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author | Martin Kiewitz | 2015-06-13 10:36:33 +0200 |
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committer | Martin Kiewitz | 2015-06-13 10:36:33 +0200 |
commit | 916bce0340b372288271a45ebc4d691ad513ac0a (patch) | |
tree | 4f053db5ff441e7287d1bacf56510fb312d40669 /engines | |
parent | 2763ab39ef6b445926e74d29eb1a713aeed5cb94 (diff) | |
download | scummvm-rg350-916bce0340b372288271a45ebc4d691ad513ac0a.tar.gz scummvm-rg350-916bce0340b372288271a45ebc4d691ad513ac0a.tar.bz2 scummvm-rg350-916bce0340b372288271a45ebc4d691ad513ac0a.zip |
SHERLOCK: 3DO: load sounds from room sounds dir
if no directory was given, load sounds from room sounds directory
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/sound.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp index 7ff1eadd81..33897320d7 100644 --- a/engines/sherlock/sound.cpp +++ b/engines/sherlock/sound.cpp @@ -136,6 +136,10 @@ bool Sound::playSound(const Common::String &name, WaitType waitType, int priorit } else { // 3DO uses .aiff extension filename += ".AIFF"; + if (!filename.contains('/')) { + // if no directory was given, use the room sounds directory + filename = "rooms/sounds/" + filename; + } } } |