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author | Torbjörn Andersson | 2006-07-15 23:18:11 +0000 |
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committer | Torbjörn Andersson | 2006-07-15 23:18:11 +0000 |
commit | 961e56c6364eef6b405b4cfd97869a83740b5c7e (patch) | |
tree | f6b0021b8db4f83d89904e7e9d34b3833f2408b6 /engines | |
parent | c7babbea99d100fe534bacf3f05a94c18be567e6 (diff) | |
download | scummvm-rg350-961e56c6364eef6b405b4cfd97869a83740b5c7e.tar.gz scummvm-rg350-961e56c6364eef6b405b4cfd97869a83740b5c7e.tar.bz2 scummvm-rg350-961e56c6364eef6b405b4cfd97869a83740b5c7e.zip |
Fixed regression: Test if there's a text object to close before closing it.
svn-id: r23524
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword2/animation.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index 20ac26774e..44eb8dd813 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -401,7 +401,9 @@ void MoviePlayer::play(int32 leadIn, int32 leadOut) { } // The current text object may still be open - closeTextObject(_textList[_currentText]); + if (_textList && _textList[_currentText]) { + closeTextObject(_textList[_currentText]); + } if (!terminate) { // Wait for the voice to stop playing. This is to make sure |