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author | Matthew Stewart | 2018-06-29 18:39:21 -0400 |
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committer | Eugene Sandulenko | 2018-08-09 08:37:30 +0200 |
commit | 933ab32b0e42a4c4a30901ea5605ef3e0096c2be (patch) | |
tree | 135733a167f08865f0b2c1932c2adcbf51bce588 /engines | |
parent | f85c296dc37ca257c4c605b27e3c886542bf57ab (diff) | |
download | scummvm-rg350-933ab32b0e42a4c4a30901ea5605ef3e0096c2be.tar.gz scummvm-rg350-933ab32b0e42a4c4a30901ea5605ef3e0096c2be.tar.bz2 scummvm-rg350-933ab32b0e42a4c4a30901ea5605ef3e0096c2be.zip |
STARTREK: Start on MUDD's life-support-loss code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/startrek/awaymission.cpp | 4 | ||||
-rw-r--r-- | engines/startrek/awaymission.h | 3 | ||||
-rw-r--r-- | engines/startrek/room.cpp | 4 | ||||
-rw-r--r-- | engines/startrek/room.h | 5 | ||||
-rw-r--r-- | engines/startrek/rooms/function_map.h | 7 | ||||
-rw-r--r-- | engines/startrek/rooms/mudd5.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/mudda.cpp | 65 |
7 files changed, 86 insertions, 4 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index e11cae9d98..3c007e67d6 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -635,6 +635,10 @@ void StarTrekEngine::handleAwayMissionAction() { initAwayCrewPositions(warpIndex ^ 1); } break; + + default: + _room->handleActionWithBitmask(action); + break; } } diff --git a/engines/startrek/awaymission.h b/engines/startrek/awaymission.h index 25a5c1fe0f..788727dccf 100644 --- a/engines/startrek/awaymission.h +++ b/engines/startrek/awaymission.h @@ -221,7 +221,8 @@ struct AwayMission { bool muddUnconscious; // 0x4d byte muddState; // 0x4e bool muddInhaledGas; // 0x4f - + int16 lifeSupportTimer; // 0x50 + bool startedLifeSupportTimer; // 0x52 bool enteredRoom0ForFirstTime; // 0x54 bool gotPointsForLoadingTorpedo; // 0x55 bool gotPointsForPressingRedButton; // 0x56 diff --git a/engines/startrek/room.cpp b/engines/startrek/room.cpp index b727c2daa2..6237cdda90 100644 --- a/engines/startrek/room.cpp +++ b/engines/startrek/room.cpp @@ -475,9 +475,9 @@ void Room::endMission(int16 score, int16 arg1, int16 arg2) { // TODO: game mode switch } -void Room::showGameOverMenu() { +void Room::showGameOverMenu() { // TODO: takes an optional parameter? _vm->showGameOverMenu(); - // TODO: shouldn't do this within a room + // TODO: finish. Shouldn't do this within a room due to deletion of current room? } void Room::playVoc(Common::String filename) { diff --git a/engines/startrek/room.h b/engines/startrek/room.h index f791728c60..22483dfb70 100644 --- a/engines/startrek/room.h +++ b/engines/startrek/room.h @@ -1378,6 +1378,11 @@ public: void muddaUseAlienDevice(); void muddaFiredAlienDevice(); void muddaUseDegrimer(); + void muddaTick(); + void muddaKirkReachedDeathPosition(); + void muddaSpockReachedDeathPosition(); + void muddaMccoyReachedDeathPosition(); + void muddaRedshirtReachedDeathPosition(); private: // Room-specific variables. This is memset'ed to 0 when the room is initialized. diff --git a/engines/startrek/rooms/function_map.h b/engines/startrek/rooms/function_map.h index 456767f0a4..8c1a88727b 100644 --- a/engines/startrek/rooms/function_map.h +++ b/engines/startrek/rooms/function_map.h @@ -1731,6 +1731,13 @@ RoomAction mudd5ActionList[] = { { Action(ACTION_TALK, OBJECT_MCCOY, 0, 0), &Room::mudd5TalkToMccoy }, { Action(ACTION_TALK, OBJECT_REDSHIRT, 0, 0), &Room::mudd5TalkToRedshirt }, { Action(ACTION_USE, OBJECT_IMEDKIT, -1, 0), &Room::mudd5UseMedkit }, + + // Common code (countdown for losing atmosphere when life support malfunctioning) + { Action(ACTION_TICK, -1, -1, -1), &Room::muddaTick }, + { Action(ACTION_FINISHED_WALKING, 9, 0, 0), &Room::muddaKirkReachedDeathPosition }, + { Action(ACTION_FINISHED_WALKING, 10, 0, 0), &Room::muddaSpockReachedDeathPosition }, + { Action(ACTION_FINISHED_WALKING, 11, 0, 0), &Room::muddaMccoyReachedDeathPosition }, + { Action(ACTION_FINISHED_WALKING, 12, 0, 0), &Room::muddaRedshirtReachedDeathPosition }, }; } diff --git a/engines/startrek/rooms/mudd5.cpp b/engines/startrek/rooms/mudd5.cpp index c8e7500126..4a1d3d1f07 100644 --- a/engines/startrek/rooms/mudd5.cpp +++ b/engines/startrek/rooms/mudd5.cpp @@ -48,7 +48,7 @@ void Room::mudd5Tick1() { loadActorAnim(OBJECT_LIFE_SUPPORT_GENERATOR, "s4eplo", GENERATOR_X, GENERATOR_Y); _vm->_awayMission.mudd.numTimesEnteredRoom5++; // BUG: this event can become permanently unavailable? (test) - if (_vm->_awayMission.mudd.numTimesEnteredRoom5 == 2 && !_vm->_awayMission.mudd.muddCurrentlyInsane && !_vm->_awayMission.mudd.repairedLifeSupportGenerator) { + if (true || _vm->_awayMission.mudd.numTimesEnteredRoom5 == 2 && !_vm->_awayMission.mudd.muddCurrentlyInsane && !_vm->_awayMission.mudd.repairedLifeSupportGenerator) { // FIXME _vm->_awayMission.mudd.muddCurrentlyInsane = true; _vm->_awayMission.mudd.numTimesEnteredRoom5 = 1; _vm->_awayMission.disableInput = 2; diff --git a/engines/startrek/rooms/mudda.cpp b/engines/startrek/rooms/mudda.cpp index ed2a4886ab..2f1834a787 100644 --- a/engines/startrek/rooms/mudda.cpp +++ b/engines/startrek/rooms/mudda.cpp @@ -107,4 +107,69 @@ void Room::muddaUseDegrimer() { showText(text[_roomIndex]); } +void Room::muddaTick() { + assert(_roomIndex >= 0 && _roomIndex <= 5); + + const Common::Point deathPositions[][4] = { + { Common::Point(0xbb, 0x8d), Common::Point(0xd0, 0x89), Common::Point(0xaa, 0x85), Common::Point(0xbf, 0x83) }, + { Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1) }, + { Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1) }, + { Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1) }, + { Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1), Common::Point(-1, -1) }, + { Common::Point(0x8b, 0xac), Common::Point(0x6f, 0x99), Common::Point(-1, -1), Common::Point(-1, -1) }, + }; + + const TextRef deathText[] = { + TX_MUD0N006, 0, 0, 0, TX_MUD5N105 + }; + + // This is implemented somewhat differently in each room. + // MUDD0: + + //const int TIMER_LENGTH = 27000; + const int TIMER_LENGTH = 60; // FIXME + + if (_vm->_awayMission.mudd.lifeSupportMalfunctioning) { + if (!_vm->_awayMission.mudd.startedLifeSupportTimer) { + _vm->_awayMission.mudd.startedLifeSupportTimer = true; + _vm->_awayMission.mudd.lifeSupportTimer = TIMER_LENGTH; + } + _vm->_awayMission.mudd.lifeSupportTimer--; + + if (_vm->_awayMission.mudd.lifeSupportTimer == (int)(TIMER_LENGTH * 0.25)) { + showText(TX_SPEAKER_SPOCK, TX_MUD0_018); + } else if (_vm->_awayMission.mudd.lifeSupportTimer == (int)(TIMER_LENGTH * 0.5)) { + showText(TX_SPEAKER_SPOCK, TX_MUD0_019); + } else if (_vm->_awayMission.mudd.lifeSupportTimer == (int)(TIMER_LENGTH * 0.75)) { + showText(TX_SPEAKER_SPOCK, TX_MUD0_020); + } else if (_vm->_awayMission.mudd.lifeSupportTimer == 1) { + _vm->_awayMission.disableInput = true; + for (int i = OBJECT_KIRK; i <= OBJECT_REDSHIRT; i++) { + if (deathPositions[_roomIndex][i].x != -1) + walkCrewman(i, deathPositions[_roomIndex][i].x, deathPositions[_roomIndex][i].y, 9 + i); + } + showText(deathText[_roomIndex]); + showGameOverMenu(); + } + } +} + +void Room::muddaKirkReachedDeathPosition() { + loadActorAnim2(OBJECT_KIRK, "kgetdw"); +} + +void Room::muddaSpockReachedDeathPosition() { + loadActorAnim2(OBJECT_SPOCK, "sgetds"); +} + +void Room::muddaMccoyReachedDeathPosition() { + loadActorAnim2(OBJECT_MCCOY, "sgetdn"); +} + +void Room::muddaRedshirtReachedDeathPosition() { + loadActorAnim2(OBJECT_REDSHIRT, "rgetde"); + // NOTE: there's code to check if he's the last one down... not really implemented + // properly +} + } |