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author | Kari Salminen | 2008-08-12 23:44:39 +0000 |
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committer | Kari Salminen | 2008-08-12 23:44:39 +0000 |
commit | 954244d3502343cc945f730bddd116f1e461d46f (patch) | |
tree | 7c4481df5b0e95c0b07071ed90425f4830779671 /engines | |
parent | 00cbedb25f891ef508e71c49ffa0f9973361ba60 (diff) | |
download | scummvm-rg350-954244d3502343cc945f730bddd116f1e461d46f.tar.gz scummvm-rg350-954244d3502343cc945f730bddd116f1e461d46f.tar.bz2 scummvm-rg350-954244d3502343cc945f730bddd116f1e461d46f.zip |
Fixed drawPlainBox's boundary checking (It wrote outside the screen occasionally). Now using the Common::Rect for clipping, yay! It's good.
svn-id: r33811
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/gfx.cpp | 58 |
1 files changed, 24 insertions, 34 deletions
diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index 3c8966b7ec..3c47c9ec9c 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -287,54 +287,44 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color * \param width Rectangle width (Negative values draw the box horizontally flipped) * \param height Rectangle height (Negative values draw the box vertically flipped) * \param color Fill color - * \note Rectangle's drawn width is always at least one. - * \note Rectangle's drawn height is always at least one. + * \note An on-screen rectangle's drawn width is always at least one. + * \note An on-screen rectangle's drawn height is always at least one. */ void FWRenderer::drawPlainBox(int x, int y, int width, int height, byte color) { - int i; + // Make width's and height's absolute values at least one + // which forces this function to always draw something if the + // drawing position is inside screen bounds. This fixes at least + // the showing of the oxygen gauge meter in Operation Stealth's + // first arcade sequence where this function is called with a + // height of zero. + if (width == 0) { + width = 1; + } + if (height == 0) { + height = 1; + } // Handle horizontally flipped boxes if (width < 0) { - x += width; width = ABS(width); + x -= width; } // Handle vertically flipped boxes if (height < 0) { - y += height; height = ABS(height); + y -= height; } - // Handle horizontal boundaries - if (x < 0) { - width += x; // Remove invisible columns - x = 0; // Start drawing at the screen's left border - } else if (x > 319) { - // Nothing left to draw as we're over the screen's right border - width = 0; - } - - // Handle vertical boundaries - if (y < 0) { - height += y; // Remove invisible rows - y = 0; // Start drawing at the screen's top border - } else if (y > 199) { - // Nothing left to draw as we're below the screen's bottom border - height = 0; - } - - // Make width and height at least one - // which forces this function to always draw something. - // This fixes at least the showing of the oxygen gauge meter in - // Operation Stealth's first arcade sequence where this function - // is called with a height of zero. - width = MAX(1, width); - height = MAX(1, height); + // Clip the rectangle to screen dimensions + Common::Rect boxRect(x, y, x + width, y + height); + Common::Rect screenRect(320, 200); + boxRect.clip(screenRect); - // Draw the filled rectangle - byte *dest = _backBuffer + y * 320 + x; - for (i = 0; i < height; i++) { - memset(dest + i * 320, color, width); + // Draw the filled rectangle + byte *dest = _backBuffer + boxRect.top * 320 + boxRect.left; + for (int i = 0; i < boxRect.height(); i++) { + memset(dest + i * 320, color, boxRect.width()); } } |