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author | Eugene Sandulenko | 2014-01-03 00:55:29 +0200 |
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committer | Eugene Sandulenko | 2014-01-03 00:55:29 +0200 |
commit | 979cf9ffd7ca12ddc33ef89acfd008bb445884a9 (patch) | |
tree | 3b97153114c4a704d2a6bbde76ceed060b9e1d58 /engines | |
parent | a21bba04d041cce1fafedb265ded9d4f3e305e7e (diff) | |
download | scummvm-rg350-979cf9ffd7ca12ddc33ef89acfd008bb445884a9.tar.gz scummvm-rg350-979cf9ffd7ca12ddc33ef89acfd008bb445884a9.tar.bz2 scummvm-rg350-979cf9ffd7ca12ddc33ef89acfd008bb445884a9.zip |
FULLPIPE: Fix Background::addPictureObject()
Diffstat (limited to 'engines')
-rw-r--r-- | engines/fullpipe/gfx.cpp | 8 | ||||
-rw-r--r-- | engines/fullpipe/scene.cpp | 1 |
2 files changed, 5 insertions, 4 deletions
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index 8b2aca4bdb..435a06d63b 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -129,8 +129,8 @@ void Background::addPictureObject(PictureObject *pct) { pct->renumPictures(&_picObjList); bool inserted = false; - for (uint i = 0; i < _picObjList.size(); i++) { - if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) { + for (uint i = 1; i < _picObjList.size(); i++) { + if (((PictureObject *)_picObjList[i])->_priority <= pct->_priority) { _picObjList.insert_at(i, pct); inserted = true; break; @@ -329,8 +329,8 @@ void GameObject::renumPictures(PtrList *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { - if (_id == ((PictureObject *)((*lst)[i]))->_id) - buf[((PictureObject *)((*lst)[i]))->_okeyCode] = 1; + if (_id == ((GameObject *)((*lst)[i]))->_id) + buf[((GameObject *)((*lst)[i]))->_okeyCode] = 1; } if (buf[_okeyCode]) { diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 558a90978a..008983b31d 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -526,6 +526,7 @@ void Scene::updateScrolling2() { ((PictureObject *)_picObjList[0])->getDimensions(&point); int flags = ((PictureObject *)_picObjList[0])->_flags; + warning("flags: %d %d %d %d", flags & 2, flags & 0x20, point.x, point.y); if (g_fp->_sceneRect.left < 0 && !(flags & 2)) offsetX = -g_fp->_sceneRect.left; |