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authorStrangerke2014-09-16 22:04:10 +0200
committerStrangerke2014-09-16 22:04:10 +0200
commit9accfdab6f48daa9dbe47de84f0bda84d4103546 (patch)
treed0b46dfd34b11ad29736292055c4dea6f1791db1 /engines
parentd37534fa9b5024cf8cb31b7009b1ac75bb660497 (diff)
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ACCESS: Implement mWhile2 and plotInactive, change _inactive from Resource* to ImageEntry
Diffstat (limited to 'engines')
-rw-r--r--engines/access/access.cpp10
-rw-r--r--engines/access/access.h2
-rw-r--r--engines/access/amazon/amazon_game.h2
-rw-r--r--engines/access/amazon/amazon_room.cpp4
-rw-r--r--engines/access/amazon/amazon_scripts.cpp96
-rw-r--r--engines/access/amazon/amazon_scripts.h2
-rw-r--r--engines/access/martian/martian_room.cpp4
7 files changed, 109 insertions, 11 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp
index 55af992dbb..5636654d03 100644
--- a/engines/access/access.cpp
+++ b/engines/access/access.cpp
@@ -55,7 +55,9 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_mouseMode = 0;
_currentMan = 0;
_currentManOld = -1;
- _inactive = nullptr;
+ _inactive._spritesPtr = nullptr;
+ _inactive._flags = _inactive._frameNumber = _inactive._offsetY = 0;
+ _inactive._position = Common::Point(0, 0);
_music = nullptr;
_title = nullptr;
_converseMode = 0;
@@ -127,7 +129,7 @@ AccessEngine::~AccessEngine() {
delete _video;
freeCells();
- delete _inactive;
+ delete _inactive._spritesPtr;
delete _music;
delete _title;
delete _eseg;
@@ -212,8 +214,8 @@ void AccessEngine::freeCells() {
}
void AccessEngine::freeInactiveData() {
- delete _inactive;
- _inactive = nullptr;
+ delete _inactive._spritesPtr;
+ _inactive._spritesPtr = nullptr;
}
void AccessEngine::speakText(ASurface *s, Common::Array<Common::String> msgArr) {
diff --git a/engines/access/access.h b/engines/access/access.h
index 42ba49fd5d..157a33c723 100644
--- a/engines/access/access.h
+++ b/engines/access/access.h
@@ -171,7 +171,7 @@ public:
int _mouseMode;
int _currentManOld;
- Resource *_inactive;
+ ImageEntry _inactive;
Resource *_music;
Resource *_title;
int _converseMode;
diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h
index d0f1b2d043..0275ceec17 100644
--- a/engines/access/amazon/amazon_game.h
+++ b/engines/access/amazon/amazon_game.h
@@ -65,7 +65,6 @@ private:
int _topList;
int _botList;
int _riverIndex;
- int _inactiveYOff;
int _esTabTable[100];
// Other fields
@@ -116,6 +115,7 @@ public:
int _rawInactiveX;
int _rawInactiveY;
+ int _inactiveYOff;
// Fields that are mapped to flags
int &_guardLocation;
diff --git a/engines/access/amazon/amazon_room.cpp b/engines/access/amazon/amazon_room.cpp
index 227fc474cf..39cea9ae62 100644
--- a/engines/access/amazon/amazon_room.cpp
+++ b/engines/access/amazon/amazon_room.cpp
@@ -77,7 +77,9 @@ void AmazonRoom::reloadRoom() {
void AmazonRoom::reloadRoom1() {
if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
|| _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
- _vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
+ Resource *spriteData = _vm->_files->loadFile("MAYA.LZ");
+ _vm->_inactive._spritesPtr = new SpriteResource(_vm, spriteData);
+ delete spriteData;
_vm->_currentCharFlag = false;
}
diff --git a/engines/access/amazon/amazon_scripts.cpp b/engines/access/amazon/amazon_scripts.cpp
index 4439a287c3..8c172334a5 100644
--- a/engines/access/amazon/amazon_scripts.cpp
+++ b/engines/access/amazon/amazon_scripts.cpp
@@ -153,10 +153,62 @@ void AmazonScripts::mWhile1() {
} while (_vm->_flags[52] == 4);
}
+void AmazonScripts::mWhile2() {
+ _vm->_screen->setDisplayScan();
+ _vm->_screen->fadeOut();
+ _vm->_events->hideCursor();
+
+ _vm->_files->loadScreen(14, 0);
+ _vm->_buffer2.copyFrom(*_vm->_screen);
+ _vm->_buffer1.copyFrom(*_vm->_screen);
+ _vm->_events->showCursor();
+
+ _vm->_screen->setIconPalette();
+ _vm->_screen->forceFadeIn();
+
+ Resource *spriteData = _vm->_files->loadFile(14, 6);
+ _vm->_objectsTable[0] = new SpriteResource(_vm, spriteData);
+ delete spriteData;
+
+ _vm->_images.clear();
+ _vm->_oldRects.clear();
+ _sequence = 2100;
+
+ do {
+ cLoop();
+ _sequence = 2100;
+ } while (_vm->_flags[52] == 1);
+
+ _vm->_screen->fadeOut();
+ _vm->freeCells();
+ spriteData = _vm->_files->loadFile(14, 9);
+ _vm->_objectsTable[3] = new SpriteResource(_vm, spriteData);
+ delete spriteData;
+
+ _vm->_screen->setDisplayScan();
+ _vm->_events->hideCursor();
+
+ _vm->_files->loadScreen(14, 3);
+ _vm->_screen->setPalette();
+ _vm->_buffer2.copyFrom(*_vm->_screen);
+ _vm->_buffer1.copyFrom(*_vm->_screen);
+ _vm->_events->showCursor();
+
+ _vm->_screen->setIconPalette();
+ _vm->_images.clear();
+ _vm->_oldRects.clear();
+ _sequence = 2400;
+
+ do {
+ cLoop();
+ _sequence = 2400;
+ } while (_vm->_flags[52] == 4);
+}
+
void AmazonScripts::mWhile(int param1) {
switch(param1) {
case 1:
- warning("TODO MWHILE1");
+ mWhile1();
break;
case 2:
warning("TODO FLY");
@@ -174,7 +226,7 @@ void AmazonScripts::mWhile(int param1) {
warning("TODO DOWNRIVER");
break;
case 7:
- warning("TODO MWHILE2");
+ mWhile2();
break;
case 8:
warning("TODO JWALK2");
@@ -212,6 +264,44 @@ void AmazonScripts::boatWalls(int param1, int param2) {
}
}
+void AmazonScripts::plotInactive() {
+ if (_game->_charSegSwitch) {
+ _game->_currentCharFlag = true;
+ SpriteResource *tmp = _vm->_inactive._spritesPtr;
+ _vm->_inactive._spritesPtr = _vm->_player->_playerSprites;
+ _vm->_player->_playerSprites = tmp;
+ _game->_charSegSwitch = false;
+ } else if (_game->_jasMayaFlag != _game->_currentCharFlag) {
+ if (_vm->_player->_playerOff) {
+ _game->_jasMayaFlag = _game->_currentCharFlag;
+ } else {
+ _game->_currentCharFlag = _game->_jasMayaFlag;
+ int tmpX = _game->_rawInactiveX;
+ int tmpY = _game->_rawInactiveY;
+ _game->_rawInactiveX = _vm->_player->_rawPlayer.x;
+ _game->_rawInactiveY = _vm->_player->_rawPlayer.y;
+ _vm->_player->_rawPlayer.x = tmpX;
+ _vm->_player->_rawPlayer.y = tmpY;
+ _game->_inactiveYOff = _vm->_player->_playerOffset.y;
+ _vm->_player->calcManScale();
+ }
+ }
+
+ if (_vm->_player->_roomNumber == 44) {
+ warning("CHECKME: Only sets useless(?) flags 155 and 160");
+ }
+
+ _vm->_inactive._flags &= 0xFD;
+ _vm->_inactive._flags &= 0xF7;
+ _vm->_inactive._position.x = _game->_rawInactiveX;
+ _vm->_inactive._position.y = _game->_rawInactiveY - _game->_inactiveYOff;
+ _vm->_inactive._offsetY = _game->_inactiveYOff;
+ _vm->_inactive._frameNumber = 0;
+
+ _vm->_images.addToList(&_vm->_inactive);
+
+}
+
void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) {
switch (commandIndex) {
case 1:
@@ -236,7 +326,7 @@ void AmazonScripts::executeSpecial(int commandIndex, int param1, int param2) {
warning("TODO NEWMUSIC");
break;
case 11:
- warning("TODO PLOTINACTIVE");
+ plotInactive();
break;
case 13:
warning("TODO RIVER");
diff --git a/engines/access/amazon/amazon_scripts.h b/engines/access/amazon/amazon_scripts.h
index 735606f1da..7afa0ea577 100644
--- a/engines/access/amazon/amazon_scripts.h
+++ b/engines/access/amazon/amazon_scripts.h
@@ -41,8 +41,10 @@ protected:
void cLoop();
void mWhile1();
+ void mWhile2();
void mWhile(int param1);
void loadBackground(int param1, int param2);
+ void plotInactive();
void setInactive();
void boatWalls(int param1, int param2);
diff --git a/engines/access/martian/martian_room.cpp b/engines/access/martian/martian_room.cpp
index 52eead7c0b..e624b0abd5 100644
--- a/engines/access/martian/martian_room.cpp
+++ b/engines/access/martian/martian_room.cpp
@@ -75,7 +75,9 @@ void MartianRoom::reloadRoom() {
void MartianRoom::reloadRoom1() {
if (_vm->_player->_roomNumber == 29 || _vm->_player->_roomNumber == 31
|| _vm->_player->_roomNumber == 42 || _vm->_player->_roomNumber == 44) {
- _vm->_inactive = _vm->_files->loadFile("MAYA.LZ");
+ Resource *spriteData = _vm->_files->loadFile("MAYA.LZ");
+ _vm->_inactive._spritesPtr = new SpriteResource(_vm, spriteData);
+ delete spriteData;
_vm->_currentCharFlag = false;
}