aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorNicola Mettifogo2009-04-28 12:25:41 +0000
committerNicola Mettifogo2009-04-28 12:25:41 +0000
commit9108871833313f88b2f10aa5c5998fa3fb23e008 (patch)
treec31d2c3bf6911d61c4631eaf6c878b132a0a9230 /engines
parent19bd929a5d84aa057da397a882ed2208fd9776e3 (diff)
downloadscummvm-rg350-9108871833313f88b2f10aa5c5998fa3fb23e008.tar.gz
scummvm-rg350-9108871833313f88b2f10aa5c5998fa3fb23e008.tar.bz2
scummvm-rg350-9108871833313f88b2f10aa5c5998fa3fb23e008.zip
Added in-game menu for BRA. Load/save is not supported yet.
svn-id: r40176
Diffstat (limited to 'engines')
-rw-r--r--engines/parallaction/graphics.h3
-rw-r--r--engines/parallaction/gui_br.cpp125
-rw-r--r--engines/parallaction/input.cpp16
-rw-r--r--engines/parallaction/parallaction.cpp12
-rw-r--r--engines/parallaction/parallaction.h12
-rw-r--r--engines/parallaction/parallaction_br.cpp45
-rw-r--r--engines/parallaction/parallaction_ns.cpp22
-rw-r--r--engines/parallaction/sound.h9
-rw-r--r--engines/parallaction/sound_br.cpp44
9 files changed, 267 insertions, 21 deletions
diff --git a/engines/parallaction/graphics.h b/engines/parallaction/graphics.h
index e7e7c7fb41..228b0add39 100644
--- a/engines/parallaction/graphics.h
+++ b/engines/parallaction/graphics.h
@@ -278,7 +278,8 @@ enum {
kGfxObjTypeAnim = 2,
kGfxObjTypeLabel = 3,
kGfxObjTypeBalloon = 4,
- kGfxObjTypeCharacter = 8
+ kGfxObjTypeCharacter = 8,
+ kGfxObjTypeMenu = 16
};
enum {
diff --git a/engines/parallaction/gui_br.cpp b/engines/parallaction/gui_br.cpp
index 955c7bd262..760a5b0d04 100644
--- a/engines/parallaction/gui_br.cpp
+++ b/engines/parallaction/gui_br.cpp
@@ -306,12 +306,6 @@ const MainMenuInputState_BR::MenuOptions MainMenuInputState_BR::_optionsPC[NUM_M
kMenuPart4
};
-
-
-
-
-
-
void Parallaction_br::startGui(bool showSplash) {
_menuHelper = new MenuInputHelper;
@@ -329,6 +323,125 @@ void Parallaction_br::startGui(bool showSplash) {
}
+class IngameMenuInputState_BR : public MenuInputState {
+ Parallaction_br *_vm;
+ GfxObj *_menuObj, *_mscMenuObj, *_sfxMenuObj;
+ int _menuObjId, _mscMenuObjId, _sfxMenuObjId;
+
+ Common::Rect _menuRect;
+ int _cellW, _cellH;
+
+ int _sfxStatus, _mscStatus;
+
+ int frameFromStatus(int status) const {
+ int frame;
+ if (status == 0) {
+ frame = 1;
+ } else
+ if (status == 1) {
+ frame = 0;
+ } else {
+ frame = 2;
+ }
+
+ return frame;
+ }
+
+public:
+ IngameMenuInputState_BR(Parallaction_br *vm, MenuInputHelper *helper) : MenuInputState("ingamemenu", helper), _vm(vm) {
+ Frames *menuFrames = _vm->_disk->loadFrames("request.win");
+ assert(menuFrames);
+ _menuObj = new GfxObj(kGfxObjTypeMenu, menuFrames, "ingamemenu");
+
+ Frames *mscFrames = _vm->_disk->loadFrames("onoff.win");
+ assert(mscFrames);
+ _mscMenuObj = new GfxObj(kGfxObjTypeMenu, mscFrames, "msc");
+
+ Frames *sfxFrames = _vm->_disk->loadFrames("sfx.win");
+ assert(sfxFrames);
+ _sfxMenuObj = new GfxObj(kGfxObjTypeMenu, sfxFrames, "sfx");
+
+ _menuObj->getRect(0, _menuRect);
+ _cellW = _menuRect.width() / 3;
+ _cellH = _menuRect.height() / 2;
+ }
+
+ MenuInputState *run() {
+ if (_vm->_input->getLastButtonEvent() != kMouseLeftUp) {
+ return this;
+ }
+
+ int cell = -1;
+
+ Common::Point p;
+ _vm->_input->getCursorPos(p);
+ if (_menuRect.contains(p)) {
+ cell = (p.x - _menuRect.left) / _cellW + 3 * ((p.y - _menuRect.top) / _cellH);
+ }
+
+ switch (cell) {
+ case 4: // resume
+ case -1: // invalid cell
+ _vm->_gfx->freeDialogueObjects();
+ return 0;
+
+ case 0: // toggle music
+ if (_mscStatus != -1) {
+ _vm->enableMusic(!_mscStatus);
+ _mscStatus = _vm->getMusicStatus();
+ _vm->_gfx->setItemFrame(_mscMenuObjId, frameFromStatus(_mscStatus));
+ }
+ return this;
+
+ case 1: // toggle sfx
+ if (_sfxStatus != -1) {
+ _vm->enableSfx(!_sfxStatus);
+ _sfxStatus = _vm->getSfxStatus();
+ _vm->_gfx->setItemFrame(_sfxMenuObjId, frameFromStatus(_sfxStatus));
+ }
+ return this;
+
+ case 2: // save
+ warning("Saving is not supported yet!");
+ _vm->_gfx->freeDialogueObjects();
+ break;
+
+ case 3: // load
+ warning("Loading is not supported yet!");
+ _vm->_gfx->freeDialogueObjects();
+ break;
+
+ case 5: // quit
+ _vm->quitGame();
+ }
+
+ return 0;
+ }
+
+ void enter() {
+ // TODO: find the right position of the menu object
+ _menuObjId = _vm->_gfx->setItem(_menuObj, 0, 0, 0);
+ _vm->_gfx->setItemFrame(_menuObjId, 0);
+
+ _mscMenuObjId = _vm->_gfx->setItem(_mscMenuObj, 0, 0, 0);
+ _mscStatus = _vm->getMusicStatus();
+ _vm->_gfx->setItemFrame(_mscMenuObjId, frameFromStatus(_mscStatus));
+
+ _sfxMenuObjId = _vm->_gfx->setItem(_sfxMenuObj, 0, 0, 0);
+ _sfxStatus = _vm->getSfxStatus();
+ _vm->_gfx->setItemFrame(_sfxMenuObjId, frameFromStatus(_sfxStatus));
+ }
+};
+
+void Parallaction_br::startIngameMenu() {
+ _menuHelper = new MenuInputHelper;
+
+ new IngameMenuInputState_BR(this, _menuHelper);
+ _menuHelper->setState("ingamemenu");
+
+ _input->_inputMode = Input::kInputModeMenu;
+}
+
} // namespace Parallaction
diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp
index 92f3f026d1..d1e2765539 100644
--- a/engines/parallaction/input.cpp
+++ b/engines/parallaction/input.cpp
@@ -202,11 +202,21 @@ int Input::updateGameInput() {
return event;
}
- if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {
- if (_keyPressed.keycode == Common::KEYCODE_l) event = kEvLoadGame;
- if (_keyPressed.keycode == Common::KEYCODE_s) event = kEvSaveGame;
+ if (_vm->getGameType() == GType_Nippon) {
+ if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {
+ if (_keyPressed.keycode == Common::KEYCODE_l) event = kEvLoadGame;
+ if (_keyPressed.keycode == Common::KEYCODE_s) event = kEvSaveGame;
+ }
+ } else
+ if (_vm->getGameType() == GType_BRA) {
+ if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {
+ if (_keyPressed.keycode == Common::KEYCODE_F5) event = kEvIngameMenu;
+ }
+ } else {
+ error("unsupported gametype in updateGameInput");
}
+
if (event == kEvNone) {
translateGameInput();
}
diff --git a/engines/parallaction/parallaction.cpp b/engines/parallaction/parallaction.cpp
index d9673f9002..7aee966aa6 100644
--- a/engines/parallaction/parallaction.cpp
+++ b/engines/parallaction/parallaction.cpp
@@ -266,21 +266,13 @@ void Parallaction::showLocationComment(const Common::String &text, bool end) {
_balloonMan->setLocationBalloon(text.c_str(), end);
}
-
void Parallaction::runGameFrame(int event) {
if (_input->_inputMode != Input::kInputModeGame) {
return;
}
- if (event != kEvNone) {
- _input->stopHovering();
- if (event == kEvSaveGame) {
- _saveLoad->saveGame();
- } else
- if (event == kEvLoadGame) {
- _saveLoad->loadGame();
- }
- _input->setArrowCursor();
+ if (!processGameEvent(event)) {
+ return;
}
_gfx->beginFrame();
diff --git a/engines/parallaction/parallaction.h b/engines/parallaction/parallaction.h
index 4e799a048e..b5ba60a089 100644
--- a/engines/parallaction/parallaction.h
+++ b/engines/parallaction/parallaction.h
@@ -81,7 +81,8 @@ enum EngineFlags {
enum {
kEvNone = 0,
kEvSaveGame = 2000,
- kEvLoadGame = 4000
+ kEvLoadGame = 4000,
+ kEvIngameMenu = 8000
};
enum ParallactionGameType {
@@ -375,6 +376,7 @@ public:
virtual void updateWalkers() = 0;
virtual void scheduleWalk(int16 x, int16 y, bool fromUser) = 0;
virtual DialogueManager *createDialogueManager(ZonePtr z) = 0;
+ virtual bool processGameEvent(int event) = 0;
};
@@ -405,6 +407,7 @@ public:
virtual void updateWalkers();
virtual void scheduleWalk(int16 x, int16 y, bool fromUser);
virtual DialogueManager *createDialogueManager(ZonePtr z);
+ virtual bool processGameEvent(int event);
void changeBackground(const char *background, const char *mask = 0, const char *path = 0);
@@ -507,6 +510,7 @@ public:
virtual void updateWalkers();
virtual void scheduleWalk(int16 x, int16 y, bool fromUser);
virtual DialogueManager *createDialogueManager(ZonePtr z);
+ virtual bool processGameEvent(int event);
void setupSubtitles(char *s, char *s2, int y);
void clearSubtitles();
@@ -521,6 +525,11 @@ public:
void setFollower(const Common::String &name);
+ int getSfxStatus();
+ int getMusicStatus();
+ void enableSfx(bool enable);
+ void enableMusic(bool enable);
+
const char **_audioCommandsNamesRes;
static const char *_partNames[];
int _part;
@@ -553,6 +562,7 @@ private:
void freeLocation(bool removeAll);
void loadProgram(AnimationPtr a, const char *filename);
void startGui(bool showSplash);
+ void startIngameMenu();
void freeCharacter();
typedef void (Parallaction_br::*Callable)(void*);
diff --git a/engines/parallaction/parallaction_br.cpp b/engines/parallaction/parallaction_br.cpp
index 6e2ab963c2..562eb06266 100644
--- a/engines/parallaction/parallaction_br.cpp
+++ b/engines/parallaction/parallaction_br.cpp
@@ -126,6 +126,26 @@ void Parallaction_br::callFunction(uint index, void* parm) {
(this->*_callables[index])(parm);
}
+bool Parallaction_br::processGameEvent(int event) {
+ if (event == kEvNone) {
+ return true;
+ }
+
+ bool c = true;
+ _input->stopHovering();
+
+ switch(event) {
+ case kEvIngameMenu:
+ startIngameMenu();
+ c = false;
+ break;
+ }
+
+ _input->setArrowCursor();
+
+ return c;
+}
+
Common::Error Parallaction_br::go() {
bool splash = true;
@@ -547,5 +567,30 @@ void Parallaction_br::restoreOrSaveZoneFlags(ZonePtr z, bool restore) {
}
}
+int Parallaction_br::getSfxStatus() {
+ if (!_soundManI) {
+ return -1;
+ }
+ return _soundManI->isSfxEnabled() ? 1 : 0;
+}
+
+int Parallaction_br::getMusicStatus() {
+ if (!_soundManI) {
+ return -1;
+ }
+ return _soundManI->isMusicEnabled() ? 1 : 0;
+}
+
+void Parallaction_br::enableSfx(bool enable) {
+ if (_soundManI) {
+ _soundManI->enableSfx(enable);
+ }
+}
+
+void Parallaction_br::enableMusic(bool enable) {
+ if (_soundManI) {
+ _soundManI->enableMusic(enable);
+ }
+}
} // namespace Parallaction
diff --git a/engines/parallaction/parallaction_ns.cpp b/engines/parallaction/parallaction_ns.cpp
index d229da0d08..9604b26026 100644
--- a/engines/parallaction/parallaction_ns.cpp
+++ b/engines/parallaction/parallaction_ns.cpp
@@ -248,6 +248,28 @@ void Parallaction_ns::callFunction(uint index, void* parm) {
(this->*_callables[index])(parm);
}
+bool Parallaction_ns::processGameEvent(int event) {
+ if (event == kEvNone) {
+ return true;
+ }
+
+ bool c = true;
+ _input->stopHovering();
+
+ switch(event) {
+ case kEvSaveGame:
+ _saveLoad->saveGame();
+ break;
+
+ case kEvLoadGame:
+ _saveLoad->loadGame();
+ break;
+ }
+
+ _input->setArrowCursor();
+
+ return c;
+}
Common::Error Parallaction_ns::go() {
_saveLoad->renameOldSavefiles();
diff --git a/engines/parallaction/sound.h b/engines/parallaction/sound.h
index bef90a866b..f0ecea67bb 100644
--- a/engines/parallaction/sound.h
+++ b/engines/parallaction/sound.h
@@ -189,6 +189,9 @@ protected:
int _sfxRate;
uint _sfxChannel;
+ bool _musicEnabled;
+ bool _sfxEnabled;
+
virtual void playMusic() = 0;
virtual void stopMusic() = 0;
virtual void pause(bool p) = 0;
@@ -210,9 +213,15 @@ public:
virtual void playSfx(const char *filename, uint channel, bool looping, int volume = -1) { }
void stopSfx(uint channel);
+ void stopAllSfx();
virtual void execute(int command, const char *parm);
void setMusicFile(const char *parm);
+
+ void enableSfx(bool enable);
+ void enableMusic(bool enable);
+ bool isSfxEnabled() const;
+ bool isMusicEnabled() const;
};
class DosSoundMan_br : public SoundMan_br {
diff --git a/engines/parallaction/sound_br.cpp b/engines/parallaction/sound_br.cpp
index a9b734f69b..df089ceb16 100644
--- a/engines/parallaction/sound_br.cpp
+++ b/engines/parallaction/sound_br.cpp
@@ -419,6 +419,10 @@ void DosSoundMan_br::loadChannelData(const char *filename, Channel *ch) {
void DosSoundMan_br::playSfx(const char *filename, uint channel, bool looping, int volume) {
stopSfx(channel);
+ if (!_sfxEnabled) {
+ return;
+ }
+
debugC(1, kDebugAudio, "DosSoundMan_br::playSfx(%s, %u, %i, %i)", filename, channel, looping, volume);
Channel *ch = &_channels[channel];
@@ -439,6 +443,10 @@ void DosSoundMan_br::playMusic() {
return;
}
+ if (!_musicEnabled) {
+ return;
+ }
+
Common::SeekableReadStream *s = _vm->_disk->loadMusic(_musicFile.c_str());
assert(s);
_midiPlayer->play(s);
@@ -486,6 +494,10 @@ void AmigaSoundMan_br::playSfx(const char *filename, uint channel, bool looping,
stopSfx(channel);
+ if (!_sfxEnabled) {
+ return;
+ }
+
debugC(1, kDebugAudio, "AmigaSoundMan_ns::playSfx(%s, %i)", filename, channel);
Channel *ch = &_channels[channel];
@@ -512,6 +524,10 @@ void AmigaSoundMan_br::playSfx(const char *filename, uint channel, bool looping,
void AmigaSoundMan_br::playMusic() {
stopMusic();
+ if (!_musicEnabled) {
+ return;
+ }
+
debugC(1, kDebugAudio, "AmigaSoundMan_ns::playMusic()");
Common::SeekableReadStream *stream = _vm->_disk->loadMusic(_musicFile.c_str());
@@ -555,6 +571,10 @@ SoundMan_br::SoundMan_br(Parallaction_br *vm) : _vm(vm) {
}
SoundMan_br::~SoundMan_br() {
+ stopAllSfx();
+}
+
+void SoundMan_br::stopAllSfx() {
stopSfx(0);
stopSfx(1);
stopSfx(2);
@@ -562,6 +582,7 @@ SoundMan_br::~SoundMan_br() {
}
void SoundMan_br::setMusicFile(const char *name) {
+ stopMusic();
_musicFile = name;
}
@@ -617,5 +638,28 @@ void SoundMan_br::execute(int command, const char *parm) {
}
}
+void SoundMan_br::enableSfx(bool enable) {
+ if (!enable) {
+ stopAllSfx();
+ }
+ _sfxEnabled = enable;
+}
+
+void SoundMan_br::enableMusic(bool enable) {
+ if (enable) {
+ playMusic();
+ } else {
+ stopMusic();
+ }
+ _musicEnabled = enable;
+}
+
+bool SoundMan_br::isSfxEnabled() const {
+ return _sfxEnabled;
+}
+
+bool SoundMan_br::isMusicEnabled() const {
+ return _musicEnabled;
+}
} // namespace Parallaction