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author | Johannes Schickel | 2008-12-30 14:28:44 +0000 |
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committer | Johannes Schickel | 2008-12-30 14:28:44 +0000 |
commit | 90835aa82c915700943a70d9246f2fb3a14f77c8 (patch) | |
tree | 09fe93a0cfc551882b877ff7ebdd5bb087a4f099 /engines | |
parent | bc378bdb8f127f1f1923f30402fb4a12d83170b8 (diff) | |
download | scummvm-rg350-90835aa82c915700943a70d9246f2fb3a14f77c8.tar.gz scummvm-rg350-90835aa82c915700943a70d9246f2fb3a14f77c8.tar.bz2 scummvm-rg350-90835aa82c915700943a70d9246f2fb3a14f77c8.zip |
Implemented FR #2475519 "Enable F1 game menu in Full Throttle".
svn-id: r35621
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/input.cpp | 25 |
1 files changed, 12 insertions, 13 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 9f9326da72..a3c1dd78fc 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -324,19 +324,6 @@ void ScummEngine::processInput() { #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { - - if (!(_game.features & GF_DEMO)) { - // F1 (the trigger for the original save/load dialog) is mapped to F5 - if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { - lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); - } - - // Alt-F5 should bring up the original save/load dialog, so map it to F1. - if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) { - lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); - } - } - // If a key script was specified (a V8 feature), and it's trigger // key was pressed, run it. Usually used to display the built-in menu. if (_keyScriptNo && (_keyScriptKey == lastKeyHit.ascii)) { @@ -351,6 +338,18 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0); + if (!(_game.features & GF_DEMO)) { + // F1 (the trigger for the original save/load dialog) is mapped to F5 + if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { + lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); + } + + // Alt-F5 should bring up the original save/load dialog, so map it to F1. + if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) { + lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); + } + } + // VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger // a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI // version string is hard coded in the engine, hence we don't invoke |