diff options
author | Paul Gilbert | 2014-11-09 12:22:38 -0500 |
---|---|---|
committer | Paul Gilbert | 2014-12-12 22:26:25 -0500 |
commit | 985ad555591ebb48ebe3f2bfd711d245bab40f71 (patch) | |
tree | 712d31624fb15a7245bb6533c5c3f26682a9f3b1 /engines | |
parent | 8ef3d551511f2b22c36e2cdbcb50f104eb64871a (diff) | |
download | scummvm-rg350-985ad555591ebb48ebe3f2bfd711d245bab40f71.tar.gz scummvm-rg350-985ad555591ebb48ebe3f2bfd711d245bab40f71.tar.bz2 scummvm-rg350-985ad555591ebb48ebe3f2bfd711d245bab40f71.zip |
ACCESS: Airplane flight cutscene is now partially working
Diffstat (limited to 'engines')
-rw-r--r-- | engines/access/amazon/amazon_scripts.cpp | 124 | ||||
-rw-r--r-- | engines/access/events.cpp | 2 | ||||
-rw-r--r-- | engines/access/events.h | 1 |
3 files changed, 79 insertions, 48 deletions
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp index bb17f86f49..857e4447e6 100644 --- a/engines/access/amazon/amazon_scripts.cpp +++ b/engines/access/amazon/amazon_scripts.cpp @@ -226,24 +226,48 @@ void AmazonScripts::mWhile2() { } void AmazonScripts::doFlyCell() { - _game->_destIn = &_game->_buffer2; - if (_game->_plane._pCount <= 40) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 3, Common::Point(70, 74)); - } else if (_game->_plane._pCount <= 80) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 6, Common::Point(70, 74)); - } else if (_game->_plane._pCount <= 120) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 2, Common::Point(50, 76)); - } else if (_game->_plane._pCount <= 160) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 14, Common::Point(63, 78)); - } else if (_game->_plane._pCount <= 200) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 5, Common::Point(86, 74)); - } else if (_game->_plane._pCount <= 240) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 0, Common::Point(103, 76)); - } else if (_game->_plane._pCount <= 280) { - _vm->_screen->plotImage(_vm->_objectsTable[15], 4, Common::Point(119, 77)); + Plane &plane = _game->_plane; + SpriteResource *sprites = _vm->_objectsTable[15]; + + if (plane._pCount <= 40) { + _vm->_buffer2.plotImage(sprites, 3, Common::Point(70, 74)); + } else if (plane._pCount <= 80) { + _vm->_buffer2.plotImage(sprites, 6, Common::Point(70, 74)); + } else if (plane._pCount <= 120) { + _vm->_buffer2.plotImage(sprites, 2, Common::Point(50, 76)); + } else if (plane._pCount <= 160) { + _vm->_buffer2.plotImage(sprites, 14, Common::Point(63, 78)); + } else if (plane._pCount <= 200) { + _vm->_buffer2.plotImage(sprites, 5, Common::Point(86, 74)); + } else if (plane._pCount <= 240) { + _vm->_buffer2.plotImage(sprites, 0, Common::Point(103, 76)); + } else if (plane._pCount <= 280) { + _vm->_buffer2.plotImage(sprites, 4, Common::Point(119, 77)); } else { - _vm->_screen->plotImage(_vm->_objectsTable[15], 1, Common::Point(111, 77)); + _vm->_buffer2.plotImage(sprites, 1, Common::Point(111, 77)); } + + if (plane._pCount == 11 || plane._pCount == 12) + ++plane._position.y; + else if (plane._pCount >= 28) + --plane._position.y; + + _vm->_buffer2.plotImage(sprites, 7, plane._position); + _vm->_buffer2.plotImage(sprites, plane._propCount, Common::Point( + plane._position.x + 99, plane._position.y + 10)); + _vm->_buffer2.plotImage(sprites, plane._propCount, Common::Point( + plane._position.x + 104, plane._position.y + 18)); + + if (++plane._planeCount >= 30) + plane._planeCount = 0; + if (++plane._propCount >= 3) + plane._propCount = 0; + + ++plane._xCount; + if (plane._xCount == 1) + ++plane._position.x; + else + plane._xCount = 0; } void AmazonScripts::doFallCell() { @@ -320,59 +344,63 @@ void AmazonScripts::scrollJWalk() { } void AmazonScripts::mWhileFly() { - _vm->_events->hideCursor(); - _vm->_screen->clearScreen(); - _vm->_screen->setBufferScan(); - _vm->_screen->fadeOut(); - _vm->_screen->_scrollX = 0; + Screen &screen = *_vm->_screen; + Player &player = *_vm->_player; + EventsManager &events = *_vm->_events; + Plane &plane = _game->_plane; + + events.hideCursor(); + screen.clearScreen(); + screen.setBufferScan(); + screen.fadeOut(); + screen._scrollX = 0; _vm->_room->buildScreen(); _vm->copyBF2Vid(); - _vm->_screen->fadeIn(); + screen.fadeIn(); _vm->_oldRects.clear(); _vm->_newRects.clear(); // KEYFLG = 0; - _vm->_screen->_scrollRow = _vm->_screen->_scrollCol = 0; - _vm->_screen->_scrollX = _vm->_screen->_scrollY = 0; - _vm->_player->_rawPlayer = Common::Point(0, 0); - _vm->_player->_scrollAmount = 1; + screen._scrollRow = screen._scrollCol = 0; + screen._scrollX = screen._scrollY = 0; + player._rawPlayer = Common::Point(0, 0); + player._scrollAmount = 1; - _game->_plane._pCount = 0; - _game->_plane._planeCount = 0; - _game->_plane._propCount = 0; - _game->_plane._xCount = 0; - _game->_plane._position = Common::Point(20, 29); + plane._pCount = 0; + plane._planeCount = 0; + plane._propCount = 0; + plane._xCount = 0; + plane._position = Common::Point(20, 29); - warning("FIXME: _vbCount should be handled in NEWTIMER"); - while (true) { - int _vbCount = 4; - if (_vm->_screen->_scrollCol + _vm->_screen->_vWindowWidth == _vm->_room->_playFieldWidth) { - _vm->_events->showCursor(); - return; - } + while (!_vm->shouldQuit() && ((screen._scrollCol + screen._vWindowWidth) + != _vm->_room->_playFieldWidth)) { + events._vbCount = 4; + screen._scrollX += player._scrollAmount; - _vm->_screen->_scrollX += _vm->_player->_scrollAmount; - while (_vm->_screen->_scrollX >= TILE_WIDTH) { - _vm->_screen->_scrollX -= TILE_WIDTH; - ++_vm->_screen->_scrollCol; + while (screen._scrollX >= TILE_WIDTH) { + screen._scrollX -= TILE_WIDTH; + ++screen._scrollCol; _vm->_buffer1.moveBufferLeft(); - _vm->_room->buildColumn(_vm->_screen->_scrollCol + _vm->_screen->_vWindowWidth, _vm->_screen->_vWindowBytesWide); + _vm->_room->buildColumn(screen._scrollCol + screen._vWindowWidth, screen._vWindowBytesWide); } scrollFly(); - ++_game->_plane._pCount; - g_system->delayMillis(10); + ++plane._pCount; - while(_vbCount > 0) { + while (!_vm->shouldQuit() && events._vbCount > 0) { // To be rewritten when NEWTIMER is done - _vm->_events->checkForNextFrameCounter(); - _vbCount--; + events.checkForNextFrameCounter(); _vm->_sound->playSound(0); + + g_system->delayMillis(10); + events.pollEvents(); } } + + events.showCursor(); } void AmazonScripts::mWhileFall() { diff --git a/engines/access/events.cpp b/engines/access/events.cpp index 0b7a34841e..7741a87677 100644 --- a/engines/access/events.cpp +++ b/engines/access/events.cpp @@ -44,6 +44,7 @@ EventsManager::EventsManager(AccessEngine *vm): _vm(vm) { _wheelUp = _wheelDown = false; _mouseCol = _mouseRow = 0; _cursorExitFlag = false; + _vbCount = 0; } EventsManager::~EventsManager() { @@ -184,6 +185,7 @@ bool EventsManager::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) { + --_vbCount; ++_frameCounter; _priorFrameTime = milli; diff --git a/engines/access/events.h b/engines/access/events.h index b29b54159e..def04effb8 100644 --- a/engines/access/events.h +++ b/engines/access/events.h @@ -57,6 +57,7 @@ public: Common::Point _mousePos; int _mouseCol, _mouseRow; bool _cursorExitFlag; + int _vbCount; Common::FixedStack<Common::KeyState> _keypresses; public: /** |