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authorD G Turner2019-09-15 00:28:28 +0100
committerD G Turner2019-09-15 00:28:28 +0100
commit9467bf7faa89d21b81f415c352272e8de1f52302 (patch)
tree2b222d064a62f4b1ed4e8ede3d64d3226cf498df /engines
parent8a65f44311657e2883646d67ec7dffdc4e2813b7 (diff)
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SWORD1: Remove Fixed Sized Buffer Usage from Savegame Name Code
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/control.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 0c53430ba3..d385b2e739 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -927,15 +927,15 @@ void Control::showSavegameNames() {
_buttons[cnt]->draw();
uint8 textMode = TEXT_LEFT_ALIGN;
uint16 ycoord = _saveButtons[cnt].y + 2;
- uint8 str[40];
- sprintf((char *)str, "%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos].c_str());
+ Common::String savegameNameStr = Common::String::format("%d. %s", cnt + _saveScrollPos + 1, _saveNames[cnt + _saveScrollPos].c_str());
if (cnt + _saveScrollPos == _selectedSavegame) {
textMode |= TEXT_RED_FONT;
ycoord += 2;
- if (_cursorVisible)
- strcat((char *)str, "_");
+ if (_cursorVisible) {
+ savegameNameStr += "_";
+ }
}
- renderText(str, _saveButtons[cnt].x + 6, ycoord, textMode);
+ renderText((const uint8*)savegameNameStr.c_str(), _saveButtons[cnt].x + 6, ycoord, textMode);
}
}