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authorEugene Sandulenko2018-03-23 23:35:49 +0100
committerEugene Sandulenko2018-03-24 02:45:26 +0100
commit967de5d4aa400608cd586bb585d9e0904f44cd20 (patch)
tree696207c88e229581a28aec8d4bd81bec8a23b69c /engines
parent540567d1d8a8446d42c5340c357f5f38c70c05cc (diff)
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BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
Diffstat (limited to 'engines')
-rw-r--r--engines/bladerunner/item.h4
-rw-r--r--engines/bladerunner/items.cpp24
-rw-r--r--engines/bladerunner/items.h4
-rw-r--r--engines/bladerunner/police_maze.cpp20
-rw-r--r--engines/bladerunner/police_maze.h6
5 files changed, 55 insertions, 3 deletions
diff --git a/engines/bladerunner/item.h b/engines/bladerunner/item.h
index 6842df12ba..fcb2f2230e 100644
--- a/engines/bladerunner/item.h
+++ b/engines/bladerunner/item.h
@@ -65,9 +65,13 @@ public:
void setXYZ(Vector3 position);
void getWidthHeight(int *width, int *height) const;
+ BoundingBox *getBoundingBox() { return &_boundingBox; }
+ Common::Rect *getScreenRectangle() { return &_screenRectangle; }
+
void setIsTarget(bool isTarget) { _isTarget = isTarget; }
bool isTarget() const;
+ bool isVisible() const { return _isVisible; }
bool isPoliceMazeEnemy() const;
void spinInWorld();
bool tick(Common::Rect *screenRect, bool special);
diff --git a/engines/bladerunner/items.cpp b/engines/bladerunner/items.cpp
index 81164e31a0..7de1300bff 100644
--- a/engines/bladerunner/items.cpp
+++ b/engines/bladerunner/items.cpp
@@ -135,6 +135,14 @@ bool Items::isTarget(int itemId) const {
return _items[itemIndex]->isTarget();
}
+bool Items::isVisible(int itemId) const {
+ int itemIndex = findItem(itemId);
+ if (itemIndex == -1) {
+ return false;
+ }
+ return _items[itemIndex]->isVisible();
+}
+
bool Items::isPoliceMazeEnemy(int itemId) const {
int itemIndex = findItem(itemId);
if (itemIndex == -1) {
@@ -143,6 +151,22 @@ bool Items::isPoliceMazeEnemy(int itemId) const {
return _items[itemIndex]->isTarget();
}
+BoundingBox *Items::getBoundingBox(int itemId) {
+ int itemIndex = findItem(itemId);
+ if (itemIndex == -1) {
+ return nullptr;
+ }
+ return _items[itemIndex]->getBoundingBox();
+}
+
+Common::Rect *Items::getScreenRectangle(int itemId) {
+ int itemIndex = findItem(itemId);
+ if (itemIndex == -1) {
+ return nullptr;
+ }
+ return _items[itemIndex]->getScreenRectangle();
+}
+
void Items::spinInWorld(int itemId) {
int itemIndex = findItem(itemId);
if (itemIndex == -1) {
diff --git a/engines/bladerunner/items.h b/engines/bladerunner/items.h
index 1c68eb66a5..1c6f488323 100644
--- a/engines/bladerunner/items.h
+++ b/engines/bladerunner/items.h
@@ -50,8 +50,12 @@ public:
void setIsTarget(int itemId, bool isTarget);
bool isTarget(int itemId) const;
bool isPoliceMazeEnemy(int itemId) const;
+ bool isVisible(int itemId) const;
int findTargetUnderMouse(int mouseX, int mouseY) const;
+ BoundingBox *getBoundingBox(int itemId);
+ Common::Rect *getScreenRectangle(int itemId);
+
void spinInWorld(int itemId);
private:
diff --git a/engines/bladerunner/police_maze.cpp b/engines/bladerunner/police_maze.cpp
index 11eeb869fe..395804d626 100644
--- a/engines/bladerunner/police_maze.cpp
+++ b/engines/bladerunner/police_maze.cpp
@@ -22,8 +22,10 @@
#include "bladerunner/bladerunner.h"
#include "bladerunner/game_constants.h"
+#include "bladerunner/items.h"
#include "bladerunner/police_maze.h"
#include "bladerunner/scene.h"
+#include "bladerunner/scene_objects.h"
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
@@ -34,7 +36,7 @@ PoliceMaze::PoliceMaze(BladeRunnerEngine *vm) {
reset();
for (int i = 0; i < kNumMazeTracks; i++) {
- _tracks[i] = new PoliceMazeTargetTrack;
+ _tracks[i] = new PoliceMazeTargetTrack(vm);
}
}
@@ -116,7 +118,9 @@ void PoliceMaze::tick() {
}
}
-PoliceMazeTargetTrack::PoliceMazeTargetTrack() {
+PoliceMazeTargetTrack::PoliceMazeTargetTrack(BladeRunnerEngine *vm) {
+ _vm = vm;
+
reset();
}
@@ -154,4 +158,16 @@ void PoliceMazeTargetTrack::add(int trackId, float startX, float startY, float s
void PoliceMazeTargetTrack::tick() {
}
+void PoliceMazeTargetTrack::readdObject(int itemId) {
+ if (_vm->_sceneObjects->remove(itemId + kSceneObjectOffsetItems)) {
+ BoundingBox *boundingBox = _vm->_items->getBoundingBox(itemId);
+ Common::Rect *screenRect = _vm->_items->getScreenRectangle(itemId);
+ bool targetable = _vm->_items->isTarget(itemId);
+ bool obstacle = _vm->_items->isVisible(itemId);
+
+ _vm->_sceneObjects->addItem(itemId + kSceneObjectOffsetItems, boundingBox, screenRect, targetable, obstacle);
+ }
+}
+
+
} // End of namespace BladeRunner
diff --git a/engines/bladerunner/police_maze.h b/engines/bladerunner/police_maze.h
index ce1a40fb0b..adf857c479 100644
--- a/engines/bladerunner/police_maze.h
+++ b/engines/bladerunner/police_maze.h
@@ -35,6 +35,8 @@ enum {
class BladeRunnerEngine;
class PoliceMazeTargetTrack {
+ BladeRunnerEngine *_vm;
+
uint32 _time;
bool _isPresent;
int _itemId;
@@ -54,7 +56,7 @@ class PoliceMazeTargetTrack {
bool _visible;
public:
- PoliceMazeTargetTrack();
+ PoliceMazeTargetTrack(BladeRunnerEngine *vm);
~PoliceMazeTargetTrack();
void reset();
@@ -67,6 +69,8 @@ public:
void resetVisible() { _visible = false; }
bool isVisible() { return _visible; }
void setTime(uint32 t) { _time = t; }
+
+ void readdObject(int itemId);
};
class PoliceMaze {