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author | Colin Snover | 2017-09-23 01:40:25 -0500 |
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committer | Colin Snover | 2017-09-23 20:56:48 -0500 |
commit | 9298f6a81e6218e7745a0ab6e530ecb5fabc460b (patch) | |
tree | a7c345551aec9864cf3f8356b055f7cb392249af /engines | |
parent | d17ae077dd014d380e8091161fe1f584a8cc29ba (diff) | |
download | scummvm-rg350-9298f6a81e6218e7745a0ab6e530ecb5fabc460b.tar.gz scummvm-rg350-9298f6a81e6218e7745a0ab6e530ecb5fabc460b.tar.bz2 scummvm-rg350-9298f6a81e6218e7745a0ab6e530ecb5fabc460b.zip |
SCI: Split save game metadata writing to separate function
RAMA has its own custom save game format that game scripts write,
but we still want to be able to use these save game files from the
ScummVM launcher, so the metadata has to be able to be written
separately from the rest of the game saving.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 47 | ||||
-rw-r--r-- | engines/sci/engine/savegame.h | 4 |
2 files changed, 27 insertions, 24 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 8c89b90517..60ad497b84 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -1184,30 +1184,8 @@ void SegManager::reconstructClones() { bool gamestate_save(EngineState *s, Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { - TimeDate curTime; - g_system->getTimeAndDate(curTime); - - SavegameMetadata meta; - meta.version = CURRENT_SAVEGAME_VERSION; - meta.name = savename; - meta.gameVersion = version; - meta.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); - meta.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF); - - Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false); - meta.script0Size = script0->size(); - meta.gameObjectOffset = g_sci->getGameObject().getOffset(); - - // Checking here again -// TODO: This breaks Torin autosave, is there actually any reason for it? -// if (s->executionStackBase) { -// warning("Cannot save from below kernel function"); -// return false; -// } - - Common::Serializer ser(0, fh); - sync_SavegameMetadata(ser, meta); - Graphics::saveThumbnail(*fh); + set_savegame_metadata(fh, savename, version); + Common::Serializer ser(nullptr, fh); s->saveLoadWithSerializer(ser); // FIXME: Error handling? if (g_sci->_gfxPorts) g_sci->_gfxPorts->saveLoadWithSerializer(ser); @@ -1395,6 +1373,27 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { s->gameIsRestarting = GAMEISRESTARTING_RESTORE; } +void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version) { + TimeDate curTime; + g_system->getTimeAndDate(curTime); + + SavegameMetadata meta; + meta.version = CURRENT_SAVEGAME_VERSION; + meta.name = savename; + meta.gameVersion = version; + meta.saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); + meta.saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF); + + Resource *script0 = g_sci->getResMan()->findResource(ResourceId(kResourceTypeScript, 0), false); + assert(script0); + meta.script0Size = script0->size(); + meta.gameObjectOffset = g_sci->getGameObject().getOffset(); + + Common::Serializer ser(nullptr, fh); + sync_SavegameMetadata(ser, meta); + Graphics::saveThumbnail(*fh); +} + bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata &meta) { assert(stream); diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index f862b961e0..1ac25b26a9 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -120,6 +120,10 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *save); */ bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata &meta); +/** + * Write the header to a savegame. + */ +void set_savegame_metadata(Common::WriteStream *fh, const Common::String &savename, const Common::String &version); } // End of namespace Sci |