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author | Paul Gilbert | 2014-07-27 10:18:57 -0400 |
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committer | Paul Gilbert | 2014-07-27 10:18:57 -0400 |
commit | 9b00eedd40d5abc1c13723608633f9bc488f7fd1 (patch) | |
tree | 5d538adc95a68f35d80c4d270a7f9922b05d37d0 /engines | |
parent | 7ea081e7a0df465b6fda8e01aa0f1e7a990e24be (diff) | |
download | scummvm-rg350-9b00eedd40d5abc1c13723608633f9bc488f7fd1.tar.gz scummvm-rg350-9b00eedd40d5abc1c13723608633f9bc488f7fd1.tar.bz2 scummvm-rg350-9b00eedd40d5abc1c13723608633f9bc488f7fd1.zip |
MADS: Menu item highlighting and selection animation now working
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/nebular/menu_nebular.cpp | 106 | ||||
-rw-r--r-- | engines/mads/nebular/menu_nebular.h | 42 |
2 files changed, 118 insertions, 30 deletions
diff --git a/engines/mads/nebular/menu_nebular.cpp b/engines/mads/nebular/menu_nebular.cpp index 8cd6ee09cc..8deb8047fa 100644 --- a/engines/mads/nebular/menu_nebular.cpp +++ b/engines/mads/nebular/menu_nebular.cpp @@ -52,6 +52,8 @@ void MenuView::show() { while (!_breakFlag && !_vm->shouldQuit()) { if (_redrawFlag) { scene.drawElements(_vm->_game->_fx, _vm->_game->_fx); + + _vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200)); _redrawFlag = false; } @@ -79,6 +81,8 @@ MainMenu::MainMenu(MADSEngine *vm): MenuView(vm) { _frameIndex = 0; _skipFlag = false; _highlightedIndex = -1; + _selectedIndex = -1; + _buttonDown = false; } MainMenu::~MainMenu() { @@ -87,6 +91,8 @@ MainMenu::~MainMenu() { void MainMenu::display() { MenuView::display(); Scene &scene = _vm->_game->_scene; + ScreenObjects &screenObjects = _vm->_game->_screenObjects; + screenObjects.clear(); // Load each of the menu item assets and add to the scene sprites list for (int i = 0; i < 7; ++i) { @@ -98,8 +104,8 @@ void MainMenu::display() { // Register the menu item area in the screen objects MSprite *frame0 = _menuItems[i]->getFrame(0); Common::Point pt(frame0->_offset.x - (frame0->w / 2), - frame0->_offset.y - (frame0->h / 2)); - _vm->_game->_screenObjects.add( + frame0->_offset.y - frame0->h + _vm->_screen._offset.y); + screenObjects.add( Common::Rect(pt.x, pt.y, pt.x + frame0->w, pt.y + frame0->h), LAYER_GUI, CAT_COMMAND, i); } @@ -109,14 +115,29 @@ void MainMenu::display() { } void MainMenu::doFrame() { - Scene &scene = _vm->_game->_scene; - // Delay between animation frames on the menu uint32 currTime = g_system->getMillis(); if (currTime < _delayTimeout) return; _delayTimeout = currTime + MADS_MENU_ANIM_DELAY; + // If an item has already been selected, handle rotating out the other menu items + if (_selectedIndex != -1) { + if (_frameIndex == _menuItems[0]->getCount()) { + handleAction((MADSGameAction)_selectedIndex); + } else { + for (_menuItemIndex = 0; _menuItemIndex < 6; ++_menuItemIndex) { + if (_menuItemIndex != _selectedIndex) { + addSpriteSlot(); + } + } + + // Move the menu items to the next frame + ++_frameIndex; + } + return; + } + // If we've alerady reached the end of the menuitem animation, exit immediately if (_menuItemIndex == 6) return; @@ -152,14 +173,16 @@ void MainMenu::doFrame() { void MainMenu::addSpriteSlot() { Scene &scene = _vm->_game->_scene; SpriteSlots &spriteSlots = scene._spriteSlots; - spriteSlots.deleteTimer(_menuItemIndex); + + int seqIndex = (_menuItemIndex < 6) ? _menuItemIndex : _frameIndex; + spriteSlots.deleteTimer(seqIndex); SpriteAsset *menuItem = _menuItems[_menuItemIndex]; MSprite *spr = menuItem->getFrame(_frameIndex); SpriteSlot &slot = spriteSlots[spriteSlots.add()]; slot._flags = IMG_UPDATE; - slot._seqIndex = _menuItemIndex; + slot._seqIndex = seqIndex; slot._spritesIndex = _menuItemIndexes[_menuItemIndex]; slot._frameNumber = _frameIndex + 1; slot._position = spr->_offset; @@ -171,6 +194,8 @@ void MainMenu::addSpriteSlot() { bool MainMenu::onEvent(Common::Event &event) { Scene &scene = _vm->_game->_scene; + if (_selectedIndex != -1) + return false; // Handle keypresses - these can be done at any time, even when the menu items are being drawn if (event.type == Common::EVENT_KEYDOWN) { @@ -220,22 +245,20 @@ bool MainMenu::onEvent(Common::Event &event) { return true; } - /* - int menuIndex; switch (event.type) { case Common::EVENT_LBUTTONDOWN: if (_vm->_events->isCursorVisible()) { - menuIndex = getHighlightedItem(event.mouse.x, event.mouse.y); + _buttonDown = true; + int menuIndex = getHighlightedItem(event.mouse); if (menuIndex != _highlightedIndex) { -// _bgSurface->copyTo(this, Common::Point(0, MADS_MENU_Y)); + scene._spriteSlots.deleteTimer(menuIndex); _highlightedIndex = menuIndex; if (_highlightedIndex != -1) { - MSprite *spr = _menuItem->getFrame(_highlightedIndex); - const Common::Point &pt = _itemPosList[_highlightedIndex]; - spr->copyTo(&_vm->_screen, Common::Point(pt.x, MADS_MENU_Y + pt.y)); + _frameIndex = _highlightedIndex; + addSpriteSlot(); } } } else { @@ -244,37 +267,62 @@ bool MainMenu::onEvent(Common::Event &event) { } return true; + case Common::EVENT_MOUSEMOVE: + if (_buttonDown) { + int menuIndex = getHighlightedItem(event.mouse); + if (menuIndex != _highlightedIndex) { + if (_highlightedIndex != -1) { + // Revert to the unselected menu item + unhighlightItem(); + } + + if (menuIndex != -1) { + // Highlight new item + _highlightedIndex = menuIndex; + _frameIndex = _highlightedIndex; + addSpriteSlot(); + } + } + } + break; + case Common::EVENT_LBUTTONUP: - if (_highlightedIndex != -1) - handleAction((MADSGameAction)_highlightedIndex); + _buttonDown = false; + if (_highlightedIndex != -1) { + _selectedIndex = _highlightedIndex; + unhighlightItem(); + _frameIndex = 0; + } + return true; default: break; } - */ + return false; } +int MainMenu::getHighlightedItem(const Common::Point &pt) { + return _vm->_game->_screenObjects.scan(pt, LAYER_GUI) - 1; +} -int MainMenu::getHighlightedItem(int x, int y) { - /* - y -= MADS_MENU_Y; - - for (int index = 0; index < 6; ++index) { - const Common::Point &pt = _itemPosList[index]; - MSprite *spr = _menuItem->getFrame(index); +void MainMenu::unhighlightItem() { + // Revert to the unselected menu item + _vm->_game->_scene._spriteSlots.deleteTimer(_highlightedIndex); + _menuItemIndex = _highlightedIndex; + _frameIndex = 0; + addSpriteSlot(); - if ((x >= pt.x) && (y >= pt.y) && (x < (pt.x + spr->w)) && (y < (pt.y + spr->h))) - return index; - } - */ - return -1; + _menuItemIndex = 6; + _highlightedIndex = -1; } void MainMenu::handleAction(MADSGameAction action) { - _vm->_events->hideCursor(); + warning("Action %d", (int)action); /* + _vm->_events->hideCursor(); + switch (action) { case START_GAME: case RESUME_GAME: diff --git a/engines/mads/nebular/menu_nebular.h b/engines/mads/nebular/menu_nebular.h index e96819b46b..89921191c1 100644 --- a/engines/mads/nebular/menu_nebular.h +++ b/engines/mads/nebular/menu_nebular.h @@ -60,19 +60,59 @@ private: int _frameIndex; uint32 _delayTimeout; bool _skipFlag; + + /** + * Currently highlighted menu item + */ int _highlightedIndex; - int getHighlightedItem(int x, int y); + /** + * Flag for mouse button being pressed + */ + bool _buttonDown; + + /** + * Stores menu item selection + */ + int _selectedIndex; + + /** + * Get the highlighted menu item under the cursor + */ + int getHighlightedItem(const Common::Point &pt); + + /** + * Un-highlight a currently highlighted item + */ + void unhighlightItem(); + + /** + * Execute a given menuitem + */ void handleAction(MADSGameAction action); + + /** + * Add a sprite slot for the current menuitem frame + */ void addSpriteSlot(); protected: + /** + * Display the menu + */ virtual void display(); + /** + * Handle the menu item animations + */ virtual void doFrame(); + /** + * Event handler + */ virtual bool onEvent(Common::Event &event); public: MainMenu(MADSEngine *vm); + virtual ~MainMenu(); }; |