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author | Filippos Karapetis | 2010-09-18 09:47:18 +0000 |
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committer | Filippos Karapetis | 2010-09-18 09:47:18 +0000 |
commit | 928bcdbe094767fefb7c415e098d7d9e47bc078d (patch) | |
tree | 3a091612c3a4451b0f6e4a12a078f67993d494b6 /engines | |
parent | 1e9e8cd64a97ade7d8f9ff891e511d47b98da70d (diff) | |
download | scummvm-rg350-928bcdbe094767fefb7c415e098d7d9e47bc078d.tar.gz scummvm-rg350-928bcdbe094767fefb7c415e098d7d9e47bc078d.tar.bz2 scummvm-rg350-928bcdbe094767fefb7c415e098d7d9e47bc078d.zip |
SCI: Some changes to the fallback detector (sync with branch 1.2.0)
Added more graceful handling of the case where SCI32 isn't built in and the
user tries to detect or start a SCI32 game
svn-id: r52789
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/detection.cpp | 18 | ||||
-rw-r--r-- | engines/sci/resource.cpp | 38 | ||||
-rw-r--r-- | engines/sci/resource_audio.cpp | 7 |
3 files changed, 47 insertions, 16 deletions
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp index fbef406ee7..1944be3358 100644 --- a/engines/sci/detection.cpp +++ b/engines/sci/detection.cpp @@ -516,6 +516,15 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl resMan->init(); // TODO: Add error handling. +#ifndef ENABLE_SCI32 + // Is SCI32 compiled in? If not, and this is a SCI32 game, + // stop here + if (getSciVersion() >= SCI_VERSION_2) { + delete resMan; + return (const ADGameDescription *)&s_fallbackDesc; + } +#endif + ViewType gameViews = resMan->getViewType(); // Have we identified the game views? If not, stop here @@ -526,15 +535,6 @@ const ADGameDescription *SciMetaEngine::fallbackDetect(const Common::FSList &fsl return 0; } -#ifndef ENABLE_SCI32 - // Is SCI32 compiled in? If not, and this is a SCI32 game, - // stop here - if (getSciVersion() >= SCI_VERSION_2) { - delete resMan; - return (const ADGameDescription *)&s_fallbackDesc; - } -#endif - // EGA views if (gameViews == kViewEga && s_fallbackDesc.platform != Common::kPlatformAmiga) s_fallbackDesc.extra = "EGA"; diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index 2f380d3bba..beb8e50c2c 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -142,7 +142,6 @@ static const ResourceType s_resTypeMapSci0[] = { kResourceTypeTranslation // 0x14 }; -#ifdef ENABLE_SCI32 // TODO: 12 should be "Wave", but SCI seems to just store it in Audio resources static const ResourceType s_resTypeMapSci21[] = { kResourceTypeView, kResourceTypePic, kResourceTypeScript, kResourceTypeText, // 0x00-0x03 @@ -152,7 +151,6 @@ static const ResourceType s_resTypeMapSci21[] = { kResourceTypeMap, kResourceTypeHeap, kResourceTypeChunk, kResourceTypeAudio36, // 0x10-0x13 kResourceTypeSync36, kResourceTypeTranslation, kResourceTypeRobot, kResourceTypeVMD // 0x14-0x17 }; -#endif ResourceType ResourceManager::convertResType(byte type) { type &= 0x7f; @@ -163,7 +161,6 @@ ResourceType ResourceManager::convertResType(byte type) { return s_resTypeMapSci0[type]; } else { // SCI2.1+ -#ifdef ENABLE_SCI32 if (type < ARRAYSIZE(s_resTypeMapSci21)) { // LSL6 hires doesn't have the chunk resource type, to match // the resource types of the lowres version, thus we use the @@ -173,9 +170,6 @@ ResourceType ResourceManager::convertResType(byte type) { else return s_resTypeMapSci21[type]; } -#else - error("SCI32 support not compiled in"); -#endif } return kResourceTypeInvalid; @@ -853,7 +847,16 @@ void ResourceManager::init() { debugC(1, kDebugLevelResMan, "resMan: Detected Amiga graphic resources"); break; default: +#ifdef ENABLE_SCI32 error("resMan: Couldn't determine view type"); +#else + if (getSciVersion() >= SCI_VERSION_2) { + // SCI support isn't built in, thus the view type won't be determined for + // SCI2+ games. This will be handled further up, so throw no error here + } else { + error("resMan: Couldn't determine view type"); + } +#endif } #ifdef ENABLE_SCI32 @@ -1946,7 +1949,18 @@ void ResourceManager::detectSciVersion() { s_sciVersion = SCI_VERSION_0_EARLY; bool oldDecompressors = true; - ResourceCompression viewCompression = getViewCompression(); + ResourceCompression viewCompression; +#ifdef ENABLE_SCI32 + viewCompression = getViewCompression(); +#else + if (_volVersion == kResVersionSci32) { + // SCI32 support isn't built in, thus view detection will fail + viewCompression = kCompUnknown; + } else { + viewCompression = getViewCompression(); + } +#endif + if (viewCompression != kCompLZW) { // If it's a different compression type from kCompLZW, the game is probably // SCI_VERSION_1_EGA or later. If the views are uncompressed, it is @@ -1967,8 +1981,18 @@ void ResourceManager::detectSciVersion() { // SCI1.1 VGA views _viewType = kViewVga11; } else { +#ifdef ENABLE_SCI32 // Otherwise we detect it from a view _viewType = detectViewType(); +#else + if (_volVersion == kResVersionSci32 && viewCompression == kCompUnknown) { + // A SCI32 game, but SCI32 support is disabled. Force the view type + // to kViewVga11, as we can't read from the game's resource files + _viewType = kViewVga11; + } else { + _viewType = detectViewType(); + } +#endif } if (_volVersion == kResVersionSci11Mac) { diff --git a/engines/sci/resource_audio.cpp b/engines/sci/resource_audio.cpp index 4217ed1000..d690ecaad7 100644 --- a/engines/sci/resource_audio.cpp +++ b/engines/sci/resource_audio.cpp @@ -273,6 +273,13 @@ void ResourceManager::removeAudioResource(ResourceId resId) { // w syncAscSize (iff seq has bit 6 set) int ResourceManager::readAudioMapSCI11(ResourceSource *map) { +#ifndef ENABLE_SCI32 + // SCI32 support is not built in. Check if this is a SCI32 game + // and if it is abort here. + if (_volVersion == kResVersionSci32) + return SCI_ERROR_RESMAP_NOT_FOUND; +#endif + uint32 offset = 0; Resource *mapRes = findResource(ResourceId(kResourceTypeMap, map->_volumeNumber), false); |