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author | md5 | 2011-03-09 01:47:53 +0200 |
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committer | md5 | 2011-03-09 01:47:53 +0200 |
commit | 906f0248317e1a4167190a666fe308a09334bfac (patch) | |
tree | e2da5d0c855fcfd6046e936e12a5f298a6fa49a4 /engines | |
parent | eece58df7f20b6411f5e534cbdf7b80c19fdee2a (diff) | |
download | scummvm-rg350-906f0248317e1a4167190a666fe308a09334bfac.tar.gz scummvm-rg350-906f0248317e1a4167190a666fe308a09334bfac.tar.bz2 scummvm-rg350-906f0248317e1a4167190a666fe308a09334bfac.zip |
SCI: Cleanup of the event code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/event.cpp | 320 | ||||
-rw-r--r-- | engines/sci/event.h | 4 |
2 files changed, 145 insertions, 179 deletions
diff --git a/engines/sci/event.cpp b/engines/sci/event.cpp index d607a5314f..7832864024 100644 --- a/engines/sci/event.cpp +++ b/engines/sci/event.cpp @@ -35,12 +35,6 @@ namespace Sci { -EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended), _modifierStates(0) { -} - -EventManager::~EventManager() { -} - struct ScancodeRow { int offset; const char *keys; @@ -52,27 +46,6 @@ const ScancodeRow s_scancodeRows[] = { { 0x2c, "ZXCVBNM,./" } }; -static int altify(int ch) { - // Calculates a PC keyboard scancode from a character */ - int row; - int c = toupper((char)ch); - - for (row = 0; row < ARRAYSIZE(s_scancodeRows); row++) { - const char *keys = s_scancodeRows[row].keys; - int offset = s_scancodeRows[row].offset; - - while (*keys) { - if (*keys == c) - return offset << 8; - - offset++; - keys++; - } - } - - return ch; -} - const byte codepagemap_88591toDOS[0x80] = { '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x8x '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', '?', // 0x9x @@ -120,8 +93,51 @@ const SciKeyConversion keyMappings[] = { { Common::KEYCODE_KP_DIVIDE , '/' , '/' }, }; +struct MouseEventConversion { + Common::EventType commonType; + short sciType; + short data; +}; + +const MouseEventConversion mouseEventMappings[] = { + { Common::EVENT_LBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 1 }, + { Common::EVENT_RBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 2 }, + { Common::EVENT_MBUTTONDOWN, SCI_EVENT_MOUSE_PRESS, 3 }, + { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 1 }, + { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 2 }, + { Common::EVENT_LBUTTONUP, SCI_EVENT_MOUSE_RELEASE, 3 } +}; + +EventManager::EventManager(bool fontIsExtended) : _fontIsExtended(fontIsExtended) { +} + +EventManager::~EventManager() { +} + +static int altify(int ch) { + // Calculates a PC keyboard scancode from a character */ + int row; + int c = toupper((char)ch); + + for (row = 0; row < ARRAYSIZE(s_scancodeRows); row++) { + const char *keys = s_scancodeRows[row].keys; + int offset = s_scancodeRows[row].offset; + + while (*keys) { + if (*keys == c) + return offset << 8; + + offset++; + keys++; + } + } + + return ch; +} + SciEvent EventManager::getScummVMEvent() { SciEvent input = { SCI_EVENT_NONE, 0, 0, 0 }; + SciEvent noEvent = { SCI_EVENT_NONE, 0, 0, 0 }; Common::EventManager *em = g_system->getEventManager(); Common::Event ev; @@ -130,137 +146,116 @@ SciEvent EventManager::getScummVMEvent() { Common::Point p = ev.mouse; // Don't generate events for mouse movement - while (found && ev.type == Common::EVENT_MOUSEMOVE) { + while (found && ev.type == Common::EVENT_MOUSEMOVE) found = em->pollEvent(ev); - } - if (found && ev.type != Common::EVENT_MOUSEMOVE) { - int modifiers = em->getModifierState(); - bool numlockOn = (ev.kbd.flags & Common::KBD_NUM); - - // We add the modifier key status to buckybits - //TODO: SCI_EVM_INSERT - - input.modifiers = - ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | - ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | - ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0) | - ((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | - ((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | - _modifierStates; - - switch (ev.type) { - // Keyboard events - case Common::EVENT_KEYDOWN: - input.data = ev.kbd.keycode; - input.character = ev.kbd.ascii; - - // Debug console - if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) { - // Open debug console - Console *con = g_sci->getSciDebugger(); - con->attach(); - - // Clear keyboard event - input.type = SCI_EVENT_NONE; - input.character = 0; - input.data = 0; - input.modifiers = 0; - - return input; - } + if (!found || ev.type == Common::EVENT_MOUSEMOVE) + return noEvent; - if (!(input.data & 0xFF00)) { - // Directly accept most common keys without conversion - input.type = SCI_EVENT_KEYBOARD; - if ((input.character >= 0x80) && (input.character <= 0xFF)) { - // If there is no extended font, we will just clear the current event - // Sierra SCI actually accepted those characters, but didn't display them inside textedit-controls - // because the characters were missing inside the font(s) - // We filter them out for non-multilingual games because of that - if (!_fontIsExtended) { - input.type = SCI_EVENT_NONE; - input.character = 0; - input.data = 0; - input.modifiers = 0; - return input; - } - // We get a 8859-1 character, we need dos (cp850/437) character for multilingual sci01 games - input.character = codepagemap_88591toDOS[input.character & 0x7f]; - } - if (input.data == Common::KEYCODE_TAB) { - // Tab - input.type = SCI_EVENT_KEYBOARD; - input.data = SCI_KEY_TAB; - if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT)) - input.character = SCI_KEY_SHIFT_TAB; - else - input.character = SCI_KEY_TAB; - } - if (input.data == Common::KEYCODE_DELETE) { - // Delete key - input.type = SCI_EVENT_KEYBOARD; - input.data = input.character = SCI_KEY_DELETE; - } - } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) { - // F1-F10 - input.type = SCI_EVENT_KEYBOARD; - // SCI_K_F1 == 59 << 8 - // SCI_K_SHIFT_F1 == 84 << 8 - input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8); - if (input.modifiers & (SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT)) - input.character = input.data + 0x1900; - else - input.character = input.data; - } else { - // Special keys that need conversion - input.type = SCI_EVENT_KEYBOARD; - for (int i = 0; i < ARRAYSIZE(keyMappings); i++) { - if (keyMappings[i].scummVMKey == ev.kbd.keycode) { - input.data = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff; - break; - } - } - input.character = input.data; - } - break; + if (ev.type == Common::EVENT_QUIT) { + input.type = SCI_EVENT_QUIT; + return input; + } - // Mouse events - case Common::EVENT_LBUTTONDOWN: - input.type = SCI_EVENT_MOUSE_PRESS; - input.data = 1; - break; - case Common::EVENT_RBUTTONDOWN: - input.type = SCI_EVENT_MOUSE_PRESS; - input.data = 2; - break; - case Common::EVENT_MBUTTONDOWN: - input.type = SCI_EVENT_MOUSE_PRESS; - input.data = 3; - break; - case Common::EVENT_LBUTTONUP: - input.type = SCI_EVENT_MOUSE_RELEASE; - input.data = 1; - break; - case Common::EVENT_RBUTTONUP: - input.type = SCI_EVENT_MOUSE_RELEASE; - input.data = 2; - break; - case Common::EVENT_MBUTTONUP: - input.type = SCI_EVENT_MOUSE_RELEASE; - input.data = 3; - break; + // Handle mouse events + for (int i = 0; i < ARRAYSIZE(mouseEventMappings); i++) { + if (mouseEventMappings[i].commonType == ev.type) { + input.type = mouseEventMappings[i].sciType; + input.data = mouseEventMappings[i].data; + return input; + } + } - // Misc events - case Common::EVENT_QUIT: - input.type = SCI_EVENT_QUIT; - break; + // If we reached here, make sure that it's a keydown event + if (ev.type != Common::EVENT_KEYDOWN) + return noEvent; - default: - break; + // Check for Control-D (debug console) + if (ev.kbd.hasFlags(Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) { + // Open debug console + Console *con = g_sci->getSciDebugger(); + con->attach(); + return noEvent; + } + + // Process keyboard events + + int modifiers = em->getModifierState(); + bool numlockOn = (ev.kbd.flags & Common::KBD_NUM); + + input.data = ev.kbd.keycode; + input.character = ev.kbd.ascii; + input.type = SCI_EVENT_KEYBOARD; + + input.modifiers = + ((modifiers & Common::KBD_ALT) ? SCI_KEYMOD_ALT : 0) | + ((modifiers & Common::KBD_CTRL) ? SCI_KEYMOD_CTRL : 0) | + ((modifiers & Common::KBD_SHIFT) ? SCI_KEYMOD_LSHIFT | SCI_KEYMOD_RSHIFT : 0); + + // Caps lock and Scroll lock have been removed, cause we already handle upper + // case keys ad Scroll lock doesn't seem to be used anywhere + //((ev.kbd.flags & Common::KBD_CAPS) ? SCI_KEYMOD_CAPSLOCK : 0) | + //((ev.kbd.flags & Common::KBD_SCRL) ? SCI_KEYMOD_SCRLOCK : 0) | + + if (!(input.data & 0xFF00)) { + // Directly accept most common keys without conversion + if ((input.character >= 0x80) && (input.character <= 0xFF)) { + // If there is no extended font, we will just clear the + // current event. + // Sierra SCI actually accepted those characters, but + // didn't display them inside text edit controls because + // the characters were missing inside the font(s). + // We filter them out for non-multilingual games because + // of that. + if (!_fontIsExtended) + return noEvent; + // Convert 8859-1 characters to DOS (cp850/437) for + // multilingual SCI01 games + input.character = codepagemap_88591toDOS[input.character & 0x7f]; + } + if (input.data == Common::KEYCODE_TAB) { + input.character = input.data = SCI_KEY_TAB; + if (modifiers & Common::KBD_SHIFT) + input.character = SCI_KEY_SHIFT_TAB; + } + if (input.data == Common::KEYCODE_DELETE) + input.data = input.character = SCI_KEY_DELETE; + } else if ((input.data >= Common::KEYCODE_F1) && input.data <= Common::KEYCODE_F10) { + // SCI_K_F1 == 59 << 8 + // SCI_K_SHIFT_F1 == 84 << 8 + input.character = input.data = SCI_KEY_F1 + ((input.data - Common::KEYCODE_F1)<<8); + if (modifiers & Common::KBD_SHIFT) + input.character = input.data + 0x1900; + } else { + // Special keys that need conversion + for (int i = 0; i < ARRAYSIZE(keyMappings); i++) { + if (keyMappings[i].scummVMKey == ev.kbd.keycode) { + input.character = input.data = numlockOn ? keyMappings[i].sciKeyNumlockOn : keyMappings[i].sciKeyNumlockOff; + break; + } } } + + // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give + // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway + // we support the other case as well + if ((modifiers & Common::KBD_SHIFT) && input.character < 27) + input.character += 96; // 0x01 -> 'a' + + if (getSciVersion() <= SCI_VERSION_1_MIDDLE) { + // TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys + // Scancodify if appropriate + if (modifiers & Common::KBD_ALT) + input.character = altify(input.character); + else if ((modifiers & Common::KBD_CTRL) && input.character > 0 && input.character < 27) + input.character += 96; // 0x01 -> 'a' + } + // If no actual key was pressed (e.g. if only a modifier key was pressed), + // ignore the event + if (!input.character) + return noEvent; + return input; } @@ -282,7 +277,6 @@ void EventManager::updateScreen() { } SciEvent EventManager::getSciEvent(unsigned int mask) { - //sci_event_t error_event = { SCI_EVT_ERROR, 0, 0, 0 }; SciEvent event = { 0, 0, 0, 0 }; EventManager::updateScreen(); @@ -304,9 +298,8 @@ SciEvent EventManager::getSciEvent(unsigned int mask) { event = *iter; // If not peeking at the queue, remove the event - if (!(mask & SCI_EVENT_PEEK)) { + if (!(mask & SCI_EVENT_PEEK)) _events.erase(iter); - } } else { // No event found: we must return a SCI_EVT_NONE event. @@ -314,29 +307,6 @@ SciEvent EventManager::getSciEvent(unsigned int mask) { // there is no need to change it. } - if (event.type == SCI_EVENT_KEYBOARD) { - // Do we still have to translate the key? - - // When Ctrl AND Alt are pressed together with a regular key, Linux will give us control-key, Windows will give - // us the actual key. My opinion is that windows is right, because under DOS the keys worked the same, anyway - // we support the other case as well - if (event.modifiers & SCI_KEYMOD_ALT) { - if (event.character < 27) - event.character += 96; // 0x01 -> 'a' - } - - if (getSciVersion() <= SCI_VERSION_1_MIDDLE) { - // TODO: find out if altify is also not needed for sci1late+, couldnt find any game that uses those keys - // Scancodify if appropriate - if (event.modifiers & SCI_KEYMOD_ALT) { - event.character = altify(event.character); - } else if (event.modifiers & SCI_KEYMOD_CTRL) { - if (event.character < 27) - event.character += 96; // 0x01 -> 'a' - } - } - } - return event; } diff --git a/engines/sci/event.h b/engines/sci/event.h index 7c83476294..42ca16397d 100644 --- a/engines/sci/event.h +++ b/engines/sci/event.h @@ -56,11 +56,8 @@ struct SciEvent { #define SCI_EVENT_DIRECTION (1<<6) #define SCI_EVENT_SAID (1<<7) /*Fake values for other events*/ -#define SCI_EVENT_ERROR (1<<10) #define SCI_EVENT_QUIT (1<<11) #define SCI_EVENT_PEEK (1<<15) -/* The QUIT event may be used to signal an external 'quit' command being -** issued to the gfx driver. */ #define SCI_EVENT_ANY 0x7fff /* Keycodes of special keys: */ @@ -121,7 +118,6 @@ private: SciEvent getScummVMEvent(); const bool _fontIsExtended; - int _modifierStates; Common::List<SciEvent> _events; }; |