syncString(BACKPACKS_FULL_PRESS_KEY); + file.syncString(HIT_A_KEY); + file.syncString(GIVE_TREASURE_FORMATTING); + file.syncString(X_FOUND_Y); + file.syncString(ON_WHO); + file.syncString(WHICH_ELEMENT1); + file.syncString(WHICH_ELEMENT2); + file.syncString(DETECT_MONSTERS); + file.syncString(LLOYDS_BEACON); + file.syncString(HOW_MANY_SQUARES); + file.syncString(TOWN_PORTAL); + file.syncNumbers2D((int *)TOWN_MAP_NUMBERS, 2, 5); + file.syncString(MONSTER_DETAILS); + file.syncStrings(MONSTER_SPECIAL_ATTACKS, 23); + file.syncString(IDENTIFY_MONSTERS); + file.syncStrings(EVENT_SAMPLES, 6); + file.syncString(MOONS_NOT_ALIGNED); + file.syncString(AWARDS_FOR); + file.syncString(AWARDS_TEXT); + file.syncString(NO_AWARDS); + file.syncString(WARZONE_BATTLE_MASTER); + file.syncString(WARZONE_MAXED); + file.syncString(WARZONE_LEVEL); + file.syncString(WARZONE_HOW_MANY); + file.syncString(PICKS_THE_LOCK); + file.syncString(UNABLE_TO_PICK_LOCK); + file.syncString(CONTROL_PANEL_TEXT); + file.syncString(CONTROL_PANEL_BUTTONS); + file.syncString(ON); + file.syncString(OFF); + file.syncString(CONFIRM_QUIT); + file.syncString(MR_WIZARD); + file.syncString(NO_LOADING_IN_COMBAT); + file.syncString(NO_SAVING_IN_COMBAT); + file.syncString(QUICK_FIGHT_TEXT); + file.syncStrings(QUICK_FIGHT_OPTIONS, 4); + file.syncStrings(WORLD_END_TEXT, 9); + file.syncString(WORLD_CONGRATULATIONS); + file.syncString(WORLD_CONGRATULATIONS2); + file.syncString(CLOUDS_CONGRATULATIONS1); + file.syncString(CLOUDS_CONGRATULATIONS2); + file.syncStrings(GOOBER, 3); + file.syncStrings(MUSIC_FILES1, 5); + file.syncStrings2D((String *)MUSIC_FILES2, 6, 7); +} } // End of namespace Xeen diff --git a/engines/xeen/resources.h b/engines/xeen/resources.h index c9e0c2ff5a..513e70d1c4 100644 --- a/engines/xeen/resources.h +++ b/engines/xeen/resources.h @@ -26,6 +26,7 @@ #include "common/scummsys.h" #include "common/str-array.h" #include "gui/debugger.h" +#include "xeen/files.h" #include "xeen/party.h" #include "xeen/spells.h" @@ -36,344 +37,419 @@ namespace Xeen { class XeenEngine; class Resources { -protected: - Resources(); + /** + * Derived string class to fix automatic type conversion to const char * + */ + class String : public Common::String { + public: + String() : Common::String() {} + String(const Common::String &s) : Common::String(s) {} + operator const char *() { return c_str(); } + }; + + /** + * Derived file class with sync method aliases so that the same + * code from create_xeen can be re-used for both reading and + * writing the resource data + */ + class ResFile : public File { + public: + ResFile() : File("CONSTANTS") {} + + void syncString(String &str) { + str = readString(); + } + void syncStrings(String *str, int count) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count, 0, 0, 0)); + for (int idx = 0; idx < count; ++idx) + str[idx] = readString(); + } + void syncStrings2D(String *str, int count1, int count2) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count1, count2, 0, 0)); + for (int idx = 0; idx < count1 * count2; ++idx) + str[idx] = readString(); + } + void syncNumber(int &val) { + val = readSint32LE(); + } + void syncNumbers(int *vals, int count) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count, 0, 0, 0)); + for (int idx = 0; idx < count; ++idx) + vals[idx] = readSint32LE(); + } + void syncNumbers2D(int *vals, int count1, int count2) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count1, count2, 0, 0)); + for (int idx = 0; idx < count1 * count2; ++idx) + vals[idx] = readSint32LE(); + } + void syncNumbers3D(int *vals, int count1, int count2, int count3) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count1, count2, count3, 0)); + for (int idx = 0; idx < count1 * count2 * count3; ++idx) + vals[idx] = readSint32LE(); + } + void syncNumbers4D(int *vals, int count1, int count2, int count3, int count4) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count1, count2, count3, count4)); + for (int idx = 0; idx < count1 * count2 * count3 * count4; ++idx) + vals[idx] = readSint32LE(); + } + void syncBytes2D(byte *vals, int count1, int count2) { + uint tag = readUint32LE(); + assert(tag == MKTAG(count1, count2, 0, 0)); + read(vals, count1 * count2); + } + }; +private: + /** + * Loads all the constants data stored in the xeen.css + */ + void loadData(); public: SpriteResource _globalSprites; Common::StringArray _maeNames; // Magic and equipment names - static const char *const CREDITS; - static const char *const OPTIONS_TITLE; - static const char *const THE_PARTY_NEEDS_REST; - static const char *const WHO_WILL; - static const char *const HOW_MUCH; - static const char *const WHATS_THE_PASSWORD; - static const char *const IN_NO_CONDITION; - static const char *const NOTHING_HERE; - static const char *const TERRAIN_TYPES[6]; - static const char *const OUTDOORS_WALL_TYPES[16]; - static const char *const SURFACE_NAMES[16]; - static const char *const WHO_ACTIONS[32]; - static const char *const WHO_WILL_ACTIONS[4]; - static const byte SYMBOLS[20][64]; - static const byte TEXT_COLORS[40][4]; - static const char *const DIRECTION_TEXT_UPPER[4]; - static const char *const DIRECTION_TEXT[4]; - static const char *const RACE_NAMES[5]; - static const int RACE_HP_BONUSES[5]; - static const int RACE_SP_BONUSES[5][2]; - static const char *const CLASS_NAMES[11]; - static const uint CLASS_EXP_LEVELS[10]; - static const char *const ALIGNMENT_NAMES[3]; - static const char *const SEX_NAMES[2]; - static const char *const SKILL_NAMES[18]; - static const char *const CONDITION_NAMES[17]; - static const int CONDITION_COLORS[17]; - static const char *const GOOD; - static const char *const BLESSED; - static const char *const POWER_SHIELD; - static const char *const HOLY_BONUS; - static const char *const HEROISM; - static const char *const IN_PARTY; - static const char *const PARTY_DETAILS; - static const char *const PARTY_DIALOG_TEXT; - static const int FACE_CONDITION_FRAMES[17]; - static const int CHAR_FACES_X[6]; - static const int HP_BARS_X[6]; - static const char *const NO_ONE_TO_ADVENTURE_WITH; - static const byte DARKNESS_XLAT[3][256]; - static const char *const YOUR_ROSTER_IS_FULL; - static const char *const PLEASE_WAIT; - static const char *const OOPS; - static const int8 SCREEN_POSITIONING_X[4][48]; - static const int8 SCREEN_POSITIONING_Y[4][48]; - static const int MONSTER_GRID_BITMASK[12]; - static const int INDOOR_OBJECT_X[2][12]; - static const int MAP_OBJECT_Y[2][12]; - static const int INDOOR_MONSTERS_Y[4]; - static const int OUTDOOR_OBJECT_X[2][12]; - static const int OUTDOOR_MONSTER_INDEXES[26]; - static const int OUTDOOR_MONSTERS_Y[26]; - static const int DIRECTION_ANIM_POSITIONS[4][4]; - static const byte WALL_SHIFTS[4][48]; - static const int DRAW_NUMBERS[25]; - static const int DRAW_FRAMES[25][2]; - static const int COMBAT_FLOAT_X[8]; - static const int COMBAT_FLOAT_Y[8]; - static const int MONSTER_EFFECT_FLAGS[15][8]; - static const uint SPELLS_ALLOWED[3][40]; - static const int BASE_HP_BY_CLASS[10]; - static const int AGE_RANGES[10]; - static const int AGE_RANGES_ADJUST[2][10]; - static const uint STAT_VALUES[24]; - static const int STAT_BONUSES[24]; - static const int ELEMENTAL_CATEGORIES[6]; - static const int ATTRIBUTE_CATEGORIES[10]; - static const int ATTRIBUTE_BONUSES[72]; - static const int ELEMENTAL_RESISTENCES[37]; - static const int ELEMENTAL_DAMAGE[37]; - static const int WEAPON_DAMAGE_BASE[35]; - static const int WEAPON_DAMAGE_MULTIPLIER[35]; - static const int METAL_DAMAGE[22]; - static const int METAL_DAMAGE_PERCENT[22]; - static const int METAL_LAC[9]; - static const int ARMOR_STRENGTHS[14]; - static const int MAKE_ITEM_ARR1[6]; - static const int MAKE_ITEM_ARR2[6][7][2]; - static const int MAKE_ITEM_ARR3[10][7][2]; - static const int MAKE_ITEM_ARR4[2][7][2]; - static const int MAKE_ITEM_ARR5[8][2]; - static const int OUTDOOR_DRAWSTRUCT_INDEXES[44]; - static const int TOWN_MAXES[2][11]; - static const char *const TOWN_ACTION_MUSIC[2][7]; - static const char *const TOWN_ACTION_SHAPES[7]; - static const int TOWN_ACTION_FILES[2][7]; - static const char *const BANK_TEXT; - static const char *const BLACKSMITH_TEXT; - static const char *const GUILD_NOT_MEMBER_TEXT; - static const char *const GUILD_TEXT; - static const char *const TAVERN_TEXT; - static const char *const GOOD_STUFF; - static const char *const HAVE_A_DRINK; - static const char *const YOURE_DRUNK; - static const int TAVERN_EXIT_LIST[2][6][5][2]; - static const char *const FOOD_AND_DRINK; - static const char *const TEMPLE_TEXT; - static const char *const EXPERIENCE_FOR_LEVEL; - static const char *const LEARNED_ALL; - static const char *const ELIGIBLE_FOR_LEVEL; - static const char *const TRAINING_TEXT; - static const char *const GOLD_GEMS; - static const char *const GOLD_GEMS_2; - static const char *const DEPOSIT_WITHDRAWL[2]; - static const char *const NOT_ENOUGH_X_IN_THE_Y; - static const char *const NO_X_IN_THE_Y; - static const char *const STAT_NAMES[16]; - static const char *const CONSUMABLE_NAMES[4]; - static const char *const WHERE_NAMES[2]; - static const char *const AMOUNT; - static const char *const FOOD_PACKS_FULL; - static const char *const BUY_SPELLS; - static const char *const GUILD_OPTIONS; - static const int MISC_SPELL_INDEX[74]; - static const int SPELL_COSTS[77]; - static const int CLOUDS_SPELL_OFFSETS[5][20]; - static const uint DARK_SPELL_OFFSETS[3][39]; - static const int DARK_SPELL_RANGES[12][2]; - static const int SPELL_LEVEL_OFFSETS[3][39]; - static const int SPELL_GEM_COST[77]; - static const char *const NOT_A_SPELL_CASTER; - static const char *const SPELLS_FOR; - static const char *const SPELL_LINES_0_TO_9; - static const char *const SPELLS_DIALOG_SPELLS; - static const char *const SPELL_PTS; - static const char *const GOLD; - static const char *const SPELLS_PRESS_A_KEY; - static const char *const SPELLS_PURCHASE; - static const char *const MAP_TEXT; - static const char *const LIGHT_COUNT_TEXT; - static const char *const FIRE_RESISTENCE_TEXT; - static const char *const ELECRICITY_RESISTENCE_TEXT; - static const char *const COLD_RESISTENCE_TEXT; - static const char *const POISON_RESISTENCE_TEXT; - static const char *const CLAIRVOYANCE_TEXT; - static const char *const LEVITATE_TEXT; - static const char *const WALK_ON_WATER_TEXT; - static const char *const GAME_INFORMATION; - static const char *const WORLD_GAME_TEXT; - static const char *const DARKSIDE_GAME_TEXT; - static const char *const CLOUDS_GAME_TEXT; - static const char *const SWORDS_GAME_TEXT; - static const char *const WEEK_DAY_STRINGS[10]; - static const char *const CHARACTER_DETAILS; - static const char *const PARTY_GOLD; - static const char *const PLUS_14; - static const char *const CHARACTER_TEMPLATE; - static const char *const EXCHANGING_IN_COMBAT; - static const char *const CURRENT_MAXIMUM_RATING_TEXT; - static const char *const CURRENT_MAXIMUM_TEXT; - static const char *const RATING_TEXT[24]; - static const char *const AGE_TEXT; - static const char *const LEVEL_TEXT; - static const char *const RESISTENCES_TEXT; - static const char *const NONE; - static const char *const EXPERIENCE_TEXT; - static const char *const ELIGIBLE; - static const char *const IN_PARTY_IN_BANK; - static const char *const FOOD_TEXT; - static const char *const EXCHANGE_WITH_WHOM; - static const char *const QUICK_REF_LINE; - static const char *const QUICK_REFERENCE; - static const uint BLACKSMITH_MAP_IDS[2][4]; - static const char *const ITEMS_DIALOG_TEXT1; - static const char *const ITEMS_DIALOG_TEXT2; - static const char *const ITEMS_DIALOG_LINE1; - static const char *const ITEMS_DIALOG_LINE2; - static const char *const BTN_BUY; - static const char *const BTN_SELL; - static const char *const BTN_IDENTIFY; - static const char *const BTN_FIX; - static const char *const BTN_USE; - static const char *const BTN_EQUIP; - static const char *const BTN_REMOVE; - static const char *const BTN_DISCARD; - static const char *const BTN_QUEST; - static const char *const BTN_ENCHANT; - static const char *const BTN_RECHARGE; - static const char *const BTN_GOLD; - static const char *const ITEM_BROKEN; - static const char *const ITEM_CURSED; - static const char *const BONUS_NAMES[7]; - static const char *const WEAPON_NAMES[35]; - static const char *const ARMOR_NAMES[14]; - static const char *const ACCESSORY_NAMES[11]; - static const char *const MISC_NAMES[22]; - static const char *const *ITEM_NAMES[4]; - static const char *const ELEMENTAL_NAMES[6]; - static const char *const ATTRIBUTE_NAMES[10]; - static const char *const EFFECTIVENESS_NAMES[7]; - static const char *const QUEST_ITEM_NAMES[85]; - static const int WEAPON_BASE_COSTS[35]; - static const int ARMOR_BASE_COSTS[14]; - static const int ACCESSORY_BASE_COSTS[11]; - static const int MISC_MATERIAL_COSTS[22]; - static const int MISC_BASE_COSTS[76]; - static const int METAL_BASE_MULTIPLIERS[22]; - static const int ITEM_SKILL_DIVISORS[4]; - static const int RESTRICTION_OFFSETS[4]; - static const int ITEM_RESTRICTIONS[86]; - static const char *const NOT_PROFICIENT; - static const char *const NO_ITEMS_AVAILABLE; - static const char *const CATEGORY_NAMES[4]; - static const char *const X_FOR_THE_Y; - static const char *const X_FOR_Y; - static const char *const X_FOR_Y_GOLD; - static const char *const FMT_CHARGES; - static const char *const AVAILABLE_GOLD_COST; - static const char *const CHARGES; - static const char *const COST; - static const char *const ITEM_ACTIONS[7]; - static const char *const WHICH_ITEM; - static const char *const WHATS_YOUR_HURRY; + String *ITEM_NAMES[4]; - static const char *const USE_ITEM_IN_COMBAT; - - static const char *const NO_SPECIAL_ABILITIES; - - static const char *const CANT_CAST_WHILE_ENGAGED; - - static const char *const EQUIPPED_ALL_YOU_CAN; - static const char *const REMOVE_X_TO_EQUIP_Y; - static const char *const RING; - static const char *const MEDAL; - static const char *const CANNOT_REMOVE_CURSED_ITEM; - static const char *const CANNOT_DISCARD_CURSED_ITEM; - static const char *const PERMANENTLY_DISCARD; - static const char *const BACKPACK_IS_FULL; - static const char *const CATEGORY_BACKPACK_IS_FULL[4]; - static const char *const BUY_X_FOR_Y_GOLD; - static const char *const SELL_X_FOR_Y_GOLD; - static const char *const NO_NEED_OF_THIS; - static const char *const NOT_RECHARGABLE; - static const char *const SPELL_FAILED; - static const char *const NOT_ENCHANTABLE; - static const char *const ITEM_NOT_BROKEN; - static const char *const FIX_IDENTIFY[2]; - static const char *const FIX_IDENTIFY_GOLD; - static const char *const IDENTIFY_ITEM_MSG; - static const char *const ITEM_DETAILS; - static const char *const ALL; - static const char *const FIELD_NONE; - static const char *const DAMAGE_X_TO_Y; - static const char *const ELEMENTAL_XY_DAMAGE; - static const char *const ATTR_XY_BONUS; - static const char *const EFFECTIVE_AGAINST; - static const char *const QUESTS_DIALOG_TEXT; - static const char *const CLOUDS_OF_XEEN_LINE; - static const char *const DARKSIDE_OF_XEEN_LINE; - static const char *const NO_QUEST_ITEMS; - static const char *const NO_CURRENT_QUESTS; - static const char *const NO_AUTO_NOTES; - static const char *const QUEST_ITEMS_DATA; - static const char *const CURRENT_QUESTS_DATA; - static const char *const AUTO_NOTES_DATA; - static const char *const REST_COMPLETE; - static const char *const PARTY_IS_STARVING; - static const char *const HIT_SPELL_POINTS_RESTORED; - static const char *const TOO_DANGEROUS_TO_REST; - static const char *const SOME_CHARS_MAY_DIE; - static const char *const CANT_DISMISS_LAST_CHAR; - static const char *const REMOVE_DELETE[2]; - static const char *const REMOVE_OR_DELETE_WHICH; - static const char *const YOUR_PARTY_IS_FULL; - static const char *const HAS_SLAYER_SWORD; - static const char *const SURE_TO_DELETE_CHAR; - static const char *const CREATE_CHAR_DETAILS; - static const char *const NEW_CHAR_STATS; - static const char *const NAME_FOR_NEW_CHARACTER; - static const char *const SELECT_CLASS_BEFORE_SAVING; - static const char *const EXCHANGE_ATTR_WITH; - static const int NEW_CHAR_SKILLS[10]; - static const int NEW_CHAR_SKILLS_LEN[10]; - static const int NEW_CHAR_RACE_SKILLS[10]; - static const int RACE_MAGIC_RESISTENCES[5]; - static const int RACE_FIRE_RESISTENCES[5]; - static const int RACE_ELECTRIC_RESISTENCES[5]; - static const int RACE_COLD_RESISTENCES[5]; - static const int RACE_ENERGY_RESISTENCES[5]; - static const int RACE_POISON_RESISTENCES[5]; - static const int NEW_CHARACTER_SPELLS[10][4]; - static const char *const COMBAT_DETAILS; - static const char *NOT_ENOUGH_TO_CAST; - static const char *SPELL_CAST_COMPONENTS[2]; - static const char *const CAST_SPELL_DETAILS; - static const char *const PARTY_FOUND; - static const char *const BACKPACKS_FULL_PRESS_KEY; - static const char *const HIT_A_KEY; - static const char *const GIVE_TREASURE_FORMATTING; - static const char *const X_FOUND_Y; - static const char *const ON_WHO; - static const char *const WHICH_ELEMENT1; - static const char *const WHICH_ELEMENT2; - static const char *const DETECT_MONSTERS; - static const char *const LLOYDS_BEACON; - static const char *const HOW_MANY_SQUARES; - static const char *const TOWN_PORTAL; - static const int TOWN_MAP_NUMBERS[2][5]; - static const char *const MONSTER_DETAILS; - static const char *const MONSTER_SPECIAL_ATTACKS[23]; - static const char *const IDENTIFY_MONSTERS; - static const char *const EVENT_SAMPLES[6]; - static const char *const MOONS_NOT_ALIGNED; - static const char *const AWARDS_FOR; - static const char *const AWARDS_TEXT; - static const char *const NO_AWARDS; - static const char *const WARZONE_BATTLE_MASTER; - static const char *const WARZONE_MAXED; - static const char *const WARZONE_LEVEL; - static const char *const WARZONE_HOW_MANY; - static const char *const PICKS_THE_LOCK; - static const char *const UNABLE_TO_PICK_LOCK; - static const char *const CONTROL_PANEL_TEXT; - static const char *const CONTROL_PANEL_BUTTONS; - static const char *const ON; - static const char *const OFF; - static const char *const CONFIRM_QUIT; - static const char *const MR_WIZARD; - static const char *const NO_LOADING_IN_COMBAT; - static const char *const NO_SAVING_IN_COMBAT; - static const char *const QUICK_FIGHT_TEXT; - static const char *const QUICK_FIGHT_OPTIONS[4]; - static const char *const WORLD_END_TEXT[9]; - static const char *const WORLD_CONGRATULATIONS; - static const char *const WORLD_CONGRATULATIONS2; - static const char *const CLOUDS_CONGRATULATIONS1; - static const char *const CLOUDS_CONGRATULATIONS2; - static const char *const GOOBER[3]; + // Data loaded from xeen.ccs + String CREDITS; + String OPTIONS_TITLE; + String THE_PARTY_NEEDS_REST; + String WHO_WILL; + String HOW_MUCH; + String WHATS_THE_PASSWORD; + String IN_NO_CONDITION; + String NOTHING_HERE; + String TERRAIN_TYPES[6]; + String OUTDOORS_WALL_TYPES[16]; + String SURFACE_NAMES[16]; + String WHO_ACTIONS[32]; + String WHO_WILL_ACTIONS[4]; + byte SYMBOLS[20][64]; + byte TEXT_COLORS[40][4]; + String DIRECTION_TEXT_UPPER[4]; + String DIRECTION_TEXT[4]; + String RACE_NAMES[5]; + int RACE_HP_BONUSES[5]; + int RACE_SP_BONUSES[5][2]; + String CLASS_NAMES[11]; + int CLASS_EXP_LEVELS[10]; + String ALIGNMENT_NAMES[3]; + String SEX_NAMES[2]; + String SKILL_NAMES[18]; + String CONDITION_NAMES[17]; + int CONDITION_COLORS[17]; + String GOOD; + String BLESSED; + String POWER_SHIELD; + String HOLY_BONUS; + String HEROISM; + String IN_PARTY; + String PARTY_DETAILS; + String PARTY_DIALOG_TEXT; + int FACE_CONDITION_FRAMES[17]; + int CHAR_FACES_X[6]; + int HP_BARS_X[6]; + String NO_ONE_TO_ADVENTURE_WITH; + byte DARKNESS_XLAT[3][256]; + String YOUR_ROSTER_IS_FULL; + String PLEASE_WAIT; + String OOPS; + int SCREEN_POSITIONING_X[4][48]; + int SCREEN_POSITIONING_Y[4][48]; + int MONSTER_GRID_BITMASK[12]; + int INDOOR_OBJECT_X[2][12]; + int MAP_OBJECT_Y[2][12]; + int INDOOR_MONSTERS_Y[4]; + int OUTDOOR_OBJECT_X[2][12]; + int OUTDOOR_MONSTER_INDEXES[26]; + int OUTDOOR_MONSTERS_Y[26]; + int DIRECTION_ANIM_POSITIONS[4][4]; + byte WALL_SHIFTS[4][48]; + int DRAW_NUMBERS[25]; + int DRAW_FRAMES[25][2]; + int COMBAT_FLOAT_X[8]; + int COMBAT_FLOAT_Y[8]; + int MONSTER_EFFECT_FLAGS[15][8]; + int SPELLS_ALLOWED[3][40]; + int BASE_HP_BY_CLASS[10]; + int AGE_RANGES[10]; + int AGE_RANGES_ADJUST[2][10]; + int STAT_VALUES[24]; + int STAT_BONUSES[24]; + int ELEMENTAL_CATEGORIES[6]; + int ATTRIBUTE_CATEGORIES[10]; + int ATTRIBUTE_BONUSES[72]; + int ELEMENTAL_RESISTENCES[37]; + int ELEMENTAL_DAMAGE[37]; + int WEAPON_DAMAGE_BASE[35]; + int WEAPON_DAMAGE_MULTIPLIER[35]; + int METAL_DAMAGE[22]; + int METAL_DAMAGE_PERCENT[22]; + int METAL_LAC[9]; + int ARMOR_STRENGTHS[14]; + int MAKE_ITEM_ARR1[6]; + int MAKE_ITEM_ARR2[6][7][2]; + int MAKE_ITEM_ARR3[10][7][2]; + int MAKE_ITEM_ARR4[2][7][2]; + int MAKE_ITEM_ARR5[8][2]; + int OUTDOOR_DRAWSTRUCT_INDEXES[44]; + int TOWN_MAXES[2][11]; + String TOWN_ACTION_MUSIC[2][7]; + String TOWN_ACTION_SHAPES[7]; + int TOWN_ACTION_FILES[2][7]; + String BANK_TEXT; + String BLACKSMITH_TEXT; + String GUILD_NOT_MEMBER_TEXT; + String GUILD_TEXT; + String TAVERN_TEXT; + String GOOD_STUFF; + String HAVE_A_DRINK; + String YOURE_DRUNK; + int TAVERN_EXIT_LIST[2][6][5][2]; + String FOOD_AND_DRINK; + String TEMPLE_TEXT; + String EXPERIENCE_FOR_LEVEL; + String LEARNED_ALL; + String ELIGIBLE_FOR_LEVEL; + String TRAINING_TEXT; + String GOLD_GEMS; + String GOLD_GEMS_2; + String DEPOSIT_WITHDRAWL[2]; + String NOT_ENOUGH_X_IN_THE_Y; + String NO_X_IN_THE_Y; + String STAT_NAMES[16]; + String CONSUMABLE_NAMES[4]; + String WHERE_NAMES[2]; + String AMOUNT; + String FOOD_PACKS_FULL; + String BUY_SPELLS; + String GUILD_OPTIONS; + int MISC_SPELL_INDEX[74]; + int SPELL_COSTS[77]; + int CLOUDS_SPELL_OFFSETS[5][20]; + int DARK_SPELL_OFFSETS[3][39]; + int DARK_SPELL_RANGES[12][2]; + int SPELL_LEVEL_OFFSETS[3][39]; + int SPELL_GEM_COST[77]; + String NOT_A_SPELL_CASTER; + String SPELLS_FOR; + String SPELL_LINES_0_TO_9; + String SPELLS_DIALOG_SPELLS; + String SPELL_PTS; + String GOLD; + String SPELLS_PRESS_A_KEY; + String SPELLS_PURCHASE; + String MAP_TEXT; + String LIGHT_COUNT_TEXT; + String FIRE_RESISTENCE_TEXT; + String ELECRICITY_RESISTENCE_TEXT; + String COLD_RESISTENCE_TEXT; + String POISON_RESISTENCE_TEXT; + String CLAIRVOYANCE_TEXT; + String LEVITATE_TEXT; + String WALK_ON_WATER_TEXT; + String GAME_INFORMATION; + String WORLD_GAME_TEXT; + String DARKSIDE_GAME_TEXT; + String CLOUDS_GAME_TEXT; + String SWORDS_GAME_TEXT; + String WEEK_DAY_STRINGS[10]; + String CHARACTER_DETAILS; + String PARTY_GOLD; + String PLUS_14; + String CHARACTER_TEMPLATE; + String EXCHANGING_IN_COMBAT; + String CURRENT_MAXIMUM_RATING_TEXT; + String CURRENT_MAXIMUM_TEXT; + String RATING_TEXT[24]; + String AGE_TEXT; + String LEVEL_TEXT; + String RESISTENCES_TEXT; + String NONE; + String EXPERIENCE_TEXT; + String ELIGIBLE; + String IN_PARTY_IN_BANK; + String FOOD_TEXT; + String EXCHANGE_WITH_WHOM; + String QUICK_REF_LINE; + String QUICK_REFERENCE; + int BLACKSMITH_MAP_IDS[2][4]; + String ITEMS_DIALOG_TEXT1; + String ITEMS_DIALOG_TEXT2; + String ITEMS_DIALOG_LINE1; + String ITEMS_DIALOG_LINE2; + String BTN_BUY; + String BTN_SELL; + String BTN_IDENTIFY; + String BTN_FIX; + String BTN_USE; + String BTN_EQUIP; + String BTN_REMOVE; + String BTN_DISCARD; + String BTN_QUEST; + String BTN_ENCHANT; + String BTN_RECHARGE; + String BTN_GOLD; + String ITEM_BROKEN; + String ITEM_CURSED; + String BONUS_NAMES[7]; + String WEAPON_NAMES[35]; + String ARMOR_NAMES[14]; + String ACCESSORY_NAMES[11]; + String MISC_NAMES[22]; + String ELEMENTAL_NAMES[6]; + String ATTRIBUTE_NAMES[10]; + String EFFECTIVENESS_NAMES[7]; + String QUEST_ITEM_NAMES[85]; + int WEAPON_BASE_COSTS[35]; + int ARMOR_BASE_COSTS[14]; + int ACCESSORY_BASE_COSTS[11]; + int MISC_MATERIAL_COSTS[22]; + int MISC_BASE_COSTS[76]; + int METAL_BASE_MULTIPLIERS[22]; + int ITEM_SKILL_DIVISORS[4]; + int RESTRICTION_OFFSETS[4]; + int ITEM_RESTRICTIONS[86]; + String NOT_PROFICIENT; + String NO_ITEMS_AVAILABLE; + String CATEGORY_NAMES[4]; + String X_FOR_THE_Y; + String X_FOR_Y; + String X_FOR_Y_GOLD; + String FMT_CHARGES; + String AVAILABLE_GOLD_COST; + String CHARGES; + String COST; + String ITEM_ACTIONS[7]; + String WHICH_ITEM; + String WHATS_YOUR_HURRY; + String USE_ITEM_IN_COMBAT; + String NO_SPECIAL_ABILITIES; + String CANT_CAST_WHILE_ENGAGED; + String EQUIPPED_ALL_YOU_CAN; + String REMOVE_X_TO_EQUIP_Y; + String RING; + String MEDAL; + String CANNOT_REMOVE_CURSED_ITEM; + String CANNOT_DISCARD_CURSED_ITEM; + String PERMANENTLY_DISCARD; + String BACKPACK_IS_FULL; + String CATEGORY_BACKPACK_IS_FULL[4]; + String BUY_X_FOR_Y_GOLD; + String SELL_X_FOR_Y_GOLD; + String NO_NEED_OF_THIS; + String NOT_RECHARGABLE; + String SPELL_FAILED; + String NOT_ENCHANTABLE; + String ITEM_NOT_BROKEN; + String FIX_IDENTIFY[2]; + String FIX_IDENTIFY_GOLD; + String IDENTIFY_ITEM_MSG; + String ITEM_DETAILS; + String ALL; + String FIELD_NONE; + String DAMAGE_X_TO_Y; + String ELEMENTAL_XY_DAMAGE; + String ATTR_XY_BONUS; + String EFFECTIVE_AGAINST; + String QUESTS_DIALOG_TEXT; + String CLOUDS_OF_XEEN_LINE; + String DARKSIDE_OF_XEEN_LINE; + String NO_QUEST_ITEMS; + String NO_CURRENT_QUESTS; + String NO_AUTO_NOTES; + String QUEST_ITEMS_DATA; + String CURRENT_QUESTS_DATA; + String AUTO_NOTES_DATA; + String REST_COMPLETE; + String PARTY_IS_STARVING; + String HIT_SPELL_POINTS_RESTORED; + String TOO_DANGEROUS_TO_REST; + String SOME_CHARS_MAY_DIE; + String CANT_DISMISS_LAST_CHAR; + String REMOVE_DELETE[2]; + String REMOVE_OR_DELETE_WHICH; + String YOUR_PARTY_IS_FULL; + String HAS_SLAYER_SWORD; + String SURE_TO_DELETE_CHAR; + String CREATE_CHAR_DETAILS; + String NEW_CHAR_STATS; + String NAME_FOR_NEW_CHARACTER; + String SELECT_CLASS_BEFORE_SAVING; + String EXCHANGE_ATTR_WITH; + int NEW_CHAR_SKILLS[10]; + int NEW_CHAR_SKILLS_LEN[10]; + int NEW_CHAR_RACE_SKILLS[10]; + int RACE_MAGIC_RESISTENCES[5]; + int RACE_FIRE_RESISTENCES[5]; + int RACE_ELECTRIC_RESISTENCES[5]; + int RACE_COLD_RESISTENCES[5]; + int RACE_ENERGY_RESISTENCES[5]; + int RACE_POISON_RESISTENCES[5]; + int NEW_CHARACTER_SPELLS[10][4]; + String COMBAT_DETAILS; + String NOT_ENOUGH_TO_CAST; + String SPELL_CAST_COMPONENTS[2]; + String CAST_SPELL_DETAILS; + String PARTY_FOUND; + String BACKPACKS_FULL_PRESS_KEY; + String HIT_A_KEY; + String GIVE_TREASURE_FORMATTING; + String X_FOUND_Y; + String ON_WHO; + String WHICH_ELEMENT1; + String WHICH_ELEMENT2; + String DETECT_MONSTERS; + String LLOYDS_BEACON; + String HOW_MANY_SQUARES; + String TOWN_PORTAL; + int TOWN_MAP_NUMBERS[2][5]; + String MONSTER_DETAILS; + String MONSTER_SPECIAL_ATTACKS[23]; + String IDENTIFY_MONSTERS; + String EVENT_SAMPLES[6]; + String MOONS_NOT_ALIGNED; + String AWARDS_FOR; + String AWARDS_TEXT; + String NO_AWARDS; + String WARZONE_BATTLE_MASTER; + String WARZONE_MAXED; + String WARZONE_LEVEL; + String WARZONE_HOW_MANY; + String PICKS_THE_LOCK; + String UNABLE_TO_PICK_LOCK; + String CONTROL_PANEL_TEXT; + String CONTROL_PANEL_BUTTONS; + String ON; + String OFF; + String CONFIRM_QUIT; + String MR_WIZARD; + String NO_LOADING_IN_COMBAT; + String NO_SAVING_IN_COMBAT; + String QUICK_FIGHT_TEXT; + String QUICK_FIGHT_OPTIONS[4]; + String WORLD_END_TEXT[9]; + String WORLD_CONGRATULATIONS; + String WORLD_CONGRATULATIONS2; + String CLOUDS_CONGRATULATIONS1; + String CLOUDS_CONGRATULATIONS2; + String GOOBER[3]; + String MUSIC_FILES1[5]; + String MUSIC_FILES2[6][7]; public: /** + * Constructor + */ + Resources(); + + /** * Initializes an instnace of the resources */ - static Resources *init(XeenEngine *vm); + Resources *init(XeenEngine *vm); }; extern Resources *g_resources; diff --git a/engines/xeen/scripts.cpp b/engines/xeen/scripts.cpp index 51c22dd6db..27d33824fc 100644 --- a/engines/xeen/scripts.cpp +++ b/engines/xeen/scripts.cpp @@ -1560,7 +1560,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) { // Check if the character class can cast the particular spell for (int idx = 0; idx < 39; ++idx) { - if (Res.SPELLS_ALLOWED[category][idx] == val) { + if (Res.SPELLS_ALLOWED[category][idx] == (int)val) { // Can cast it. Check if the player has it in their spellbook if (ps._spells[idx]) v = val; diff --git a/engines/xeen/worldofxeen/darkside_cutscenes.cpp b/engines/xeen/worldofxeen/darkside_cutscenes.cpp index a772500eaa..b02e7d9608 100644 --- a/engines/xeen/worldofxeen/darkside_cutscenes.cpp +++ b/engines/xeen/worldofxeen/darkside_cutscenes.cpp @@ -1203,7 +1203,7 @@ void DarkSideCutscenes::showDarkSideScore(uint endingScore) { saves.saveGame(); } -void DarkSideCutscenes::showPharaohEndText(const char *msg1, const char *msg2, const char *msg3) { +void DarkSideCutscenes::showPharaohEndText(const Common::String &msg1, const Common::String &msg2, const Common::String &msg3) { const int YLIST[32] = { -3, -3, -3, -3, -3, -3, -3, -3, -1, 0, 0, 0, 0, 0, 0, 0, -1, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3 @@ -1225,8 +1225,12 @@ void DarkSideCutscenes::showPharaohEndText(const char *msg1, const char *msg2, c Windows &windows = *_vm->_windows; SpriteResource claw("claw.int"); SpriteResource dragon1("dragon1.int"); - int numPages = 0 + (msg1 ? 1 : 0) + (msg2 ? 1 : 0) + (msg3 ? 1 : 0); - const char *const text[3] = { msg1, msg2, msg3 }; + int numPages = 0 + (msg1.empty() ? 0 : 1) + (msg2.empty() ? 0 : 1) + (msg3.empty() ? 0 : 1); + const char *const text[3] = { + msg1.empty() ? nullptr : msg1.c_str(), + msg2.empty() ? nullptr : msg2.c_str(), + msg3.empty() ? nullptr : msg3.c_str() + }; screen.loadBackground("3room.raw"); screen.saveBackground(); diff --git a/engines/xeen/worldofxeen/darkside_cutscenes.h b/engines/xeen/worldofxeen/darkside_cutscenes.h index f2dd5c5045..9c8db4d8ae 100644 --- a/engines/xeen/worldofxeen/darkside_cutscenes.h +++ b/engines/xeen/worldofxeen/darkside_cutscenes.h @@ -61,7 +61,13 @@ protected: /** * Shows the Pharaoh ending screen where score text is shown */ - void showPharaohEndText(const char *msg1, const char *msg2 = nullptr, const char *msg3 = nullptr); + void showPharaohEndText(const Common::String &msg1, const Common::String &msg2, const Common::String &msg3); + void showPharaohEndText(const Common::String &msg1) { + showPharaohEndText(msg1, "", ""); + } + void showPharaohEndText(const Common::String &msg1, const Common::String &msg2) { + showPharaohEndText(msg1, msg2, ""); + } public: DarkSideCutscenes(XeenEngine *vm) : Cutscenes(vm) {} diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp index 0730760d14..8e22965e2f 100644 --- a/engines/xeen/xeen.cpp +++ b/engines/xeen/xeen.cpp @@ -86,10 +86,13 @@ XeenEngine::~XeenEngine() { g_vm = nullptr; } -void XeenEngine::initialize() { +bool XeenEngine::initialize() { // Create sub-objects of the engine _files = new FileManager(this); - _resources = Resources::init(this); + if (!_files->setup()) + return false; + + _resources = new Resources(); _combat = new Combat(this); _debugger = new Debugger(this); _events = new EventsManager(this); @@ -119,12 +122,13 @@ void XeenEngine::initialize() { if (saveSlot >= 0 && saveSlot <= 999) _loadSaveSlot = saveSlot; } + + return true; } Common::Error XeenEngine::run() { - initialize(); - - outerGameLoop(); + if (initialize()) + outerGameLoop(); return Common::kNoError; } @@ -256,4 +260,16 @@ void XeenEngine::syncSoundSettings() { _sound->updateSoundSettings(); } +void XeenEngine::GUIError(const char *msg, ...) { + char buffer[STRINGBUFLEN]; + va_list va; + + // Generate the full error message + va_start(va, msg); + vsnprintf(buffer, STRINGBUFLEN, msg, va); + va_end(va); + + GUIErrorMessage(buffer); +} + } // End of namespace Xeen diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h index cbf9ff3ed4..652284b26f 100644 --- a/engines/xeen/xeen.h +++ b/engines/xeen/xeen.h @@ -108,7 +108,10 @@ private: const XeenGameDescription *_gameDescription; Common::RandomSource _randomSource; private: - void initialize(); + /** + * Initializes all the engine sub-objects + */ + bool initialize(); // Engine APIs virtual Common::Error run(); @@ -176,6 +179,11 @@ public: int getRandomNumber(int minNumber, int maxNumber); /** + * Displays an error message in a GUI dialog + */ + void GUIError(const char *msg, ...) GCC_PRINTF(2, 3); + + /** * Returns true if the game should be exited (and likely return to game menu) */ bool shouldExit() const { return _quitMode != QMODE_NONE || shouldQuit(); } |